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Yeah, Pallet Changes Are Ass

2

Comments

  • Atsuka_Anarchy
    Atsuka_Anarchy Member Posts: 524

    I play Pig. I'm cooked. I played 2 games and turned it off.😓

  • 100PercentBPMain
    100PercentBPMain Member Posts: 2,786

    we need to just give up on all rng and make all the levels hand crafted. I don't care if people find that boring

  • mecca
    mecca Member Posts: 562

    I think people forget this is a PvP game and not a PvE game. Survivor has been pure ass to play a long time with survivors always having an incentive to play the game and killer queues being longer. In 2v8, you can't even play killer without being forced to play miserable ass survivor. Let's not forget that.

  • mecca
    mecca Member Posts: 562

    I don't see how reducing dead zones can be viewed as a wrong. But this is dead by daylight I always forget.

  • I_Cant_Loop
    I_Cant_Loop Member Posts: 2,276

    How often are you escaping as survivor? Every post I’ve ever seen you make mentions how miserable the survivor experience is. Are you like never, ever escaping? Can you show us some of your gameplay? Average escape rate is 40%. I feel like I’m a pretty mediocre survivor player and I’m slightly above the 40% average. If you’re way below the average, I don’t know what to tell you other than try to learn better strategies and practice more to improve you own gameplay. I was very bad at survivor for a long time, but with practice and watching other good survivors on YouTube, I have been able to get to the point where I’m “average” and it I’m pretty good with that.

  • mecca
    mecca Member Posts: 562

    If good killers can win thousands without ever losing, why can't survivors?

    I don't know why survivors are satisfied with losing when killers are entitled to winning most of the time. My complaint is survivors should be able to drastically increase their win rates with skill when killers can with less. The balance has never fit usual PvP games.

  • mecca
    mecca Member Posts: 562

    I know it's very frustrating when a survivor is outplaying a killer. That's bad and obviously requires fixing.

  • I_Cant_Loop
    I_Cant_Loop Member Posts: 2,276

    How many killer players ever have “thousands of wins without losing”? Please stop using the most extreme cases to generalize the average player experience. You are not going against these thousand win streak killer players ever, I guarantee you.

    Survivor is a team experience, like it or not - that’s why you don’t have as much control over your correlation between skill and winning as killers do. There is no possible way, based on the game design, to make the skill:win correlation exactly the same between killer and survivor. Ain’t gonna happen. It seems like you (and others who share your mindset) expect the experience of both sides to be exactly the same like any other generic PvP fighting or shooter game. If you’re looking for that, sorry but DbD is not the game for you.

    If you have constructive suggestions for how to make survivor as easy with win within an individual player’s control as the killer role is, that would be great and please share. That would be far more helpful than constantly calling for killer nerfs.

  • I_Cant_Loop
    I_Cant_Loop Member Posts: 2,276
    edited October 11

    Can you show us how to get quick/easy downs as killer with when survivors are looping these strong tiles connected together? How long should the average survivor chase last?

  • ControllerFeedback
    ControllerFeedback Member Posts: 559
    edited October 11

    The current pallet density on a lot of maps basically makes it so that every 50/50 or equivalent mindgame is massively in the survivor's favor because if they win one, they get the implied safety of like 2-3 adjacent tiles on top of the safety they would normally get at the tile they're already at.

    And that's without dropping the pallet…because even if they do drop the pallet and the killer kicks it, that just means they can, again, just go to the safety of the 2-3 other adjacent pallets without any real path planning. And repeat the process until 5 gens are done (except in solo queue ha). Keep in mind this is also ignoring exhaustion (+ vigil)/endurance/vault perks that exist that provide an even larger safety net and might discourage the killer from even initiating a chase…because really what is the killer going to accomplish by chasing someone that Sprint Bursts into the middle of a 4+ pallet square every single time they find them?

    Basically unless the killer player is playing a killer that simply does not give a ######### about pallets, which is what this update highly encourages them to do, they're kinda cooked when they get a team that knows how to be even remotely time efficient.

  • Nazzzak
    Nazzzak Member Posts: 7,344

    Going from one extreme to the other. Sounds about right for DBD.

  • mecca
    mecca Member Posts: 562

    If a few people can break the game, anyone can. I don't think we should minimize it a few people are exceptions.

    If survivors require high precision team effort, why is information hidden from survivors and gifted to killers? Why is voice not a central primary feature in the game? Why are survivors scored individually instead of team performance?

    I really think killers, like yourself, want the game like it is. It feeds into an ego to enter a match as one person to have a significant game breaking advantage over FOUR individual players.

  • I_Cant_Loop
    I_Cant_Loop Member Posts: 2,276

    I play survivor more than killer. I have shown my stats to prove it - something you have never done. I want a balanced game for both sides because I play both sides.

