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Honestly, I am done for now and I hope you are too

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Comments

  • runningguy
    runningguy Member Posts: 993

    i dont think age or streamers has anything to do with hyper competitiveness. i been playing games since the og Atari and sega megadrive and i dont watch streamers (i rather play the game myself than watch other play it). but i still like to win whatever game im playing and often i am competitive and always have been. the choice isnt fun OR win, they can coexist together as having fun by winning and there is nothing wrong with that.

  • cogsturning
    cogsturning Member Posts: 2,256

    That's cool it's not you, but anyone who got really into multiplayer gaming in the last decade or so has come into it in the age of Twitch, esports, and social media. They don't know a version of gaming that wasn't like this. They weren't just playing Mortal Kombat against friends on a Genesis after school. Even in this forum the name dropping of streamers to wild. So-and-so said this and the new video from whoever-the-hell explained it perfectly. You're expected to listen to and care about these people's opinions. I've already seen several Krasue players running the Dissolution and Bamboozle combo because it immediately spread online. It's been like a day since this character came out.

    I honestly don't know how anyone past 30 can can take gaming so serious. There's probably lots of other important things in your life. This is just of so low value in a fully established adult life.

    And the discussion point isn't that fun and winning are mutually exclusive because that's absurd, it's that the only way some people have fun is by winning and they don't care who they step on to get to this goal that wins you absolutely nothing in life.

  • runningguy
    runningguy Member Posts: 993

    i can see both sides of the coin, the casual player that doesnt take gaming seriously and the competitive must win at all cost mindset. if someone is content with their life and wants a casual easy going game thats great. likewise someone that is older and perfectly happy with their life might want to win at all cost, great. But just because people do or dont take gaming seriously isnt a reflection of their personal life goals. im fortunate enough that i am able to play games in work, i have a great life, perfectly happy but that doesnt mean i will take gaming more seriously or less seriously because im older.

    The streamer thing i kinda agree with, but even before social media and streamers and even the internet i used to get gaming mags that came with tips and tricks for top games and advice for beating bosses or tactics to use in multiplayer matches. if i saw something useful or fun i might share it with my friends or surprise them by beating them using a new method i read about. Streamers are basically the modern day equivalent to the old school gaming mags, they just share the tips and tricks and advice online for free instead of a mag.

  • Monlyth
    Monlyth Member Posts: 1,099

    I don't even personally tunnel all that much; I just don't decry people who do, because frequently enough, it's the optimal strategy. Players should never be faulted for using optimal strategies; if the optimal strategy is not fun to play against, that's on the developers, not the players. But the players themselves should not have to play with their opponents' fun in mind. The Survivor's Rulebook for Killers essentially shouldn't exist. I think the only thing that should be unacceptable is BMing, taking the game hostage, or stuff that's so broken it makes the game literally unwinnable (e.g. Infinites in early DbD).

    By that same token, I don't fault survivors for doing gens, flashlight saving, pallet saving, stealthing, bodyblocking, prerunning, bringing powerful items/perks, or any other viable/optimal strategy, apart from pure stalling.

    If it's a winning play and not designed purely to annoy the other side or keep the game going forever, it's fair game. And if you find it unfun, blame the developers, not the players.

    So, do I think tunneling should be addressed? Yeah, sure. But there needs to be appropriate compensation given to Killers in exchange; the PTB's tunneling changes were too heavy-handed and too easy for Survivors to use aggressively, especially in combination with the anti-slugging changes. Things would have gotten a LOT worse for Killer players if the changes were allowed to make it to live, especially those who played low-tier Killers.

    Frequently enough, the Killer simply has no logical option but to tunnel somebody; sometimes they can't find anyone other than the last survivor they hooked, sometimes the last survivor they hooked just shows up out in the open, using the anti-tunnel mechanics as a crutch; sometimes you're playing a Killer with little to no mobility and you need to chase the first Survivor you find, even if it's the last Survivor you hooked; and usually, the value of getting a Survivor out of the game as quickly as possible simply outweighs the value of getting a fresh hook.

    And in case you've forgotten, there is in fact another human being behind the screen playing as Killer, and their fun is important too. Killers can't just be treated like an NPC boss for Survivors to defeat; if they are, then eventually DbD will wind up like VHS where nobody wants to play Killer and the game dies.

