Tunneling is REALLY bad -Edited
I'm happy OTR is back, this version feels more balanced. Tunneling is still awful, can't wait to see anti-tunnel.
Comments
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As someone who really doesn't like the changes proposed by the ptb, I am perplexed by the decision to change OTR this early. Surely perk changes pertaining to these additions should be saved until the actual patch they're added with. Another very weird bhvr choice.
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I feel like the halving of OTR does make sense to some degree with the logic being it can be used to body block... in a bubble halving it's effect to 40s makes sense...
However in the same breathe I feel like OTR could have kept it's original 80s duration if the no clipping change from the PTB was brought in, which feels like the correct and full solution... since y'know it actually solves the problem, and doesn't nerf the normal use of the perk as a side effect... 🤔
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Most matches are like this. Camping and tunneling galore. Some slugging mid to end match is fine ,but all of this is happening at 5 gens. As survivors, we are supposed to team up and get the objectives done but if we get unhooks or attempt to take chase, we then are singled out after they sacrifice the initial survivor they were tunneling. And then there are two survivors with most of the gens remaining, if not all of them. Then it becomes a "hatch" game if one is lucky. Dbd is my favorite game but lately, I've had to stop myself from uninstalling it. It's that bad. Behavior needs to do something and fast. Unless you're an excellent looper or you neglect hook saves and stay out of the killers radius, it's a miracle to survive a match.
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If you're getting, or letting some else get, tunneled out at 4~5 gens then someone is unhooking WAY too early. Hooked survivors have a timer, you don't need to insta pull, you can progres the game instead of aggressively playing for the save. Even if you need to trade right before 2nd stage you can progress the game a LOT. And when you unhook/get unhooked, don't heal under hook, stealth away or find resources, take a hit for the unhooked person, etc. There's so many games I've been handed to me as killer because people unhook so fast or literally while I'm still there.
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Not even 10 games go by without a few with Tunneling and Team-mates get sacrificed at 5 gens.
How are we supposed to even hope to deal with such games as Survivors???
Please BHVR we need that anti-tunneling system soon.0 -
Please. It does not happen that often. I can go dozens of games without seeing hard tunneling. You can watch any survivor main stream and see it doesn't happen that often. The sample size is way greater than "personal experience". After a certain point people are either lying or grossly exaggerating.
Nobody can ever substantiate these claims. They just say it happens "every game" and gnash their teeth. Anybody that says this: message me. We can duo queue. If we see hard tunneling in like ten games I'll get you a steam game of your choice up to 40$. Prove it.
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Clocked it IMO.
I used to be of the same opinion that "I'm being tunneled all the time and it's making Survivor miserable" and then I saw this video and thought, wait he actually has a point here. You can actually check my post history and see I've complained about the abundance of camping/tunneling/slugging etc. in the past, particularly during events so I'm not just making this up here for anyone doubting.
I was fairly certain I was seeing tunneling way more than what he was saying so I decided to actually count how often it happens in my games and was faced with the realisation that me or my teammates were actually NOT being tunneled that often. At most it happens in ~2/10 matches and I was just overestimating it in my head due to negativity bias.
The vast majority of my Survivor matches were actually being ruined by OTHER Survivors. I get downvoted and hated on whenever I say this, but that's the truth. Survivors not doing gens, Survivors giving up, Survivors repeatedly making really bad plays, etc. is the reason most solo queue matches go south — not tunneling. It's just easier to blame an opponent than your own team.
I'm not saying tunneling doesn't happen — it definitely does and it is unpleasant when it crops up. But the rate people claim it happens at is verifiably untrue. Like no one has EVER proven it. For me, the claim "I'm being tunneled all the time." is just a blatant over exaggeration until I'm proven otherwise.
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Thank you! I will absolutely concede that being tunneled at 5-3 gens sucks. It's one of the worst things in the game and absolutely needs to be addressed. But the changes they tried to push went way too far and honestly? It's not that prevalent. People hate that fact.
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So we will Queue up in my region, play 10 Survivors games and if a single Survivor on our teams gets tunneled out early in more than 2 games, You will buy me a 40 dollar Steam game. Sure lets do it. We can also repeat this multiple times.
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I started to encounter hard tunneling time to time more frequent this patch, but it also may happen just because my MMR went slightly higher. Yet still, killers don’t hard tunnel every match and even if tunneling happens, killer rotates with additional hook on other survivor as well
Maybe I have do something similar with my killer challenge but for survivor, and record 100 games with way how often tunnelling and under what circumstances happens
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Personally Im way way way more likely to quit playing Survivor from tunneling over a useless team-mate.
