http://dbd.game/killswitch
Why developers listen to bullies to balance whole game?
Let me understand one thing:
SURVIVORS:
- Medkits? Nerfed.
- Healing? Nerfed.
- Rare item add-ons? Nerfed.
- Toolboxes? Nerfed.
- Generator repair time? Nerfed.
- Flashlights? Nerfed.
- Keys and Maps? Useless. Phew, thankfully they don't need to be nerfed! (Although the default map was supposed to create a point and show the killer's aura around it, so they nerfed it before it even needed to be nerfed)
- Possibilities for a different playstyle than tag? ANNIHILATED! (When I started the game, survivors had a choice: run or hide. That's why I liked DBD in the first place. Today, that choice is gone. It was completely removed because "killers were too bored," because you can't even ask them to open their eyes and look for prey during the game; they have to have everything handed to them on a silver platter)
- Almost every "overused" perk? Nerfed (and we have to ignore the fact that about 80% of survivor perks are completely useless, and this is coming from someone who never uses the so-called "meta," because I find it boring.)
- Smoke bomb? Nerfed. (...after a week! It's currently the most useless item in the game, and as far as I'm concerned, they can remove it. They added it, so I get fewer health packs. Seriously, WHY IS THIS STILL IN THE GAME?)
EVERYTHING survivors could do in game has been nerfed.
And in all of this, we get nothing in return? Nothing. One big, universal NOTHING.
One new item we got in five years, which added a bit of fun, was immediately nerfed to the point of complete uselessness.
We're not asking for much right now – because we're asking for a little protection against the toxic behavior that's constantly present in at least every other game.
KILLER'S GOAL IS 12 HOOKS IN THE GAME.
Why do we have a problem in the first place? Because killers constantly break this rule.
If you ask them? Oh! Everyone, even the 'honest' streamers Otz and Tofu, swear how polite they are and how they don't like playing like that and give survivors a chance, ALWAYS GIVE A CHANCE!, and don't tunnel and don't slug... And everyone cried like babies that these changes couldn't be implemented. Forum was drowning in complaints because a survivor lying idle on the ground for 90 seconds (lol) could have gotten up on his own.
Everyone was crying because they have to play by the rules and do the only job they have to do.
12 hooks? WHAT?! That's way too much work to win! IT'S IMPOSSIBLE! TOO MUCH!
Of course, everyone tries to have 12 hooks, and no one is slugging or tunneling... But no, these rules are wrong. Too limiting. You can't win with them, even though no one is doing it, of course.
This is a travesty.
It's a joke when killers write that game is somehow tilted towards the survivors lol. You'd have to be blind to say that or a very bad player.
Ps. And at this point, I'd like to point out that the main cause is SWF. I don't know why the ability to create teams is still in the game—for how many? 10% of players? We all suffering because of them? As far as I'm concerned, team creation outside of custom games should be removed immediately.
This game was never designed for it, and never will be designed for team play, and that's why it only causes problems. Some of these nerfs are from SWF, like healing. And I understand that perfectly.
They should remove SWF too; it would make the game much healthier and better balanced, because it's a paradox – YOU CAN'T BALANCE THIS GAME FOR SWF AND SOLO AT THE SAME TIME.
I don't know why they're even trying...
Comments
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"KILLER'S GOAL IS 12 HOOKS IN THE GAME."
Nope. The game clearly advertise it you KILL survivors. Hence the name "Killer".
Not to mention MMR also only takes "kills" into account.
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But all those things you listed at the start were problems. Problems that were not fair and not fun for the opposite faction.
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Also note this is a 10 year old game i can guarantee you can make just as big of a list that things killer got nerfed in its time.
Like most nerfs you summed up also came with nerfs to the killer side. For example nerfed gen times with increased hook times (including gen regression perks nerfs!).
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You forgot map offerings and spawn rules, also recently changed specifically to strengthen killers.
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Killers will whine about anything that gives survivors even a shred of counterplay to their so-called ‘tactics’—cough cough, easy-mode crutches.
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this entire community whines about everything. Killers and survivors. Hence the OP’s post whining survivors never get anything🙄
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Because killers win 3 games in a row, and then go up against a really good swf and because they lose one game they think the game is balanced or survivors are even op. Then a killer main streamer makes a video with a million views and devs cater to them. They want the game to be ez mode for killers so that streamers don't complain. The biggest nightmare of the devs is killer main streamers complaining. For example Otzdarva thinks it's normal in a pvp game that he can go on a 30 game win streak on every killer and no balance changes are needed.
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Show me the fiery outrage from streamers and YouTubers over any of those Survivor nerfs listed above.
