http://dbd.game/killswitch
Why are perks not being put back the way they were?
The perk changes that hit in the last update were changes that were gunna happen with the anti tunnel/anti slug update. That was abandoned at least for the time being, so why are all the perk nerfs and buffs being kept anyway? Why are we putting perks back piece meal? Yes OTR was given endurance back, but still nerfed to 40 seconds. Now that’s fine in theory but that perk was never gunna be nerfed to begin with without the anti tunnel changes that never happened so why not just put it back to what it was?
What happened to fixing tenacity to give back the ability to crawl and recover at the same time? That nerf is still here and the anti slug changes didn’t fully go thru. Even in the PTB patch notes, the anti slugging change said survivors are still supposed to have the ability to crawl and recover together. Why was that then removed from tenacity but not added in with the small anti slugging changes that did go forward?
Point being, whether you think certain perks shoulda changed (in general) or not, those perks wernt gunna get those changes without the anti slug/tunnel. Since those didn’t happen, why are the perk changes not being fully reverted til it does?
Comments
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Off the Record was always on our list for changes, even without the tunneling solutions tested, we were aware on how the perk was able to be weaponised and felt that 80s Endurance was a pretty long length of time, it's part of why when adding it back, we've halved the duration so it is still strong in a situation where a player is being tunneled but it will be in a healthier position which won't allow it to be weaponised in the same way.
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What about Tenacity?
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All you had to do was just wait until you make sure that anti tunnel changes are going to hit a live servers and then nerf it. You nerf one of the anti tunnel perks during the tunneling massacre with survivors dc in almost every game? 💁♂️
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What about buffed ruin/oppression then, why did they go live? What about buffed for no damn reason Oni orbs after hooking survivor too? Makes no sense! Yet nerfed version of pain res/pop didn't go live and all other changed survivor perks from ptb went live, double standards and cathering towards killers. Btw Krause still didn't nerfed enough so that nerf means nothing
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But doesn't this make Decisive Strike just always the better option and Off the record kinda useless? Might as well fall down and stun the killer and try to run for few seconds than just get endurance bit later and get downed again.
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Is Decisive Strike also on the list for changes, since a lot of survivors weaponize that perk too?
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OTR is fine if used for it's intended purpose instead of offensive body blocking.
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I have to wonder if it's because they're still in the process of changing them (it's on the backburner) or because they do intend on making at least some of the anti tunnel-anti slug changes in the future so they're holding onto the perk alterations?
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Yeah OTR is trash now...
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Then they could've kept the Elusive status. Since that was explicitly for combatting body blocking.
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So why did the rest of OTR cop the same nerf? If you're worried about Endurance, keep that at 40 seconds, but leave the rest at 80. Why does the entire perk have to get gutted for that one component?
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Weren't people still bodyblocking with it in the PTB lol. I doubt the new status effect was purely to combat bodyblocking and aggressively using perks, because if it was it completely failed to do so.
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'Weaponized' meaning 'to try to protect a teammate.'
Man, you sure do have a lot of rules about how survivors are allowed to play and use perks.
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Thank you for replying but now you’ve just given me more questions.
- If off the record was always going to be changed despite the anti tunnel, why wasn’t this on any roadmap? Previously you all released roadmaps announcing changes that were coming to certain perks. Where was that at on the roadmap? Because honestly it just looks like you guys are making changes to perks Willy nilly with no explanation OR it looks like mistakes are being made with no acknowledgment of it.
- What about everything else my post asked? What’s the deal with the other changed perks and why were those perk changes pushed thru without the anti tunnel/slug when it appears that those changes were happening BECAUSE of said updates that didn’t happen?
14 - If off the record was always going to be changed despite the anti tunnel, why wasn’t this on any roadmap? Previously you all released roadmaps announcing changes that were coming to certain perks. Where was that at on the roadmap? Because honestly it just looks like you guys are making changes to perks Willy nilly with no explanation OR it looks like mistakes are being made with no acknowledgment of it.
