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Why are perks not being put back the way they were?

MaddieMage
MaddieMage Member Posts: 691
edited October 2025 in General Discussions

The perk changes that hit in the last update were changes that were gunna happen with the anti tunnel/anti slug update. That was abandoned at least for the time being, so why are all the perk nerfs and buffs being kept anyway? Why are we putting perks back piece meal? Yes OTR was given endurance back, but still nerfed to 40 seconds. Now that’s fine in theory but that perk was never gunna be nerfed to begin with without the anti tunnel changes that never happened so why not just put it back to what it was?

What happened to fixing tenacity to give back the ability to crawl and recover at the same time? That nerf is still here and the anti slug changes didn’t fully go thru. Even in the PTB patch notes, the anti slugging change said survivors are still supposed to have the ability to crawl and recover together. Why was that then removed from tenacity but not added in with the small anti slugging changes that did go forward?

Point being, whether you think certain perks shoulda changed (in general) or not, those perks wernt gunna get those changes without the anti slug/tunnel. Since those didn’t happen, why are the perk changes not being fully reverted til it does?

Comments

  • Mandy
    Mandy Administrator, Dev, Community Manager Posts: 24,630

    Off the Record was always on our list for changes, even without the tunneling solutions tested, we were aware on how the perk was able to be weaponised and felt that 80s Endurance was a pretty long length of time, it's part of why when adding it back, we've halved the duration so it is still strong in a situation where a player is being tunneled but it will be in a healthier position which won't allow it to be weaponised in the same way.

  • Coffeecrashing
    Coffeecrashing Member Posts: 5,676

    Is Decisive Strike also on the list for changes, since a lot of survivors weaponize that perk too?

  • Zuiphrode
    Zuiphrode Member Posts: 535

    OTR is fine if used for it's intended purpose instead of offensive body blocking.

  • angel_pellegrino
    angel_pellegrino Member Posts: 182

    I have to wonder if it's because they're still in the process of changing them (it's on the backburner) or because they do intend on making at least some of the anti tunnel-anti slug changes in the future so they're holding onto the perk alterations?

  • JustWhimsical
    JustWhimsical Member Posts: 617
    edited October 2025

    Weren't people still bodyblocking with it in the PTB lol. I doubt the new status effect was purely to combat bodyblocking and aggressively using perks, because if it was it completely failed to do so.

  • ArcT
    ArcT Member, Alpha Surveyor Posts: 211

    'Weaponized' meaning 'to try to protect a teammate.'

    Man, you sure do have a lot of rules about how survivors are allowed to play and use perks.

  • MoZo
    MoZo Member Posts: 773

    they haven’t gave us a roadmap for upcoming perk changes since last year. Ever since 2025 started we’ve gone back to being blindfolded until the next ptb where they take off the blindfold and reveal the next set of perk changes.

  • tes
    tes Member Posts: 1,223

    Honestly, I enjoyed 80 sec of no scratch marks and aura read more. If the previous OTR didn let pool of bloods it would be perfect for me. I used recent OTR with Resurgence and it gave good anti tunnel lately…

    I hope in future we can get other kind of perk that does such stuff, thanks

  • AmpersandUnderscore
    AmpersandUnderscore Member Posts: 2,966

    Body blocking was the only reason they introduced Elusive at all. Otherwise they just would have extended the endurance duration.

    The key part of Elusive was the player losing collision during that effect, so the only way this was "abusable" was if the devs somehow completely missed the obvious points that people have made that simply losing collision isn't enough, they have to be unattackable also.

    So either, the devs screwed up and didn't think it through whatsoever (and even then the issue is fixable), or elusive completely solves this problem.

  • Crowman
    Crowman Member Posts: 10,110

    Is the perk anti-tunnel or not? If you're using OTR to protect a teammate, that's not an anti-tunnel perk.

