Interested in volunteering to help moderate for the Forums? Please fill out an application here: https://dbd.game/moderator-application
Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

http://dbd.game/killswitch

This game is unplayable in SoloQ

You need be so much naive to believe in that data from BHVR about soloQ escape, its absolutely misable to play this. Im trying to play some matches after a busy day and i cant do nothing.
Slug with 5 gens before 2 minutes against myers
Noone touch a single gen against deathslinger and he obviously came to me, becuase i tried do something
Noone touch a single gen against Oni and tunnel
i closed the game.
How i can enjoy this?
i cant have a single decent match,i dont matter if i die or not, but i never can have a single decent match to play normally

«1

Comments

  • Colt45m
    Colt45m Member Posts: 246

    I keep telling everyone these tactics are uncounterable in solo q. They need to install like a comm system for all survivors like what friday the 13th the game had. I'm talking PC and console. I think it would prevent all that.

  • chknTM
    chknTM Member Posts: 90

    A way to provide simple text messages to your team would be crazy, like 1-5 buttons that give basic info next to your Icon, thats all Solo Queue really needs.

  • Colt45m
    Colt45m Member Posts: 246

    Thats no fun. A comm system would help solo a lot and it would attract more players to play the game. More players=more revenue. It would be a lot of fun and killers could slug, camp and tunnel all they wanted.

  • CompetitifDBD
    CompetitifDBD Member Posts: 839

    At least if all surv games were played like a SWF, they could nerf survivor so Killer can finally be the power role

  • TicTac
    TicTac Member Posts: 2,690

    I think it would be toxic as hell. In which other game do you use the ingame-chat? Some would just always mute themself, other blast their music with no remorse and others are just angry or trolling.

    Yh you will meet some nice people and maybe you will switch to swf with them, but you will also have many annoying interactions.

  • Colt45m
    Colt45m Member Posts: 246
    edited October 23

    The games already toxic and games like call of duty, friday the 13th have proven comm systems are a lot of fun and attract players. Plus its good for socializing too. I think this would be the best idea for survivors and killers. Survivors so they have communication and killers so they can play how they like without judgement. Then the next step after that would be to buff the lower tier killers so they are still a threat. I just feel it would make the game much more fun. This would also help against the higher MMR swfs as well with the new buffs.

  • Colt45m
    Colt45m Member Posts: 246
    edited October 23

    How would it not help with comms? Just tell them to do gens. If they made comms of course there would be a report system and ban system for bad behavior. Also an ignore feature. This is why call of duty and rainbow six is so popular. It would make dbd way more popular and enjoyable.

  • Colt45m
    Colt45m Member Posts: 246

    That's why i said add an ignore feature so people who don't want to deal with it can use it. Many others especially in solo q would love comms to make the game more fun and fair for both sides. SWF already uses them so why not just implement it for everyone?

  • turksmall236
    turksmall236 Member Posts: 296

    Crazy how we still don't have basekit Kindred yet

  • DarKStaR350z
    DarKStaR350z Member Posts: 906

    If not comms I think some sort of in game ping system similar to Apex Legends would work well. So you could aim at the hook and click and your character would say ‘going to hook’ etc.

    Would give them a reason to add more voice lines as well, though even a simple text pop up would be fine next to their name on survivor hud.

  • TicTac
    TicTac Member Posts: 2,690

    What about comms in cod is fun? Maybe taunting an enemy, but there is certainly noone who does callouts.

  • Roco45
    Roco45 Member Posts: 342

    Sure is! But don't worry, the same few accounts will come here to proclaim that they have no issues in SoloQ and that in fact, it's so much fun! Despite the lived experience of everyone else who plays SoloQ lol I see tiktok clips of DBD and always they have thousands of comments lamenting over how awful SoloQ is.

    SWF's need targeted mechanic nerfs and SoloQ needs targeted mechanic buffs. That's the only way to achieve any real balance and semblance of fairness.