I think the problem with that is those two diffrent kinds of problems, is that only tunneling gives you way more likely ensurance that the game is over the moment it happens. While 1 team member hiding and not doing gens, nobody knows for sure this is a problem until the game is almost finished and by then you are already out of the game and you had to have meaningful play.
This is why tunneling is way way way way worse, even if it does not happen as often.
What BHVR is likely looking out for this what was asked in the Survey,
If people are quitting over tunneling in masses, then it does not really matter if it happens like 2/10. its a problem
If we assume tunneling can happen 2 in 10 and we allow 10% risk of a player quitting for good on every tunneling event, then if we are 50 000 players playing this with 10 games each every day. then we are out of Survivors in 20 days.But the problem is that one leak of players feed into other problems, like if the Queue takes too long I might play something else.
BHVR should have metrics on how likely a "tunnel game" is to make players quit for the day, it should be easy to track.
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Are people quitting massively directly because of the tunnel issue, or a combination of different problems within the game?
In the case of four of my acquaintances, they left for completely different reasons, for example. Greed, bugs, technical issues, lack of challenge, community sentiment. We don't have statistics that directly support specific position. You can only try to stretch the truth to any emotional statement that suits you, and to any sane person this would seem like a very weak argument.
I also find this survey question incredibly ridiculous. Asking why you don't play the game when the survey itself is only available if you play the game or follow the media is absurd, pardon me.Especially when the list excludes options for another side.This questionnaire is not capable of facilitating productive research.
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Even if it's not "every single game," it is happening more frequently than before. Three days in a row, I've been tunneled out of the first match, and that hasn't happened before. Whether Killers are trying to get their "last hurrah" before the tunnel reduction system returns, or if they just don't care, who knows…
Anyway, don't blow off other people's complaints just because you don't see it in every single game.
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You are right, WE dont have statistics. And for the Survey, I dont think they are asking for what you think they are here, likely only the active player base. But BHVR does have the statistics and given the response to tunneling they rolled out, I would say its likely alarming. If the game designers realize they need to do something about it then what really is there to consider for us?
What does it take for you to consider there might be a problem with doing something about in Dead by Daylight?
For me:
All it takes is for BHVR to want to do something about it then its very likely a problem big enough to be worth doing something about.What do you need to think its worth doing something about?
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But BHVR does have the statistics and given the response to tunneling they rolled out, I would say its likely alarming.
Are u sure? Because question of tunnelling always existed in community. Some decisive strike existed since the first licensed chapter. It's not something that suddenly appeared and spreaded as a disease. It's just that there used to be broken perks and map spawns that, even if a killer tunneled, could give survivors a free exit. That's gone now. To outplay a tunnel, you need to work as a team, and solo q lacks tool of that, especially in a period where literally every other match is against an S-tier killer. It's not “killer hard tunnel way more often”. It's “ Every match is S tier one that can tunnel you without any struggles”
They're trying to fight with consequences rather than actual cause simply because, unsurprisingly, people haven't stopped tunneling after nine years. Probably because it's still the most popular way to play asymmetrical horror for most players. So it's in demand as much as anti tunnel system. And what to do in such situations if both options are in demand in the game?
And the only thing that's a negative is that some survivors don't like being eliminated from a match too quickly. It's literally a problem of emotions. Emotions in a PvP game, where you're bound to feel negative if you lose too quickly. So why does BHVR continue to play with this theme? Probably... ahem, because in recent years, BHVR has been focused solely on satisfying emotional needs, neglecting balance and the technical state of the game, because they realize they can't fix real problems, like endless bugs, poor S-tier killer design, and mediocre map design. But here's the problem when you try to play along with emotions - you get a patch where one of the most broken killers exists at the same time, as well as a pallet density update that negatively affected most killers. No one was happy overall, lol
You can agree with this, or you can disagree. As long as the competitive portion of DBD shows that even S-killers are unable to compete with a group of survivors without an aggressive tunnel as soon as they have comms and some sence of skill, people will believe that the tunnel option should remain in this game.
And again, IMO, the only way to make this element less frustrating is to revise the win/lose conditions, so if tunneled person guaranteed at least 2 escapes for their teammates they will be greatly rewarded. As well as provide solo survivors more autonomy and the ability to communicate well with each other. And provide a coherent SBMM, rather than trying to fight with the emotional consequences of playing asymmetrical play. You can't just remove something because it's not fun. If it leads to another balance crash and turns the game into even more technically challenging, even more so.
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BHVR constantly thinks things are problems when they aren't, and doesn't address problems when they should. Even with something like the CR livestream, a problem they said wasn't a thing for a years is suddenly ruining a huge collab for them. The infamous flashlight era that only got nerfed when Cote played a game live. BHVR not wanting to add colorblind options (and being quite rude about it). Etc.
