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Simples Number Change Suggestions for Multiple Killers

For most killers I have an idea for what I'd change about them, but some of them pretty much only need number changes, so my goal with this post is to give suggestions for those killers. I think a number of killers need slightly more complicated mechanic/add-on changes in addition to number changes, but I will be excluding them from this list to keep the changes as simple as possible. Feel free to comment suggestions I'm open to editing the post. Certain numbers could be changed as well, but the general sentiment with each of the changes is what I'm going for.

  • Hillbilly
    • Chainsaw Speed out of Overdrive: 11.132 m/s (was 10.12 m/s)
    • Engravings: 10% speed increase (was 20%)

Goal: Reduce the reliance on Engravings at the highest level while toning down Overdrive + Engravings slightly.

  • Doctor
    • Shock Therapy Charge Speed: 3.3 m/s (was 3.08 m/s)
    • Shock Therapy Range: 14 m (was 12 m)
    • Electrode Addons Range Increase: 3/2/1 m (was 4/3/2 m)

Goal: Give him a bit more chase potency, while reducing his reliance on Electrode add-ons.

  • Cannibal
    • Sweeping Speed: 5.5 m/s (was 5.45 m/s)

Goal: Make him more potent in chase and rewarding in mind-games.

  • Nightmare
    • Clock Immunity Duration: 20s (was 30s)

Goal: Make Immunity less prevalent

  • Oni
    • Blood orbs dropped after hooking: 8 (was 5)

Goal: Make hooking more viable in preparation for anti-slug

  • Dredge
    • 4.0 m/s while charging teleport (was 3.8 m/s)

Goal: Increase chase potency.

  • Unknown
    • UVX cooldown: 6s (was 7s)
    • Base Weakened Duration: 12s (was 10s)

Goal: Less punishing chase that allows him to be more consistently viable against good players.

  • Lich
    • Fly Cooldown: 25s (was 20s)
    • Fly End Interaction Time: 2.5s (was 2.75s)

Goal: Address a buff and a nerf that causes frustration on both the survivor and killer end.

Tagged:

Comments

  • FreGU
    FreGU Unconfirmed, Member Posts: 5
    edited October 18

    Hi, I completely agree with the updates, but I want to make a few changes to Oni, and here's why: It's too much, 5 or 6 balls would be enough, and add the Animatronic's court, as it's very weak in the chase, and its axe is useless, as it doesn't provide even a small slowdown, such as 3%. I think it would be fair, as it slows down by 3% itself. And yes, I've played for 3,000 hours.

  • Moodyy
    Moodyy Member Posts: 166

    I'd rather give him better addons than nerfing engravings which is already fine.

    Here's a couple of addons Billy can use:

    • Longer overdrive duration
    • Mothers Helpers ( Faster charge time after being stunned with a pallet for 20 seconds)
    • Classic Hillbilly- Disables Overdrive, grants faster movement speed or charge time
    • Faster Chainsaw Hit cooldown
    • Aura reading?: Continuing a chainsaw sprint for more than 3 seconds reveals the aura of survivors that are within 8 meters of range.
  • TripleStryke
    TripleStryke Member Posts: 239

    I'm not too invested in Billy, but I've seen a few major ones asking for that specific change, I do think that the chainsaw dissipation related add-ons suck and should be reworked though, and your ideas could fill those 4 spots.

  • TripleStryke
    TripleStryke Member Posts: 239

    With Oni, it is currently 5 as of the Krasue release. I think they would only need to up it to a higher number if the anti-slug changes go through at a similar strength to that PTB because slugging is such a major part of his kit.

    Could you explain more about the Animatronic, I'm not sure I get what you mean? I honestly don't know what I'd do specifically to buff him.

  • Elan
    Elan Member Posts: 1,402

    I think there is place for bigger buffs, expecially if antislug and antitunnel comes. (FE: third dash for Wesker, third zombie for Nemesis, 5th RBT and stronger dash for Pig, longer expose and longer reveal for Ghostface etc.)

  • NekoTorvic
    NekoTorvic Member Posts: 827

    Man I'd take the 5 extra seconds on Fly ANY DAY with a shorter post fly cooldown that can let you potentially win a 50/50 at vaults with Vecna like Dracula can. His current post fly cooldown is so forgiving for surivvors…

  • FreGU
    FreGU Unconfirmed, Member Posts: 5

    Hi, what I meant about the Animatronic. Here are a number of updates that will be fair to him 1. The topar's slowdown for survivors is 3% (Why is it necessary for him? Firstly, it's not right that the killer gets a slowdown with the topar, but the survivor doesn't. Secondly, it's not too much for survivors, but it can help him in the chase) 2. The stun after the topar's throw is too long (meaning that the killer can't hit the survivor after the topar's throw)

  • Elan
    Elan Member Posts: 1,402

    I'll also add few ideas:

    → Houndmaster - increase slipstream from path to 7m/s, increase base houndsense radius to 10m and it's maximum range to 25m

    → Spirit - increase base movespeed of phase walk to 195 %, decrease base cooldown to 10s

    → Twins - Victor can now injure healthy survivors and latch onto injured survivor holding them in dying state (as it was in PTB) if survivor crush Victor before Charlotte comes the survivor will be automatically recovered, Victor can hold survivor on ground for 20s, then goes on 15s cooldown

    → Knight - increase movespeed of every unit by 5 % and torch becomes basekit

    → Ghoul - increase leap range to 17m, decrease deep wound attack range to 8m

    → Krasue - decrease head vault to 1.5s, perks no longer works for head form vaults (bamboozle, superior etc.), increase time to m1 after spit to 1.5s, increase dash attack duration by 10 %

    → Nurse - 30 % lunge attack add on fully basekit, fatique reduction add on fully basekit, Nurse can't see auras when holding fully charged blink, increase base speed to 98 %

    → Leatherface - increase chainsaw speed to 175 %, increase number of charges to 4, Bubba can overheat to enter new status "thrilled" when thrilled LF blocks any vault and his attacks cause defeand and blindness for 60s

    → Legion - increase base FF speed to 7m/s and bonus from hit from 0.2m/s to 0.5m/s better allowing him to chain hits into down, rework iri button to take away the "scamper style"