  • runningguy
    runningguy Member Posts: 834

    for some strange reason people dont want solo to have comms. like you said SWF has it so why not solo? people say about the toxicity comms would bring but when confronted with "mute" button i see no valid reason why comms shouldnt be available to solo. people would have the choice to have comms on or off but it seems the general attitude is "i dont want comms so we shouldnt offer it to the people that want it either"

  • Colt45m
    Colt45m Member Posts: 246

    I mean just the socializing with cool people who love the game would be worth it and it would finally solve survivor complaints because there would be communication. Then after that we can talk killer buffs to the non s tier killers to balance everything. I truly believe its something bhvr should consider. Call of duty has been popular ages with their comm system and sure there is some toxic behavior but also positive socializing.

  • RpTheHotrod
    RpTheHotrod Member Posts: 2,826
    edited October 23

    As someone who has played a lot of killer, SWFs (at a more limited scale - I don't know many who play DBD), and Solo Queue, here is one very common pattern.

    One issue that can happen is the "solo queue survivor" might not inherently do well with a team due to a variety of possible reasons. Due to this, how well the survivors do in the round really comes down to the lynchpin of the quality of the solo survivor. If they just work alone, it'll usually be a rough match for survivors as a whole. Due to this, when I play solo queue, I ensure that I'm working with the team as much as I can, taking hits, doing rescues, and ensuring my hook states are a shared resource (ie get in the face of the killer and take a hook state if they are chasing someone on death hook). By doing this, you - the lynchpin - ends up being much stronger, and in turn, the chances for the survivors goes up a LOT.

    As solo queue, if I didn't go out of my way to sacrifice myself in order to get others an escape through the door, I'd have a roughly 60% escape rate. At the moment, I have a 52.44% from the last 30 days according to the DBD stats tracker (which is almost entirely solo queue except maybe 4 matches), but this is lower than it could be due to, as I stated, I OFTEN will trade in the endgame or go down intentionally in order to ensure other survivor's escape (just my personality).

    In the end, if you're playing solo queue, you need to be working with the team. If you're able to hold your own (ie know how to loop, when to take heat off others, etc…), then solo queue isn't that bad, at all. The other factor, of course, are the other people you get put into a match with. That comes down to MMR, which means the better skilled you are, you'll "usually" get put into matches with other experienced players. Your MMR level is on you and your capabilities - the better you are, the more experienced teammates you'll generally get (unless DBD MMR is on vacation which can happen during off hours often where it'll take just about anyone to put into your game).

    It really does come down to being able to handle yourself and your skill level - even the quality of other teammates from matchmaking. Here's a recent clip of mine. You can see I'm taking the hit off of one survivor that would otherwise had gotten hooked. Even if I didn't get flashlight saved, that's a LOT of extra time before someone gets hooked which means more time on gens for the team and less time people having to run for unhooks and\or less opportunity for tunneling. You'll notice, however, is that the teammate doesn't just run for the hills and does a successful save. The quality of your gameplay will go up the higher your skill level pushes MMR. At higher MMR levels, survivors as a whole are incredibly strong. If you must do solo queue, work with your team, learn how to loop well, realize hook states are a team resource, and as you climb in MMR, your teammates will be of higher quality.

    Another example of solo queue

    You'll notice people are working together. This naturally happens the higher MMR you are which is why survivors are stronger at high MMR play.

    It also helps tremendously to learn how to loop. I'm no great looper, but I know enough to hold my own while on solo queue. Here's an older solo queue video of me. If you can hold the killer's attention for a decent amount of time, that's gens that'll be flying by.

    Long story short, the quality of solo survivor comes down to your quality. You'll inherently be at a disadvantage being solo queue due to a lack of communication, so you'll need to bring your A game. If you're that "rando" for those other survivors who can actually work with the team and hold your own in a chase, then you can overcome that inherent disadvantage to a point where solo queue objectively isn't that bad - and we have the official stats to show that. If you wonder how solo queue reports are so high, that's why - solo queue isn't much of an issue if you can hold your own. If you can't, the survivor team as a whole will certainly feel the pain.

