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Springtrap is the most disappointing killer for me.

8/5/2024: You know this date. FNAF was announced to be coming to DBD in the summer of 2025 which, if I’m being honest, weird choice to announce your biggest Collab a year before it comes out, but I digress I was already a massive Fnaf fan before I started playing DBD so you know as soon as that Collab got announced I began to grind. By the time springtrap released I had close to 60 million blood points. During the period where I was grinding for blood points we had literally nothing to go off of aside from this announcement, but fast forward to next year during the pax stream and we finally got our first sneak at springtrap, it might’ve been just a small sneak peek, but that was enough for me to be completely ecstatic, and that Matthew Lillard skin was just a cherry on top to the point where I couldn’t wait for PTB I needed that man now. Once the Fnaf stream happened, I couldn’t have been more excited. He looked so damn good in the idea of a grab Killer sounded really good and fitting for him, and once we gotta look at the rest of cosmetics like it was set at that point behavior was taking my entire goddamn wallet hell I was so excited to work. I got a rental PC so I could play the PTB. Once I logged on after the servers got fried I saw springtrap in the select screen, saw that his lobby animation was reference to him peeking around the corner in Fnaf three and I was so excited to get into a match after 30 minutes of waiting, I damn near cried once I heard PJ Heywood’s voice. I even read of the lore I thought it was OK. It’s licensed lore though so I didn’t really expect much for him but it was ok. and once I finally was able to play him… he was a ranged killer? I mean, I’m fine with that. He definitely isn’t huntress copy like everyone said he was but I don’t think anyone, especially the ones that are familiar with the franchise we expect him to be a ranged killer. I liked the security office and the jump scare that happens in there is really cool but there’s no real motive using the door so you never really see it OK but that’s fine. I can still be very excited for this killer so I decided to test out the grab you know the main thing they were talking about during the stream must be pretty cool for it to be the main talking point of his power, and it’s a three second long animation of springtrap just showing the survivor his stank breath… i’m not even gonna lie all the happiness drained from my body as soon as I saw that jumpscare. and it sucks even more because before Fnaf came out they were doing a really good job at adapting license content, Dracula and Kaneki had powers that fit them really well. so why is it on one of the biggest chapters in this game they choose to fumble? Hell his entire power is why I put him in the so close tier on faithful adaptation tier list which all I gotta say is loved the feedback on that so here’s the new version with your feedback in mind so thanks for that.

IMG_0190.jpeg

But simply put it, he looks like Springtrap, and sounds like Springtrap, But he doesn’t feel like Springtrap at all. Giving Springtrap a ranged power is like giving Sadako a gun. Now, i just hope a refund BP option gets added so I can spend all the BP I wasted on this killer a killer I actually enjoy like Sadako, Unknown, or even Skull merchant than have them on a killer I cant even enjoy.

I’m genuinely curious to see what ideas people have for a more faithful power for Springtrap. Please tell me and I Will read and respond to as many as I can.

I wish a dev could respond to this so that my thoughts are at least acknowledged but after the walking dead update making the weirdest decisions possible and not to mention the kill-switch drama with one of the community managers i really can’t trust them anymore.

Springtrap is a disappointment for me because his power is one of the furthest thing from the source material and i know his lore is different in dbd because because he woke up in the pizzaria and not fazbear frights but if that's the case WHY TF DOSE HE EVEN HAVE THE AXE IN THE FIRST PLACE?!?! SO NOT ONLY DOSE THE POWER NOT FIT THE GAME VERSION OF HIM, IT DOESN'T EVEN FIT THE DBD VERSION OF HIM. HOW DO YOU EVEN DO THAT BRO?!?!

That’s the end of this rant sorry if this was kinda all over the place, but i really can’t say this is Springtrap because he isn’t. He’s just the animatronic.

Tagged:

Comments

  • TheGoon224
    TheGoon224 Member Posts: 389
    edited August 10

    yeah I know it’s all over the place. This is the most autistic I wrote lol.

    Post edited by TheGoon224 on
  • Ragna_Rock
    Ragna_Rock Member Posts: 206

    Springtrap's (The Animatronic) Biggest Power Flaw (Security Doors) and Ideas to Improve it — BHVR

    This was an idea posted a bit ago that didnt get much attention but I still think would be great.

    But yh I am disappointed with springtrap as well.

