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Weak perks that you hate

Clevarz
Clevarz Member Posts: 223
edited September 16 in General Discussions

What's a perk that's not really that strong or used often that you still hate regardless it can be any perk survivor or killer

Post edited by Rizzo on
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Comments

  • Clevarz
    Clevarz Member Posts: 223

    Personally Forced Hesitation really screws me over considering Im always lingering near a survivor because of the builds I usually go for

  • tjt85
    tjt85 Member Posts: 1,654
    edited September 16

    I dislike No Quarter whenever I see it. Feels like it was made exclusively to punish SoloQ players who find themselves having to self heal more often because of their unreliable teammates. Yet it does absolutely nothing against SWFs, who can usually find their teammates for altruistic heals anway. Why would you design a perk like this? Plus, hitting those skill checks consistently is wishful thinking for Switch players.

    Thankfully it's a fairly rare perk and I tend to only see it on Houndmasters trying for their adept.

  • Rick1998
    Rick1998 Member Posts: 465

    for survivor : breakdown , flip flop and power struggler.
    for killer : dead mans

  • JPLongstreet
    JPLongstreet Member Posts: 6,989

    No Mither. Just, ewwwwwww

  • UnicornMedal
    UnicornMedal Member Posts: 1,528

    Off the top of my head, I really don't like Mindbreaker. I don't run exhaustion typically so it's meaningless for me there. I just dislike having my basekit aura blanked out for any period of time. Especially post-Distortion.

  • THE_Crazy_Hyena
    THE_Crazy_Hyena Member Posts: 1,316

    Friends till the End.
    Can't count how many times I have been tunneled because of that god-forsaken perk.

  • TheArbiter
    TheArbiter Member Posts: 2,738

    The killer perks disguised as survivor known as invocations

  • SoGo
    SoGo Member Posts: 4,239

    Last Stand.

    This perk is weak. Undeniably. But dear GOD it is annoying AF.

    And you only see it used in a bully build because, well, what else it can do? Nothing.

  • UnicornMedal
    UnicornMedal Member Posts: 1,528

    That's a big reason why I think Doctor is ultimately unhealthy for the game. Too many ways to deny progress via skill check builds.

  • chatgiraffe
    chatgiraffe Member Posts: 145

    Blast Mine. I know it does basically nothing but getting hit by it just makes me sigh.

  • TragicSolitude
    TragicSolitude Member, Alpha Surveyor Posts: 7,961

    As killer? Boil Over. I play on console, this perk basically specifically hurts console killers while PC killers hardly notice its existence. Survivors who bring this when I play killer have a high likelihood of bleeding out.

    As survivor? No Quarter. Like playing on Switch doesn't feel crappy enough, this perk rears it's head and then I can't ever heal. Merciless Storm at least only happens the one time per generator, but No Quarter just laughs and says, "You thought you were miserable before because you're playing solo and can't rely on your teammates? Well, you ain't seen nothin' yet!"

  • Steakdabait
    Steakdabait Member Posts: 1,371

    lucky break

  • Shroompy
    Shroompy Member Posts: 7,777

    Lightborn and Mindbreaker

    Lightborn because it makes the one interactive survivor item completely null and I firmly believe nothing should be a complete 100% counter. Id bring it back to its previous iteration where it took much longer to blind and you recovered faster from blindness. Still makes flashlights harder to use, but at least you can do something

    Mindbreaker simply because of the blindness effect. All this does is screw over solo Q more than anything. The Exhaustion is the main reason why the majority of people use it, so simply keep that but remove the blindness.

  • Zuiphrode
    Zuiphrode Member Posts: 515

    Few things annoy me more than boil over and it will always result in me just dumping the perp back on the floor unless I'm right in front of a hook. That same guy will also run flip flop and then get mad at me in endgame chat for slugging… it's like, bro, you don't want to be hooked so I'm not gonna hook you

  • Alicia_Tried6041
    Alicia_Tried6041 Member Posts: 277

    no mither

  • cogsturning
    cogsturning Member Posts: 2,155

    I also hate this perk and I've been seeing it a lot lately. I used to run Iron Grasp all the time and it was no problem, but on a hallway-heavy map like Hawkins it's so obnoxious.