  • UnicornMedal
    UnicornMedal Member Posts: 1,564

    I admit I chuckled, but unironically it's not a bad point that DBD players could benefit from CBT. I'm sure a lot of us are prone to forming bad relationships with people or things. It's definitely not healthy to stick around where you're miserable.

  • runningguy
    runningguy Member Posts: 993

    being asymetrical game i do think the killer should have it slightly easier than survivors. there is no fear element to playing killer, they cant be killed. but a survivor should struggle to survive and escape. sort of like an easy and hard mode. easy mode being killer role and hard mode being survivor. although i feel solo and swf have their own modes, solo being hard mode and swf being easy mode. as survivor i want the challenge of not knowing if im going to die, where the killer is, who the killer is, it adds to the horror element i want that edge of the seat feeling a true fight for survival. as killer i dont have that fear that survivors have because im the killer, i dont want to struggle against 4 unarmed survivors that that can literally run circles around me. thats just my take on the roles, i dont really know what individual streamers agendas are because i dont get involved in that sort of thing, i just play the game and voice my own opinions rather than echo a streamer.

    Streamers offering tips and tricks and showing people certain tactics is fine but i do agree that streamers shouldnt have more of a say in how the game is developed. They should stick to offering people advice and playing for peoples entertainment, not influence the devs to make the game how they say it should be.

  • UnicornMedal
    UnicornMedal Member Posts: 1,564

    For sure. I try to have everything else in my life in order so that DBD can be one of the very few negative things I keep around. 😝

  • UnicornMedal
    UnicornMedal Member Posts: 1,564

    To be fair, I think a lot of it is trickle down. The way DBD is handled, in my opinion, is like a mirror. The community is the way that it is primarily because the inverse is the way that it is.

  • Monlyth
    Monlyth Member Posts: 1,099

    Do you hear me complaining when Survivors use optimal strategies? Because I can tell you right now, nothing feels worse as Killer than watching gens fly by and feeling powerless to do anything about it. Or just not being able to catch anyone in chase. Or getting flashlight/pallet/wiggle saved after a long chase- I played my heart out to earn that down, only for it to amount to nothing.

    And if I'm doing badly as Killer, I don't just die and move on to the next game; I have to keep playing the match until the very end if I don't want a DC penalty, keep watching the game slip further and further from my grasp. I'm essentially at the Survivors' mercy until the last one finally leaves.

    Should I also intentionally run chases badly because Survivors don't like being downed? Should I not take free hits or use Exposed perks because Survivors find it unfun for chases to be over too quickly? Should I not use gen-control perks because Survivors find it annoying when they're blocked from doing their main objective? Should I not use Hex perks because Survivors find it annoying to find and cleanse them? Should I not play strong Killers because their powers let them ignore key chase mechanics? Should I not play Killers with side objectives because those can annoy Survivors?

    At some point, we have to acknowledge that in virtually any game, players will naturally gravitate towards winning strategies. It's intrinsic to how games work; winning is essentially the game's way of telling you that you played correctly, that you played better than your opponent and deserve to be recognized for it. Chastising people for playing to win a game is like chastising a chef for cooking food to perfection. And (In tabletop games at least) if you don't like a particular strategy, you don't just point fingers at the player who used it; you change the rules to make the game more fun.

    Name one player-versus-player game where people don't play to win; I'll wait.

  • xPrinceHarlequinx
    xPrinceHarlequinx Member Posts: 192

    using the same logic yall could also ask for the devs to buff the killer role overall, and then survivors can deal with being miserable for a few months until they get it to a point where the anti slug or antitunnel won’t obliterate the role overall.

    See how dumb that sounds?

  • Monlyth
    Monlyth Member Posts: 1,099

    I'm sorry, but just telling the other side in an asymmetric game "Don't play in a way that I don't like" just isn't gonna fly.

    Would you find that argument persuasive if I said something like that about Survivors? I mean, obviously not, or the conversation wouldn't have gotten to this point.

    There's a whole tangled mess of incentives and rewards for Killers to tunnel, and until you deal with that, tunneling isn't going to stop anytime soon. You can scream at Killers until the end of time that they shouldn't tunnel, but I'd bet my life on it that plenty of them will keep tunneling anyway so long as the game allows it.

