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New Killer Concept (The Blood Harvester)

Xray
Xray Member Posts: 298

In a dark future, technology had increased to a point where humanity no longer needed other humans to govern themselves. They instead gave that task to machines, what humanity didnt know was that the machines had grown far beyond their control and in one swift move the balance of power shifted and humanity was now just fuel for their new overlords.
These machines, these Overlords needed a vessel to go out to collect their prey for them and decided to built a servant in their enemies image.

Introducing The Blood Harvester, a machine built to look like a human needing nothing but a fuel source, blood.

The Blood Harvester is Tall, Moves at 4.4 meters and has a 32 Meter Terror Radius.

Using his metal syringe stiched into arm he will never let his masters go hungry. His Power (Overlords Will) The Blood Harvester will take his syringe and jam it into a survivor draining them of blood, it will take 3 attacks using the syringe to fill it up to full. Once the syringe is full a new entity will emerge in the trial, a mechanized being holding out his hand expectingly to the Harvester. The Harvester can then empty his syringe to the Overlord and be granted a buff called Blessing From The Overlords. Once this buff is active The Harvester now moves at 4.6 meters, has increased vault speed, and any time he hits a survivor in this state all other survivors will become deafened for 25 seconds.

Survivor Counterplay: to prevent the Blood Harvester from getting Blessing From The Overlords Survivors can instead head to the Overlord and offer their blood to it and grant buffs for not only themselves but for the whole team. Once a survivor offers their blood the whole team gets a 5% haste for 20 seconds as well as be gifted a random item ranging from green to blue rarity.

Killer Perks
(Humanitys Folly) when you are stunned by any means you are granted increased attack lunge for 3 attacks

(Metal Ascension) When you kick a gen any and all survivors are Hindered by 4% within 20 meters and lasts for 15 seconds. Metal Ascension goes on cooldown for 30 seconds

(Hex The Flesh is Weak) After you hook all Survivors once all Survivors Scream and receive the Hemorrage and Mangled status effect for 120 Seconds. This Effect goes away once the totem is cleansed

Map (The Steel Citadel)

A palace the Overlords reside in filled with vats of tubes and cages of captured humans as well as a factory used to make more Blood Harvesters.

Well that was my killer concept for a original killer let me know what you all think and if you have any ideas for improvement.

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Comments

  • Nightram
    Nightram Member Posts: 220

    I really like this! It's a new cool way to interact with a killers powers, counterable, and I can see both sides can have fun!

    But what happens if the killer dosen't get to the mechanic being? (Either don't have enough blood, or when the survivors interact with the being) Could the killer get a punishment in any way?

    All I can think of, since it drives on blood, if the killer dosen't get blood in it's system. If he misses to hit a survivor: 1: He gets stunned 2 seconds. 2: his attack gets a cooldown. Like any of his attack powers is slowed. ??? But maybe it dosen't need to have a penalty at all xD just a thought

  • GlamourousLeviathan
    GlamourousLeviathan Member Posts: 1,293

    Be careful, this might trigger BHVR by remembering them of a previous game they killed within a year.