Killers and perks also randomly get reworked or changed massively only for the changes to be thrown out because they were horrible. Recent examples of that are Artist and Xeno.
Just because we get a patch that's trying to "fix" something doesn't mean it's an issue.
And the tunneling and slugging reduction patch doesn't even address WHY killers do that in the first place, either.
It's also near impossible to understand why people are quiting. You're not filling out a long survey everytime you uninstall the game. And the people that quite the game for good aren't going to social media to complain about, they're just dropping the game.
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once again, the issue isnt tunneling or how often it happens. the issue is people refusing to counter it. it can and has been countered by myself and many others. The tunneling "issue" would go away if people just started changing play style and adapted. doesnt matter if it happens every 1 in 10 matches or every match…. counter it.
looping happens every match…. "how am i supposed to deal with this behaviour every match?" learn to counter it… adjust playstyle.
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You are thinking about this the wrong way around, If tunneling was not an issue and no players could possibly be proven in statistics tp have quit over it, then why would BHVR do anything about it? BHVR's response in the past was to do nothing about it.
My own logic is clear: If BHVR says they want to do something about it, its probably worth doing something about.
They have other things to do, so why do it? for fun? for no reason?BHVR constantly thinks things are problems when they aren't,
Problem is you cant prove this, you don't know what the stats show. You dont know what the results of the Surveys are do you?
I rather believe BHVR knows what they are doing, rather than you know better than the developers.
BHVR has made a great game I have enjoyed for 8 years, What have you made? nothing???This is so flawed, im sure if tunneling was as much part of the game as looping was then people would have adjusted to it better. But they have not and now we are here when its way way better to do something about it than not.
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I never said I know better than the devs, and I gave clear examples of what I meant. It has been an issue with the game for years.
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No actually, you DID imply it by saying:
BHVR constantly thinks things are problems when they aren't, and doesn't address problems when they should.
That implies you think you know better, if your say now you you don't know if you know better.
Then feel free to rephrase your expression, Maybe like this:It feels like BHVR often focuses on issues that don’t seem as important to players, and overlooks some that really impact gameplay.
The only thing you can prove, is how you feel about it. You have absolutely no credible data for anything other than your opinion.
So yeah, you bet your hide on that Ill take BHVR's word on what they want to change or any random opinion you have.
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interesting precedent to set… can counter it, wont counter it, can change playstyle, wont change playstyle so lets do something to stop it happening. so lets just all refuse to counter looping so then loops get removed.
tunneling is a tactic and always has been just like looping has. when the game first came out not many looped because we were all new and didnt really know the game was best played. then people found out about looping and back when there was god loops people learnt to go in a circle instead of running from 1 end of the map to the other. these days everyone has adapted and learnt looping can be highly efficient. tunneling has always been part of the game, if its been made worse is because of the high speed killers they release recently but thats not tunneling thats the issue thats the killers.
im not an amazing survivor im pretty average, im soloq too… i counter it by changing my playstyle, simple. others need to do the same and they will find its a non issue and probably find it more fun like i find it.
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BHVR's response in the past was to do nothing about it.
So… “nothing” is base kit BT, no hook grabs, anti face camp, additional +10 sec to hook times, +10 altruistic perks for helping teammates when they are getting tunneled?
If people massively failed to use this tools and BHVR put some S tiers as cherry on top it doesn’t cancel that they always was working addressing tunneling. You just want this anti-tunnel to be absolutely free over emotional whimsy, that's all.
Watch streams from three years ago from some comp players who would come to pubs and tunnel players for their streaks. Back then, it was a real tunnel, and its aggression doesn't even come close to what we have now. So, you're the only one wrong here, thinking that BHVR never worked on this. There's simply a difference between balancing a tunnel and removing it completely. Of course, if you blindly believe that this is an uncounterable op strat, nothing will change for you in the long run. But that's a matter of vision2 -
You're missing the whole next part of that paragraph where I state examples that corelate to what I said. And no, that doesn't imply that. You're ignoring 90% of what I said.
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Tunneling to killer is:
Identify the weaknesses in the survivors team.
if you are poor to loop, you will be tunnel.
if you good that you Very difficult to hang on the hook, you will not be tunnel.
survivor be tunnel is survivor's fault, but it is the inevitable path to the killer's victory.
You need to know that no matter the survivor's looping skill level, it takes them 90 seconds to repair a generator.
anti-tunnel is a transfer of responsibility.
Matters that originally required the survivor's judgment and actions are canceled; the survivor neither needs to make judgments nor cooperate.
