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Why do they never address why killers actually tunnel ?

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Comments

  • runningguy
    runningguy Member Posts: 926

    again i have never said i cant mind game or predict movements, i have to do this to down people to start the tunneling process. i dont have an issue with it. but your failing to see the point time and time again. as killer yes i would like to play against stealthy survivors, they are the ones that give me a close match as killer and often counter my tunneling. as long as the people hiding are doing gens too i have no issue with it…thats what i do.

    i think i use my wits more than most as killer and survivor which is often the easiest path….play smart. why would i intentionally pick the harder route? that doesnt sound smart to me. im not trying to impress anyone, im playing for me and my enjoyment and my win.

    i didnt say you play in parties for an advantage, but like or not SWF with comms intentional or not often will have advantages. not everyone parties up with no comms and plays for memes and has chilled matches….thats the opposite of my experience. almost all SWF's recently have been meta perks, on comms, calling out hexes and locations.

  • runningguy
    runningguy Member Posts: 926

    perks are irrelevant. im doing very well with stealth play, these perks dont only exist in your game. and also based on the amount of killers that say they have to use full slowdown builds because gens fly they only have 4 perks slots which is mostly slowdown and chase perks not aura perks

  • runningguy
    runningguy Member Posts: 926

    im making this point to highlight how crazy it is to suggest killers that tunnel need to learn to play "normally" and the expectations of it being ok to tunnel but not at 5 gens is unrealistic. because when i flip it and mention looping being treated the same way (play normally, use stealth, move around the map or looping is ok but dont do it at 5 gens 0 hooks it suddenly becomes insane. thats the point im making. im simply using looping as an example but i dont have an issue with it at all, i even go pyramid head because he has good anti loop…its not an issue.

  • AmpersandUnderscore
    AmpersandUnderscore Member Posts: 2,965

    Well, nowhere to hide is the #4 most used killer perk, so meta completely disagrees with your "no room for auras when bringing regression" thing.

    Even outside of just auras, information creep in general has brought about more sources of killer instinct, screams, and killer specific information in their kits.

    And, I'll go ahead and point out that the only two actual aura blocking perks require you to either be hooked (OTR), or recharge only in active chase (distortion)... So not being found is, intentionally, not feasible long term without getting into chase.

    "Just don't be found 4head" is both insanely tone deaf and not at all reflective of 2025 DbD.

  • cogsturning
    cogsturning Member Posts: 2,207

    There's no point for me to see. This looping comparison is nonsense. Pulling off a great team play that obliterated the killer is impressive. Hiding behind a rock is not. The most selfish path is not somehow the smartest. It's just the easiest.

    almost all SWF's recently have been meta perks, on comms, calling out hexes and locations.

    What are you basing this on? Vibes? Streamers? Almost no one I know uses meta perks. I've never once discussed or aligned my perks with anyone while playing in multiple groups. We do what we want, together.

    Half the people I play with are cross plartform. You'd never be able to tell we were in a party. I've played with randoms who have saved me/I've pulled off saves for in end game and I promise you the killer thought we were in party by how perfect they went. Meanwhile, I'll blow it compeltley in a party. It's rare that I'm 100% sure my opponenets are on comms, but there have been times where I watched them load in separately in a lobby and play like a coordinated SWAT team.

  • runningguy
    runningguy Member Posts: 926

    thats where the skill comes in, know the distance og the gen and avoid being detected. my whole playstyle is stealth first, loop second.im doing just fine. even with the add ons and such that make people scream and have killer instinct its about knowing where to go after its been triggered, often the killer comes looking for me knowing im in the area but just cant find me. i keep the killer distracted longer doing that than some do in chases. i dont use aura hidding perks and im still doing fine in my matches. it sounds like an excuse tbh. if i wasnt doing well in my matches using stealth then i could see your point but im doing it match after match, week after week, month after month.

  • kk602
    kk602 Member Posts: 18
    edited October 27

    The tunnel is necessary because the generators generate too much power.

