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Anti-Tunnel suggestion

I think it's pretty clear most people are rather unhappy with the state of the anti-tunnel system being very hard against killers when they play fairly normally. I'd like to offer a suggestion to keep most of the anti-tunnel system but add another condition to help mitigate the issue.

At the moment, the killer penalties occur either when a survivor is sacrificed or mori'd before 6 hook states have taken place, or when the previously hooked survivor is hooked again and is killed. I would add another stipulation to read as follows:

  • When a Survivor dies to a hook action or Mori before 6 total hook states OR 2 generators have been completed, the remaining Survivors gain a 25% repair speed bonus. (note the new requirement that 2 generators could be completed which would disable the repair speed bonus for survivors).
  • When a Survivor that was previously hooked is Killed or Sacrificed, with the hook action directly resulting in them dying, the Killer loses the ability to block, damage, or regress generators by any means. If the consecutively hooked/killed survivor dies after 6 total hook states OR 2 generators have been completed, the kiler may still block, damage, or regress generators normally. (again, this mechanic gets disabled once either the 6 hooks or 2 gens requirement is met)

I mean this is at least a starting point rather than just scrapping the mechanic altogether. I think there's merit to the anti-tunnel mechanics but the current state is just too unforgiving when a killer plays normally. My hope is adding the 2 generator requirement as a second option is at least a starting point for a better anti-tunnel system.

Thanks for listening! :)

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Comments

  • bleep275
    bleep275 Member Posts: 645

    my only beef is that it can screw with sadako and her entire power. The 6 total hooks states is pretty annoying but whatever, theyll make adjustments to the thing and the roles as needed