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If this is the case then they should say so. One of the biggest issues I keep seeing complained about over and over with the devs is the horrible lack of proper communication to the community. If that’s the case then why not give people a new date for the changes? Why not tell us exactly what you just said? “The future” is very broad and with the fact that they did severely weaken some of the best anti tunnel and anti slug perks survivors have (while abandoning nerfing some killer perks and going thru with some killer buffs) it comes off as them saying “here have a free for all on tunneling and slugging until we decide to finally implement it, but we aren’t going to tell you when.” (while also releasing an extremely overtuned killer that tunnels ruthlessly and effectively. )
Personally tho I think it’s ridiculous and unfair to change perks that help counter what BHVR has acknowledged are unfun and/or abusable game mechanics (while still buffing killers/abandoning some killer perks nerfs) without anything to replace it and then not give any concrete info on when they’re gonna come back around to it.5 -
they haven’t gave us a roadmap for upcoming perk changes since last year. Ever since 2025 started we’ve gone back to being blindfolded until the next ptb where they take off the blindfold and reveal the next set of perk changes.
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Honestly, I enjoyed 80 sec of no scratch marks and aura read more. If the previous OTR didn let pool of bloods it would be perfect for me. I used recent OTR with Resurgence and it gave good anti tunnel lately…
I hope in future we can get other kind of perk that does such stuff, thanks
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Body blocking was the only reason they introduced Elusive at all. Otherwise they just would have extended the endurance duration.
The key part of Elusive was the player losing collision during that effect, so the only way this was "abusable" was if the devs somehow completely missed the obvious points that people have made that simply losing collision isn't enough, they have to be unattackable also.
So either, the devs screwed up and didn't think it through whatsoever (and even then the issue is fixable), or elusive completely solves this problem.
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The meta right now
A below average perk that nobody uses it get buffed
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The buff is considered too strong and then the perk gets nerfed
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The nerf makes the perk worse than before the buff10 -
Is the perk anti-tunnel or not? If you're using OTR to protect a teammate, that's not an anti-tunnel perk.
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BHVR: "You took longer than 40 seconds to go down while being tunneled? That's no endurance for you buddy. Get back on that hook and think about what you've done. Oh and dont even think about trying to give up or DC, we've got systems in place watching so you best behave. What? Anti-tunnel update? What's that?"
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why are people exaggerating so much? survivor is pretty good this patch with the hotfix nerfs and insane pallet buffs. there are many perks and strats against tunneling and otr was more of a bodyblock meta perk than a real antitunnel perk. use DS if you have it, it's so much more effective as an antitunnel.
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anti tunnel and anti slug should’ve went live with zero changes while you tested and collected data from the public for months. You know like you said you were doing for the ghoul. The finisher mori and anti slug were tested the first time around and look what made it in. Killers get everything and we get to suffer. Off the record can be weaponized? Just admit that you guys don’t care bout the survivor game play experience. You’e killing this game by listening to content creators pushing comp. start focusing on the casual experience.
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The pallet buffs were beyond ridiculous and should be reverted. Saying that as a survivor main. DS does nothing. Yes they stun and get 3 seconds to run before being run down again and going down within 10 seconds. I’ve seen people get more anti tunnel value out of OTR than DS by far.
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if youre getting downed in 10 seconds after a stun, that's not ds being bad. even against a nurse, unless its an open field or you're just unlucky. getting downed in 10 seconds right after a stun should not be the norm.
DS is such a strong perk for antitunneling. even if you dont use it. the killer may slug or simply ignore you just because it exists
Post edited by karatekit on-2 -
Not just anti-tunnel, but anti-camping too, as taking a hit shortly after unhook helps prevent trades, and the one tanking the hit may have more hook states left, better chase perks, or otherwise be more prepared to take the chase. Just like how Unbreakable can be used not just for anti-slugging, but to accelerate Plot Twist. Or Face the Darkness can give intel or interrupt. Or Pain Resonance and Grim Embrace work when not tunnelling, but get even stronger when you are tunnelling.
