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I hope michael gets a viable change to be more playable at high mmr players (unplayable at high mmr)

Coffee2Go
Coffee2Go Member Posts: 771
edited August 2025 in General Discussions

EDIT: (swapping out perks given to me by og's makes it bearable and monitor & abuse)

Well, i think i hit my OWN skill ceiling as in with using my fun perk build, im sitting at 78% WR with myers and yep... every match is OTR, Dead Hard, medkit hit.

Then straight loop to shack and repeat until they finish gens (which i avoid looping there only when 2 survs left or 3).

Uhh idk anymore its not viable and its unplayable for me just feels not right or fair againts michael even if i ran tomb build his tier 3 wont puncture the DH, OTR.

I despise tomb build either way since its not fun for me either.

I also refuse playing m2 killers just because i dont want to go off of my myers, been thinking of doing ghostface and do meme build for a while until myers gets gameplay changes.

Im stopping there because whats the point for me it goes on 2 loss streak then 2 win streak and it hits the cap where they are just in call have comms and then cycle OTR, DH.

Im tired and drained, had one match today where they knew i play for win and for some fun jumpscares so they decided one will die one will escape so i let them go for hatch and that made me happier.

(FYI, i dont got much hours on michael, and i play on ps5 60 fps with high input lag due to my tv, they seem to have 2k hours on avg when i inspect the profile of these lads)

Post edited by Coffee2Go on
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  • Coffee2Go
    Coffee2Go Member Posts: 771
    edited August 2025

    Im not sure what you just said i dont seem to understand you?

    Post edited by BoxGhost on
  • Coffee2Go
    Coffee2Go Member Posts: 771

    Yeah i cant go further than that it seems to just give me matches where i lose 2 then win 2 then the matches i have to just full draw because of OTR and DH

  • Coffee2Go
    Coffee2Go Member Posts: 771

    By unplayable i mean it goes nowhere from that point on from me it drains me more than it gives me joy and fun in game.

  • Coffee2Go
    Coffee2Go Member Posts: 771

    Not sure why you are defending OTR, DH combo here, like it makes no sense that the game should be balanced in favor at high mmr for only m2 killers like you saying there is no place for weak killers in high mmr is absurd to me like seriously Pulsar like come on man you always say u played the game since release or close to it for long yet you never try to make it fair for weak killers to get a place in high mmr, its like shaming weak killers and limiting them from progressing forward.

    Like i enjoy a challenge but not where my actual ability and gameplay does not affect the outcome, yes its a draw but at what cost, they finish match in less than the time i took to Q a match

  • Coffee2Go
    Coffee2Go Member Posts: 771

    Nah i know but im also saying its not viable to push forward from that WR with myers, while with idk maybe TP killers or other ability killers i could push higher.

    I like the challenge but not where i cant do anything

  • Coffee2Go
    Coffee2Go Member Posts: 771

    Im not enjoying OTR, DH, medkit build that is in high mmr meta and where they cycle hits because of their external factors such as comms in real time 16 perks againts 4 of mine and just my one brain againts 4 brains

  • Coffee2Go
    Coffee2Go Member Posts: 771

    Wait should i be happy about 78% WR is that where all the high mmr killers are at? Like im confused since i thought they have 88%

  • Valik
    Valik Member Posts: 1,365

    Well, you're playing one of the worst, most outdated Killers in the game.

    You're going to get bullied very, very hard as an M1 killer. I understand how charismatic Meyers is. He's a favorite of many for good reason. The best thing you can do is put Bamboozle on him, tbh - Shack just eats him up. Being 4.6 M1 is rough but I'm going to tell you a secret.

    Meyers is not a chase killer.

    Don't chase with him - like - ever.

    He has a tiny terror radius and works best in ambushes. If you can't get a survivor down quickly, kick a pallet and stalk them and then break away to stalk another. You will apply more pressure to objectives, catch more people out and in unfavorable circumstances, and find that he's a lot more fluid than you initially think.

    Tombstone is lame anyhow, dont worry about it.

    Now when it comes to perks wise with DS and OTR - these are chump perks. You'll learn as the seasons grow on you that you'll see these perks less and less as you learn to play Killer more effectively. Both are disabled by conspicuous action, so if someone goes to a heal party or touches a gen, they're open season.

