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Dead by Daylight Quality of Life Initiative: Updated Roadmap

ThatRyanB
ThatRyanB Member, Administrator, Community Manager Posts: 603
edited August 14 in General Discussions

We've heard your response to our recent communications, and we know that right now solid action is what's needed.

We wanted to shed some light on the next steps the Dead by Daylight team is taking to address the current state of the game.

Click here for a video breaking down our next steps.

DBD_QoL_Roadmap_Aug-Feb.png
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Comments

  • dgbug
    dgbug Member Posts: 187

    Can you tell us what the slugging, tunneling, and camping updates are? It feels like Killers are beginning to be punished for playing the game.

  • Coffee2Go
    Coffee2Go Member Posts: 773

    Hey Ryan, can you share more about myers please like i love myers like hes my everything ive been a childhood fan since i saw the movies and in dbd i main him.

    Like if you can squeeze out any information from the team if it will be full rework, or minor, moderator or major?

  • Emeal
    Emeal Member Posts: 6,601
    edited August 14

    Its excellent you guys have a plan and put things in perspective. See I knew you guys had it in you, not a doubt in my mind.
    Hugs and kisses to you guys at the Office.

    Anyway we can help? Ill be extra diligent on bug reports. I wanna see this game polished and glorious again too.

  • GeordieKiller
    GeordieKiller Member Posts: 466

    would you be able to clarify on high piority / impact killer issue as i hope you meaning base gameplay for example base corrupt and not just bug fixes on killers

  • Ohyakno
    Ohyakno Member Posts: 1,499

    I am absolutely certain the slug tunnel thing will be apocalyptic

  • MechWarrior3
    MechWarrior3 Member Posts: 5,347

    They are talking about bugs affecting the killer’s performance causing frustrations..they have a massive pile to deal with.

  • Coffeecrashing
    Coffeecrashing Member Posts: 5,667
    image.png

    Does this mean fixing issues that are frustrating to killers?

    Or does this mean fixing issues that are frustrating to survivors?

  • GeordieKiller
    GeordieKiller Member Posts: 466

    god i hope it really not just killers bugs they def need some base stuff to help as those are big impact issues :/

  • lilmisschiff
    lilmisschiff Member Posts: 7

    I noticed that there is no direct mention of Skull Merchant in this roadmap. Is that because she will not be receiving changes during the period the roadmap encompassess, or because she was just not mentioned?

  • 4thdslip
    4thdslip Member Posts: 338

    I believe the Reddit AMA stated Skull Merchant (and Trickster) had her rework lined up for early 2026.

  • GeneralV
    GeneralV Member Posts: 12,666

    Both Skull Merchant and Trickster have their changes set to 2026, friend.

  • MoZo
    MoZo Member Posts: 741

    will the third bigfix patch be a permanent addition or only this time around?

  • redglyph
    redglyph Member Posts: 59

    Behavior keeps making updates incorrectly, so please publish your to-do list.
    If you publish the list, users will be able to point out any bugs that are missing.

    Users will respond within a few hours.

    This is more efficient than repeatedly making useless updates and fixing them.

    That's what it means to not ignore the community.

  • YouShouldBeAshamed
    YouShouldBeAshamed Member Posts: 13

    I don't understand why survivors keep getting nerfed. You added a new item that was exciting to use and now you have completely destroyed it, it is see through, killers can still track right through it and now you have limited its use to two uses?

    Why do you all favor killer side so much. I'm new to forum but I've played dbd since 2017. This is a gross undertaking to give hope to the survivor community by establishing a new item, that was working well, allowing for new play styles, and then you completely snuff it out.

    Killers should only have three perks with their power. Survivors should have their 4 perks and useable items. It's just too much... The game was the best back in the first few years, terrifying and exciting, the most nail-biting game of glorified hide and seek, but now after having tried to fix camping and tunneling and slugging, the problems have gotten even worse.

    The only good out of any of this is being able to bot out immediately after an egomaniacal killer main decides to end the match in the first two minutes at 5 gens.

    Unplayable mess.

  • Nazzzak
    Nazzzak Member Posts: 7,296

    Thanks for sharing. Shame the MMR rework is so far away as I think that's a major factor in lack of game enjoyment these days. Glad that bug fixes are taking priority though.

