Myers need 16ml dose of de-Clunking, Dr BHVR!!!
Hello, I am not going to say if I enjoy the new Myers Rework, because I might get crucified, so my zip are lipped but…
I wanted to bring attention to some weird things with Myers that make parts his playing experience right now not as good as it could be, and we all want top dollar quality here.
When Myers goes into T3 or now Evil Within Mode, he takes a good look at his knife. But when that happens the Killer Camera Jerks up based on your POV, but still allows the Killer to look around. Then when the Animation is done, the Camera POV jerks over to where the Killer is looking. Its frankly an annoyance.
I made a slowed down Gif for you, no its not me who has weird mouse movement here. As you can see there is something that takes over Killer POV control when we go into Evil Within Mode.
Please could you guys be sweethearts and remove that messing with the Killer Camera.
I am not sensitive to this kind of movement, but I know a gal who is and its a real shame if it ruins it for her.
But just in general, taking control over the Killer Camera during animations isn't something you guys have done in years, so would it not be a shape to leave it in.
The Camera Control part I mean, the animation played during transition is a Myers staple by now. And it looks sick.
ALSO: HIS DEVIOUSNESS POINT GAIN IS REALLY LOW.
Hope you can do something for us BHVR, best of luck to you!
Optional Bugs:
Myers Hand is missing from the knife when channeling Slaughtering Strike.
OOOoooOOOOOooooOOOO Hes Psychic!!! He can levitate the knife with his Evil Mind!!!!
Some of his model is stretched during his POV Mori.
Comments
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First, I'd like to say 100%, revert the change to activating Evil Incarnate. The forced uplook feels terrible and makes it feel infinitely worse than it did on PTB, even though PTB was slower. (Thank you for keeping me in mind, Emeal <3) I versed him a few times on PTB, and never felt like I had an issue reaching a tile if he popped it on me in the open, unless I was in a SERIOUS dead zone, because it took so long to activate. I do think it was a bit too long on PTB, but there was no reason to add the camera uplook to make up for reducing the duration of activation, it's unneeded. Even with his power being so much better (on ptb), it still didn't feel overly oppressive compared to so many of the recent killers on the roster.
It no longer feels worth it to fully charge his slaughtering strike, because of the nerfed the speed/duration, and if you do try to do it to outplay a tile, it's extremely easy to hold W verse now. Not to mention for some reason the way his collision works on live is different than PTB. On PTB he felt a lot like Oni, Chucky, or Pig in dash, but now he feels like you not only massively nerfed the lethality of that ability at tiles, but he's covered in sticky paper, so he gets stuck on everything, further increasing how bad he feels.
On PTB I felt he was pretty close to perfect for the rework they were aiming at, but for some reason they massively nerfed him on live and added extra unnecessary sound cues. Having a sound cue for when he's charging Slaughtering Strike is unnecessary, because you should ALWAYS be playing safe when he's in Evil Incarnate. You should always assume he could use it around a corner verse you if you're in chase with him during this. Instead this just kind of gives an overwhelming amount of info that deletes the ability to mind game at tiles against decent survivors, since they know you're much slower while charging this, and they can easily hold W away from the tile the second they hear it charging.
It's odd how clunky the changes to his dash are now. From how it feels during use, to how little distance you get while charging it. One of the few things I said on PTB that should be addressed was, you could BARELY charge it and get Coup lunge, which could feel very cheap. Instead of simply having a threshold you must hit before you can use the ability, but still keep the ability to charge it longer for more distance would have resolved this.
Sorry, went on a bit of a tangent there, because I'm sad that I did quite enjoy the rework (for the most part) on PTB, even if it wasn't how I would have wanted Myers reworked, it was fun. I don't know why they decided to make so many changes from PTB to Live that simply make him feel CLUNKIER.
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