  • karatekit
    karatekit Member Posts: 300

    why are people exaggerating so much? survivor is pretty good this patch with the hotfix nerfs and insane pallet buffs. there are many perks and strats against tunneling and otr was more of a bodyblock meta perk than a real antitunnel perk. use DS if you have it, it's so much more effective as an antitunnel.

  • MaddieMage
    MaddieMage Member Posts: 691

    The pallet buffs were beyond ridiculous and should be reverted. Saying that as a survivor main. DS does nothing. Yes they stun and get 3 seconds to run before being run down again and going down within 10 seconds. I’ve seen people get more anti tunnel value out of OTR than DS by far.

  • karatekit
    karatekit Member Posts: 300
    edited October 2025

    if youre getting downed in 10 seconds after a stun, that's not ds being bad. even against a nurse, unless its an open field or you're just unlucky. getting downed in 10 seconds right after a stun should not be the norm.

    DS is such a strong perk for antitunneling. even if you dont use it. the killer may slug or simply ignore you just because it exists

    Post edited by karatekit on
  • MaddieMage
    MaddieMage Member Posts: 691

    Again I’ve seen more value from OTR than DS and I’m sticking to that opinion. I’m also not going to engage in the implied argument of “get better at looping to not be tunneled” (“that’s not DS being bad”) when we literally have a second completely busted killer that just got released that can tunnel freely. Yes you get 3 seconds but with killers already being faster than survivors and running haste perks, 3 seconds does jack most of the time. And again we have to consider maps with dead zones and the strength of the killer you’re going against. DS is not a better replacement for OTR by far. Have a good day

  • karatekit
    karatekit Member Posts: 300

    i apologize that i came off rude. I wasnt trying to tone it like that. I mean just holding W and basic predrop should give you at least more than ten seconds generally. It can be effective to save stuff like lithe to combo with ds stun as well.

  • Necromonicon
    Necromonicon Member Posts: 65

    I think this question applies to wayy more perks than the ones you're talking about. Franklins was given a wholly unjustified nerf a while back for an item they proceeded to nerf into the ground. The recent monitor change also comes to mind. For survivors, Not a single person on the entire planet asked for the Calm Spirit nerf. Yet here we are. Parental guidance lost a third of its duration from the PTB. Same with last Stand getting a 30-second increase to charge time. Etc. Etc. Etc. The list goes on.

  • terumisan
    terumisan Member Posts: 2,214

    so is the pallet buff going to be reverted? since they have otr with 40 seconds plus a ton of pallets hurting all killers especially the non mobile killers

  • SpringMyTrap
    SpringMyTrap Member Posts: 752

    can you consider going back to 80s no endurance version and just buffing it? or at least separating the endurance from the secondary effects?

    reworked 80s OTR felt really great with how much it helped you to stealth and avoid being found after someone else got chased down.

    long endurance is too abuseable, but other effects felt genuinely fine imo because they only worked as a passive defense.

  • crogers271
    crogers271 Member Posts: 3,268

    survivor is pretty good this patch with the hotfix nerfs and insane pallet buffs

    Because people weren't asking for infinite pallets. They were asking for some of the boring parts of the game to be dealt with.

    there are many perks and strats against tunneling

    Game issues should not be fixed via perks. The game should not come down to whether the survivor getting tunneled happened to guess on the right perk loadout.

    As for strats, they suffer from the same issue as being not very engaging. Letting the survivor sit on hook for the max time while everyone sits on gens is not very entertaining.

    And that's supposed to be the point of a Quality of Life update. To improve the overall game feel and experience.

  • karatekit
    karatekit Member Posts: 300

    you simplified everything so much and it sounds like you dont like the gameplay itself so ok.

  • Firellius
    Firellius Member Posts: 5,473

    Instead this seems to be a killer complaint about game feel where BHVR is now adapting killers' preferred terminology

    I am suddenly reminded of the completely unnecessary nerf to Wake Up on account of killer complaints about hiding, too.

    They do just take killer complaints verbatim.