  • MechWarrior3
    MechWarrior3 Member Posts: 5,347

    @MoZo I hope a 3rd hotfix is going to be a permanent part of their routine along with what they mentioned today in their video. This is mandatory at this point, and will overall help keep the playerbase in the longterm SO much more happy as it will provide a healthier and cleaner experience for everyone.

  • SoGo
    SoGo Member Posts: 4,180

    Same with my girl Portia, she and Snug are glitched beyond belief.

  • SoGo
    SoGo Member Posts: 4,180

    Hopefully both.

    I think that this will mainly be issues that bother killers, like the many, many bugs there are now.

    For survivor side, they may be removing kidnap tech and stuff like that.

  • Callahan9116
    Callahan9116 Member Posts: 392
  • Coffee2Go
    Coffee2Go Member Posts: 773

    That would be cool too, like maybe basekit PWYF too for him or improved bloodlust.

    I do want his iri's reworked fully because i just run scratched or vanity mirorr which doesnt give much value in high mmr lobbies.

    In lower end lobbies its fun enjoyable and in high mmr not so much

  • ArkInk
    ArkInk Member Posts: 1,022

    This is a good idea for Ghostface too imo. Helps them traverse the map and works for surprise attacks, I like it!

  • Coffeecrashing
    Coffeecrashing Member Posts: 5,667

    Both the tombstone addons need to be completely reworked.

    It's absolutely ridiculous that Pig and Sadako had their alternate kill conditions massively massively nerfed, but Myers can still force an instant kill with far less effort, and far less counterplay.

  • MechWarrior3
    MechWarrior3 Member Posts: 5,347

    I get nervous honestly when its just any killer that is listed for a "Rework"

    The creativity is limitless but we need better directions for reworks for our killers.

  • Skitten56
    Skitten56 Member Posts: 555

    For Tombstone Piece I completely agree, it needs to be reworked. However, Judith's Tombstone has fine counterplay.

    Judith's Tombstone Myers takes some time to charge up so players paying attention can get a feeling for whether he has it or not based on how long it takes for Myers to tier up. Also he would be able to instadown in T3 anyways, so forcing grabs or getting in lockers isn't even that much different than if he wasn't running Tombstone.

    Judith's Tombstone just requires survivors to be more aware of their surroundings and to make sure they don't end up in a bad situation. If a player can't find a locker or doesn't know to stay on a gen to force him to waste his time or hook, thats a problem with the player.

  • Coffeecrashing
    Coffeecrashing Member Posts: 5,667

    Judith's Tombstone also needs to be reworked. Sadako and Pig's alternate kills had counterplay, but they still got super nerfed.

    The tombstone addons are outdated, and should never exist in modern DBD. Alternate kills need way more counterplay, like Sadako and Pig currently have.

  • MechWarrior3
    MechWarrior3 Member Posts: 5,347

    Just to name a few…I think I am missing some ngl.

    • The Cannibal
    • The Plague
    • The Cenobite
    • The Houndmaster
    • The Darklord
    • The Twins
    • The Onyro
    • The Nemesis
    • The Mastermind
    • The Ghoul
    • The Spirit
    • The Trickster
    • The Nurse
  • Coffee2Go
    Coffee2Go Member Posts: 773

    Yeah i agree, only thing i would prefer is if the michael has two iri addon is for him to lose progress if he has not been activly stalking.

    that should make it more interesting since i do main myers but i refuse his tomb build its boring and does not do him justice for waiting in Q.

  • SoGo
    SoGo Member Posts: 4,180

    That is more of an issue on the side of Pig and Sadako, ESPECIALLY Sadako.

    Her condemned is EXTREMELY lenient.

    Tombstone Piece is BS, yes. But Judith's Tombstone requires the collective IQ to be lukewarm and a fair amount of commitment.

    If we are strictly talking counterplay, making the "open palm, closed palm" a Tombstone tell and maybe a bit more could be the way to go.

  • Moodyy
    Moodyy Member Posts: 165

    Dont forget Billy. He has some unintended animation changes since 2020!