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Chapter Concept - Bitter Tempest (Killer)

Critical_Fish
Critical_Fish Member Posts: 629
edited August 31 in Creations

Contents

Killer - the Squall

Killer Data

Power: Cryogenesis

  • Cold Snap
    • Mechanics
      • Timing, Range, and Duration
      • Interaction with Survivors
      • Interaction with the Squall
  • Blizzard
  • Fractalize
  • Add-ons

Perks

  • Unburdened
  • Malicious Chill
  • Scourge Hook: Tempest

Killer - the Squall

Killer Data

The Squall is a swift and dynamic Hunter, crossing the realm along ice and bitter winds. His personal perks fuel the manic pursuer to chase multiple targets in rapid succession and close the distance quickly.

Speed: 4.6 m/s

Terror Radius: 32 meters

Height: Medium

Difficulty (how much one needs to know before playing the Killer at an entry-level): Hard

Weapon: The Squall holds a frostbitten pickaxe with a blue ribbon tied around its haft that flows behind him.

Sound Effects: The Squall is moderately loud, comparable to the Wraith in how audible his movements are. His power, Cold Snap, has directional audio starting at 12 meters away when used. While sliding on the ice made by Cold Snap, he creates a directional noise audible from 6 meters away.

Power: Cryogenesis

Heat is drawn into the Squall, dropping temperature around himself dramatically. He's able to freeze areas of the map in an instant and provoke those frozen places to expand. Additionally, his knowledge of traversing the ice lets him move on it with precision, while others will lose control of their pace.

Cold Snap fires a wave of ice. Survivors slip and get locked going in one direction, while the Squall is able to maintain high speeds while using Cold Snap and Fractalize.

Blizzard speeds the Squall up while on ice and damages Survivors.

Fractalize expands ice from the Squall and other ice lines across the map. The ice expands towards the nearest Survivor to each source, seeking to steal their heat.

Cold Snap

Holding the Power Button, the Squall charges Cold Snap. Charging is shown by the Squall swinging his left hand back, with frost creeping up his arm from his hand. Cold Snap has the following values:

  • It takes at least 0.6 seconds to become usable, and up to 1.8 seconds to fully charge.
    • While charging Cold Snap, the Squall is slowed to 3.8 m/s.
  • When the Attack Button is pressed, a line of ice covers the area in front of you. The line's range is between 6 and 18 meters.
    • When pressed at 0.6 seconds of charge, the range is 6 meters. It scales up to 18 meters by the time it is fully charged.
    • The ice spreads across the ground at 13.5 m/s.
  • The line of ice is 2 meters in width.
  • While holding the Power Button, Cold Snap can be cancelled by releasing the Power Button.
  • Using or cancelling Cold Snap keeps the Squall at 3.8 m/s for an additional 1.2 seconds. The Squall cannot act during that time.

The line of ice has the following properties:

  • It goes through walls, up and down hills and stairs, down drops (but not up), and under pallets.
  • It has a duration of 45 seconds before it melts away.
  • Its Aura is shown to the Squall in white. A line's Aura dims as time passes.

The line of ice interacts uniquely with Survivors and the Squall.

  • Survivors who sprint on ice begin to slip, their momentum being locked in the direction they were running in. If they collide with a wall or are not sprinting, they may turn, but their turning is restricted to 50 degrees.
  • When the Squall steps onto the ice, his turning is restricted to 50 degrees.
    • The Squall can look in any direction while moving.
    • The Squall is able to charge Cold Snap while sliding on the ice, without penalty to movement speed. This locks the Squall's momentum in the direction he was already moving in.

Holding the Active Ability Button allows the Squall to use either Blizzard or Fractalize. While holding the Active Ability Button, the Squall is slowed to 3.4 m/s. While on ice, this slowdown does not occur, but the Squall's momentum is locked in the direction he was already moving in.

If the Active Ability Button is released before or during a use of Blizzard or Fractalize, the Squall remains slowed for 0.8 seconds.

Blizzard

Holding the Attack Button while holding the Active Ability Button and standing on ice initiates Blizzard. For 1.25 seconds, the Squall slows to 3.0 m/s before firing forward at 6.4 m/s. Any Survivor that comes into contact with the front of the Squall loses a Health State without the Squall slowing down in the slightest. In this state, the Squall can still turn as normal on the ice.

Blizzard concludes when the Squall releases the Attack Button or is no longer standing on ice, both of which slow the Squall to 1.84 m/s for 2.7 seconds. During this time, the Squall can turn as normal on ice, but cannot perform any actions or attack.

Fractalize

Holding the Power Button while holding the Active Ability Button initiates Fractalize. After 1.2 seconds a line of ice grows from the Squall and each pre-existing line of ice, with the length of the line being 8 meters from the Squall or equal in length to the line it originates from. The line originating from the Squall has a duration of 60 seconds, while lines originating from other lines share their source's duration.

Each line grows in the direction of the nearest Survivor to the source.