    Personally, I feel like the survivors are getting stronger and it's not fun to play as a killer.

                            
    Post edited by kk602 on
  • runningguy
    runningguy Member Posts: 926

    right so SWF calling out ghostface location heading to main building where people are doing gens so they have a chance to pre run or hide is skill? come on, you cant be serious.

    i got you saying hiding behind a rock takes no skill and i got Ampers saying stealth isnt viable lol. you should try doing a gen and hiding when the killer comes near you then continue doing gen when the killer spends too long searching…. see how well you can do it.

    im basing the SWF situation on the matches i have, they can pull off plays with ease purely because they have comms to let others know im heading in that direction, or they just seen a hex but they couldnt do it because they are in chase so they call it out and someone else does it while im chasing…skill? not at all. having extra info is not skill. doing these things without comms in solo? yes thats impressive but in SWF, its really not. i know they are on comms because i pay attention in the match and i practically see the communication in the way they play, going for a hex they would never have known about or avoiding taking a chase to a gen thats being worked on.

  • runningguy
    runningguy Member Posts: 926

    would only hinder slow m1 killers more….we found this with 2 v 8 and wraith or wesker would fly across the map knowing they are hooked somewhere over there and tunnel but trapper had no chance getting there before they were unhooked.

  • cogsturning
    cogsturning Member Posts: 2,207
    edited October 27

    i got you saying hiding behind a rock takes no skill and i got Ampers saying stealth isnt viable lol

    It's probably viable against God awful baby killers that don't check behind the rock, but this would never fly in my killer matches. I wish they would lol

    You can't be sure they called it out. Some people have good gamesense and know where the killer is at pretty much all times. Perks matter too. I often point out totems to randoms in case I can't do the cleanse (teamwork is wild bro).

    I never said callouts were skill. It's not the callouts, its the plays. I had a team recently (that might have been on comms, can't be sure) that read my perks and used them against me to bait me away from their gen jockeys. A smart, coordinated play, super duper impressive and genuinely smart. One of the only losses I've had this month.

  • runningguy
    runningguy Member Posts: 926

    right so now got its because they are baby killers….people that can get kills with killers without tunneling are getting baby survivors. if your going to swing that argument you have to apply it both ways but you seem to only apply things to fit your argument while dismiss it when it doesnt fit your narrative.

    i cant be sure they dont call out? when they do impossible things like know where i am as if they have wall hacks….yes i can be sure. i have been scratch mirror myers and pig and have watched so many people pre run when im in stealth mode on hawkins then when i back away i can see them getting back on a gen….head in that direction hidden by mutiple walls and i can see them moving away lol you have to have superhuman game sense to know some of these things these people know.

    you seem to be in the mindset of "i dont know if they have comms so im going to assume they dont" when quite often they do and it can be seen in the matches very easily. when asked post match they dont even deny it. just because you play without comms doesnt mean most people play like you, they really dont. i have had duos in my solo matches and they are almost always on comms. when i ask its rare they say "we SWF but no comms" very rare

  • AmpersandUnderscore
    AmpersandUnderscore Member Posts: 2,965

    Since you seem to be doubling down on this, I just want to make sure I get this take correct for the record.

    You're in this thread saying that: hiding in a bush and avoiding your opponent is top tier, maximum skill...

    And actually interacting in the PVP aspect of the game (looping) is "skill less".

    That's certainly a take, especially since you should've named your account "sneakguy" if that's your actual goal. Since, you know, running takes no skill...

    And I don't think that stealth is impossible, since you mentioned it to someone else. It should be a part of survivor gameplay, just like gens, healing, rescue, mind games, macro, and looping. There's a time and a place for "not standing in the open", just like there's a time and a place for taking a hit or even agro. But you aren't going to be able to hide reliabily, all the time, every game.

    Planning to hide from the lobby is completely countered by being found first, where hook notifications and camping alone are enough to get you tunneled out. The only way that doesn't work is if your killer is quite literally playing with their monitor turned off and not using their eyes.