    Post edited by RpTheHotrod on
  • runningguy
    runningguy Member Posts: 834

    regardless of if the solo player is working with the team they still cant make call outs where hex totems are or call outs what gens they are at or what areas are now pallet dead zones. as solo player i dont have the advantages that swf brings so i work as a team to a point (i will crank out gens asap and save someone if i think it will buy me time to get the rest of the gens done) but i wont risk myself for my team mates. sure i can loop the killer for 2 or 3 min but whats the point if my team refuse to touch gens? then when i dont need the team anymore its every man/woman for themselves, when the gens are done, im going for the gates and getting out. i learnt the hard way as solo player i cant rely on my team mates to perform well or work as a team, i get meme players, people doing adepts, doing totems, griefers, people that just cant loop. playing selfishly works for me. i get some hate but i dont care lol its like solo players seem to want this coordinated team effort without the resources to do so. give me comms and a way to let me team know crucial info and i will work as a team more, untill then solo players should play for themselves imo.

  • RpTheHotrod
    RpTheHotrod Member Posts: 2,826
    edited October 23

    Playing selfishly is absolutely your right to do - it's actually one of the things BHVR has pushed. Each survivor has their own win condition, there is no actual survivor "team", and even their advertisements asked will you work together or go at it alone? That being said, I do agree (as I had mentioned) that solo queue inherently has a disadvantage due to a lack of communication. I'm just stating that the higher your MMR is, the more likely you'll be getting better quality survivors on your team. That's why I encourage learning how to handle yourself and do well with looping if you do solo queue. Not only will you buy the other survivors more time on gens, but you'll also get the added benefit of increasing your MMR and in turn get better quality survivors on your team. Low to mid MMR solo queue is a bad experience. At higher MMR, the issue isn't as apparent, as high MMR survivors tend to naturally be more team oriented.

  • runningguy
    runningguy Member Posts: 834

    i think the whole MMR thing is a bit iffy because apparently bhvr doesnt count abandons as a loss and doesnt lower MMR so with the amount of survivors abandoning when last downed, they would maintain MMR instead of losing it. abandon 5 matches just before sacrifice….escape 3, killed 2. this would mean in 10 matches players MMR would be going up in spite of only escaping 3/10 matches because the game would only count the 3 escapes v 2 killed. so with that in mind i dont think its a case of higher MMR means more likely to get better quality team mates

  • 09SHARKBOSS
    09SHARKBOSS Member Posts: 1,727

    as a killer myself I actually agree, solo Q is the hard mode of dead by daylight and playing it stealthy gets you made fun of, not taking hits when you are halfway across the map gets you made fun of, pretty much everything you do gets criticized but that's not the point you made. the point you made is that its extremely difficult and almost impossible to win right?

    well we killers are responsible for the difficulty and so is your team that you get but in the end if you all just work together even silently you will rule any match you come across

    for anybody that gets this far in my rant as survivor here's an experiment for you to try

    get in a swf with you and 3 other people but nobody can speak, I myself wanna try this out but have nobody to try it with so if you do this please record it and put it on YouTube and link it here for me to watch, as no matter if I get 100 or 3 I will watch them start to finish

  • cogsturning
    cogsturning Member Posts: 2,166

    Open VC is the worst thing in PvP. I will never stop advocating against it. I used to play shooters with it and even the lobby was outrageously toxic. The amount of racist, homophobic, and sexist slurs being spouted every match was insane.

    Even making friends in DbD and then joining them in chat has made me immediately delete some of them because they were so unpleasant. In a game like this, where VC would lead to more coordination and become pretty much mandatory, muting others or yourself is going to get you sandbagged to hell.

  • runningguy
    runningguy Member Posts: 834

    im still waiting on where you get his assumption from. this never happened in TCM or any game i have ever played in the 20+ years of playing pvp with VC. not once i have ever come across anyone that targeted someone over someone muting them. TCM in particular had a pretty mixed bag of people with comms and people without so i really dont see where you get this idea from.

  • This game is unplayable in solo q

    No.

    And Christ on a bike, please no VC in a game which some people play competitive or for the sake of being toxic. It wouldn't be used for playing more efficient, but mostly to yell slurs and annoy others just because the anonymity of the internet makes it possible.

  • cogsturning
    cogsturning Member Posts: 2,166

    From playing just as long. You ever played a shooter? CoD? Nothing but toxicity. You haven't lived until a 12-year-old boy has hurled slurs at you. I've never seen a PvP where VC was anything less than viscious. DbD is already hostile. If you think all these BMing dicks who are outrageous in chat are just gonna be sunshine and rainbows in VC then you're naive.

