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Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

http://dbd.game/killswitch

Yeah, Pallet Changes Are Ass

Pulsar
Pulsar Member Posts: 22,947

Suppose I was just getting lucky generation, but yeah, these changes are ass. Less deadzones? Good! I'm okay with more fillers as well, honestly. Shouldn't see safe loops into safe loops though.

I suspect they just upped the limit for tile/pallet generation. I should not be seeing jungle gym into Shack like it's 2018. I can sort of deal with it, but I can imagine I might be one of the last.

I'd appreciate an update from the Developer Team, if they even know this is an issue or if this is just something we are gonna push to live and ignore.

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Comments

  • Rogue11
    Rogue11 Member Posts: 1,963
    edited October 9

    Ive only noticed strong fillers on macmillan and crotus, but those maps also had the new trash replacement for jungle gym tiles and had several main buildings weakened as well as tiles straight up removed. Meanwhile, maps like coldwind and borgo i barely notice any difference.

    If theyre reverting the pallet changes they damn well better revert all the killer favored parts too. I swear if we get another QoL update where only the killer part stays im done.

  • Pulsar
    Pulsar Member Posts: 22,947
  • Alicia_Tried6041
    Alicia_Tried6041 Member Posts: 277

    What are survivors supposed to use to keep themselves alive? First its shrink maps now this?

  • SkeletonDance
    SkeletonDance Member Posts: 553

    This pallet density change didn't fix the core issue: removing dead zones. The maps can still spawn with a large grounds being completely naked, while some others are now overfilled with pallets. Like literally pallet next to pallet. They need to look again at those maps and fix it

  • Rogue11
    Rogue11 Member Posts: 1,963

    You frequently cite your own kill rate at 80-90%. Has this change affected that? If so, to what degree?

    If not, how do you propose survivors are supposed to handle matches vs you with fewer pallets, nerfed main buildings, weaker gym tiles, and shrunken maps?

  • Pulsar
    Pulsar Member Posts: 22,947

    Hasn't impacted me, besides frustration. However, I don't think there's many people left from when there were double pallets or jungle gym into Shack, so newer players probably don't know how to deal with it. They shouldn't have to deal with it, because we all agreed that long-wall into Shack was dumb and that double pallets were dumb. Well, everyone except Sluzzy.

    They'd be getting the same result. I'm still gonna win lol.

    As for in general, literally just remove that part of the update. Take it back to how it was before. This didn't even fix deadzones, it just added more pallets to every map except the one's that needed it. Haddonfield is still ass and Coldwind still spawns huge deadzones in the corn.

    if they can't make it so that pallet generation as a whole isn't affected, then don't push it to Live.

  • Rogue11
    Rogue11 Member Posts: 1,963

    If they actually revert the whole changes, fine. No harm no foul. I dont think the extra pallets are as big a deal as youre making them though. You're admitting its not effecting you winning matches too. Winning chases because 1 pallet spawned in the circus carnival isnt exciting as killer. I'd rather have to actually outplay a tile instead of break pallet, get free hit because its a mile to the next one.

  • UnicornMedal
    UnicornMedal Member Posts: 1,553

    That's what I'm thinking too. Hoping they realize that it's not the concept but the implementation that's the problem. It would be a shame if it got thrown into the "we tried it but it didn't work" bin.

  • Pulsar
    Pulsar Member Posts: 22,947

    Not much outplay at double pallets, just gotta break it. Now repeat that for the whole map.

    It isnt affecting me because I've been mostly playing Krasue and because even when I haven't been playing her, I am perfectly capable of begrudgingly dealing with it.

    Not everyone has had the....luxury of playing in 2018 DBD. I thought we were past defending this sort of stuff.

  • Rogue11
    Rogue11 Member Posts: 1,963

    Im just curious what you propose as buffs for survivor? As it stands the only changes that weren't protested have been ways to abandon matches sooner after losing. We couldn't get anti-slug/tunnel after 10 years and we can't have more map resources after years of empty deadzones. We also can't nerf overpowered S tier killers.

    Is it just the implementation of the changes? Because survivor is not in a good place and I was under the impression you broadly agreed that killer is too easy.

  • Rogue11
    Rogue11 Member Posts: 1,963

    Just going to add that killers aren't exactly in the same state as 2018 either. The majority of the roster laughs at a filler pallet that can't be chained into anything else nearby. Not to mention a plethora of tracking and regression perks that add up to much stronger builds than 2018. And all the survivor perks that were meta in 2018 nerfed.

    If all i can do is play 50/50 at a filler pallet and pray to hit validation for a stun that doesnt also injure me, what skill expression do survivors have?

  • Rogue11
    Rogue11 Member Posts: 1,963

    Old Cowshed sounds FAIR vs krasue, ghoul, drac, blight, and nurse

  • Rogue11
    Rogue11 Member Posts: 1,963

    So S tier killers shouldn't exist? Because 3 of them were released in the last year and the other 2 haven't been fixed despite ruling the game for far longer.

  • Reinami
    Reinami Member Posts: 6,609

    They do still happen, just less likely. It seems the way they "fixed" deadzones was just upping the number of pallet spawns and called it a day.

  • BorisDDAA
    BorisDDAA Member Posts: 523

    I don't trust BHVR with this, but why not make the maps generate current pallets if it's an S tier, while everyone else gets pre patch maps?

  • Roco45
    Roco45 Member Posts: 342

    I mean, the pallet changes haven't helped SoloQ nor curbed S Tier Killers since they mostly ignore pallets, it's only buffed SWF and further ruined M1 Killers, which ofc is because BHVR panders to SWF above all else. Maps should be dependent on Killer, density and size being determined by what class that Killer is, after BHVR splits them into a couple of groups based on their powers/map traversal.