  • AbsolutGrndZer0
    AbsolutGrndZer0 Member Posts: 1,849

    That means nothing if players refuse to use it. Most streamers would not, and I wouldn't either. I use Discord. Even if they did have built-in chat, I would not use it. I don't want to talk to 12-year old kids screeching racial slurs at me because I brought a perk they don't like or because I am not playing up to their standards.

  • runningguy
    runningguy Member Posts: 926

    well your the one saying stealth isnt viable….so based on your own argument it makes sense that it takes some skill to pull off something thats not really viable and something you seem to think isnt an alternative playstyle to just looping wouldnt you say? im not actually saying hiding in a bush is skill but i am saying hiding while doing gens is something that people seem to struggle with doing so must have some skill involved….notice i said while doing gens. i dont just hide i actually do the objective too. no tactic works reliably all the time, not even looping or tunneling but it works enough and i can do gens while hiding well enough to either get the gens done, or stay alive to get hatch many many times.

    well if your found first then your stealth has failed you….if your downed fast your looping has failed you also. its up to the team to crank out the gens asap before unhooking last min.

    my number 1 rule is dont get found first. when the match starts everyone rushes out like headless chickens, i slowly walk to a gen or a locker because i know the killer will probably be heading my way and i dont want them following my scratch marks. when the killer leaves the area or chases someone i get on a gen. this way of starting the match often sets me up to be in a good position.

    What people dont seem to understand is skill is not needed to win for either role, survivor or killer. But regardless of that fact, i can still do gens, remain hidden, even lose line of sight to lose the killer so i can get back to doing gens, these are things people could be doing instead of relying on looping. like i said, i have won many matches without doing a single loop playing it my way. i dont get tunneled, i enjoy the match and i escape a lot.

    Can you do gens and escape without looping? i have many times by not being seen, doing gens and walking out the gate.

  • cogsturning
    cogsturning Member Posts: 2,207

    people that can get kills with killers without tunneling are getting baby survivors

    Or maybe they can keep up their oppression on the intended four opponenents for a whole entire match. The game was designed for those four opponenets. If you're truly so good and so smart, you can handle the game the way it's supposed to be and beat these teams without crutching on an early crippling.

    you seem to be in the mindset of "i dont know if they have comms so im going to assume they dont"

    I do know for a fact that many don't because I play with a lot of people, who also play with a lot of other people, and I end up in random parties with strangers regularly. This endless chain of people is fine with no communication at all. It's logical to assume there's many of us.

    But I actually just don't care if people are. It's you who endlessly brings up SWF and comms every chance you get. It's not affecting my killer matches much and I don't care about it one way or the other in regards to my opponenets. But it sure seems to make you feel some type of way.

  • Roco45
    Roco45 Member Posts: 342

    Ah so this is why you combat any suggested nerf to SWF, because you play SWF. Makes sense now.

  • runningguy
    runningguy Member Posts: 926

    right so your dismissing the argument of baby survivors because it doesnt fit your narrative again.

    your only getting your view, and ignoring anything else, while your experience seems chilled and friendly and meme filled, mine is very different. untill you acknowledge that your experience differs greatly to mine and many others out there you will never truly understand any point i make because your oblivious to what its actually like other matches other than your own. My experience as killer is regular 3/4 person SWF on comms with call outs…you can dismiss this if you want by saying "people dont really do that because i dont do that" but the fact is this does happen and it happens a lot in my matches as killer and survivor.

    just to clarify i dont care if people have comms and make call outs, i deal with it in my own way. But if someone is going to tell me "dont tunnel at 5 gens" then i could say "dont use comms in SWF". we all play our own way and we do what we need to do. if people use comms, loop, use sprint burst, use windows of opportunity or whatever perk they like, great have at it. im tunneling at 5 gens….im playing stealthy to counter being tunneled. the question i ask is who is having more fun in the game? as survivor: me or someone being tunneled because they wont play stealthy? as killer: me or someone that loses killer matches over and over because they refuse to tunnel?