    As for targeting, it remains to be seen. DbD has a larger audience and older culture than TCM had, and a lot of ingrained toxicity. I've been sandbagged for minor offenses, I'm sure I'll be sandbagged for not talking too.

  • runningguy
    runningguy Member Posts: 834

    i played many pvp including cod but if i didnt want to hear comms i just mute, problem solved. thats what i mean, muting solves the issue your referring to but you claim that will cause more toxicity which i just dont see how. there have been countless pvp team games with comms over the years where i was the only one without comms and i have never been targeted for that reason, never been killed by my team mates for not having comms or anything like that. it sounds more like paranoia that you believe it would cause in increase in toxicity by muting someone if im honest. if people are going to be toxic they will be toxic regardless of comms or not but muting someone (which they often wouldnt even know they are muted) wouldnt make you a target.

  • PetTheDoggo
    PetTheDoggo Member Posts: 1,971

    Yeah, I would turn it off asap with this community.

    Comm system won't fix useless teammates, quite the opposite. If I wanted to talk with them, I would just go find group on Discord, not like it's hard…

    Chat wheel is "safe", simple and effective.

  • cogsturning
    cogsturning Member Posts: 2,166

    People aren't going to mute though, and the energy will get worse. End game chat is rife with toxicity. People complain endlessly about how it alters their mindsets about the game and their in-game actions, yet they keep it on, even people who come here and express severe negative affects and are burdened with anxiety because of it. You yourself said general BMing makes you tunnel and slug indiscriminately as killler. How much will you lash out if someone calls you an idiot mid-game?

    The potential problems go beyond the toxicity. The game is built around its limited communications. If chat happened, survivor would be nerfed into oblivion to make up for it.

  • cogsturning
    cogsturning Member Posts: 2,166

    Chat wheel is the way. It's at least start. There's only so much you need to say anyway.

  • runningguy
    runningguy Member Posts: 834

    if people dont mute they bring it on themselves, its like people that know they can hide their player name in the lobby but choose not to. should we stop everyones name from being seen because some people cant decide for themselves to hide it if it gets too much for them? we are not children, we can decide for ourselves if we want to mute or not or hide name or not. you have said what i was saying a while ago though. the game is built around no comms… offer comms will mean nefs to survivors. why? because it makes them op having comms that the game isnt designed for so will need nerfs. you have just described SWF. should we nerf them?

  • cogsturning
    cogsturning Member Posts: 2,166

    First off, having comms doesn't make you a pro. Half my VC interactions are jokes and laughter, not clock callouts and militant plays. If anything, they're often a hinderance if you're being too silly. You can't blanket nerf SWF because there's too many forms. Most parties I play in aren't on comms, or sometimes some members are and some aren't. The system has no way to determine this. Even if you make parties visble to killers in the lobby, you still don't know if they're on comms. You'd be surprised how many parties aren't. I'm always in a party but I'm rarely on comms.

    The game is designed around comms whether they intended to or not, simply because comms exist. Everyone can add people as friends in game. Everyone has access to Discord. Console players can chat without it. A killer can even invite a survivor to VC mid-game on console. The way the system is now allows you to vet people and have an immediately friendly stance so you don't have to talk to some unbearable random. Or have some backstabbing rat try to us the VC to turn their teammate into a shield with false info.

    If open VC comes then the survivor wincon needs to change into win or lose based on the team outs, and individual ERs need to go. Because it would very much be a full team enterprise at that point.

  • runningguy
    runningguy Member Posts: 834

    why would survivors be nerfed if everyone had comms then? people already have comms available so why would there be a nerf?

  • cogsturning
    cogsturning Member Posts: 2,166

    Because it would be everyone, where it currently isn't. It's a whole-game change. Killers can't even handle more pallets. I can't imagine the tears and screams if survivors got comms. BHVR would have to compensate them somehow. Even if the comms ended up not being very beneficial at all, they would be perceived as such. There's already so much complaining about the SWF boogeyman as is.

  • solidgamer44
    solidgamer44 Member Posts: 122

    voice chat would be nice, but that would require BHVR to start banning people that are toxic and that's alotta work and ppl will still be slippin through.

