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Pyramid head buffs and changes but not too strong

KingOfDoom55
KingOfDoom55 Member Posts: 322
edited October 23 in Feedback and Suggestions

Please give feedback, specifically if your someone who down votes, it helps people understand perspectives of others better to make more universally agreed upon changes

Rite of judgment:

increase base movement when first using rites from 3.68 to 4.0m

Increase normal rite speed from 4.2 to 4.3m

Punishment of the damned:

Increase its base travel speed by 6-8%

Increase its width slightly

Addon:

Forgotten videotape: increases punishment of the damned travel speed by 6% (was 10%)

Reasons for this:

While the addon pass was a great change to fresh up the killer, it's main problem is still an issue, that being the speed of its first and normal power use and M2 is that the executioner is still slow and with the recent addon pass, it got even slower according to the changes, which makes the killer even more sluggish to use for chasing, even though it's primary play is for zoning/area control, having increased speed would make this killer better but not too op, so it can keep at least some level of chase when managing trails or vise versa, because as of right now, it's either

A: zone/map controlling killer with little to no chase pressure

Or

B: full chase with little to no map control (due to focus on getting hits and downs with m1's & 2's)

This would make pyramid head a bit of both without making it too much back into what it was before, but while still making it a mainly map control killer with some slight adjustments to it's chase potential but without it being too strong or unbalanced/unfair

Tagged:

Comments

  • CompetitifDBD
    CompetitifDBD Member Posts: 821
    edited October 23

    PH doesn't need buffs, infact, his ranged attack shouldn't be as spammable. This is the only part of his kit majority of survivors dispise, because he can just zone you at a loop and eventually hit you with power. Its super boring and unfair.

    The should do what they did with Krasue's headlong flight and make it require a minamum amount of rites of judgement, or just give it a flat cooldown of 5 seconds or something.

  • Langweilig
    Langweilig Member Posts: 3,125
    edited October 23

    He really needs this „Increase normal rite speed from 4.2 to 4.3m“. 4.4 might have been too fast but 4.2 is way too slow. Ever since the change walking around with his rites in the ground makes you lose too much distance.

  • Elan
    Elan Member Posts: 1,402

    I believe PH chase power is good. It's mainly his map pressure and they might either make that punishment inflicts torment or that walking over trails give you boost like Houndmaster.

  • tes
    tes Member Posts: 1,156
    edited October 23

    So…

    Playing him for that long — his chase power is completely ok. It doesn’t require “buffs” . He is really strong in 1 vs 1.

    But about movement speed, 4.2 feels overwhelming in many places now. As much as survivors complain that he can spam with power, as much as his mains feels the same towards endless shift w and predrop. From both sides it rather encourage not really interactive play from both sides.

    I would rather prefer him slower, as he is now, but maybe trying to increase power travel speed by 50% and make his power longer to recharge, like it was before his add-on rework. His projectile travel is really, really slow. And it was fair thing when his cooldowns and speed in charge was less harsh, rn he simply can’t keep up because has zero mobility.

    I thought about his trajectory trail indication remove (so survivors don’t see red glowing marks literally screaming “move”), because other killers with range power except Artist don’t have this feature. But don’t really know how op it sounds. But… maybe, if devs can make his power more applicable in open field, players would feel the less need to zone and you can make it less spammable.

    But honestly, not “addressing issue” with notifications of uncaging would be already enough. I don’t know why devs enjoy making his power so unnatractive so average players ignore proper use of M2 and cages. They decided to kill his own option for map pressure, and now he is even more oblivious about survivors position rather than average killer. Why doing this for him, when he have no mobility, while teleport killers exist? I don’t know

    Forgotten videotape: increases punishment of the damned travel speed by 6% (was 10%)

    This add-on already showed it barely makes a difference. He is viable only in combo with iri seal or cinderella box, on its own this add-on weak and extremely niche already

  • KingOfDoom55
    KingOfDoom55 Member Posts: 322

    Fair point, just hop they address these issues and how niche certain aspects of his power is

  • tes
    tes Member Posts: 1,156
    edited November 5

    I think it could be nice if they’ll be able to build specific way of play for console players so using joystick is less overwhelming for ranged killers. However I understand how hard working on such stuff for consoles and it’s pretty fair they gave players opportunity to use keyboard and mouse so yeah I hope one day he’ll be updated better. His new rework is about nothing and he even dropped in popularity, so one day he is gonna be forgotten as Twins and Hag lol… He is already close to level of the Artist and Unknown

  • KingOfDoom55
    KingOfDoom55 Member Posts: 322

    Indeed, it's a shame as well, pyramid head and artist and unknown are unique compared to most killers and its weird seeing such unique killers on the low end of the list, I wanna play PH more but with how difficult his special attack is. With the fact that survivors get the unhook bonus from the cages (idk if those bonuses are still given or if the has been removed) and how his attack is more a prediction than a reaction based attack which makes it worse for console players due to not being able to flick or do fast changes in aim like PC players can