    If “anyone” can break the game, please show us yourself. Show us how easy it is to dominate as killer. This is just a ridiculous statement. It’s like saying “if LeBron James can score 60 points in an NBA game, then anyone can!”

    I honestly believe that you are sincere in your frustrations with the survivor side. That is totally fair and you are entitled to that opinion. There is no rule that says you have to play both sides to post here. But when you so often make everything an “us vs them” thing, constantly antagonizing the side you don’t play while claiming “oh it’s so easy to win as killer” when you’ve never experienced that role yourself, it’s really hard to take your concerns seriously.

  • Alicia_Tried6041
    Alicia_Tried6041 Member Posts: 277

    So can't vault windows more than three times and now killer mains want us to have less pallets? Sorry you can't win chases but survivors deserve those pallets for balance.

  • I_Cant_Loop
    I_Cant_Loop Member Posts: 2,276

    Nobody is asking for fewer pallets than we had before in the maps that were already either fine or survivor-sided. Nobody has a problem with a few extra pallets on maps with bad dead zones. But that’s not what happened. What happened was extra pallets just spammed in every map with zero QA checking whatsoever to ensure that extra broken loops weren’t added to maps that didn’t need them.

  • Rogue11
    Rogue11 Member Posts: 1,965

    So we're all on board with nerfing the S tier killers that powercrept old maps so hard we needed this update right? Because 3 of them were released in the last year so someone needs to get through to BHVR to stop doing that and bring them in line with the majority of the roster. Otherwise what you're saying is its perfectly fine that killers get to stomp every match because they choose one of the 5-6 busted overpowered killers. If we "fix" the maps for muh poor M1 Trapper who doesn't use his power, the 1k winstreaks will continue unabated.

    Also yet another thread completely ignoring all the changes to maps that were killer sided in this update. Main buildings nerfed. Maps shrunk. Strong jungle gyms replaced with new trash gyms. None of that helped killers? So another update where we revert everything good for survivors and leave everything good for killers? does that sound about right??

  • Abbzy
    Abbzy Member Posts: 2,219

    In 2v8 survivors have more thant in 1v4 (only thing you have in 1v4 is more perks and addons but 90% of the survivors runs meta perks so its just few perks and addons over and over) in my opinion its even more fun than sweat based 1v4. Survivors in 2v8 have even more psletts, the loops are the strongest versions so its easy to loop the killer there, there is no mmr (I think) so its more chaotic mode that brings fun simular to old DBD but in more healty way and you can actualy escape way offten then in 1v4, do challanges faster than in 1v4. Killers are stronger in 2v8 compare to their 1v4 versions but chase with them is more engaging and fun and if there would be herbs (but max two herbs removing hook stages) it would be even funnier.

  • Abbzy
    Abbzy Member Posts: 2,219

    What I see is many safe zones can be looped without thinking or sone higher brain use its just hold W predrop go nex loop scenario which doesnt save you against stronger killers but can be time consuming for m1 killers because their best way to outplay loops is creating 50/50 situation and most times they need bloodlust for this but survivor can in these safe zones choose to run to next safe loop tile and if killer doesnt break the one before its easy to return there and run the killer for few gens using this strategy, killers with some solid antiloop like blight,nemesis,springtrap,pyramidhead,chucky can deal with this if they hit their powers but killer like blight can get throgh this safe zone faster than bubba and thats killer that forces you to drop psletts.

  • Nun_So_Vile
    Nun_So_Vile Member Posts: 2,809
    edited October 11

    Don't forget how no one is bringing actual counters killers have to pallets at their disposal to these discussions so far. Chase perks like Dissolution, Blood Favor, and Brutal Strength should be the answer, but I see now we're just skipping over adapting and going straight to nerfs. God forbid a DBD player should have to adapt or change 1 perk from their 4-gen slowdown build they've had since 2020.

  • TicTac
    TicTac Member Posts: 2,705

    Yh and which killer has that winstreak? S-tier-Killer like Nurse laugh about this little pallet update. Those killer would need to be nerfed, those pallets just hurt weaker killer.

    And survivor can do insane stuff too. The world-record-escape is now under 2:30. All gens done and the killer was trying his best and it was high mmr. That team destroyed killer left and right until they got their WR-record.

    If survivor do winstreaks they also use restrictions. They dont allow perk repeats and also not the best items. They have still high streaks and they have it harder. They need to schedule game-sessions with four players, a killer just needs to play.