  • THE_Crazy_Hyena
    THE_Crazy_Hyena Member Posts: 1,316

    It would be a disaster.
    Believe me, I was a Counter-Strike player for many, many years. The amount of bad stuff that I have heard through voice chat in that game (a game that isn't particularly known to be toxic either), is concerning to say the least.

  • runningguy
    runningguy Member Posts: 834

    But you said not all SWF use comms even though they are available…the ones that do and use it efficiently have an advantage.

    not all solo players would use comms but the ones that use it efficiently would have an advantage.

    you already said everyone has comms via discord or xbox or any number of ways so by your logic comms is available to everyone already if they decide to do that. much like everyone having comms in game and having the decision to use it or not or to have a laugh or play like a swat team or not. but you also say would be available to everyone but currently it isnt… bit of a contradiction there. its either available to everyone or its not.

    i will rephrase, being as cant blanket nerf SWF due to not all SWF having comms….nerf SWF using comms like a pro swat team instead. not all SWF use comms this way just like not all solo players would use comms this way but your saying a blanket nerf to all survivors would be called for if all had the option of comms regardless if they use it for call outs or not. this has to apply to SWF too or it shows double standards. cant refuse a blanket nerf on SWF on this basis no all SWF use comms this way or at all but then in the same breath say a blanket nerf to all survivors would be needed. if its needed for all survivors due to them having comms its needed currently for SWF as they already have comms.

    "The game is built around its limited communications" and the next post you say "The game is designed around comms whether they intended to or not". These statements confuses me because the game being build around comms means everyone has it, everyone has the choice to use it and they build with that aspect in mind. but the game being build around LIMITED comms means not everyone has it. these are 2 very different things.

    Games like cod is built around comms, not partial comms. The devs dont restrict solo players talking to team mates while the opposite team is in a party with comms. they make it so all players can easily access comms if they choose to and build the game around this. i cant imagine the complaints if people were told "no comms unless you party up" people would then party up to use comms for a tactical advantage just like SWF often do in dbd.

  • UnicornMedal
    UnicornMedal Member Posts: 1,530

    I believe the stats, since they also reflect my own (based on milestones). But the game is still so miserable in solo because of the amount of systems you end up being at the mercy of. Bad matchmaking screws you over, regardless of how well you play; new Killer powers that are meant to steamroll you with ease unless you're incredibly coordinated; smaller maps and less resources that limit your ability to recover; among other things. The pallet update is a thing, but we all know it's not staying.

  • cogsturning
    cogsturning Member Posts: 2,166

    I'm not saying they'd be needed in that they truly would be needed to balance the game, I'm saying they'd be needed as compensation because killers will cry, and when that happens, they tend to get what they want. I don't personally think it's needed, I just think it would happen. The fact that they're asking for feedback about the pallet density means a nerf is coming. It's always the same story.

    nerf SWF using comms like a pro swat team instead

    Nerf SWF that play efficiently? How do you nerf one group of people? What will you base it on? Vigil was already nerfed for this reason but there's only so much you can do. Solos on comms would likely be more tactical than parties anyway, because they're not friends and they're not having a laugh. They have nothing to say to each other but in-game things.

    "The game is built around its limited communications" and the next post you say "The game is designed around comms whether they intended to or not"

    These can both be true. It's limited in that some people are doing it and some aren't. The fact that a small group of exceptional players can use comms to boost their stats will cause balance changes even if the dev team can't specifically account for it and just goes by ERs.

    i cant imagine the complaints if people were told "no comms unless you party up"

    You already can be on comms with strangers in DbD if you're on console. You can send VC requests in lobby. People already do this. And PC users have pre and post game chat whereas console players don't. The ground is uneven for all players. There's no singular experience.

  • Ohyakno
    Ohyakno Member Posts: 1,498
    edited October 23

    What tactics? You can see slugged survivors auras. Complaining about no one touching gens is not a tactic.

    Solo has the same issues as any other multiplayer title that saddles you with a team of random people. They will never do the stuff you want them to do, even if you're pinging DO GENS on your chatwheel thirty times in a row. They will always do the stuff they want to do.