    Meyers is a funny Killer because he has a very, very slow early game and struggles to seize the momentum from survivors in the same way higher momentum, A-S rank killers do. What he gains in exchange is exposure and some minor buffs in T3, but also stealth throughout his kit.

    I recommend not playing Meyers like a 4.6 M1 "Machete Man" build (similar to Trapper) but more like Wraith. Pretend you are invisible to survivors. It will be much more fun when you catch them by surprise and get hits.

    If you have to go for another Killer, I HIGHLY HIGHLY HIGHLY recommend going Huntress or Nurse.

    I suggest this not because they are oh so precious or oh so powerful, but because they will teach MASSIVE lessons that make playing Michael Meyers easier.

    Huntress is all about sightlines and getting hits from afar, you will learn where in chase survivors favor cover and when to break off. You will be rewarded for splitting your pressure, learning peek holes, and pulling away from a chase to "reload".

    Nurse is the opposite of Shape - She teleports to survivors and messes them up instantly without need to power up or gain momentum. Survivors play very differently against her and spread out to objectives a little differently too. It will teach you a bit about pressure, momentum, and dividing attention.

    When you return to Shape after learning from these killers - you will conceal yourself better, sneak up on survivors better, learn best when to cut chase and reacquire prey, when a survivor is going to cook you in a loop, when to pop T3 best, etc.

    As a bonus, you will feel much much faster with your M1 build as a 4.6 and have a new perspective to appreciate everyone's favorite strong and quiet type.

  • TicTac
    TicTac Member Posts: 2,734

    Well, hard to give you advice.

    You play Myers with a fun build (would really help if you explain what that is) and complain that you lose against survs who bring strong stuff. Like yesterday i had a Wraith with 7k hours complain when he got demolished. But he used no perks and addons. Why complain if you dont use your full potential?

    Maybe you should bring better perks (not sure bc i dont know your perks). And im not talking about pure slowdown, you should cover his weakness with pwyf for example.

    I also dont understand why you complain about medkits with an instadown killer. You should get like 80-90% downs with the one-hit, otherwise you dont use your strengths.

    So all together: you can easily improve with Myers and dominate most survs with only 2k hours. But there are better players out there and they will still destroy you. But its rare.

  • Coffee2Go
    Coffee2Go Member Posts: 771

    I appreciate actually giving advice, i just equiped monitor & abuse and the games feel much more playable for me with vanity mirror + dead rabbit.

    What was really hard was them pre-run as soon as they heard my 8m TR so they pre rotate it at that high mmr way faster than i am comfortable.

    Either way i am doing what you said to play him like wraith bait the vaults and grab them off gens and it works!

  • halcyondays93
    halcyondays93 Member Posts: 57

    I understand that losing can be frustrating, especially if you seem to go up against strong team after strong team, but when a win rate of 78% isn't enough for you, I genuinely feel you need to reevaluate a few things.

    The target the devs have stated many times is for all killers to fall somewhere around 60%. You're already well above that rate—while using a killer that's generally considered to be very weak, outside of an add-on or 2, and with whom you admit yourself you're fairly inexperienced. Again, I empathise that losing doesn't feel great, but on the other side of the coin, if you want to keep winning and winning and winning until your kill rate is 90% or higher, that means survivors will have to keep losing and losing and losing. You already know that losing doesn't feel great, so in order for you to have a 90%+ kill rate, the other side must therefore come away from all of their matches feeling bad.

    I'm unsure if this is an unpopular opinion or not, but I don't think even the strongest killers in the game should be able to win 99% of their matches. Once they have the basics down, everybody should win some, tie some, and lose some, and everybody, regardless of which side they're currently playing, should be comfortable with losing sometimes.

  • Coffee2Go
    Coffee2Go Member Posts: 771

    Its probably on me for not using his Tier 3 but i do want to keep a stealth aspect to him as much as possible like surprise hits, gen pick ups as that usually ensures me a win better than if i have 16+M radius as michael thats why i run vanity mirror i get best of both worlds (ish)

  • Coffee2Go
    Coffee2Go Member Posts: 771

    Ill try Leverage, gift of pain is already in my build as it helps a ######### ton basically.

    Monitor & Abuse helps a lot too

  • Coffee2Go
    Coffee2Go Member Posts: 771

    Yeah i did search up a bit about michael and apperently "the best" players have 80-85% but like they run pure tournament perks that are intended for that.