Now compare that to the sob symphony that erupted over the latest change proposal.
Yeah. Exactly. It’s practically the same thing, right? Ok, now snap back to reality.I already wrote this in another discussion (which of course was already deleted), so I'll just leave that here:
Long before the PTB even released, DBD streamers and Youtubers were already whipping up massive negativity around the patch. They weren’t just sharing opinions. The aim was clear: to get viewers and peers riled up against the changes, ultimately provoking the very reaction we’re now seeing from BHVR.
I’m not shocked. Politics has trained me to recognize this kind of theater. But watching it unfold in a video game community? That’s both unsettling and depressingly hilarious. Let’s call it what it is: propaganda. And apparently BHVR will have to start factoring in this sort of performative outrage even more than they already do.
Here’s the kicker: PC players with massive followings shouldn’t get to skew the developers’ decisions. They just represent a tiny, vocal minority. Platforms excluded from the PTB? Completely ignored, stripped of any chance to test or give feedback. Yet somehow, the loudest, most performative voices end up shaping the narrative and possibly even the patch itself.
Summary:
Both sides complain: True
Both sides complain in the same way: Nope0 -
Define "fair" in this context
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How was self healing multiple times in a match without wasting your perk slots fair?
When were toolboxes ever nerfed? They are still very much a balance problem.
Flashlights were actually buffed, not nerfed. The timing was made so easy that you can blind a whole second early pretty much and still stun the killer for a save. Thats not fair, and it removed any skill flashlight blinding had.
Generator repair times were nerfed incorrectly, the extra 10 seconds did almost nothing tbh, this mostly just punishes new players who have no gen perks unlocked yet. What needed nerfs was the dozens of perks that boost gen speeds.
These are what I define as "unfair" and the game is still very much unfair simply because survivor exists in its current state.
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Definitely just survivor biased players.
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so you agree? Both sides complain.
Good.
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Hook respawns
Mori for the last survivor
Mori for all survivors in the dying state (and if survivors are on the hook)
Removal of 4% even in the endgame
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"- Medkits? Nerfed. - Healing? Nerfed."Anti-heal nurfed with no new additions for ages.
"- Rare item add-ons? Nerfed."Killer add-ons and powers have been nurfed. Its not just one side.
"- Toolboxes? Nerfed."Straight up lie.
"- Generator repair time? Nerfed."Hook timers extended.
"- Flashlights? Nerfed."Yes, because insta-blinds were BS and if you need evidence please consult the Korean DBD players again.
"- Keys and Maps? Useless. Phew, thankfully they don't need to be nerfed! (Although the default map was supposed to create a point and show the killer's aura around it, so they nerfed it before it even needed to be nerfed)"Free on demand aura reading against the killer is insanely strong to suggest legal wall hacks are not BS is insane as you cannot lose mind games with it and the killer would never know its in play.
"- Possibilities for a different playstyle than tag? ANNIHILATED! (When I started the game, survivors had a choice: run or hide. That's why I liked DBD in the first place. Today, that choice is gone. It was completely removed because "killers were too bored," because you can't even ask them to open their eyes and look for prey during the game; they have to have everything handed to them on a silver platter)"You can still hide, you just cant sit in the corner of the map while you teammates die this is something both sides hated which is why "extreme hiding" was being addressed.
"- Almost every "overused" perk? Nerfed (and we have to ignore the fact that about 80% of survivor perks are completely useless, and this is coming from someone who never uses the so-called "meta," because I find it boring.)"There are plenty of good perks and builds to use. Use nightlight or any content creator and you can get some decent idea if you don't want meta.
"- Smoke bomb? Nerfed. (...after a week! It's currently the most useless item in the game, and as far as I'm concerned, they can remove it. They added it, so I get fewer health packs. Seriously, WHY IS THIS STILL IN THE GAME?)"I think the nurf was needed but way too much needs a rework.
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To say that survivors have gotten nothing in years is so disingenuous I would go so far as to call it bait. Basekit endurance and haste off hook? No more hook grabs? Ten more seconds of time for each hook state? The anti face camp? The ######### HUD?? Any validity to your point loses all credibility when you make such a wildly incorrect and easily disprovable claim.
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Sure, but you can see why the OP thought that "not fun for one side" wasn't a concern of BHVR's like… AT ALL. AT ALL
Should it be that way? Of course not, but you can see why someone would think "One side is miserable!" does not factor into their design decisions, right?
Like, that's not confusing to you, right?
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Almost every "overused" perk? Nerfed
which survivor perk got nerfed with pure reason of overused?
MFT was busted, not overused. Same for CoH…As overused I would consider basically only WoO and that still works.
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