  • TheGoon224
    TheGoon224 Member Posts: 389

    yeah I’m gonna go read that entire thing real quick. I’ll be back in like an hour because I’m a very slow reader

  • TheGoon224
    TheGoon224 Member Posts: 389

    OK just got back from reading it and I’m not gonna lie. I love the blackout mode that you suggested because it really adds to that feeling of Fnaf one. It would also be pretty cool if during that mode springtrap instead of a terror radius gains a lullaby kinda like sadako when when she is demanifested

  • Royval
    Royval Member Posts: 1,113

    I feel like they did the best they could with springtrap and I like it 🤷‍♂️

  • TheGoon224
    TheGoon224 Member Posts: 389

    yeah that was kind of the same thing I was thinking, any ideas on how to balance it?

  • BbQz
    BbQz Member Posts: 414
    edited August 10

    Idk I feel like the really missed an opportunity with the cameras and the room like the room should be able to be used by the survivor just one at a time to view camera give the survivor in the room a way to signal to other survivors who are near the doors which are near the generators that the Killers nearby. Maybe it's a simple as seeing spring trap on the camera gives him a terror radius but not having a spotter leaves him undetectable the whole game. While you are in the room and power a battery with skill checks that powers locks to the doors but they rapidly drain if spring trap comes to the door and trys to get in.. maybe if you see him coming it gives you just enough time to escape

    I'm on my phone right now so hopefully my explanation is understandable

  • TheGoon224
    TheGoon224 Member Posts: 389

    I do agree with survivors being able to use the security office It feels like a wasted opportunity. I just don’t agree with springtrap having no terror radius the entire game.

  • TheGoon224
    TheGoon224 Member Posts: 389

    yeah I’m honestly surprised that the doors aren’t used to delay him in the slightest. An idea I thought of is for the doors to act like the locks for dredge. Pretty much one spring trap is traveling through a security door instead of the panel flickering Two white dots being his eyes will approach with footsteps that grow louder closer he gets. If the door is closed in time good for them but the door loses power. if they don’t, you can guess what happens.

  • Memesis
    Memesis Member Posts: 729
    edited August 11
    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3981354#Comment_3981354

    And caving to the haters like you would do, what exactly? Not gonna make any money ignoring the most requested IP in the games history, over some misplaced sense of superiority.

    Imagine thinking yourself as a DBD fan, so much better than a fnaf fan.

    Post edited by BoxGhost on
  • UndeddJester
    UndeddJester Member Posts: 4,971

    I have to start off by saying... I have a lot of disdain for Springtrap the character. I'm not saying that to rag on anyones favourites or anything, but this is just my personal opinion based on my experience of the FNAF games. I hate FNAF 3 with a passion, which I only state, because I want to establish I actively dislike Springtrap and what he did to the FNAF games before we start.

    It was my understanding that the Axe is a fan made spin off idea, that Scott Cawthorne himself really liked, and gave the go ahead himself to use this as major element of Springtraps power in DBD. The axe to me is one of the things I like more about Springtrap, the whooshing sound effects and heavy thud whenever it hits anything, is an element I really like about the killer. It's the same thing for me as Billy flying past you, dodging the axe is butt clench followed by immense relief for me, and for killer it's the opposite where I get excited whenever I land a meaty shot on the survivor. The axe is one of the things I like more about Springtrap.

    Regarding the jumpscare of both his grab and his mori, they are hammy to me. The one in the security room is pretty good cause you get something a bit more akin to the sound in the games, and the actual jump scare is fast and effecyive, but yes these 2 horror scares aren't great, I would do them a little better myself.

    However I also don't really condemn these jump scares in truth, because in my personal opinion the jumpscare in FNAF 3 is ass and chips.

    I realise that is not a popular opinion and FNAF fans get very defensive about it, but to give some context I REALLY WANTED to like FNAF 3... I really did. I liked FNAF 1, I was rather underwhelmed with FNAF 2, and I saw everything that came after FNAF 3 and hated it... but when I went back to FNAF 3, with everyone raving about Springtrap and how great a horror icon he was, I genuinely thought "wow... maybe I missed a gem... I should check this out, maybe FNAF 3 and Springtrap was the last good one". I actually had high hopes for this game.

    I cannot express not only my disappointment, but also my straight up anger at how annoying that game is with it's unearned, hollow and meaningless random animatronic ghost jumpscares. The gameplay loop is also plain annoying to me... not the crisp logical and well made systems of FNAF 1, but the same trite and randomly restrictive mevhanica of FNAF2.... and then there is Springtrap, the man himself... At this point I was still waiting with baited breath for this man to redeem the game and blow my socks off.... aaaaaaand....