    The sooner you accept that, the better; the sooner we can move the conversation in a productive direction and embrace solutions that actually work.

    Blame the individual if you want a handful of rare exceptions, blame the system if you want results.

    Or in the meantime, if you really hate tunneling that much, why don't you just main Killer? There's plenty of things to dislike about playing Killer, but getting tunneled most certainly isn't one of them.

  • oecrophy
    oecrophy Member Posts: 448

    And it went over your head again. So let me say it very very clearly…again.

    YOU CAN PLAY TO WIN. JUST DONT DO IT IN A PROBLEMATIC MANNER.

    You keep trying to lump tunneling in with “every other strategy survivors dislike,” but the difference is obvious. Survivors doing gens, using flashlights, or bringing perks does not erase a killer from the match. You still get to play. When a killer tunnels, the survivor is gone in two minutes and has no game left. That is not the same thing.

    Yes, losing as killer can feel bad. Watching gens fly or getting saved after a long chase is frustrating. But those things still keep both sides playing. Tunneling is unique because it directly removes one side’s ability to participate. That is why it generates so much anger and toxicity compared to anything survivors can do.

    You asked if you should avoid perks or strong killers just because survivors do not like them. No one is saying that. What people are saying is that tunneling is different because it undermines the foundation of the match. The fun of DBD comes from the back-and-forth, the cat-and-mouse tension

    ehw, but maybe not everyone like the same thing like u. for me this "cat and mouse" is super super, super, SUPER boring.

    but on the flip side: I like the tunnel. I like the first chase. this round is mine. the first chase is mine. I know all resources are still up. I have control over the first resources and the zone that’s being played. I have the control to avoid key gens. I probably have the most interaction with the killer this match, the most chase time out of everyone, and the thing that’s the most fun in this game: the chase. it’s like a custom 1vs1. and my job in that situation is to buy as much time as possible.

  • Monlyth
    Monlyth Member Posts: 1,099

    Doing gens. Not screwing around with totems or other side objectives, just doing your main objective as efficiently and effectively as possible. Because in case you've forgotten, the Killer's objective is to kill the Survivors, and tunneling is generally a very effective way to accomplish that; once one Survivor is out of the game, the rest are in a greatly weakened position and can be dispatched much more easily.

    I'm sorry, but fun is subjective. There's lots of things I hate more than tunneling, even when playing Survivor; I'm genuinely more upset by a Killer who chooses to BM and be a jerk in the endgame chat than a Killer who plays to win in the scummiest ways possible.

    So unless you've got some way to prove that your subjective experience of DbD is objectively correct, it's simply your word against mine when it comes to which optimal strategies are or aren't "problematic" or worthy of condemnation.

    And I disagree; the biggest source of toxicity in this game is BM. Because there are plenty of incentives and rewards to use optimal strategies that might upset the other side, but there's absolutely no material benefit to taunting your opponents other than upsetting them. There's no real excuse for it.

  • bleep275
    bleep275 Member Posts: 645

    You keep framing this as “my subjective experience versus yours,” but tunneling is not just a matter of taste. It has measurable effects on match health and community health that go far beyond whether one person personally dislikes it.

    Yes, BM is toxic. Nobody disputes that. But BM is just words and taunts at the end of the match. Tunneling actively removes people from the match itself. It is not comparable. BM is salt after the game; tunneling is ripping one person’s controller out of their hands two minutes into the match. Which do you think drives more disconnects, ragequits, and uninstalls?

    And again, doing gens is not equivalent. Survivors doing gens does not erase the killer from the match. The killer still gets to play. Tunneling erases survivors entirely. That is why it is unique among “optimal strategies.” Survivors can push gens all they want, but the killer still plays until the exit gates. A survivor tunneled out has no match left to play. That is the difference you keep glossing over.

    You also say fun is subjective. Sure, what we all find fun can vary. But there is a broader principle here: multiplayer games require mutual enjoyment to survive. If one strategy systematically causes mass frustration and drives away the larger player base, then it is not just “subjective dislike,” it is an existential problem for the game. Survivor already makes up 4/5 of every lobby. If enough survivors decide tunneling makes the game unplayable, queue times collapse and the game dies. That is not subjective. That is math.