  • Pulsar
    Pulsar Member Posts: 22,951

    More like because its a dumb idea.

    ######### around with SWF is one thing that actually will kill DBD. The negative press alone would be hugely detrimental.

  • Roco45
    Roco45 Member Posts: 342

    Explain how. SWF are not even the majority of Surv players, how would that kill DBD? Go ahead, explain it.

  • runningguy
    runningguy Member Posts: 926

    indeed, the outrage that people cant team up for an advantage would be deafening lol. this is why killers have been buffed, to handle SWF so any solo players with issues can thank SWF players for that. But atleast SWF teams are ok

  • Pulsar
    Pulsar Member Posts: 22,951
    edited October 27

    "BHVR Interactive's Hit Game, Dead by Daylight, Now Punishes New Players and Those Who Play With Friends"

    There's your headline. Surely, we can see how that'd be bad.

    And also, SWF is the majority according to the new stats. I don't think anyone has a problem with Duos or Trios. Well, nobody reasonable at least. People shouldn't be punished for playing with their friends.

  • Pulsar
    Pulsar Member Posts: 22,951

    That's…. genuinely not true?

    The SWF and Solo escape rates aren't even that different. God forbid people want to have fun with friends? Weird concept, I know.

  • Roco45
    Roco45 Member Posts: 342
    edited October 27
  • runningguy
    runningguy Member Posts: 926

    but on the argument that kill rates are inflated from tunneling….SWF are inflated from the comms. if killers need to learn to play the game without the crutch of tunneling then surly SWF should learn to play without the crutch of comms? Many have openly said "never playing solo again" because they just cant win, they need SWF.

    do people really need comms to have fun with friends? it seems some people admit they dont always have comms in a SWF and have fun so why is it needed?

  • Roco45
    Roco45 Member Posts: 342
  • Pulsar
    Pulsar Member Posts: 22,951

    How are you possibly going to regulate comms lol what a ridiculous statement.

    If a full four-man SWF is adding 2% to the Escape Rates, I think we're okay. "Inflating from comms" by a whole 2% lol.

    Here's a fun fact: Misery loves company. Even if you are having a sucky game, sometimes, playing with your buds can ease that pain. Sometimes, you can still find joy in that suffering. Goes for real life too, friends in hard times can be a lifesaver.

  • Pulsar
    Pulsar Member Posts: 22,951

    I explained my point about negative press.

    Would you like me to explain something further? Are you confused about a point? I am happy to elucidate.

  • Roco45
    Roco45 Member Posts: 342

    No, all you did was post a fallacy of a fictional headline.

    Would you like a third try? lol

  • Pulsar
    Pulsar Member Posts: 22,951
  • runningguy
    runningguy Member Posts: 926

    im not saying it can be regulated, im simply saying the gap between solo and SWF is too big, comms for solo have been suggested but people shoot it down instantly almost like they are trying to make solo as bad as possible. i think we are all aware that the statistics bhvr publishes are worth nothing due to abandons and DC not counting so we dont actually know the true figures on this one. if we are going by these statistics then kill rates with tunneling is acceptable too? generally kill rates are around 60%

    how is it that SWF gets advantages that solo dont have via call outs and such? why are solo players being punished for not playing with friends? any nerf to SWF wouldnt be a punishment it would be making things even, its called balance. playing with friends on comms means they get something solo dont. personally i think solo players should have something SWF dont….but thats not fair either, people missing out on something because they have friends.

  • Roco45
    Roco45 Member Posts: 342

    Yes, produce a recipe for chewy brownies. What are you a chatbot lol

    Post those stats about the percentage of Surv players that are SoloQ and SWF, then articulate why nerfing SWF would kill the game. I don't care to know about the imaginary scenarios you tell yourself, base your post in reality.

    Though I fully expect your next reply to stay in theme with lacking substance.