  • cogsturning
    cogsturning Member Posts: 2,155

    As a survivor, it's more my team member perks that stress me. I see No Mither or an invocation happening and I'm ready to die.

  • angrychuck
    angrychuck Member Posts: 456

    It'd probably have to be shadow step, just hate not seeing the scratch marks.

  • Royval
    Royval Member Posts: 1,113

    what they did to spine chill my beloved

  • Clevarz
    Clevarz Member Posts: 223

    I just realized someone changed my discussion name I guess they didn't like the joke😭

  • ReverseVelocity
    ReverseVelocity Member Posts: 5,488

    I HATE Blast Mine.

  • Rogue11
    Rogue11 Member Posts: 1,959

    I hate Forever Entwined. Not really sure why.

    I also hate when my teammates run invocations.

  • PetTheDoggo
    PetTheDoggo Member Posts: 1,945

    Selfcare on my teammates…

  • Flip flop. It's a perk that directly incentivizes long term slugging. (Short term by comparison being slugging to prevent sabo/pallet/flashy saves.)

  • As a killer, I honestly hate self care, just because of how much it helps me. It doesn't feel earned when I win from this perk.

  • Tenac
    Tenac Member Posts: 74

    Im not a fan on one's that are super specific like chest perks. On a slightly different subject I wanted to ask not about a perk but an ability. Survivors how do you feel about draculas ability to have the exit gate riddled with fire colums. Do you find that a toxic ability or a fair one. I run it (mostly to reduce exit gate t bagging and to deliver that one last scare) but I was curious if it was one that the survivors looked down upon.

  • AtlasShark
    AtlasShark Member Posts: 50

    Breakdown. Paired with a hook offering it can create pretty substantial hook deadzones for a significant length of time. I don't think the perk is weak per se, just rare to see outside of the full SWF setup it thrives in.

  • not_Queef
    not_Queef Member Posts: 944

    I love looting builds, so anybody that uses Weave Attunement is automatically added to my list of enemies.

  • Firellius
    Firellius Member Posts: 5,442

    Their existence is an insult to the survivor playerbase.

  • cogsturning
    cogsturning Member Posts: 2,155

    It sucks because I love sitting in that stupid little circle.

  • jackcohen
    jackcohen Member Posts: 3

    Perks that offer minimal impact or are too situational can break immersion and strategy. For me, it's those that give tiny stat boosts (+1% damage, +2% XP gain) with no noticeable gameplay value. They clutter progression trees and dilute meaningful choices. A perk should feel rewarding—if it doesn’t change how you play, it’s not worth taking.

  • Rogue11
    Rogue11 Member Posts: 1,959

    I never make it to end game vs drac so that add on doesnt matter to me..

  • Musxussu575
    Musxussu575 Member Posts: 128
    edited September 20

    Thrilling Tremors. Like, of all the slowdown perks available, you're running the one that does little to nothing other than annoy people? It can only work once every 60 seconds and only operates for 16s? That's the one you're going with? Even Deadlock lasts longer than that.

    Chemical Trap. Does nothing. No one is discouraged from breaking a pallet just to avoid a few seconds of less speed. Either I catch you now or later - 4 seconds of going slower isn't going to change that. Several killers like Nurse, Legion, and Knight can ignore it completely.

    P.S. I am a huge proponent of Invocations and hope they make more. Stop persecuting people who use them. It's not wrong to run those perks.

  • PleaseRewind
    PleaseRewind Member Posts: 345

    Not sure why this was downvoted, it's just facts. If I'm on an indoor map and someone has Boil Over I know I'm going to be bumping like a pinball trying to get through a doorway. Not sure if it's a controller issue though.