Fractalize has a cool down of 40 seconds. If Fractalize is cancelled, it instead has a cool down of 8 seconds.

Add-ons

Common

  • Glass of Water - Ice lines melt away 10 seconds faster. When a Survivor takes damage on ice, the Squall gains 200 Blood Points.
  • Ice-coated Boots - When a Survivor vaults a Window or Pallet on ice, they continue sliding in one direction for 0.15 seconds. (This add-on is shown in a red icon on the Survivor's screen while on ice.)
  • Snowflake - When Fractalize is used, all ice lines have their duration reduced by 5 seconds. Ice lines created by Fractalize have their range increased by 3 meters.
  • Leg Braces - The cool down after using or cancelling Cold Snap is reduced by 0.15 seconds.

Uncommon

  • Brittle Piton - While on ice, the Squall can vault Windows 15% faster.
  • Sharpened Skates - Blizzard takes an additional 0.15 seconds to charge. The Squall moves 1 m/s faster during Blizzard.
  • Cooler - While on ice, Cold Snap takes 0.1 fewer seconds to reach minimum charge, and 0.25 fewer seconds to reach maximum charge.
  • Petrified Branch - When ice passes under a Window or Pallet, the ice line's width beyond that Window or Pallet is increased by 0.25 meters on both sides.
  • Rusted Mess Kit - While using Blizzard, the Squall is granted the Undetectable Status Effect. When Blizzard concludes, the Squall remains Undetectable for 8 seconds.

Rare

  • Doused Burner - Ice lines take an extra 5 seconds to melt away. When a Survivor loses a Health State on ice, that ice expands by 0.5 meters in all directions.
  • Adjustable Deflector - Ice lines have their range increased by 3 meters. Ice lines have their width reduced by 0.5 meters.
  • Ruptured Impact Helmet - While on ice, the Squall can break Breakable Walls and Pallets 15% faster.
  • Petrified Leaf - An ice line's width is reduced by 0.15 meters on both sides. When ice passes below the feet of a Survivor, the ice line's width beyond that Survivor is increased by 0.65 meters on both sides.
  • Bloodied Ski Jacket - While sliding on ice in continuous motion, the Squall is granted a 1 to 5% Haste Status Effect over the course of 4 seconds.

Very Rare

  • Coiled Iron - When Cold Snap is used, the Squall may curve the ice line by up to 90 degrees. The ice line curves depending on where the Squall looks while it appears. (Looking left from the line curves it left, right curves it right, etc. The line can have up to 3 curves in it, but the combined angle of curves cannot exceed 90 degrees.)
  • Shredded Bedroll - When Blizzard concludes, an ice line grows from the Squall toward the nearest Survivor, with a range of 4 meters.
  • Preserved Heart - When Fractilize's ice line reaches a Survivor, that Survivor screams, revealing their location for 4 seconds and the Squall's Terror Radius is transferred to that Survivor for 8 seconds, and its radius is set to 16 meters. The Terror Radius can be transferred to multiple Survivors at once.
  • Crystal Dagger - When a Survivor loses a Health State from Blizzard while Fractalize is on cool down, Fractalize's cool down is reduced by 4 seconds.

Ultra Rare

  • Mummified Head - When Fractalize is used, the Auras of all Survivors standing on ice are revealed. This effect persists for 20 seconds. The Aura remains revealed for 3 seconds after a Survivor leaves the ice. Fractilize's cool down is increased by 15 seconds.
  • Iridescent Ice - When a Survivor loses a Health State from Blizzard, Blizzard immediately ends. When Blizzard activates, an ice line grows from the Squall pointed directly in front of him, with a range of 6 meters.

Perks

Unburdened

You're freed from expectations, your whims alone guiding your hand.

Whenever a Generator is completed, Unburdened gains +1 Token, up to a maximum of 5 Tokens per Trial:

  • Whenever a Survivor is put into the Dying State by your Basic Attack and there is another healthy or injured Survivor within 16 meters of you, you receive a -35% Cool down reduction to your Basic Attack, while consuming -1 Token.
  • When a Token is consumed, you can see the Aura of the nearest healthy or injured Survivor for 6/8/10 seconds.

Malicious Chill

Your breath makes their hair stand on end.

After vaulting a Window, all Survivors within 16 meters of the Window have their Auras revealed for 4 seconds.

When a Survivor has their Aura revealed while in chase, they suffer from the Incapacitated Status Effect for 20 seconds.

Malicious Chill has a cool down of 80/70/60 seconds.

Scourge Hook: Tempest

The storm grows with each passing step.

At the start of the Trial, 4 random Hooks are changed into Scourge Hooks:

  • The Auras of Scourge Hooks are revealed to you in white.

Each time a Survivor is hooked on a Scourge Hook for the first time, Scourge Hook: Tempest gains +1 Token, up to a maximum of 4 Tokens:

  • Each time a Survivor is hooked, you are granted a 2.5% Haste Status Effect for each Token until you enter a chase, the Survivor is unhooked, or another Survivor is hooked.
Post edited by Critical_Fish on
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