    Finally, dismissing player choice as irrelevant is weak. Yes, Behaviour created systems that incentivize tunneling, but players are still responsible for how they act within those systems. That is where self-governess comes in. You cannot hide behind “the system made me do it.” You make the decision every chase whether to lean into tunneling or not. Players who constantly choose the most destructive strategy are not innocent bystanders. They are part of the reason the community is in this state.

    So no, tunneling is not “just another optimal strategy” or “just a subjective annoyance.” It is the most consistent generator of anger, disconnects, and survivor attrition in the game. If the goal is to keep DBD alive, then both system changes and player responsibility are needed. Anything less is just an excuse to keep playing selfishly at the expense of everyone else’s enjoyment.

    You want evidence that tunneling is a problem? Just scroll through the forums and you will find thread after thread of people complaining about it. You will find thread after thread of people saying theyre leaving because of it.

    I honestly don’t know how to make this point any clearer. I have said it countless times, yet people either ignore it, pretend it was never said, or prove they have no grasp of basic interpersonal emotional intelligence. The reality is simple: tunneling is one of the biggest sources of grievance, anger, toxicity, and player loss in this game.

    Multiplayer games are built on mutual enjoyment. If, being generous, 30 percent of the community enjoys tunneling but the other 70 percent despise it, then balance should reflect that majority. The goal should be to create an environment where the larger share of players can enjoy the game, not where the enjoyment of a minority comes at the direct expense of everyone else.

    It is like being at a house party where nine out of ten people want cheese pizza, and one person asks for anchovies. The anchovy guy would still be perfectly fine with cheese. So what do you order? You get the pizza that satisfies the majority. You do not pick the one option that will ruin the meal for almost everyone just because one person insists it is “technically valid.”

  • Monlyth
    Monlyth Member Posts: 1,099

    You know, Dead by Daylight is one of the only games I've played where people will consistently try to paint you as the bad guy simply for using an optimal strategy.

    If you can't handle losing, or in this case, losing early and not feeling like you had much of a chance to do anything, then maybe playing Survivor just isn't for you. That isn't a judgment, merely a suggestion. It's a teamwork-dependent role where you can easily be deprived of all agency, and that's how it will remain.

    Even if we put an end to tunneling once and for all, you're still going to have games where the Survivors lose early after the Killer snowballs, or games where you're just left to die on hook because your teammates screw up or the Killer proxy camps, or games where you loop the Killer for a full 10 minutes but die anyway because your teammates don't know how to do gens, or they leave you on hook after the exit gates are open, or the Killer has Rancor, or some nonsense like that.

  • cogsturning
    cogsturning Member Posts: 2,256

    Had to go back and make sure I said "equivalent." In what way does doing gens incapacitate the killer or shove them out of the match with 7k points in two minutes?

    once one Survivor is out of the game, the rest are in a greatly weakened position and can be dispatched much more easily.

    Wow thanks for explaining that I had no idea.

  • Monlyth
    Monlyth Member Posts: 1,099

    As I said, if that's what bothers you about tunneling, then at some point you have to recognize that Survivor will never realistically be what you want it to be.

    Unless we're going to go so far as to fundamentally change the way downs and hooks work, it will always be possible for a Survivor to spend the overwhelming majority of their match unable to do anything meaningful.

  • Monlyth
    Monlyth Member Posts: 1,099

    Mate, I'm non-binary. If you think calling me selfish simply for playing the game by the rules is going to move me, you've got another thing coming. Every day people call people like me selfish simply for demanding basic respect or to be treated as an equal.

    You're the selfish one here, shaming others for not playing according to your arbitrary standards, despite the fact that it's a completely valid way to play the game.

  • Wolf65
    Wolf65 Member Posts: 97
    edited September 2025

    Dude, serious, stop missing the point on purpose. I am talking about 2016 to 2021. That was the time killer got nerfed EVERY patch, until the point, that so many killer mains quit, that they had to change direction. Now FOUR years later, killer got back into a half way decent spot again, but a lot of the shenanigans from back in the days i still up and running. Some core mechanics are still messed and could be fixed easyly. Looping? Just bring the collisionboxes from killer and survivor closer to each other. You got reduce the effect of bloodlst accordingly. Unfortunatly, they already tied other mechanics to bloodlust, so you can't get rid of it all together. And don't let me get started about the bugs,that became features. The game as issues with the playerbase, because to many survivor are crybabies. They start playing a "asymetrical horror survival game" and exoect to win 1v1 against the powerrole or to escape more often than not. All that nonesense is fake news. During that time, I watched every dev stream, read all patch notes, check all the major youtuber and nothings first with your claims.