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If you think its interesting I guess, if the vast vast majority of players REFUSED to participate in looping then that part of the game could very likely have been removed from the game. To me that's just Ironclad reality, that or the game would have failed.
However that isnt the reality we are in, we are in the:
the vast majority of players refuse to participate in Tunneling so its getting removed - realityPersonally yeah, I was on your side, you can find posts about me making suggestions to make it easier for Survivors to understand when tunneling happens and fight back on it. But I dont think that is the path that you can easily squeeze new players through and BHVR has not given any suggestion in that way so im siding with BHVR on that one.
So… “nothing” is base kit BT, no hook grabs, anti face camp, additional +10 sec to hook times, +10 altruistic perks for helping teammates when they are getting tunneled?
Do you know what "in the past" means, Survivors first got basekit BT 3 years ago.
Yeah, for the vast majority of this game's life time tunneling has basically just run around unchained.You just want this anti-tunnel to be absolutely free over emotional whimsy,
Duh, yes, that sounds great. No more games where the Killer tunnels one person out. SIGN ME UP.
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i just hope people take notice of it lol. even if there are counters, just mass complain…. if killers end up doing it later about something then survivors can look back on this moment.
i really dont think tunneling is being removed or can be removed, its here to stay whether we like it or not. And IF it gets removed….following this precedent means killers can just complain and get it back lol. cant win either way
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Duh, yes, that sounds great. No more games where the Killer tunnels one person out. SIGN ME UP.
So your statement is - “remove something completely no matter how it will affect the game and other players, just because I can’t emotionally overcome frustration of losing too quickly.”
Sound as fair, grown up and wise position. No point to argue with it, because it's emotions. I can’t argue with people over things they want/don’t want, because it's as meaningless and unnecessary as beating the air. You have right for this position, that's all. But you don't have a right to claim at as unanimously truthfull one
anti-tunnel is a transfer of responsibility.
It’s what this person want, apparently
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The vast majority of Killers are already doing that.
BHVR has been testing that PTB so long, if they are happy with it then its not unplayable for me.
If there is a major problem, then that problem can be addressed later in that version of the game.Yes, that IS the grown up solution. Deal with it.
If you have a better solution, then you better give it out soon, because my money is on this that PTB coming back and hopefully will we have a mass pro-tunneler exodus, but that dont bother me cause Im a Killer main myself. Faster queue time for me, byebye. Why would I morn the loss of tunnelers????
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Yes, that IS the grown up solution. Deal with it.
What’s making your desires a grown up decision?
If you have a better solution, then you better give it out soon
I told about this many times before on this forum and even post above. If you can’t read whole text and analyze it fully, I don't see any point in playing silly games here repeating stuff that will be missed anyway.
My position you can’t and shouldn't remove tunnel completely. My position it’s time for BHVR to accept people want to tunnel or have to tunnel, and finally think through a full-fledged game mechanics around this to make it less random and more fair. Not crutches, not punishments, not incentives. A whole game system that covers the simple fact people doing this stuff in this game. Like simply stop fighting with damn logic here and accept that some stuff like this or sfw exist. They aren't supposed to be fun for other side. As everything that helps you to win for your opponent aren't supposed to give them fun time.
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Can we not tell Survivors to "just counter tunneling" when Killers refused to counter the anti-tunnel mechanic and instead cried and got it cancelled in two days?
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Even if you need to trade right before 2nd stage you can progress the game a LOT.
But who should go for the last-second save?
If you said, "Everyone goes, because there's no way for solo queue to communicate." then you finally understand the actual problem.
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My position you can’t and shouldn't remove tunnel completely. My position it’s time for BHVR to accept people want to tunnel or have to tunnel, and finally think through a full-fledged game mechanics around this to make it less random and more fair. Not crutches, not punishments, not incentives.
Sure, now you submitted that. lets hope it convinces BHVR, that it is the best solution.
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So yours is the better one while the only argument behind it is some emotional sentiment?
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No mine is better because BHVR already made it.
So yeah, 100% BHVR is already convinced that is where they need to focus their energy.-2 -
So if BHVR did something - someone position is right?
So if Krasue exist and was buffed, someone’s opinion that killer design should look like this is right? Hmm… I see where they put their focus and energy on
Sounds… interesting. Maybe something more decent as argument would be better, nuh?
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Being afraid of being trapped in the tunnel essentially means 'I can't loop, give me free loop time anyway.'
perk [Adrenaline] is good for those survivor that Punish tunnel killer that does not judge the survivor's skill level of loop.
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"Kill that guy and you get a penalty"
How are you supposed to counter that?
Please dont say "dont kill that guy" cuz thats just following the new rule imposed on killers, not countering it.
