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Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

http://dbd.game/killswitch

so what do i do

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Comments

  • cogsturning
    cogsturning Member Posts: 2,177

    It's really not that hard to swerve on recent unhooks. I do it every match I play if I return to hook. You're just going to have to think now instead of chasing anyone and throwing whoever on the hook.

    How many killer matches do you need to be an official killer player?

  • CleanseThis
    CleanseThis Member Posts: 202
    edited September 4

    Calling this a nerf is an understatement. This is a overhaul of the core game loop to say the least.

  • Firellius
    Firellius Member Posts: 5,466

    Is it? Because I never tunnelled. How did I miss the 'core gameplay loop'?

  • CleanseThis
    CleanseThis Member Posts: 202

    Yes it very much is. You never tunnel? so I'm guessing you only play survivor and if im wrong and you do play killer what's your mindset when you load into a match? also, do you have a problem with posting your KR with your most used killer?

    The core loop has been the same since this games inception until possibly now. Granted there have been lots of changes since then but the AGENCY has always been there.

  • TheGoone
    TheGoone Member Posts: 571

    As a Survivor I like:

    Unhook protections update I like Elusive

    Hook Status Update

    Slugging reduction update

    Pallet density update

    Tunneling Penalties

    • When a Survivor dies to a hook action or Mori before 6 (Should be 4) total hook states, the remaining Survivors gain a 25% repair speed bonus.

    i do not like

    • When a Survivor that was previously hooked is Killed or Sacrificed, with the hook action directly resulting in them dying, the Killer loses the ability to block, damage, or regress generators by any means.

    as a Killer I like:

    Unique hooks bonuses

    As a killer I do not like:

    When a Survivor that was previously hooked is Killed or Sacrificed, with the hook action directly resulting in them dying, the Killer loses the ability to block, damage, or regress generators by any means.

  • Firellius
    Firellius Member Posts: 5,466

    You never tunnel? so I'm guessing you only play survivor

    What's with this stuff? Everyone that's outraged about this patch instantly accuses any dissidents of being survivor mains. It's cult type stuff, stop it!

    The vast majority of players, myself included, play both roles. I just don't go in with intent to sweat and have no need for a guaranteed 4k every match. I'm not chasing 'T O P M M R' or winstreaks or clout or anything. I'm fine with a 3k or a 2k, I'm good with a 0k as long as I got my hooks in. If the survivors play well, I don't deserve to win by unga-bunga tunnelling and just bot-coursing my way after every unhook notification. I prefer a much more dynamic game than that.

  • dark_hunter92
    dark_hunter92 Member Posts: 59
    edited September 4

    From my honest experience in the PTB, I found that:

    • It's very hard to get the 25% speed bonus, as a survivor, unless the killer is deliberately tunneling
    • Most killers, experienced killers, have already learned how to play carefully, resulting in them actually getting their buffs more often then survivors get theirs.
    • This update actually seems more like a buff to killers, actual skilled killers, because they don't just rely on tunneling or slugging, unless it's absolutely necessary, which the system already accounts for.
    • People being upset because they can't make their session 1v3 right away grossly selfish, and unreasonable. I don't think most killers realize how unfun it is when you're at 4-5 gens and it's already a 1v3. If they do, they're playing the game how it was unintended. It's not about winning the fastest, it's about having the most fun; so the killers that only tunnel, camp, and slug in order to win are now forced to learn to play, and are the loudest on the forums.

    The Krause:

    Mid-day, day 1 of the PTB, I would've thought the killer was A tier, as all new killers appear to be, at first. But, after learning to play against them, of course I was able to have more interactive, fun chases, etc.

    The only thing I will say is that there should be a bigger cool-down, if any, to when they can switch to the floating-head form. There have been many situations when I'm looping the killer and right away, they switch forms and zoom up to me then back and being able to hit me, or hook someone and zoom right past me, immediately switching to the floating-head form.

    I also feel like it takes an extremely long time to heal from the Leached effect.

    Michael Myers:

    This change has actually made them feel worse to go against. Their prolonged dash, I feel like they're even more stealthy and harder to detect.

    Every killer I've gone against was able to knock me down instantly 100% of the time with their dash.

    I hope those numbers are adjusted because I will straight refuse to play against the Shape if these changes go through. No matter how long my D/C timer goes up.

    My biggest fear is that BHVR are going to make nerfs based on the loudest outcries; in this case, would be the killers who are now being forced to learn how to play properly and not rely on easy-to-win strategies.

    Lets face it, these forums are extremely killer-sided and DBD has one of the most toxic communities.

    There's already posts of people who haven't even played the PTB and are complaining about the changes.

    Post edited by dark_hunter92 on
  • jokere98
    jokere98 Member Posts: 713

    "This update actually seems more like a buff to killers, actual skilled killers, because they don't just rely on tunneling or slugging, unless it's absolutely necessary, which the system already accounts for."
    how does it accounts for?

  • dark_hunter92
    dark_hunter92 Member Posts: 59

    Late game, if the killer hasn't received any debuffs (sacrificing before 6 hooks, hooking unique survivors) they very well can tunnel and slug without being penalized and still take the game. I've faced killers who can get 6 hooks, uniquely, before 2 gens are even completed.

    The devs want the killer to have the advantage, they will never create a system that deliberately takes away any of that, unless you abuse the system.

  • jokere98
    jokere98 Member Posts: 713

    you still get gens blocked if you kill previously hooked survivor. This system does not care if you killed him at 2 hooks, or at 6+

  • dark_hunter92
    dark_hunter92 Member Posts: 59

    If there are 2 or 1 gens left and it's a 3v1, I'd say the match would be pretty even then. Even if the gens were blocked, you can easily keep pressure on the survs. Plus, it all gets disabled when all gens are completed anyway.

  • Memesis
    Memesis Member Posts: 729

    Lmao, all of this "why am I being punished for making the game an early 3v1????" Nothing is stopping you from doing that. Take advantage of survivor mistakes, but they now will still have a chance at winning. 3v1 early is not an instant win anymore.

  • LordDeathly
    LordDeathly Member Posts: 21

    You do in fact have a skill issue if your only strategy for playing killer is relying on tunneling. There are options you just won't pick them. Stop tunneling, and learn to play the game the right way. Clearly the devs agree that tunneling isn't healthy for the game.