  • Pulsar
    Pulsar Member Posts: 22,951

    Or instead of nerfing people for daring to play with their friends, we level the playing field by giving Solo Q some call outs of their own.

    You act like the gap between them is something massive. It isn't.

    Screenshot 2025-10-27 003204.png

    Bottom row is the stats for the whole world. First column is Solo, second is Duo, so on and so forth. Solo Q escapes 38%, 4-Man SWF escapes 40%.

  • Pulsar
    Pulsar Member Posts: 22,951
    Screenshot 2025-10-27 003204.png

    The top stats are for Japan-only.

    Bottom stats are for the world. The first column is Solo Q, second is Duo Q, third is Trios and fourth is 4-Man. Solo Q makes up 41% of the playerbase, which is the highest individual category, but SWF is the more popular option overall. We also see that the difference between a 4-man and Solo isn't that large, only 2%.

    Pissing off 59% of your playerbase by arbitrarily nerfing them for playing with their friends is a pretty big deal. Especially when a lot of the Survivor playerbase isn't exactly happy currently. It isn't even like we'd be helping Solo Q at all either, they'd still be miserable.

    Obviously, this would get picked up by articles pretty quick. It'd be a big change and would generate a lot of discourse, both here and elsewhere. It'd turn off new players, or possible returning players, from trying it out, for sure. That would definitely cut into BHVR's bottom line. Likewise, the negative press may make some licenses more wary.

    Impacting people's ability to play with friends, is genuinely, one of the only ways DBD could kill itself off. I mean, we've seen how insanely popular 2v8 Killer is. Even when the match kinda sucks, you're still playing with a friend, so it's better. SWF can be the same way, sometimes a losing match can still be fun, even if it still kinda sucks. Queuing up and knowing you're getting penalized because you dared to have friends is…rough.

    Regardless, it's obvious Killers don't need the help, so why would we even entertain it?

  • runningguy
    runningguy Member Posts: 926

    like i said, bhvr stats throw out any match where someone abandons or DC's as mmr isnt effected…possibly hatch escapes too, not sure on that. so using these is unreliable. what about killer stats? isnt that at 60% but thats with tunneling….yet we want it removed?

    the day bhvr give soloq full aura reading, wall hacks, hex auras for all if 1 person finds it, gen auras for all when 1 person find it, killer aura at all times….this will be the day solo is on par with what comms can do for SWF. think it will happen? unlikely because it would break the game lol.

  • Pulsar
    Pulsar Member Posts: 22,951

    So the KR is likely even higher.

    Almost nobody plays in a swf like that. You are thinking of a swat team swf. Most are chill. Clearly, the difference isnt all that great since its only a 2% difference between escape rates.

  • cogsturning
    cogsturning Member Posts: 2,207

    Oh yes, my experience is quite different. Ratting in a locker or tunneling at 5 gens is not a reflection of skill in any match I play in. Quite the opposite.

    you can dismiss this if you want by saying "people dont really do that because i dont do that"

    I'm telling you lots of parties aren't on comms because it's a fact you dont want to hear. I'm also telling you it shouldn't matter that much. If you truly can't win without tunneling and the SWF boogeyman is your excuse, you're in the wrong MMR bracket. I can only hope these watered-down measures help with these problems at least a little.

    But if someone is going to tell me "dont tunnel at 5 gens" then i could say "dont use comms in SWF"

    Man, you sure love false equivalence. Tunneling at 5 gens comes in one form. SWF on comms comes in many forms. They are not the same.

    the question i ask is who is having more fun in the game? as survivor: me or someone being tunneled because they wont play stealthy? as killer: me or someone that loses killer matches over and over because they refuse to tunnel?

    Me, laughing and joking with friends while not being obsessed with winning while I rat in a locker and me, still winning as killer without crutching on tunneling.

  • cogsturning
    cogsturning Member Posts: 2,207

    Skip the "some people" and just tag me next time because the references are pretty clear.

    I don't need SWF to win. I need it to squeeze some fun out of this experience.