  • Abbzy
    Abbzy Member Posts: 2,219

    Chase perks can help you as killer but if that team is solid on gens and efficient then the chase perk wont help you the same as another slowdown or endgame perk because you bring it to make chases same or little bit shorter but then you making their gen effiency bigger even if dont want to. Another fact is dissolution is showed for survivors on their screen, endurending+spirits needs build up and then it has easy counter just hold W if killer swings or predrop dont try to stun him, blood favor or the trickster hex for windowns are hexes which means they can be cleansed and lost through the match, brutal is only strong on killers that can catch up like blight or maybe wesker, chucky or killers that have synergy with it like mayers in pursuer mode, wraith with kicking addons (even the wraith doesnt need it if he has purple kicking addon shadow its called I think), bamboozle is good on average i forcing strong loops paletts like shack or jungle gyms down and has synergy with instadown killers like billy,bubba. Weskers perk superior anatomy is good when you mindgame window which isnt conected to other window or palett in short range so like shack is good exsample to use it on but you have to vault perfectly when the survivor is near that window to get that m1 hit or hit with power so its weaker chase perk, vecnas dark arogance or what its called is just good for synergy in window builds but it will make you stuned longer (I dont know if stuns kile ds, head on will stun you longer too but maybe they do) so its not good to use it alone, lastly unknowns perk that has been nerfed ( when you damage survivor you will get time window in which when you vault you will get some speed buff) and its not useable or only on few killers its just bad perk as dark arogance they are not worth of running.

    From chase perks (perks that help you deal with windows or paletts) its all I think and they have pretty easy counter or most of them so against experienced survivors wont help drasticaly as many people think.

  • Defnotmeghead
    Defnotmeghead Member Posts: 306

    Generally? Yes

    There are some maps where its overtuned, but we've had 6 months of maps where there were basically no pallets at all.

  • Dreigonix
    Dreigonix Member Posts: 82

    I'm fine with reducing start-of-match dead zones so survivors feel less helpless, but ONLY if we get MAJOR killer buffs (for everyone except the Big Five— Nurse, Blight, Wesker, Ken, and Krasue) so that killers do not feel as helpless as they currently do.

  • Defnotmeghead
    Defnotmeghead Member Posts: 306

    And this is why I am honestly all for the anti-slug anti-tunnel patch as they presented. It would reduce the strength of all killers, including the big 5, and from that point you start buffing all other killers.

    I still have to encounter or play a killer where I would be like "if the patch was implemented, I would have lost". In fact, on many of them I would have been able to win. There were some edge cases where it might have screwed someone over, but that was maybe 1 game every 30 games played. That's not that many, considering killers win about 25 out of 30 games

  • Abbzy
    Abbzy Member Posts: 2,219

    I see it both ways some games as killer I would get one or two more kills if I had basekit unique hook reward and other when survivors pop 3 gens and I get first hook when they start working on last two at this point it would be gg with antitunnel changes because your only way to get back up is tunneling and other unfun strategies but if these changes went live then I could just stand in corner and wait for next, Iget it some survivors would like it and shame the killer more than now and other wiould protest that they didnt get chased enough and these changes are bad for them, its hard to tell till we see what devs cooked and served us in live version.

  • Dreigonix
    Dreigonix Member Posts: 82

    I would have been fine with the anti-tunnel measures, but only if they reduced the threshold from 6 hooks to 4.

  • TicTac
    TicTac Member Posts: 2,705

    The sad part is that even with this changes tunneling would be your best bet. Forget the gens, take someone out and try for a second in endgame.

    Its just hard with the gap between different killers. You need decent chase time to keep survivors in check, but its too easy with nurse but impossible with others if the survivor play it safe.

  • Abbzy
    Abbzy Member Posts: 2,219

    Sometimes its gg from few minutes in the game for one side but I had more games where I hooked new survivor and didnt tunnel (I had to in some when few gens were left because of preasure) from the start and if I had unique hook bonus I could win 12 which was good but in current DBD if you dont use tunneling when you have few hooks on 1-2 gens left yeah its gg unless you tunnel.

  • Nun_So_Vile
    Nun_So_Vile Member Posts: 2,809
    edited October 12

    Respectfully, can we please get some formatting? Holy wall-of-text Batman.

    Most of this just seems like a lack of experience talking, or sounds like nonsense losing reasons to not be using them. I see you try to completely downplay Blood Favor as Hex perk bad, but this perk can down survivors in 9 to 10 seconds of total chase time on its own. That is 2x faster than the average length of surv chase time (20 seconds) It can absolutely be the difference maker and in terms of value it is among the STRONGEST early game snowballing perks up there with Lethal and Corrupt and benefits just about every killer top-to-bottom. Not worth discussing this any further.

    Have a good rest of your weekend.

  • Abbzy
    Abbzy Member Posts: 2,219

    Hex blood favor is good but it cna be cleansed in first minute of the match as many hex perks share this fate so its strong chase perk with huge rng factor, 20 seconds is funny number if you get good survivors which can loop on safe place like jungle gym or some rock loop leading to shack then you will be good if the chase will end with down in next 30-40 seconds but all depends on perks, skillf of both survivor and killer, which killer and what kind of loop.

