http://dbd.game/killswitch
It's not "Killers VS Survivors" its "Competitive VS Casuals"
TLDR at bottom;
This has been on my mind since the announcement. BHVR has now accepted that winning takes priority over fun. Tunneling and Slugging and inherently unfun strategies to face, and frankly they are incredibly unfun to play. But they are also some of the easiest wins you can get. Removing these in any way removes an easy win, but brings more fun into the game, that should be completely agreed on. But then that brings into question, why use it if its not fun? There is a large voice screaming about how this makes the game too difficult to win, and is a direct buff to survivors, when in reality it was not all buffs to survivors (if you were playing fairly), it was actually almost all nerfs. Meanwhile killers got quite huge buffs themselves, while being de-incentivized to go for tunneling or slugging for 4ks.
I know a vast majority of people on the internet who have been playing games for a long time have noticed that any game with PVP has almost immediate METAs formed, and rampant toxicity and hate for anyone who doesn't try to follow said METAs. This also stems into more and more people being competitive and trying to win no matter what. Well where does that bring us now? Obviously both casuals and competitive players exist in DBD. Yet there have been quite a few changes angled away from casual players, and almost exclusively because of outcry from high MMR players. Fog Vials and now these decisions to pull back on tunneling and slugging.
Casual players are fatigued at the state of the game, you can see it from both sides, which is exactly why I say this isn't a "Killers VS Survivors" situation, but more than that. Casual killers don't want to be tbagged and bullied, while casual survivors don't want to be tunneled and slugged. But almost nothing is done about either side from BHVR. Bully squads still exist and make new and casual killers not want to play, and tunneling and slugging does the same for new and casual survivor players. Swapping between the two lets you see both sides of it, and unless you are actively trying to win every single match (something the vast majority of casual players DO NOT DO) you frankly wont see it often.
How do we fix this problem of the disconnect from competitive players and casuals? My first thought would be much MUCH stricter MMR, this would force games at the higher levels to be much more skill intensive from both sides and leave players with much more balanced winrates. While casual players would be against casuals more often and would suffer from less of the toxic strategies that are pushed to "win". But then this causes more problems of balance at every level. Having to keep killers in specific MMR brackets so they would be balanced there, or balancing all killers to be the same which would absolutely GUT top tier killers or over-buff lower ones.
The only other solution I can think of is a competitive mode; giving each killer their own MMR/ELO allowing players to climb in that bracket (IE being ranked a specific rank on a certain killer vs a different rank on another) this would allow players who want to try to win to play different killers at different skill levels (because we know that is how it works, no one is a god at everything). Meanwhile survivors have their own ranking, obviously incentivizing teamwork over escapes (IE you did x% of progress on gens, or held chase with killer for x amount of time, or healed x% or x escapes) and rank every player as a TEAM, this removes the "if someone gets tunneled they did nothing and didn't get to help the game". Obviously this would need balance in its own right, but balancing the competitive portion of the game and the casual portion of the game keeping both side happy is the way to keep this game going at this point. Removing tunneling and slugging because they are incredibly unfun in casual modes, while allowing it in competitive modes so players can "use all strategies to win" is something they can find fun in.
TLDR: These are just my ideas for the game, I have noticed BHVR not drawing a distinct line between competitive players and casual ones for quite a while, and blurring the lines between them for changes made to the game for the sake of balance or fun. Meanwhile casual players are more likely to just go play something else when DBD is poor, competitive players are not, we see it here in the forums now, casual killers don't want to wait 10 minutes for a match, casual survivors don't want their matches over in 5 minutes. Something needs to change.
Comments
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I agree, the lumping together casuals and competitive players needs to be addressed somehow. There should be separate casual and competitive modes. The excuse is always "the competitive players will just go into casual to dominate" but can remove the ability for them to do that with strict matchmaking that takes into account more than just escape/kills as well as their go to strategies that allow them to stomp the other side.
If there is a killer that ends chases quickly they shouldn't be matched against survivors that goes down easily, and on the flipside a killer that struggles in chase shouldn't be matched against survivors that can loop for days. Matchmaking should include load outs because that is a pretty big indicator if someone is going in with competitive or casual mindset. A player with meta build of best stuff should be matched with other players with same type builds, not a players going in with some meme build.
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