  • Monlyth
    Monlyth Member Posts: 1,099

    And I welcome the addition of anti-tunnel mechanics. Y'know… if they're actually implemented well.

    At this point, this argument is mostly about bleep275 passing moral judgment against Killers who tunnel.

    Which, in my view, falls flat when they give no such treatment to any of the things Survivors can do to make the experience of playing Killer miserable. I genuinely find it more annoying to be forced to stay the entire length of a game where I'm already really behind than to be tunneled out of the game early, because with the latter, I can very easily just queue into the next game.

  • 09SHARKBOSS
    09SHARKBOSS Member Posts: 1,727

    as a killer main myself I actually agree, the game is far too easy for us when its solos and even a swf can get steamrolled by someone running the ghoul and zero perks if they try not even try hard just try but if they bring 4 good perks its just game unless they never touched the game before

    so yeah I'd actually agree with a difficulty hike for a bit because even when I run lower tier killers and lower tier perks even when just playing around and having fun I accidentally kill people and get 4ks

  • Monlyth
    Monlyth Member Posts: 1,099

    Every day people tell me I should put other people's satisfaction before my own. They expect me to give up my dignity, my self-respect, my health, my personal life, my name, my identity, my body, and they just keep taking. You might find that hard to believe if you yourself are not marginalized, but I assure you that's not an exaggeration, merely a statement of fact. To survive under such circumstances requires learning not to listen to people who don't have your best interests in mind.

    I'm happy to show kindness to those in need or those who are willing to build genuine bonds with myself and others around them, but this is not that. This is other people expecting me to put their fun before my own, people who have no interest in reciprocating and feel justified in treating me like an NPC boss to amuse themselves with rather than another person behind the screen who's doing their best to win.

    I'm quite capable of kindness, but I am not your bootlick. If you want my respect, earn it.

    And frankly, it sounds to me like we simply want different things out of DbD. There are quite a few Survivor players who are genuinely disappointed when the Killer purposefully plays nice, who wanted to test themselves against a Killer genuinely doing their best to win; that's where Comp DbD players come from.

    So instead of pointing fingers at people who want something else out of the game, why don't you just start asking BHVR for a casual queue? You can play nice to your heart's content, and I can play to win without people yelling at me for using basic strategy. Everybody wins.

  • bleep275
    bleep275 Member Posts: 645
    edited September 2025

    For the billionth time, this isn’t about forcing killers to “play nice.”

    It’s not about survivors being bad.

    It’s not about being a nice killer

    It’s not about crippling the killer role.

    It’s not about babying survivors.

    It. Is. About. Fun. And. Health.

    You can absolutely dominate survivors. Go right ahead. I do it. Every killer does it. But there’s a way to do it without being toxic. There’s a way to win without singling out one person and making the game unplayable for them. No one will be mad if your domination is a reflection of your skill overwhelming them. They will blame MMR not you. Or just be genuinely impressed. At this point, it feels like you’re deliberately ignoring everyone’s actual argument.

    The issue is simple: tunneling is toxic. That’s it. Stop twisting it into strawman excuses. Stop trying to change the topic. Killers can still win. You can still play competitively. You just don’t need to do it through tunneling. That’s not “playing nice,” that’s just not being a selfish, anti-social player.

    Yes, the community has also asked for casual reinforcements, like a permanent 2v8 mode. But that’s another discussion. This thread is about tunneling. Not survivor toxicity. Not ranked vs. casual modes. Tunneling. Period. Tunneling and Casual game modes are not mutually exclusive. Tunnelers will still flock into casual modes to take advantage of the more relaxed gamers.

    even in a strictly ranked mode you WILL get flamed. You would get flamed no matter one in a ranked mode. Study after study shows comp gamers have an increasingly high rate of toxicity especially relative to “just for fun” players. I mentioned a peer-reviewed psychological study in an earlier comment that supports this.