    Untitled Image

    So when people tell me the jumpscare on DBD isn't good enough for Springtrap... I'm sorry... I have to ask what you are talking about. This jumpscare is crap, made worse by him peeping tomming me first around the corner so that even the element of surprise isn't there.

    I try to be objective whenever I can be... but I viscerally hate this game and everything that came after it for how cheap its jumpscares are.

    All of this is to say, for the most part I think Springtrap is pretty well done in DBD, he is far better than what he was in the games for me, to the point I halfway respect DBD Springtrap for making something half decent oit of something I actively dislike.

    Though the one real criticism I will give Springtrap, is he is basically Xenomorph but better. The powers are directly comparable, and in every element ST beats out Xeno in pretty much every way. I'm not impressed that ST has a better map traverse than Cenomorph with literally none of the coubferplay elements to limit it like Xeno does. However other than that, ST is not bad at all as a DBD release.

  • tes
    tes Member Posts: 1,214

    I feel BHVR can’t allow really original mechanic on killers anymore, until they add vertical gameplay and completely rework stealth for killers. We just stuck here with same recycled powers.

  • TheGoon224
    TheGoon224 Member Posts: 389

    yeah I’m being honest the most original power that we’ve had recently is either something like Kaneki or singularity.

  • TheGoon224
    TheGoon224 Member Posts: 389
    edited August 11

    and I’m happy you like him, he just isn’t for me. Probably because I play on console, but who’s really to say.

  • TheGoon224
    TheGoon224 Member Posts: 389

    even now it’s still not that strong if you run a perk like windows. But my hearing sucks so even I still have problems with nightfall 😂

  • TheGoon224
    TheGoon224 Member Posts: 389
    edited August 11
  • TheGoon224
    TheGoon224 Member Posts: 389
  • ArkInk
    ArkInk Member Posts: 1,029

    It feels like since Springtrap was so highly requested, as were the calls for him to have an axe, combined with the fact what seemed like his obvious archetype in stealth is pretty unfavored in today's meta, that they just decided to give him a pretty safe range and mobility design to make sure most killer mains could get behind his gameplay.

    Honestly? It works for me better than it should considering I spent years badmouthing almost this exact power idea. I do still wish he had an addon that disabled the axe so he could have a full best of both worlds option for people wanting a more classic FNAF approach to the trials.

    I also wanna bring up a big missed opportunity on the map not having a secret saferoom showing where he was springlocked. It should absolutely be there given the Pizzeria is an entity recreation from memory and it was literally where he died. The easter eggs this map kinda feel lame compared to other licences. No missing children's flyers replacing some wall posters? The animatronics don't sometimes ooze blood/mucus? No secret 'it's me' replacing text on the map? No Golden Freddy apparition or even a reference to the Puppet I think? I do still love this collab and think it got the broad strokes right of what it needed to do, but man, missed opportunities a plenty.

  • TheGoon224
    TheGoon224 Member Posts: 389

    honestly I’d enjoy springtrap more if the doors had a more interactive use for survivors than just cameras and maybe increase size of the axe hit-box so that it doesn’t go through a survivor because I’m telling you that has happened to me more times than it should.

  • squbax
    squbax Member Posts: 1,748

    Hell no, that would be a massive nerf. The axe small hitbox is good thing it lets you do some crazy trickshots. If you wanna buff him youd make the hitbox even smaller not bigger.

  • TheGoon224
    TheGoon224 Member Posts: 389

    honestly fair enough I do like getting cool shots with this killer, but unfortunately I’m a controller player so they don’t happen to often 😂

  • TheGoon224
    TheGoon224 Member Posts: 389

    on the PTB during nightfall, the dredge was completely white from the the Survivor POV making it extremely obvious where he is and the area where you could see was much larger.

  • TieBreaker
    TieBreaker Member Posts: 1,311

    I guess everyone has their own. Mine was probably Alien. All the possibilities, and we got a basic M1 killer, with a better version of Nemmy's M2. No face huggers, no acid spray, no stealth, no Ripley (that knock off don't count). Just meh.

  • TheGoon224
    TheGoon224 Member Posts: 389

    yeah it’s always confused me why the Xenomorph wasn’t a stealth killer, It feels more like Aliens than Alien.

  • OrangeBear
    OrangeBear Member Posts: 3,478

    It was the exact opposite. nightfall range was like like 24m and dredge was even brighter.