    I can still enjoy the companionship of others without talking. Sometimes people text too. It's also nice simply to play with people who have your back and you don't have to worry about malicious and usless randoms.

  • Colt45m
    Colt45m Member Posts: 246

    Many use it in COD, Rainbow Six and it helps teams a lot. Also makes the game more sociable and enjoyable. You don't have to use it but I'm sure many would be very grateful to have teammates be able to tell them: "Hey killer is tunneling. Come bodyblock for me." Why punish the killer players when a fair system like this would solve everything? The lack of communication is the main reason solo q players can't do anything about being tunneled or slugged or camped. You're looking at the negative too much when COD has had a comm system and that games been popular for ages.

  • runningguy
    runningguy Member Posts: 926

    i say some people because its apparently not just you. my guess is your chilled way of playing results in a lower mmr which makes sense. i do what i need to do to win, which would explain how i get matched with like minded people….thats fine. you dont use comms and make call outs, maybe the killer doesnt need to tunnel in your matches. but im getting try hard SWF swat teams pretty often. you try beating them without tunneling and try winning in solo v try hard tunneling killers. when you do that and find you cant win which means you dont have fun then you will understand. you need SWF to have fun, thats great some people do. i dont. i dont rely on others to have a good time, i find my own enjoyment and there is nothing wrong with that.

  • runningguy
    runningguy Member Posts: 926

    we dont know that because bhvr isnt giving accurate stats. what the stats dont tell you is high mmr SWF teams often go against S tier killers like nurse and blight…which makes sense because they are pretty much the only killers than can stand against such teams. you wont find many wraiths, ghost face or trappers playing high mmr if you did you would find the escape rate far higher simply because the comms break the game for these killers.

  • Pulsar
    Pulsar Member Posts: 22,951

    Where's your proof?

    You are accusing BHVR of lying and intentionally misleading the entire playerbase. That's a big claim, where is your proof?

  • runningguy
    runningguy Member Posts: 926

    the fact its been clarified on the official forums that any match with an abandon gets thrown out because it doesnt effect the MMR? thats proof that the stats published are inaccurate and misleading.

  • cogsturning
    cogsturning Member Posts: 2,207

    I love how everyone on this forum thinks they're top MMR and everyone they speak to must not be. My whole last session was SWAT teams and aggressive killers. Just because I'm chill doesn't mean my opponenets are, nor does it mean I'm losing.

  • cogsturning
    cogsturning Member Posts: 2,207

    Oh no, people have...friends! It's almost like that gives me perspective on how the SWF boogeyman isn't real. Not everyone is aggressive with it or playing like a well-oiled machine. Some people are just goofing and having fun. People endlessly lament in this forum about playing soloq or killer, yet no one every complains about SWF except for the people on the outside looking in, because they want a scapegoat for the game's problems. Being able to play with friends is one of the only pleasant things in this game right now. Punishing or discouraging that would be idiotic.

  • runningguy
    runningguy Member Posts: 926

    even the devs have said, if you sweat as a player then you will be matched with sweaty players.

    logic says if someone is playing sweaty and winning consistently for months or years then MMR will go up. how else does someone get into high MMR?

    but people that play chill and dont win as much as a sweaty player would obviously have a lower MMR.

    IF your playing chilled, casual and still winning as much as a competitive sweaty player you must be 1 hell of a player lol.

  • runningguy
    runningguy Member Posts: 926

    wheres your proof? the fact that the stats are unreliable and misleading is enough to question the whole thing. some people use the abandon as the new go next, a match they could have won but decided not to try so a potential escape has been swapped with an abandon. these are things that effect the stats.

  • runningguy
    runningguy Member Posts: 926

    im not saying mmr is perfect but high mmr does mean more chance of getting high mmr players. how else do you explain how some killers get solo casuals all the time and rarely get swf but some killers have the opposite and constantly get swf teams consistently? in my killer matches im getting mostly swf teams with maybe 1 or 2 matches which are soloq players. others are not having this experience.