  • UnicornMedal
    UnicornMedal Member Posts: 1,530
  • runningguy
    runningguy Member Posts: 834

    exactly my point you cant nerf just one group of people which makes nerfing and buffing and balancing impossible untill everyone is on a level playing field. untill that happens there will always be a particular group that get raw end of it. at the moment its soloq. cant buff soloq without buffing SWF. buffed SWF with comms no matter how small this group may or may not be would be game breaking thats why survivors often dont get the buffs they need. look at the all the perks that seemed healthy in solo but SWF teams abused them so they got nerfed.

    again you say people already use comms on xbox by sending invites so assuming that many people are doing this then it wouldnt be a big deal if we just made it so xbox players could talk to pc players via comms. But i doubt many xbox players are actually doing this. i played on xbox when i first started and i never did that besides, the xbox player base is a fraction on what the full player base is anyway. i would be interested to hear from xbox players how many are actually sending random people invites to use comms in the match. i do agree the ground is uneven for all players which is my point, how do you balance a game so soloq doesnt suck with such an unbalanced, uneven ground at its core. it cant be done. like it or not, if we are ever going to get balance where everyone has a good time, killer survivor, solo, swf then this uneven ground needs to be smoothed out a little. a big step towards that goal is making solo and swf more inline with eachother. comms is the way to do that. or a system that lets solo players call out hex locations, current whereabouts and other things SWF can do via comms.

  • hermitkermit
    hermitkermit Member Posts: 991

    Truly, the best thing to do is just walk away and stop playing. BHVR doesn’t have much of an incentive to change anything if the numbers aren’t affected.

  • cogsturning
    cogsturning Member Posts: 2,166

    cant buff soloq without buffing SWF.

    Not so. You could give survivors basekit Kinderd or Visionary or another info perk. SWF on comms already have this info. They won't benefit much, if at all. In fact, many people in the forum have been calling for this.

    But i doubt many xbox players are actually doing this.

    I'm not on xbox but yeah, you have to be in a lobby with someone from your platform. You have to press a few things to do it. You have to care enough. When it's happened to me, I've ignored it. I've even had a few people hound me in game for ignoring it. As killer, I've messaged survivors mid-game. Some of these have gotten me immediate VC requests. It happens.

    it cant be done

    Exactly, it can't. Are you using an expensive headset or busted speakers with your kids screaming in the background. A tiny Switch screen or a pricey monitor or a giant TV. The ground will always be uneven, especially with the advent of crossplay.

    or a system that lets solo players call out hex locations, current whereabouts and other things

    This I'm 100% on board with. The game needs a chat wheel big time, with a basic list of dialogues. There is only so much to say if you're not on friendly terms.

  • runningguy
    runningguy Member Posts: 834

    im good with a chat wheel and aura reading… if my solo player team mates find a hex totem i would love for it to show up on my screen. might actually encourage me to play as a team player…might lol i make no promises on that one.

    i agree people using different equipment and different surroundings offer a different experience but i dont think we should intentionally widen the gap but denying some players something while offering it to other players… like having a lobby chat for pc but not console players. things we can offer to all i think we should offer to all. we cant control everything to make people have 100% equal experience like what headset they use but i think what we can control to offer as close as possible should be done. i dont think we can use the excuse of "the ground will always be uneven" to justify making it even more uneven. it would be a different story if we said pc players cant use sprint burst but they can have other things console players cant have which is ok because the ground will always be uneven. it just doesnt excuse inequality with what can be offered to all.

  • cogsturning
    cogsturning Member Posts: 2,166

    Then the chat wheel should be fine. The only way to make that toxic is by using it to lie about info, and that wouldn't touch the potential toxicity of VC.

    PC players have a lot of things console players don't, not just chat. This game was made for PC. Console players are second class. Some killers are incredibly hard on controller compared to KBM. Shaders are a good example, and any external settings outside the game. The difference is that a Switch user can never have shaders but VC is available if you jump through a few hoops. You, yourself, just aren't a team player and aren't likely making any friends the way you're playing. That's a choice. Play nice and make friends and you can chat.