This ain't complicated stuff. Most perks can situationally be used in varied ways. Please point to me where in the killer rulebook it says that Off the Record can only be used for personal tunnel protection and is not allowed to be used for anything else.
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Again I’ve seen more value from OTR than DS and I’m sticking to that opinion. I’m also not going to engage in the implied argument of “get better at looping to not be tunneled” (“that’s not DS being bad”) when we literally have a second completely busted killer that just got released that can tunnel freely. Yes you get 3 seconds but with killers already being faster than survivors and running haste perks, 3 seconds does jack most of the time. And again we have to consider maps with dead zones and the strength of the killer you’re going against. DS is not a better replacement for OTR by far. Have a good day
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i apologize that i came off rude. I wasnt trying to tone it like that. I mean just holding W and basic predrop should give you at least more than ten seconds generally. It can be effective to save stuff like lithe to combo with ds stun as well.
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Absolutely agree. Calling it "weaponized" seems more like it's implying that a hook switch should always be more likely for Killer, despite the fact that returning directly to the hook is still incredibly common and effective as is.
It's one thing to say that targeting a Survivor after they body blocked is likely to happen (taking aggro), but it's another to say that they shouldn't be allowed to.
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I think this question applies to wayy more perks than the ones you're talking about. Franklins was given a wholly unjustified nerf a while back for an item they proceeded to nerf into the ground. The recent monitor change also comes to mind. For survivors, Not a single person on the entire planet asked for the Calm Spirit nerf. Yet here we are. Parental guidance lost a third of its duration from the PTB. Same with last Stand getting a 30-second increase to charge time. Etc. Etc. Etc. The list goes on.
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so is the pallet buff going to be reverted? since they have otr with 40 seconds plus a ton of pallets hurting all killers especially the non mobile killers
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can you consider going back to 80s no endurance version and just buffing it? or at least separating the endurance from the secondary effects?
reworked 80s OTR felt really great with how much it helped you to stealth and avoid being found after someone else got chased down.
long endurance is too abuseable, but other effects felt genuinely fine imo because they only worked as a passive defense.
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When did weaponize (i.e. trying to use perks) become bad?
Also when did weaponize become part of BHVR's issues with the game because I don't see it in past comments (either spelling)?
Instead this seems to be a killer complaint about game feel where BHVR is now adapting killers' preferred terminology which, coming off an anti-tunnel update that was canned because of killer complaints about feel, is really strange for a QoL update where survivors had been told they were finally getting their most complained about issues looked at.
If the perk was overperforming on the numbers, fine, just tell us that.
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survivor is pretty good this patch with the hotfix nerfs and insane pallet buffsBecause people weren't asking for infinite pallets. They were asking for some of the boring parts of the game to be dealt with.
there are many perks and strats against tunnelingGame issues should not be fixed via perks. The game should not come down to whether the survivor getting tunneled happened to guess on the right perk loadout.
As for strats, they suffer from the same issue as being not very engaging. Letting the survivor sit on hook for the max time while everyone sits on gens is not very entertaining.
And that's supposed to be the point of a Quality of Life update. To improve the overall game feel and experience.
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you simplified everything so much and it sounds like you dont like the gameplay itself so ok.
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Very bad timing for sure. Catching two nerfs in a row after getting the short end of the stick for both health phases. Unless they turn it around very soon and very quickly, it'll be another notch in the belt for why you should avoid DBD. It feels like they're speedrunning the jump to maintenance mode, in my opinion.
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Instead this seems to be a killer complaint about game feel where BHVR is now adapting killers' preferred terminology
I am suddenly reminded of the completely unnecessary nerf to Wake Up on account of killer complaints about hiding, too.
They do just take killer complaints verbatim.
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Its quite sad to see how you understand "being tunneled".
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