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Which killers will be affected by the recent changes?

jasonq500
jasonq500 Member Posts: 448

I know pig ghostface and sadako will be hurt drastically by this

But what are the other killers that will be affected from the recent changes? if this change ever go through

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  • Coffee2Go
    Coffee2Go Member Posts: 771

    Yeah thought so too it all depends on how big is this value to repair speed is it 2 or 3% or 6% to 8% or does it stack each time killer tunnel and gets a kill before 6 hook state.

    If its 2% the killer will still tunnel it out and get 3v1..

  • VibranToucan
    VibranToucan Member Posts: 674

    Its not an "early" kill. If Survivors and Killer are both really good, its not rare to only have like 4 or 5 hooks by the time its down to 1 gen. For example, Hens recently made a soloqueue video where played with good randoms and against strong kilers and in most of the games the killer had 5 or less hooks by the time the 4th gen popped.

  • TicTac
    TicTac Member Posts: 2,716

    How?

    Ghostface i dont understand. Trapper and Hag seem more problematic.

    Killing someone with Pigs trap or Sadakos mori, should never happen. Except if you play against babies or you have a specific build to target one survivor to make it happen. And thats kinda similar to tunneling.

    Both powers are more like a delay tool, the threat of death forces the survivor to not do gens. Like i said there are ways to make them deadly, but they are even more annoying for survivors than tunneling.

    And yes i know that both killer are weak

  • AmpersandUnderscore
    AmpersandUnderscore Member Posts: 2,965

    So, it isn't going to significantly change the outcome of the match. I'll also point out that the OP didn't specify when, but let's look at it anyway:

    2+gens remaining kill: "early" enough that it's basically a win. Killer would have to make several massive mistakes to give up more than one escape. This is already the goal of tunneling on live.

    1 or 0: late/end game, your going to want the kill already.

    The other big thing that people aren't understanding (or deliberately ignoring) is that it's not just an early kill, it also has to be the last survivor who was hooked.

    So in basically every case people are freaking out about (pig, Onryo) the killer can just hook someone else, then go collect their free kill without triggering the downsides.

    In a "worst case scenario" if Onryo Downs someone with condemn who was also the last person hooked, they can just slug and have 90 seconds to go hook someone else before collecting their free kill.

    I really don't see the panic/doom scenario here, even in these niche circumstances. Every aspect of this is within the killers control and choice.

  • jesterkind
    jesterkind Member Posts: 9,559

    Why Ghostface?

    Anyway, as someone else above me pointed out, Pig's RBTs aren't meant to get kills, they're meant to delay the gens because the threat of being killed pushes survivors to act. She'll be fine.

    Sadako's a little different, I would argue, I think Condemned is probably meant to be slightly more reliable as a tool for killing survivors outright, but she still hooks until she can get someone Condemned so I don't think she'll be affected.

    One I would mention is Pyramid Head, but I have to assume the devs caught this and made sure his cages count as hooks for this system. If not, he'll be hurt.

    I could also see Twins being maybe the single killer in the game who might be at risk of the anti-slug feature, but 90s is a long time even for them.

    Broadly though, I think every killer's going to be fine. These changes definitely are potentially scary, but they do seem fairly well designed with only a few potential issues that could be ironed out on the PTB.

  • Jacknalls_Paw
    Jacknalls_Paw Member Posts: 362

    None.

    There is no reason to think that removing a survivor from the match and thus managing a 3v1 is less effective than a little boost to the repair speed of the generators for the remaining survivors.

    Not to mention when we are actually at a 2v1, at which point the boost makes no sense, especially if there is <1 gen to complete.

  • Nazzzak
    Nazzzak Member Posts: 7,345

    I play alot of Pig and I'm not concerned. Head pops aren't a factor in my playstyle, they're just a pleasant surprise on the odd occasion. I do tend to use the trap specific add ons (Tampered Timer is my favourite, I've gotten the most pops with this one) to try and sway the odds in my favour, but i never take it as a given. The usefulness of traps comes from their passive slowdown.

  • VibranToucan
    VibranToucan Member Posts: 674

    Its not like at 2+ gens the game is lost and at 1 gen the game is automatically won while the killers get a kill. The killer getting their first kill at 1 or 2 gens and then keeping the pressure up and winning or failing to do so and multiple Survivors escaping is normal. 3 Survivors at 1 or 2 gens is a wineable scenario for either side.

    Also, the gen speed up is permanent if you get a kill at a "low" hook count, regardless of if you last hook them. Its just that in addition to that, if the last hooked Survivor is killed then that just turns off gen regression. And even then you can't just "hook someone else" This would take so much time and might lose you the game.

    And then that Survivor gets picked up, does a tape and is no longer condemned. Even with the 90 second basekit UB you can still get picked up by other Survivors. Especially with the faster crawling and self recovery.

  • HaliAndEx
    HaliAndEx Member Posts: 81
    edited August 30

    If you're playing a killer like Sadako or Pig and manage to get a kill so early on you were already on track to winning anyways; besides, getting a kill with their abilities is just a bonus their main function is to slow the game down.

  • Abbzy
    Abbzy Member Posts: 2,227

    Most effected will be the ones that have hard time to play 12 hooks play style (no need for tunneling and always have option to go after another survivor that werent on the hook or hooked last), killers that can play like that against skilled survivors will burn more killers like pig,ghostface,trapper,freddy etc. no need for overthinking it and the ones that say every killer can 12 hook yes but not every killer can do it gaainst same or above skill survivors compare to the killer.