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I am suspecting michael getting undetectable in tier 2

Coffee2Go
Coffee2Go Member Posts: 771
edited August 23 in General Discussions

So as everyone already here probably knows that he is getting gameplay changes soon.

I am to suspect that he will be undetectable in tier 2 when outside of chase just stalking and while inside chase he will have his normal TR maybe slightely bigger?

Either way i do hope his iri addons get like a half rework to not become completely useless.

But i am really hoping that my feeling is right about him because this will work so well and make so many people happy that play mirror myers.

I think if he does get undetectable in tier 2 while outside or chase or while stalking that will put him up high in the tier list for mindgames and outplaying high mmr individuals.

What do you guys think? Should he get this change?

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Comments

  • Coffee2Go
    Coffee2Go Member Posts: 771

    To be fair yeah this would rival ghostface since he can drop it on demand but ghostface is generally more human than pure evil in lore.

    I do feel like since both the pig and ghostface share similar undetectable mechanic but michael is still "outdated" and BHVR did say the game has evolved since release a lot and they want to make the game more chase oriented and stuff.

    This just kinda points at the direction to undetectable at tier 2, it would fit the other stealth killers and michael being kinda on the top of them all due to him being the first of the first and all that.

    I mean generally speaking the community stated hes only been viable at tier 3 and i think devs want to shine light on tier 1 and tier 2.

    I do hope as u said to keep michael as michael and not ruin him.

  • Coffee2Go
    Coffee2Go Member Posts: 771

    They could also remove his iri, and when his stalk meter is full on a survivor aka fully red then they get full exposed effect and he can down or fully kill mori them.

    Like im suspecting something where he gets modernized into 2025 - 2026 era of dbd.

    His stalk should remain one person each

  • Ryuhi
    Ryuhi Member Posts: 4,414
    edited August 23

    The biggest thing with Myers is that he can attack straight out of undetectable. Remove that, and he falls in line with killers like Pig and Wraith, where they need to give a "warning." Keep it, and you need to have counterplay or limitations to prevent overbearing inability to read in chase like Ghostface. Either way, the biggest detriment to Myers' design in terms of undetectable is that it can't allow him to get near free hits in most mindgame scenarios consistently. They could find ways around this of course, maybe something crazy like giving him an ancillary ability to drain evil within in T2 to toggle undetectable, but that would also require a lot of testing and fine tuning to make sure it doesn't become either too strong or wasteful to bother using.

    There are ways they could pull it off, but it would have to be a lot more limited and explored than just T2 carte blanche.

  • thrawn3054
    thrawn3054 Member Posts: 6,357

    I hope they remove the speed nerf from Scratched Mirror. That would make it alot of fun on most maps. For tier two maybe a slightly faster pallet breaking animation and longer lunge. Tier 3 could maybe just be a mini Enduring and a slightly weaker basekit Brutal Strength.

  • Coffee2Go
    Coffee2Go Member Posts: 771

    I get it yeah, i mean the thing is people can already distinguish him in tier 1 even and run away if they listen to audio cues, its really really easy as it is now, if they do give him undetectable at tier 2 outside of chase then his breathing should intensify, make it so in tier 1 it echoes around map and players cant know if hes near one or the other, in tier 2 it will be silent for those who hes not near so its way easier to detect and increase his breathing?

    Like generally i think it wouldnt be too strong and it shouldnt drain his EW2 to do so since ghostface and pig can go on demand, pig for example has a audio que too, so does ghostface with his own breathing as well.

    But yeah we will see im hoping that tier 1 and 2 become more viable since people kept saying if u playin him without tomb u aint winning so that stuff has to go as well.

  • Coffee2Go
    Coffee2Go Member Posts: 771

    We shall see i do want scratched and vanity to be more viable to use now without map offerings being in favor.

    Something is coming and i suspect tier 1 and tier 2 will be like more noticable buffs, probably as u said changes to tier 3 aswell something added to hit basekit tier 3 like enduring and vaulting speeds

  • Ryuhi
    Ryuhi Member Posts: 4,414
    edited August 23

    His breathing can be a difficult audio cue (especially for people with hearing issues) when there are other noises like gens or healing, so it shouldn't become the primary way to know where he is in a mindgame scenario. The speed debuff that it currently coincides with is kinda necessary to allows survivors reasonable time to react in mindgame scenarios, and actually lends well to his more jumpscare identity. The main thing to remember about undetectable is that it removes most counterplay the survivor has when in mindgame scenarios. Just hiding the red stain without needing to moonwalk can secure a good number of hits, on top of all the other benefits. It can have a very high "moment to moment" impact.

