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Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

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Are you going to do the featured map for Fallen Refuge?

Hi,

When the new map for FNAF came out, you did a featured map for a couple days. I also believe you said the community enjoyed that so you would be doing that for all future maps.

With TWD now out, I have played 7 hours, burned 24 Withered Isle offerings, and gotten the map 0 times. On top of that you made an achievement to get a gen done and escape on that map. Please either revert the map offering changes or reinstate your featured map like you just had.

Answers

  • scoser
    scoser Member Posts: 599

    I would also appreciate the featured map queue for this new map being implemented.

  • Langweilig
    Langweilig Member Posts: 3,139

    Thanks for the answer. I just was curious because someone from behavior said you are going to do it for all new maps from now on.

  • 100PercentBPMain
    100PercentBPMain Member Posts: 2,796

    I think yall made the right choice just boosting this level instead of giving it a queue.

  • CocaGelada
    CocaGelada Member Posts: 3

    This is valid right now? Also, would you kindly suggest to the team to do a separate queue for maps with achievements in a weekly rotation? Or to increase to a much higher chance to go into maps with achievements in a weekly rotation?

    Thanks

  • UnicornMedal
    UnicornMedal Member Posts: 1,553

    I played the FNAF map for the first time yesterday and totally got the achievement that doesn't exist. So in my mind, I have it lmao

  • ThatRyanB
    ThatRyanB Member, Administrator, Community Manager Posts: 619

    Can confirm, the increased map weighting for Fallen Refuge is currently active. And that's great feedback! I can absolutely bring that back to the team. Thank you!

  • Jay_K
    Jay_K Member Posts: 527

    Can you explain why this is even a map to begin with. It was only intended to be a placeholder to show off the new tile then suddenly BHVR shoves it in as a new map which is barely seen by any players as you guys don't seem to want to promote your new map.
    Why wouldn't you want to promote something that you worked on and have on live servers?

  • NekoGamerX
    NekoGamerX Member Posts: 5,457
  • NekoGamerX
    NekoGamerX Member Posts: 5,457

    I been on the map one time as killer,yea maps offering are useless every map I play takes me to map i didn't play the % needs to be higher or get rid of the offerings.

  • scoser
    scoser Member Posts: 599

    I mean, also with all the hard tunneling, I'd need to see the map like 10-15 times to have a chance to complete the correct gen and also escape.

  • jnjohnson412
    jnjohnson412 Member Posts: 17

    I feel like an awful human being, but I am literally going into every match with my "solo escape" build in the very rare chance I even see the map.

    Distortion

    Left Behind

    Open Handed

    Sole Survivor

    And a Key

    Im still unhooking, and doing gens but if I ever get the map I might play like a worthless teammate.

  • scoser
    scoser Member Posts: 599

    I'm fine to wait for a dedicated queue (even if it takes few weeks to set up if it requires a client patch) if BHVR can commit to it, I just don't want to fruitlessly grind on the promise of the current map boost that many of us aren't actually seeing in action.

  • Skillfulstone
    Skillfulstone Member Posts: 1,130

    Yeah...having to go through all Withered Isle offerings across several Survivors just to get the right realm four times and never getting the actual map is just annoying.

    Reminds me of the "Hand-Eye Coordination" achievement a little, an achievement that is 90% luck to even attempt. I've played thousands of different games over the years, and it's honestly among the top 10 worst achievement designs I've seen. An achievement being extremely difficult ("Impossible Boy" from Super Meat Boy or "World Champion" from Ghost Recon for example) is fine since at the end of the day it's mostly skill with a bit of luck (cracked players can do them consistently), but luck-based achievements are just annoying, especially when the achievement can be outright denied by another player's actions (getting tunnelled out or the Killer quitting before you can do the right gen).

    Like, every new map should have their own queue for about a week or keep one queue but have the map be 90% boosted for about a week or two. Not only would you get more feedback on said maps but people who want to actually play on the new map/get achievements won't rely on pure luck (which are the worst kinds of achievement design, especially for a game that has an ever-growing amount of content. Imagine a newcomer that likes achievement-hunting but then sees all those map-based achievements and has no way to meaningfully increase their chance to try to get the achievements. ).

    Map offerings had their faults, but holy hell map-based achievements will be horrible to get unless there's some other meaningful way to increase your chances.

  • jnjohnson412
    jnjohnson412 Member Posts: 17

    Yeah that hand eye achievement is absolutely insane. I brought my solo escape build every match for 2 weeks just going to go against a vecna. (At that point in time almost no one was using him) He killed me multiple times with it and finally found a nice one to let me go

  • Skillfulstone
    Skillfulstone Member Posts: 1,130

    It's not just you. Been trying to get the map for 2 days and I've yet to see it. I got the right realm a few times but never the right map.

    I burned all Withered Isle offerings across 8 different Survivors, probably amounting to ≈40 offerings, for nothing.

    If BHVR won't actually boost the map in a meaningful way or give it it's own queue, then at least make map offerings meaningful (not nearly guaranteed like before, but like 50% or 60%) or make it so if you don't get the map then you keep the offering.

    With so many offerings without results, I think that when they gutted map offerings they also made it (accidentally or not) so it didn't bypass the anti-realm repetition anymore which means that if a single player in a lobby went to Withered Isle in their previous game then there's no way to go there. It's the only thing that makes sense as to why they just don't work.