    And yeah losing happens when one side wins so at the end of the day i mainly play where i dont go for full 4k, last night i topped it off since i swapped out a perk for Monitor and got 3k could been 4k but they saw i outplayed them with monitor and decided for one to be hooked and other to escape.

    I think thats really fair i love when high mmr peeps have common sense rather than prolonging chase because it was just 2 to 3 survs left.

    But again yeah there is still just that one aspect which is michael is sadly "weak" killer in general at high mmr, hopefully the new changes make him as i said "viable" not to get 90% WR that would not be moral or fair, im saying something that places him on equal footing againts OTR DH and medkits.

    And another thing is i noticed if i had a fifth perk that would change up things for me personally at the level

  • ratcoffee
    ratcoffee Member Posts: 2,117

    I'm watching a Dota 2 content creator called Zquixotix and he's said that a 55% win rate while climbing ranks is phenomenal and unrealistic, and something closer to 52% winrate is far more feasible and sustainable. Given, in Dota a lot depends on your teammates, but the point is a 78% winrate in any multiplayer game is wild and would normally indicate a top player's smurf account

  • Coffee2Go
    Coffee2Go Member Posts: 771

    I actually have proof that on dbd i have 20 hours on steam didnt touch the game at all since 2017 up until now since my partner sparked intrest on it to get it on ps5 for us as ps plus to play multiplayer games.

    Technically i dont know if it makes a difference or not but i have good flicks from playing pc video games my entire life such as apex legends, r6s.

    I also played Rocket League semi pro in the underground private tournaments at SSL level.

    I know that this has nothing to do with dbd itself but when i started playing michael the matches in the start when i had 50% WR i had people throw, dc, be afk, attempt unhook to not play.

    Basically i got all that and it did feed my WR up until maybe 55-60% but then i just won my matches fair and square.

  • Coffee2Go
    Coffee2Go Member Posts: 771

    Like i mainly watched streamers play the game and learnt the loops (only one which i suck at is hatch).

    Since i dont run bam in my build its challenging but thats why i run vanity + dead rabbit + M&A

  • Coffee2Go
    Coffee2Go Member Posts: 771

    Also i dropped to 75.38% now but yeah...

    My playstyle is nowhere near being a smurf XD or alt acc

  • TicTac
    TicTac Member Posts: 2,734

    I dont know where you get this number, but tournament perks would not give you the most optimal build. The best perk for him is banned in tournaments.

    And on that note: the best Myers in the world would absolutely get demolished against every team thats even close to tournament level. In a tournament Myers gets always his best maps, survivor are not allowed to use any anti-tunnel perk, any good exhaustion and probably not even healing perks. Otherwise it would be a really boring match.

  • Coffee2Go
    Coffee2Go Member Posts: 771

    Oh i meant comp level perks that people use and made videos about where they just go for win streak without loss i just assumed u call it tournament level gameplay/perks since content creators like to coat their words for publicity.

    But there is no actual stats for myers only people showing off win streak in a row without loss, their actual total career loss is probably higher than their win streak

  • TicTac
    TicTac Member Posts: 2,734

    Ah, ok. But also have in mind that some win streaks are really outdated.

    How do you track your winrate? Just curious if their is a tool bc most websites just track the kill rate. Thats why i only know my killrate with Myers (76%).

  • Coffee2Go
    Coffee2Go Member Posts: 771

    I use the official dbd one, idk if in allowed to link it here, kinda scared to link anything thats not youtube offical link for video or music or other people forum posts.

    I track my surv wr there too, that one is bad compared to killer, my ghostie is at 51% so ill stick to that rather and not pursue wins as i did on myers.

    Like i took the game way too serious since when i started myers i was i would say friendly meme with scratched instead but then i kept getting squads who dont realize it and so i just started playing for real until they beg for hatch or be friendly and we grind BP together.

  • TicTac
    TicTac Member Posts: 2,734

    So you mean killrate no winrate. Doesnt make much of a difference probably, but it makes it a bit inaccurate with hatch. But sadly even Nightlight has that problem.

  • Choaron
    Choaron Member Posts: 818

    He is playable at high MMR. Every killer is. Keep pretending otherwise won't turn this falsehood into a truth.

  • francesinhalover
    francesinhalover Member Posts: 376

    Just play another killer if you want to win 90% of the time.

    This post is like asking a 2000 car to out perform a 2025 car