    Edit: If you ever want a good example of this, try a haste focused scratched mirror build and hope you get an indoor map. You'll have zero map pressure, but you'll rarely have people react in time when you're zooming around corners.

    I threw the example of draining EW as an example of a limitation that would be introduced in a similar vein to GF's while not just being a copy and paste of elements of his cooldown/reveal systems. The overall idea is that undetectable on demand needs to either have a very clear warning for players to make last minute reactions to, or it needs to have a system that limits its use via a resource (which time is a resource, so cooldowns fit here.) Those types of limitations can be difficult to develop in an ideal fashion for both sides, which is why undetectable generally has conditions to apply.

  • Coffee2Go
    Coffee2Go Member Posts: 771

    Ooh i get it now while in tier 2 he has number of hits that he can do before his undetectable runs out, sorry my bad i fully miss understood you on that one.

    That would be way better yeah, since he can fill it up and get it back to like full EW2 and gain undetectable at certain meter maybe as well.

    Yep gotcha that would for sure be really nice so he cant just trade all good hits.

  • Coffee2Go
    Coffee2Go Member Posts: 771

    Yeah i tried out all haste perks in his scratched really fun but no map pressure but you do get guaranted hits generally speaking as you said.

    But yeah i would rather take that tier 2 to be worked out that way than not have any undetectable at all.

    We can even take it a step up and his tier 2 being slowly drained while in a chase too to make it more balanced but i got ur memo.

    Still ill take that any other day than non undetectable with my vanity mirror, would be really lovely to get 4.6ms hits and trade hits and get my ew2 drained and put back to tier 1 and build up my tier 2 to get undetectable out of chase

  • Ryuhi
    Ryuhi Member Posts: 4,414
    edited August 23

    In the example I meant more like this: He would build up EW like normal, and his ability to use T3 would be the same as it is now (preferably with it force stopping at 100% and requiring a second tap activate it, instead of 99ing being at the mercy of lag) but he would be able to "channel" his current incomplete EW bar to activate undetectable at will. This would require a lot of details to be ironed out (Can it be disabled before fully draining? Active while held? Minimum cost? Cost to maintain? Does spent EW "return" to survivor limits? If so, how is it distributed? My personal pick: can only be done when not in LoS of a survivor? etc etc) but would be an example of a way they would keep an idea like that relatively consistent yet different from things like how GF currently works in his limitations to the status.

  • Coffee2Go
    Coffee2Go Member Posts: 771

    Yeah there is a lot of variables, i do suspect they are coming they gotta keep it similar to stealth killers, ghostie is really up there right now as a stealth killer for me due to his ironed out addons and spread out stalk

  • Coffeecrashing
    Coffeecrashing Member Posts: 5,667

    Myers should never get undetectable as basekit in tier 2, because he can 99% his tier 3.

    He also should get all of his annoying addons completely reworked, which includes both mirror addons. If Clown’s Cigar Box and the Key’s Blood Amber both needed to be nerfed, then Myers should get his mirror addons nerfed too. It’s just way too much non-stop opponent aura reading, for modern DBD.

  • Coffee2Go
    Coffee2Go Member Posts: 771

    Im going to suspect it is coming and will probably be added in some sort of way either via addon or something and cant go past tier 2, or they will make EW decay slowly when it comes close to 99% so u cant 99 it like you seem to show worry.

    And yes his addons need rework but not mirrors not sure why you are so againts it since huntress, ghostface has similar addons where its aura reading advantage.

    Michael in lore knows every location of survivor thats who he is in lore.

    Scratched mirror is not viable and fully butchered ever since map offerings all myers mains hopped to vanity or perms tier 3 tomb addons.

    Vanity is sadly not as good as you think it is, there are many counters to him that survivors can do and have time to run away

  • rvzrvzrvz
    rvzrvzrvz Member Posts: 1,186

    Did they already confirm they will get rid of instakills addons ? that's all I care about for his rework, it's just antifun and probably some of the most boring matches to try to genrush before he kills someone, and jumping in lockers because you're afraid of being one tapped is dumb

  • Coffeecrashing
    Coffeecrashing Member Posts: 5,667

    That is incorrect.

    Huntress and Ghostface have aura reading that has very limited uptime. Myers mirror addons can literally have 100% uptime, with 0 cooldown, in a huge aura reading radius.

