My thoughts on 9.2.0

Honestly, banger of a patch. There are good and bad parts of it, but this patch is great. I've seen a lot of people complaining about the Slugging and Tunneling reductions, but in my opinion, if you complain about it, you're probably part of the problem that made this have to happen in the first place.

I play as killer and survivor so I'm seeing this from all angles. I also don't participate in tunneling, and I only participate in slugging if I know there's a survivor around the corner preparing for a flashlight save. I run them off and immediately go back to pick up the survivor. So I don't feel like these changes really affect me as killer besides my few gripes that I'll get in to during this post.

1st. Slug Reduction: I think this hit the nail right on the head. As someone who has streamers in their friend group, I come across a lot of killers who get especially toxic when they see TTV in someone's names. Tunneling, Slugging, Hitting on hook. You name it, it's happened to us. It got so bad that the streamer came up with an anti slug build, one of us ran Shoulder The Burden, Borrowed Time, Babysitter and Reassurance for the occasional camper. One of us became our dedicated flashlight saver/Breakout user, and the fourth was our gen rusher with the anti-tunneler if the streamer wasn't on hook. This works wonders for streamers who get targeted by toxicity on the regular for just trying to have fun. If you're slugging for the purpose of getting rid of flashlight savers and you down the flashlight saver, it should not take you 90 seconds to down and hook one survivor before going back to hook the other. If the flashlight saver runs away from the slugged survivor, just go back and pick them up, it's not that hard.

2nd. Tunnel Reduction: Like I said, I'm not a tunneler. I try my absolute hardest to spread hooks out evenly between survivors unless one survivor is going way out of their way to get in my face (Think people who run straight to you right off hook to weaponize DS.) Even then, I tend to ignore them unless their getting ready to flashlight save. The main complaints I see are that this update makes killers like Sadako, Pyramid Head, and Myers (killers who have base-kit Mori's) less viable since they'll get the mini Mori off before having 6 hooks states. And to that, I say: You shouldn't prioritize the mini Mori over just playing normally (And no, tunneling and slugging are not playing normally, in my opinion) This just disincentivized the crutch playstyle that is "Spam Sadako's teleport until someone is fully condemned." Which is, in my opinion, the scumiest way to play Sadako. For Pyramid Head, If you're not caging survivors when you can, you're potentially hindering yourself. Cages don't trigger perks that require the survivor to be "unhooked" like DS, We'll Make It, ETC. So there's no reason not to. If you're saving Final Judgement in order to Mori the survivor, It's honestly a waste of his power. Myers is probably losing Tombstone due to the rework anyway since he's basically getting it base-kit with a few extra steps.

My only fear with the Tunnel Reduction is that survivors will find a way to weaponize it. Like leaving the first survivor that gets hooked on hook until they die just to get the repair speed boost as fast as possible. Alternatively, SWFs can have one person bring Slippery Meat or a luck offering, purposefully get hooked, then try to kill themselves on hook so their teammates get the buff, then the martyr changes each game to avoid the go-next prevention.

3rd. Myers Rework: As a Myers main (Who doesn't use Tombstone or Fragrant Tuft of Hair because I don't use anything I hate facing against), I'm a huge fan. This is the buff he's needed for years. Minus the dash attack, I could do without that. Plus, with Pyramid Head being my second main, base-kit Tombstone sounds great with it having the stipulation that the survivor has to have already been hooked twice. I do fear that it'll be too easy to get since all you have to do is be in Evil Incarnate mode when the survivor is on death hook and there's no longer a limit to how much stalk a survivor can give. But, I'll have to wait until I play him to determine that.

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Comments

  • 4thdslip
    4thdslip Member Posts: 338

    One thing I'd like to point out - I believe since Pyramid Head's rework, cages now trigger any perks that are active after unhooking. Don't cite me on this, though, as I may be getting it confused with cage haste/endurance.

  • Negative_Xero
    Negative_Xero Member Posts: 16

    I'm not seeing anything in the changelog saying they changed it, but BHVR has made stealth changes before. So, it wouldn't be out of the realm of possibility.

  • crogers271
    crogers271 Member Posts: 3,426

    Good post, just one thing:

    Alternatively, SWFs can have one person bring Slippery Meat or a luck offering, purposefully get hooked, then try to kill themselves on hook so their teammates get the buff, then the martyr changes each game to avoid the go-next prevention.

    How big do you think the gen speed buff would be for this to be viable?

    Taking a survivor out of the game not only takes out that person's ability to do gens, but a 3v1 can be very hard to even have someone on a gen between the whole 'one on hook, one in chase, one going for the rescue' leaving no one to be on gens. It would have to be something like double gen speeds to be a strategy to go for.

    Then there's the fact that the killer only suffers the anti-tunnel penalty once. If this occurred they could just tunnel the next survivor they find.

    Finally this would make getting a win as survivors incredibly difficult. Not only would all three survivors have to finish the gens, they'd still likely need enough resources to be able to pull off a late game rescue.

  • kjolnir
    kjolnir Member Posts: 57

    "Honestly, banger of a patch. "

    Stopped reading that gigantic mountain of trash right there.

    If someone gets hooked twice in a row and dies, gens can no longer be blocked or regressed? And you think that's healthy for the game?

    Utter insanity.

  • kjolnir
    kjolnir Member Posts: 57

    So if I get three unique hooks and on the third hook the other survs allowed their teammate to progress to the second hook state before unhooking - a complete and utter misplay - now I'm penalized as a killer if I go ahead re-hook that player and put them out of the game? I get penalized as a killer because the survivor team I was playing against made a huge mistake that should rightfully cause them to lose them game?

    This is utter horsesh*t. Just let all survs unhook and fully heal themselves basekit if this is the BS you're going to do to the game.