  • jnjohnson412
    jnjohnson412 Member Posts: 17

    Update #3

    2.5 more hours. Went to Freddy Faze bear 2 times in garden of Joy 1 time. I swear this map doesn't even exist.

  • BatemanReturns
    BatemanReturns Member Posts: 2

    It's not been increased, I'm afraid.

    New maps used to load every 2 - 3 games, plus map offerings actually were useful.

    Without a working boost and without map offerings being useful, the new map needs a queue just like the FNAF map!

  • cross82jp
    cross82jp Member Posts: 3

    That's probably accurate, however the poorly thought out trophy/achievement tied to the map means quite a few people would like to play it. (Likely multiple times)

  • cross82jp
    cross82jp Member Posts: 3

    Update: holy….

    Well the map exists. As soon as I run a stupid meme build with no offerings left. I get the map. (and the trophy in a ridiculously stressful match).

    that wasn't fun at all, and the previous point about there needing to be a semi reliable way to play the map still stands.

    glad it's over, best of luck to everyone still trying to play on the map.

  • jnjohnson412
    jnjohnson412 Member Posts: 17

    Update:

    Holy sweet Martha. First match after a long break and I got the map. Played a doctor who literally camped the middle gen for some reason. My brother gave his life to allow me to complete it. Teammate got hooked late and I had to be a garbage teammate and watch him die on first hook. Hit the hatch with a key and walked it off. Thank the Lord!

  • ArkInk
    ArkInk Member Posts: 1,046

    Have not gotten to play the map on live, but if it's still the same as PTB then I don't think I've missed much. The handling of this map/tile has been extremely disappointing from both a communication and gameplay standpoint imo.

  • scoser
    scoser Member Posts: 599

    In 20 games since the boost was announced, I got the new map twice. Thankfully, on the second try, a kind ghoul let me go after one of our players went AFK (because it was a ghoul) and I've gotten the achievement. Still, can't say that I saw the actual boost in that time, and may the rest of you going for this achievement also be as lucky.

  • NekoGamerX
    NekoGamerX Member Posts: 5,457

    try 4 map offering got it ones and freddy fazbear pizzeria 2 other time other maps.

    btw when I got fallen refuge I did the right gen and got sacrificed.

  • NekoGamerX
    NekoGamerX Member Posts: 5,457

    sure because of the trophy/achievement

    yea why did a map that was not meant to be a map trophy/achievement and freddy fazbear pizzeria didn't which I find odd no dev or Community Manager has not said why that is.

  • Wachisnoo
    Wachisnoo Member Posts: 6

    It's really annoying that there isn't a seperate queue for Fallen Refuge. The only achievement I'm missing is for repairing the Fallen Refuge gen and escaping. I have burned about 70 map offerings and only had Fallen Refuge twice.

  • Wezqu
    Wezqu Member Posts: 844
    edited August 3

    Because there was no survivor released with the DLC. Fixing gens is a survivor achievement and when Behavior adds new characters to the game they add three achievements for the side the character was added. With survivors one is adept and other is usually the generator fix in the main building of the new map if there is one. As FNAF DLC did not have survivor they did not add survivor achievements because of it. Like with the new Walking Dead DLC the three achievements were the adepts for both Rick and Michone and the generator fix in the new map.

  • NekoGamerX
    NekoGamerX Member Posts: 5,457
    edited August 3

    well that dumb reason because survivors got a new map too not just killers.

    also keep hearing Fallen Refuge wasn't even meant to be a new map.

    and gen to be done for achievement would been by the stages.

    each chapter should have survivor and killer in minded because most I'm sure play both roles.

    edit but glad no was no achievement now how map offering are.

  • Dwight_Fairfield
    Dwight_Fairfield Member Posts: 7,527

    It took three days of playing before I got to play on this map.

  • HPhoenix
    HPhoenix Member Posts: 699

    Donno about that one. I played for 6 hrs on Thursday and I only got Fallen Refuge only twice out of 20 matches.

    But that just me.

  • SoGo
    SoGo Member Posts: 4,258

    Honestly, I hope to never land on it as a survivor.

    The thing is the size of Haddonfield, but with no houses or anything, just unsafe loops.

    Plus, the entire area around shack? Empty space.

  • NozF
    NozF Member Posts: 4
    edited October 18

    I had played like 150 trials as survivor this week, and i only got 3 fallen refuges map despite burning countless witheres isle offering. The map degisn is awful, and everytime i got this map i got my entire team tunneled by killer as i'm hopelessly watching them die and later on die myself as well.

    Dear devs could we at least have seperate queue at least once a week for the maps that requires the achievement to do gen in the main building area ( ie. fallen refuge/open rpd doors 20 times and escape ) or even better idea, have map rotations like macmillan,withered isle,asylum,autoheaven wreckers,coldwind,ormond, mix of indoors maps, this way - everyone should be happy as the map offerings will become irrelevant if it comes to map rotations that changes once couple of days or whatever number.

  • Marc_123
    Marc_123 Member Posts: 4,034

    Got the map yesterday.

    First time in like month.

    Finished the gen but got a serious Wesker who killed us all - except lucky hatch guy.

    I am not actively trying the achievements but holy is this a difficult one. Get a super rare (pretty empty) map, repair a special gen in the only building where the killer mostly knows to always look after + escape… uff