    And it doesn't matter what the lore is, or if you think it has counterplay. It's not where modern DBD should be. Myers has gone far too long with outdated addons, and that needs to be fixed. Both tombstone addons also need to be heavily reworked.

  • Coffee2Go
    Coffee2Go Member Posts: 771

    Nothing confirm yet sadly, i do want his insta kill to be gone too or reworked and tuned to not be like that.

    I just honestly care for undetectable and mirror since i suspect it might be coming to tier 2

  • UndeddJester
    UndeddJester Member Posts: 4,970

    The ability I always wanted on him was to move faster at 5.0 m/s when greater than 24m from non-hooked survivors.

    This does 2 things for both lore and game play : -

    • Aids his map traversal, particularly on Scratched Mirror Myers, he can move across the map easier to mitigate his stalk downtime. Lorewise it mimics Myers behaviour jn the filma where he stalks from afar and disappear quickly from view/seemingly appears places he shouldn't be able to reach.
    • Gives him a pseudo Whispers to inform him survivors are nearby. This mimics Myers uncanny abilities to predict his victims moment and always seem.to know where they are.

    I also want all but his Decisive Strike to have his pain yelp. While iconic and I don't wanna lose it completely, Myers being silent after a pallet stun would be so much more intimidating...

  • Coffee2Go
    Coffee2Go Member Posts: 771

    Yeah i think as long as he does not have LOS with a survivor like as in any survivor seeing him or michael seeing a single one he should be reverted back to regular speed.

    5.0ms is perfectly fine and balanced as long as his speed is not active in short term or long term chases.

    It does comply the lore too

  • Coffee2Go
    Coffee2Go Member Posts: 771

    Yeah in the movie he does not grunt at all only when i believe he gets stabbed by lorie in the closet.

  • Moonras2
    Moonras2 Member Posts: 444

    I played a lot of Myers with the tier 2 stalking addon, dead rabbit, and monitor and abuse. While I find it very fun to try and jump scare people with it, a lot of people have said in the endgame chat that they find it boring to play against. I never played a lot of hit and run play style with it but I imagine that could be moreso boring to those people.

    At higher level, where people might play differently, that feeling may become compounded with players. Also add in that people on comms would have a huge advantage over this, as with a lot of play styles. Making it another solo queue nightmare.

    Not saying it would be overpowered by any means but if it became more of a common occurrence I could see a lot of people hating it.

  • UndeddJester
    UndeddJester Member Posts: 4,970

    LOS could work, I just figured a set radius was easier to program (see Ghost Face) and more consistent for Myers himself to use consistently, but LOS might be interesting too 😏

  • Coffee2Go
    Coffee2Go Member Posts: 771

    I mean what else and how should michael myers killer play out as in general not to be rude but those people in end game chat are rude for calling out the killer as a killer since thats basically mostly his gameplay stalk build up and strike and fall back.

    I do hope since BHVR said the game is moving away from pure stalk and play to something else this would mean some more modern michael gameplay where its not as boring as those people claim

    For me i find it boring that i join a match and we do gens and 1 left and michael gets infinite and mori kills and only outplay is lockers which is like :/

  • Coffee2Go
    Coffee2Go Member Posts: 771

    Hmm maybe a hybrid LOS and TR mechanic as well just to make it simpler for the devs xD

  • Dwight_Fairfield
    Dwight_Fairfield Member Posts: 7,520
    edited August 25

    I think that's people who just don't like facing stealth killers in general. Pig, Ghostface, Wraith, Chucky and so on can all go undetectable base kit. Not everyone enjoys the jump scare factor and that's fair enough.

    There's also the factor of survivors who prefer staying injured for their resilience, dead hard etc. But when you have a stealth killer, staying injured is a massive risk because you get no terror radius warning.

  • Moonras2
    Moonras2 Member Posts: 444

    The majority of Myers I play against tend to run tombstone piece or infinite tier 3. Or both. I personally find that play style unfun and enjoy playing him stealthy. But I can also see how it would be boring to play against stealth Myers. Just hitting and running away, for survivors, just means constant healing and getting hit. It can feel like there was no good chance to run away while the killer just gets hits.

    With map offerings no longer being as strong it wouldn't be as much of an issue. I normally ran an indoor map to play this way.

    That could be another reason survivors don't like it. For people who like to run certain builds it would be just like people who run healing builds then get matched against plague. It just feels awful when that happens.

    The jump scare factor isn't the big issue I got complaints about. It was usually the lack of awareness and no way to respond sometimes