  • runningguy
    runningguy Member Posts: 834

    lol again with the earn friends to be able to communicate. im sorry its always been you talk to make friends not make friends to then talk. seems a bit backwards to me to add random people who i dont know then talk to them and find out if i like them. i have made some friends playing games but thats because i was able to talk to them in game. we clicked, got on and wanted to play again so we added eachother. if we dont click we simply dont add them. imo you seem to have put up this shield to protect yourself from vile VC which is fine but not everyone needs this level of protection, i certainly dont.

  • cogsturning
    cogsturning Member Posts: 2,166

    The shield is up because 90% of my experiences with VC over a near 2 decades have been negative. I've had this talk with a lot of people and most feel similar. Even in this game I've had people I've immediately deleted because of how unpleasant they were on VC.

    In this game, it's not backwards. People add me because I'm an altruistic team player. You make friends by proving yourself in game. The only exception has been people I've met thtough the forum, which allows you to form a pretty solid opinion of someone before playing with them or speaking to them. It'd be nice if the meet up section of the forum was more active, or if there were more ways to meet other similar players without having to speak. Not everyone wants to talk to strangers. The nice thing about texting or playing is you can feel people out first and not have to get blasted with explicitives, music, screaming kids, or whatever other nightmare awaits on the other side.

  • karatekit
    karatekit Member Posts: 241

    I will never understand the arguments against comms for soloq. What happened in another game 10-20 years ago has pretty much nothing to do with what would happen with DBD in 2025. This game's demographic is also not the same as CoD's and definitely not the same as Counter-Strike 1.6. People complain about the bad state of soloq (not even that bad tbh) yet also refuse the #1 instant solution for it. Plus you would also get a mute button obviously, so it's not like you're being forced to use it. Even just a text chat would massively buff survivors despite what some may claim about a "ping wheel" or a "chat wheel" being enough. You cant even see your teammates loadouts and there are so many changing elements in the game. How can a chat wheel be close to enough?

    let alone voice chat, any form of chat wheel is NOT comparable to simple text chat. Not even going to go into detail why; it's easy to understand with just 1 match.

    This may be the #1 reason for the balancing problems but it's never been added for some reason. Just mute, like it is done with every other game with VC, in other words pretty much any competent COOP multiplayer game. I HIGHLY doubt that DBD will become an unplayable toxic mess if in-game comms were to ever get added. Reminds me the FOV option. DBD is so slow when it comes to adding basic functions present in pretty much every other comparable games.

  • runningguy
    runningguy Member Posts: 834

    i think anyone that has played pvp with VC will know the levels of toxicity it can have but i have thicker skin than most it seems. there is literally nothing anyone can say in VC that would effect me, i have heard it all and it really doesn't bother me. maybe loud music playing would annoy me but simple mute and problem solved. how is playing altruistic proving yourself? i can meet very skilled, very altruistic peaple, add them to find they are unpleasant like you said you deleted some. playing nice in the game doesnt prove anything about the person, their views or attitude. my actions in the game might appear toxic to some but they dont see whats going on on my screen, i might have valid reason for not going for a save. They might then think im being toxic and not worthy of friending up due to my actions which i cant explain or justify in the match. if i had VC i could explain my actions and they could see im not being toxic, im doing what im doing for a reason.

    personally i think judging someone based on in game actions is a poor way to judge if these people are suitable friends. it might work for you but i dont intend to prove myself as a worthy friend by my in game actions in the hope to earn comms. any friends i make i want to talk to them first before i add them.

  • cogsturning
    cogsturning Member Posts: 2,166

    You went from saying VC isn't that bad and interactions are never toxic to saying you have thick skin and you've heard it all. Which is it?

    And if you're skin was thick you wouldn't be pressed by something as childish as tbagging, as you stated you are. Just like these people who are pressed about end game chat. Even the ones that say they aren't and just don't realize how absorbing all that hate slowly gets to them and changes their views. You can't have people telling you to off yourself or get cancer everyday and not take some of that in. The views of console players and PC players on the game's toxicity levels vary drastically because of this difference. We just had a post in the last couple hours where someone said they feel survivors as a whole deserve to be tunnelied because of tbagging and chat. And it's a fairly common view. Clearly, these things affect people.