    And here’s the truth: tunneling is selfish. It ruins the match for four or five people at once. Think of it like five friends hanging out. Four of them are about everyone having fun, while one only cares about their own enjoyment. That one doesn’t get invited back. Social activities come with responsibility. If you keep acting anti-social, you can’t be shocked when people turn on you.

    If you want to play a game without the community hating you, maybe it’s time to reflect. You can’t be selfish and then play victim when people react to your selfishness.

    Plays in a way that generates hate and anger → “Why is everyone always mad at me?”

    And then you drop quotes like “To survive under such circumstances requires learning not to listen to people who don’t have your best interests in mind.” Ironic, isn’t it? You wield that as your defense for apathy, when you yourself have no one’s best interest in mind but your own. You’ve grown a shell from being treated with the same indifference you dish out.


    NOTE: I said anti-social a few times. For anyone reading this I’m not talking about the casual use of anti-social where someone is just super introverted. I’m referring to the clinical use of the word meaning a lack of empathy and a disregard for social cohesion/standards.

  • Monlyth
    Monlyth Member Posts: 1,099
    edited September 2025

    And I say tunneling is not toxic anymore than doing anything else that makes the opposing team lose is. Saying tunneling is toxic is a cool subjective opinion, but over here in reality, I don't hold it against people for playing to win the game.

    I never agreed to play "nice" with the Survivors before I queued up, nor did they agree to play "nice" with me, nor is it against the game's rules to play to win, so why should I fault them for using game mechanics as intended?

    Dead by Daylight is a 4v1 game. If the 1 ever wins out against the 4, four people's days have been ruined. That's kinda unavoidable. But I've got two unfortunate truths for you: The first is that if the 1 never gets to have fun and instead has to facilitate everyone else's fun (Which is absolutely NOT the Killer's job, mind you; they're a Killer, not a Dungeon Master- your in-game success is measured by how many kills you get, not by how much fun the Survivors had), then nobody will want to play as the 1, and you have no game.

    The second is that I know this is difficult for you to comprehend, but people who are different from you are, in fact, your equals, and are entitled to the same dignity, respect and kindness that you demand for yourself. I don't expect Survivors to gimp themselves solely so that I can have more fun playing Killer, and in return I expect the same treatment. But you, on the other hand, seem to think you deserve a level of respect from Killers that you absolutely refuse to reciprocate, and you seem to view being asked to earn other people's respect as a slap in the face.

  • Monlyth
    Monlyth Member Posts: 1,099

    If you really think tunneling is so bad for the health of the game, by all means, ask the devs to change the game. I'll be right there with you; I'd be happy to try and help brainstorm an anti-tunneling system that feels fair for both sides. I welcomed the anti-facecamp system when it first came out; if anything, I sometimes feel like they should have gone even further to discourage proxy camping and the like. I distinctly remember a match when I tried to use the anti-facecamp against a Blight that was proxy camping, chasing me right under the hook, and being disappointed when it failed.

    But that's not what this is about, is it? No, it's not enough for you to simply advocate for practical solutions to problems in the game's design. You want to extract apologies from Killer players, you want to have power over them. If they give reasoning for why they played in a way that you don't like, it's always not good enough somehow. They have to grovel lower, give you more attention, give you more opportunity to farm clout off of their humility.

    Yes, indeed, cooperation requires give and take, reciprocity. If you expect one person to give everything, play poorly on purpose purely to facilitate the other person's enjoyment, while the other refuses to do the same because the rules somehow don't apply to them- and in fact tries to paint themselves as the victim when they demand fair treatment- that is the definition of a toxic dynamic.

    The exact same thing applies to tunneling. Survivors expect Killers to go easy on them despite refusing to go easy on Killers. If you lack the self-awareness to see how everything you say can be applied to you personally… I'm genuinely worried for anyone who has to deal with you in real life.

  • bleep275
    bleep275 Member Posts: 645

    You are twisting this into something it is not. Nobody here is demanding apologies from killers or begging for them to “grovel.” What people are saying, over and over, is that tunneling is uniquely destructive to the health of matches. Pointing that out is not about clout or power, it is about protecting the long-term playability of the game.

    Yes, practical solutions are absolutely needed. You will notice that many of us are calling for Behaviour to implement changes that reduce the incentive to tunnel, just like they did with facecamping. That does not mean players are absolved in the meantime. Self-governess matters. You can recognize that something is technically allowed by the system while also recognizing that spamming it at every opportunity damages the experience for others.