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No, its more if BHVR does something they have a reason to do it. And if a person has the opinion that a thing that BHVR is changing is bad, then they have a point that is IS bad. Because even the developer is doing something about it.
Simple as: If BHVR thinks something need changing, it probably does.
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No, its more if BHVR does something they have a reason to do it.
I’ll repeat again - so if they created more strong tier killers that takes no skill, easy to abuse, so they needed to do this?
I’ll still wait for hearing something more decent.
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You're just ignoring the verrry long history of changes that needed to be reverted because they were either completely unneeded or just insane. You just keep saying "if BHVR does x than x is good." I love DBD and I don't think BHVR is actually that bad or anything, but they do make mistakes. A lot.
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I mostly play survivor, and the majority of that is solo-q. It's completely possible to coordinate without coms. An easy and common example; 2 people on a gen, or one on a gen and one in chase. You get the unhook.
There's too many variables in a match to even answer this effectively. That's the whole fun part of survivor, changing things up and adapting to your match.
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idk how you intend to prove they were unneeded, but the other one is uncalled for. Dont call BHVR that please.
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The answer would vary wildly depending on which Killer you play. But even with the system, people are still certain that tunneling would be the best way to play. It just won't be the "auto-win" that it currently is.
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I really don't understand why they changed the duration when all they need to do to avoid agressive use is to remove collision while the effect is active.
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if it can be countered, counter it. the anti tunnel mechanic couldnt be countered with low tier, slow killers due to multiple reasons. if it could be countered then yes killers should counter it but it couldnt…hence why it was cancelled
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Not here to defend anything but PTB showed their elusive with removing collision doesn't work
If starting from the most innocent - people dropped pallets and bodyblocked by other ways
If starting from the most aggressive - it’s no collision here, but hitbox stays. So you can run through killer, put yourself in the model of your teammate and simply mess with hitbox there in chase.
You still can take hits going through, they can’t make you a complete ghost. So elusive status never was created with consideration to prevent aggressive altruism. It was for preventing killer to bodyblock survivors.
40 sec is still really a lot. If killer seriously waiting for your otr to run out, he is playing really bad. And if you are doing nothing within 80 sec just to save your otr instead of finally being healed or sitting on gen just because afraid of losing it, it’s you playing poorly. The main point of otr is making you an unattractive for tunneling because of waiting the time, and this is still working
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What I find interesting is the insistence that if antitunnel measures were added, there'd be a huge uptick in sweat overall. But these last few weeks the game has felt sweatier than ever, and basically every killer used the OTR gutting as an excuse to tunnel, which then made survivors sweat more to outpace the tunneling, which made killers- you get the idea.
It's a vicious cycle. And I'm not sure I can be asked to continue to play "sweatier side turns less sweaty side into punching bag" simulator.
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This is hardly an insurmountable problem. Also remove the survivor's hitbox with Elusive, and now they can't do that. Which would be a healthy thing to do anyway with ######### like hitting immediately on unhook or the really egregious BS like Original Pain Pinhead instantly removing Endurance. Would also help against inescable crap like hooks that spawn with narrow chokes that the killer can just body block/force a non-fast vault (ie bypass Endurance for a grab) or lock with a trap since BHVR seems unwilling or unable to fix maps.
The worst abuse I can think of would be running inside a survivor and then dropping a pallet to ensure they win a 50/50 at it, but even that's an easy fix. Just do what they do for Knight and drain the Elusive timer extremely fast when you're near another survivor or interacting with something. Healing, using a totem, on the gate, etc, could all knock it out in seconds while moving away or trying to survive/hide while being tunneled makes it last for significantly longer.
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This is all so intentionally obtuse to be honest.
A) We know that camping/slugging/tunneling are at their core catchup mechanics, and yet they aren't balanced for that. They're simple yet powerful tools that work with any Killer at any time on any map whether they are winning or losing.
B) We know that camping/slugging/tunneling have been complained about since the game's inception and have rarely been looked at compared to other complaints about the game. Even defensive measures against them continue to be nerfed while they remain the same.
C) We flipped the entire game on its head year 5/6 because Killers were not having fun and weren't playing the game. Yet now that Survivor is in the same spot, we get a year of proposed changes that are cancelled and/or do not benefit them.
So while we're arguing about the instances of tunneling, which are purely anecdotal like most things in the game, these core issues remain. If the problems are bad enough that not enough Survivors are willing to play and measures are being tested to outright replace them, then why can't we look at the issue without getting caught in the weeds?
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I’m not sure is it really possible to remove both hitbox and collision completely in technical terms, because survivors are moving and not static objects
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