  • Reinami
    Reinami Member Posts: 6,609

    Because nurse is the lowest kill rate killer in the game per their data. You trust BHVR to define what an "S tier" killer is?

  • CLHL
    CLHL Member Posts: 429

    They could start by eliminating random generation. It really doesn't do anything but cause problems. It was fine when there were only a few maps, but that's no longer the case. If the maps were always the same, it would be easier to fix the strong and weak areas.

  • Pulsar
    Pulsar Member Posts: 22,947

    It would also contribute to the game being massively stale and same-y, but that's a different issue I guess.

  • Brimp
    Brimp Member Posts: 3,554

    I saw someone do tests and the maps affected by the pallet change made their average pallet counts upwards of 18 per map. Forget the fact that they chain into each other over and over so the "50/50s" aren't really 50/50's when there's another pallet or tile right there.

  • Reinami
    Reinami Member Posts: 6,609

    Maybe, but plenty of games have static maps that have been around for decades. Counterstrike, DotA, LoL etc. You get the variety from the opponents you face and in the case of games like LoL a differences in the character. In DBDs case that would be the killer and perks.

  • JustWhimsical
    JustWhimsical Member Posts: 617

    You should see how insane groaning storehouse gets now, I was playing as Wesker and there was no joke like 5 of these new really safe unmindgamable pallets in a row that chained to shack as well as the main building. Made me wish I had a pallet eating build honestly.

  • Reinami
    Reinami Member Posts: 6,609
    edited October 9

    Omg, just played a game as survivor, this is so right. I haven't had this easy of a game as survivor in years. There's just pallets for days, and the killer can't possibly create enough dead zones because there's just pallets everywhere. Literally just run to the nearest pallet and predrop it, who cares if you "waste it" becuase there's 3 more within 12 meters of you.

  • tjt85
    tjt85 Member Posts: 1,657
    edited October 9

    I don't know if the extra pallets are the only reason for this, but my Kill rate had gone through the floor recently at just under 40% (despite my hook rate staying pretty much the same). I think there are probably other things happening, like my usual opponents taking a break from the game, but the extra pallets definitely aren't helping me.

    On the other hand, I've never seen my Survivor escape rate so high (it's currently at 56.67%. I'm no god looper btw, just an average SoloQ player. Part of that escape rate is down to super chill Killers playing on Switch, but still…)

    Is this a result of a partial attempt to 2v8ify the regular mode? It might have been balanced for most players with the Killer buffs that were proposed also in place (base-kit BBQ and mini pop), but we'll never know because almost everything else this patch was put on the back burner. I doubt the very low MMR can make the best use of all the extra pallets but more experienced Survivors are certainly getting a fair amount of value. DBD is such a hard game to balance. I think keeping low and high MMR players happy at the same time is more or less impossible, especially if we all have to adopt the same chase orientated playstyle of looping above all else.

  • Defnotmeghead
    Defnotmeghead Member Posts: 306

    The problem was that many older maps just didnt have ANY pallets. And really, the pallet spread is fine. Pallet count doesnt matter much if most pallets are unsafe pallets.

    There are more pallets per map, but on average, the average strength of pallets on map has been reduced still. You only "need" to break like 7 pallets per game. That used to be 12. Pallet count used to be 14-16. With double pallet tiles, that count is close to 18-20. So despite total pallet count increasing by 6, the amount you need to kick has been nearly halved.

  • MashedBroccoli
    MashedBroccoli Member Posts: 278
    edited October 10

    ill trade you pallets for the anti tunnel anti slug update pick one or the other.

  • ArkInk
    ArkInk Member Posts: 1,046
    edited October 10

    It kinda feels like survivors just expect better killers on average now.

    I used to run a 1 slowdown whatever else build pretty frequently on most of my stealth killers, but that usually isn't enough to beat the increased general coordination of a lot of teams nowadays.

    Could be a skill issue on my end, but I often find myself around 6 hooks at 1 gen if I just shut my mind off and play casually, enough to maybe snag a kill or two, but challenging enough to feel like the survivors walked in expecting harsher perks or a Dracula and got bored with me.

    I usually gotta lock in for that 3k, unless it's one of those over in five seconds kinda matches. I wish DC's were less frequent. The amount of times I've seen three survivors almost escape but get screwed just because Meg couldn't handle playing on Death Hook at 3 gens and subbed out for a bot halfway into the match is infuriating.

    Edit: Think I posted on the wrong thread. Pallet changes have exacerbated the problem I talk about a lot though. I agree that these changes should have been on select maps like Haddonfield instead of game wide.

    Post edited by ArkInk on
  • ControllerFeedback
    ControllerFeedback Member Posts: 559

    What the actual ######### did they do to Coal Tower. Literally EVERY SINGLE GYM (which are already connected) has another pallet tile right next to it. It's absurd.

    Why can't they just go in and create a handful of custom made seeds for every map that they can tweak at will instead of doing these totally untested garbage "one size fits all" changes…

  • Wonder_Of_U
    Wonder_Of_U Member Posts: 14

    Dude every single map in this rotation has been affected by this change, it's so so bad, you cannot play lower tier killers anymore. I tried giving the benefit of the doubt but nah It's the same old sweat fest from survivors prepping for krasues which prepped for the pallet density change, while the humble trapper enjoyer gotta tank alladat. It actually made me quit, I'm not returning until this is fixed