Can you please stop shrinking maps
Most of them just don‘t feel good playing on, are unfun and look bad when you see all four ends from one end of the map. It also makes mobility killers a even bigger pain to play against because you don‘t get a few seconds to breathe. There are more maps that need a size increase than a size reduction.
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did they shrink maps again?
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yes
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when i didnt see it in the patchnotes, they really should put something major like that in the notes
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Agree. If you wonder which ones, one coldwind, the nurse map and maybe I forgot one.
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those were too big for m1 killers without mobility and since they added more pallets to those its fine tbfr
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And now they are too small for everyone else. The better solution would have been to incorporate basekit mobility to all killers, which they were about to do with the coming hook rewards, so I don‘t see a reason for further shrinking.
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M1 killers are like the "solo queue" of the killer roster. Way weaker than normal.
The difference is that, if a change affects actual solo queue in a negative way, no one cares.
If an M1 killer stands to get nerfed, they cancel an entire PTB's worth of changes. Or they just buff all killers to compensate. (e.g. making maps smaller)
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that basekit haste sadly isnt enough for killer like trapper and hag to go on a hiking trip to the other side of azarovs resting place. I think a better idea would be to have a form of freddys gen tp? or split killers into catagories to wich the maps would "bend"
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issue with soloQ is how do you buff it without buffing SWF in the process (same could be said for blight/nurse etc and i personnaly have 0 clue as to why those havent been nerfed yet in like 9 years now?) @brewingtea
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And even then, statistically, the weakest M1 Killers seem to do about as well as the most coordinated Survivors overall.
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I think the haste after a hook is great. Sure there are some killers that use it better, but that will always be the case. All they need to add towards it is that it deactivates after the chase starts, so it isn‘t a super buff for mobility killers.
As for trapper, he is on behaviors radar for buffs and hopefully the allow him to grab traps from lockers. That would make him a lot more viable. And hag is fine. She is a strong killer, I just don‘t like playing her.
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Better matchmaking and comms. Both of which are not on the menu.
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I thought this was part of the map rebalancing, to reduce the number of dead zones?
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BHVR forgot that large maps are balanced by having Deadzones. So instead they decided to shrink maps and add more pallets to fill the deadzones.
Map variety is going downhill.
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you have to play killer to understand how terrible certain maps feel as M1 killers. Making the map smaller and adding pallets are always the healthy way to go. Look at Dead Sands small yet an amazing map for both sides.
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Dead sands is not a good map. I like bigger maps more on both sides. The tiny maps are aesthetically really bad and feel terrible to play when the killer is constantly on you. It also makes camping gens and tunneling way easier.
Instead of making every map easier for the stronger killers they should buff the weaker killers and add mobility that stronger killers don’t benefit from.
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I liked the old maps, the way they were and if some of them needed straight buffs, then why not just buff them. There was also no need to even touch the nurse map. It is now a tiny boring map.
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Dead zones were generally fine if the maps had stronger structures. There was no need to completely remove them and shrink the maps. If they wanted to buff certain maps then they should have done that without shrinking them.
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The goal wasn’t to buff certain maps. The goal was to get rid of some of the dead zones.
And this happened because some survivors kept complaining about the dead zones.
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There were a lot that got buffed, so I see that as at least a secondary goal. I’m not even complaining about balancing. I just can’t t support making maps more ugly and less athmospheric, which shrinking maps definitely does.
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