    And your “survivors expect killers to go easy” line is a strawman. Nobody is asking killers to throw games or play poorly on purpose. Survivors expect killers to play in a way that allows everyone to actually participate. There is a massive difference between “going easy” and “not removing someone from the match in two minutes.” You can play hard, use strong killers, use meta perks, and still spread pressure instead of tunneling someone out immediately. That is not “playing poorly,” that is playing in a way that keeps the match engaging.

    As for reciprocity, the comparison does not hold. Survivors doing gens or making saves does not erase the killer from the game. The killer still plays until the gates are powered or the survivors are dead. Tunneling, on the other hand, erases survivors from the game entirely. That imbalance is why it is called toxic. Survivors cannot reciprocate something that does not exist in their toolkit.

    You accuse people of lacking self-awareness, but think about what you are defending. You admit tunneling is effective, you admit it frustrates survivors, and you admit it hurts the health of matches, yet you refuse to take even partial responsibility for choosing to do it. Blaming everything on the devs while ignoring your own role in making the community miserable is the opposite of self-awareness.

    This is not about demanding apologies. It is about acknowledging that fun can be mutual, that wins can feel earned without tunneling, and that both system changes and player responsibility are required if this game is going to remain healthy.

    "If they give reasoning for why they played in a way that you don't like, it's always not good enough somehow"

    This is not even remotely the case. You are just being hyper-defensive at this point. The only ‘reasoning’ you have given me boils down to ‘selfishness is fun for me.’ Selfishness is never an acceptable excuse for anything. Nobody is going to fault you for rehooking someone who is bodyblocking or blatantly toxic in a match. That is not the issue.

    What this entire debate is about is needless, warrantless tunneling done solely on the grounds of ‘it is optimal to ruin someone else’s experience so I can win.’ That is what people call toxic tunneling. If there are other reasons, I am fine with it and I will support it. I have even laughed with friends who got tunneled because they were being obnoxious and said, ‘yeah, you deserved that.’ The problem is tunneling based on selfish reasoning. This point was made at the very start of the thread and is made in every discussion on tunneling. Pro-tunnelers need to stop pretending that strawman arguments and ignoring nuance are valid defenses for toxic behavior.

    And frankly, the constant personal attacks and backhanded comments like the one you just made only show that you are arguing out of pettiness and personal bias, not out of genuine concern for balance. If you are getting that worked up, maybe take a step back before continuing this discussion. Also (ima be petty here too), if the like to dislike ratio of our comments says anything…I am not the one that people would have an issue with.

    You keep bringing up the same arguments over and over again that I, and several others have already addressed in this thread. Arguing for the sake of arguing does nothing for anyone. I suggest you take a step back. Take a deep breath. Reread the thread. And if you can think of new arguments and can approach them maturely…come on back to the discussion. Otherwise this is working you up and not accomplishing anything for anyone.

  • Monlyth
    Monlyth Member Posts: 1,099

    If I were to stop tunneling altogether tomorrow, go out of my way to never hook the same Survivor consecutively (I usually don't even keep track of Survivors' hook states), I guarantee you that Survivors wouldn't stop calling me a sweaty tryhard or baby killer or somesuch. They'd say I'm not allowed to play high-tier Killers, so I'd switch back to Knight. Then they'd say Knight is annoying to play against, so I switch to Wraith. Then they'd say my perks are stupid or I proxy camped too much, etc. etc. etc..

    None of this is necessary; there will always be one more thing.

    And if, at any point, playing with all those handicaps is finally too much for me, there'd be a whole lot of "gg ez" in the endgame chat.

    The Survivor Rulebook for Killers can go to hell. It's a meme, and it should have died years ago. Stop trying to dictate how other people play.

  • Rickprado
    Rickprado Member Posts: 893

    One thing that bothered the most about the PTB discussion is how some people just minimized the anti-slug system impact, since it was as strong as the anti-tunnel system was - an even stronger in some scenarios.

    If they gave killer some form of compensation for alternating hooks instead of tunneling, they should really give something to make the act of hooking easier and faster since slugging will be one of the worst decisions a killer can take.

This discussion has been closed.