    If my comment its very long for you in short version many chase perks are only good on certain killers with certain builds and most usefull for me on average is bamboozle and brutal, there are better perks that cover time lost in chase on gen deffence or in endgame which are more powerfull them most chase perks. Hex spawn places are kinda meh if its not swamp map or some super hidden place on larrys which arent common spawn places and for me like half of the matches survivors spawn on or very close to my ruin which wont last long and its easily countered so yeah by effect its probably strongest chase perk (more on killers that can catch up fast like spirit,blight) but its not guarantee to get these yours 10 seconds chase not to mention windows exist and some can buy survivor enought time to survive the palett block effect so thats why bamboozle and brutal are better overall they last whole match and bamboozle can destroy strong loops like shack or jungle gyms in 10 seconds just block the window palett must go down and survivor is foeced to run to next loop and this will work most of the times compare to the hazzard factor of having hex.

    Hope reading my comment didnt took you long time from your weekend so enjoy the rest and take care.

  • Skeleton23
    Skeleton23 Member Posts: 521

    I 100% agree with this post.

    But at a Killer mains prospective I say that for M1 based Killere like :Ghostface, Trapper and Pig: that the changes only make killers play S Tier ranked killers more often.

    If ur not running a pallet shredding build ur not gonna go very fair.

    I like there making the survivor experience better but this was a bit over board on that.

    I feel that also this makes playing survivor more or a cake walk meaning survivors are hindered on there learning to conserve resources and losing the scare factor of the game sense it is a horror game.

    So I do agree that this change was just bad

  • Massquwatt
    Massquwatt Member Posts: 602

    As horrible as the changes are in a really funny way I've been having a hell of a time with Freddy. Because of the sheer amount of pallets it's also upped the potential spawns massively too, so some maps like the swamp basically allow you to place down 8 dream pallets right off the bat which is nuts.

  • kaneyboy
    kaneyboy Member Posts: 350

    I feel like iv hardly seen much change? still dying as much and killing more than ever :D

  • UnicornMedal
    UnicornMedal Member Posts: 1,553

    My crackpot theory is that pallets were increased so they can be reduced again. Likely to be worse than they were before.

  • cogsturning
    cogsturning Member Posts: 2,197

    Same. I actually have been doing better as killer because people let themselves be zoned into these super unsafe edge pallets just to get downed.

  • Nazzzak
    Nazzzak Member Posts: 7,344

    I alternated between killer and survivor Saturday afternoon to get an idea of the pallet changes from both sides. I obviously didnt get all the maps but of the ones I did, it was really only Father Campbell's Chapel that I felt a noticeable difference on. I got that one as survivor and the killer seemed to have a rough go of it.

  • cogsturning
    cogsturning Member Posts: 2,197

    If anything, I'm experiencing sometimes comical amounts of predrops as killer. I had a Sable recently who predropped six pallets in a row while continously running straight to the next one, as though I was obligated to break them before proceeding. She didn't last long. It's making bad players do stupider things.

    I think I might have to run Windows for a bit to get a better feel for it from the survivor end.

  • BlightAbuser
    BlightAbuser Member Posts: 161

    yup. I’ve been trying to play some m1 killers, and even as a vet (since release) killer main, some of these maps have so many safe pallets that there is genuinely nothing I can do. Even with corrupt and brutal, it’s not possible to end chases fast enough to apply any type of pressure.

    Survivors know it too. I’ve been getting nonstop map offerings to Macmillan. After some particularly frustrating matches, I threw blight back on and called it a night.

  • BlightAbuser
    BlightAbuser Member Posts: 161

    Without any exaggeration, I’d say 80-85% of my games, survivors brought Macmillan. Some of the swfs tonight would bring ormond, Macmillan, autohaven simultaneously.

  • UnicornMedal
    UnicornMedal Member Posts: 1,553

    I can believe it. I just don't see the point after the changes.

  • BlightAbuser
    BlightAbuser Member Posts: 161

    a higher chance of getting to these now busted maps is all it is. Lol

  • cogsturning
    cogsturning Member Posts: 2,197

    Oi, maybe this is why every third match I play as killer is Badham yet I rarely see it as survivor. I haven't even been checking the secret offerings.

  • BlightAbuser
    BlightAbuser Member Posts: 161

    I found, in the offerings loading screen, if you hover your cursor above the secret offerings, it’ll prompt it and tell you what it is. Lol

    Guessing it’s a bug.

  • THE_Crazy_Hyena
    THE_Crazy_Hyena Member Posts: 1,327

    I see that sometimes when I play killer. People bring Ormond or MacMillan offerings