http://dbd.game/killswitch
Next PTB Problems
So next PTB every time you are unhooked, you will see the killer within 32m through undetectable for 10 seconds, ontop of 10% Haste, Elusive and Endurance for the 30 Seconds.
That's across 8 hooks 80 Seconds, 1.33 Mins of Aura Reading every match.
Healing Underhook cant be punished anymore cause you can just 99 the heal and if you spot the killer approaching and then run safely away while keeping the protection buffs. (Only lost if u get healed a full health state)
This just seems absurd, every single time someone is unhooked you can just scan the map with 10% Haste, Endurance, look for the killer and comm their position every single time, everytime you are unhooked you can get an exact update on the Killers location.
And all the Killer gets is T1 Bloodlust for 15 Seconds and some BP? (Bloodlust is 4.8% Speed, cancelled upon any action, so not even half the haste a survivor gets for half the time, and only on unique hooks)
I think people didnt really realize how crazy this is, its very clearly a patch that greatly benefits the survivor side objectively looking at it.
Even if you dont abuse these insane protections at all, it still gives u a guaranteed safe heal underhook everytime.
Imagine playing Killer on an Indoor map in this patch where your position is constantly known by the survivors, through Undetectable btw.
I dont really care about the basekit OTR theyre adding, but Aura reading is insane, every Unhooked survivor literally just becomes a better Scratched Mirror Myers, also able to run at full speed instead of slowing down for the aura reading for 10 seconds, and its not like the Killer can hide in a locker from the Aura Reading, + it ignores Undetectable.
I mean i don't really see how you punish this either, its a 10% haste survivor that can see you through walls, and leaves no sound or scratchmarks with endurance, this is insane, its literally multiple free perks basekit, anyone who thinks the game is decently balanced in its current state cant look at these changes and say its a good idea, unless you whole heartedly think this game is EXTREMELY KILLER-SIDED this cant seem good.
32M is an insane distance, considering its every direction thats like half the distance of some maps, its literally the default size of a full terror radius.
Im not gonna doompost or anything just talking about how objectively strong this is gonna be, its gonna be super strong for the average solo queue team, and abusable by the strongest SWFs.
I think the Elusive makes sense, the unhooked survivor being able to make distance by themselves without leaving a track, giving them a fair shake to get away, but the Aura is intrusive, it falls outside of just keeping the survivor safe to even giving them vital info which can be shared with their team.
(My only issue lies with the Aura Reading part, thats what this entire post is about)
Tell me what you all think.
I would MUCH rather just have better comms for solo queue than these types of changes that make SWFs even stronger.
(Please don't make the comments a US VS THEM thing)
Comments
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they said the killer aura reveal after unhook will only last 10 seconds, not 30 since in the last PTB they realized it could be weaponized when combined with the no collision.
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I 100% agree with you.
I was saying when the anti-tunnel first released, that having a 32 meter aura read on the killer is too much.
Now that it works through undetectable (basically the return of old OOO), I am proven correct.
Wicked is enough. The TR exists for a reason.
This change needs to be scrapped.
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This is completely my bad let me edit the post dont want to spread misinfo, i still believe the Aura read is too aggressive, but you are correct i just checked, shouldve double checked before finishing the post to see if my info was right, fixed it, ty.
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The aura read portion will negatively effect Pig, Ghostface, Myers, Chucky, even Skull Merchant, and any other killers with Stealth in their kit ALOT more than higher tiers that are loud and about like Blight, Billy, Oni, Nurse who will remain strong and be less impacted by it.
And if anyone thinks they will find a way to not make it affect innate Undetectable, Vigil still affects Innate Hindered like Clown and Freddy.1 -
Yes.
This is literally the second coming of Object.
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No more handholding btw
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ig weve found a use for deerstalkers rework then lmfao
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I think it's fine, this is good for newer and more casual players who legit want to get away from the killer. I encounter them way more than I do people bodyblocking with anti-tunnel perks.
Plus the downside is gone to tunneling so just punish them for it.-1 -
Unfortunately, this will 100% be abused by SWFs.
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nope, since elusive protects them from aura read
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The aura reading is only for the unhooked. The unhooker is still there to take your hits, unless your gripe is not downing the hooked survivor again. Which happens to be the goal of the system.
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What's the point of undetectable if we can just ignore it anyways?
The devs seem like they really want DBD to go the way of their competitors where the survivor role gets prioritized so much that killers just abandon and the game dies.
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While I'm not going to commit to an opinion fully until I've seen it in action, I do think this isn't quite as strong as you're making it out to be.
Punishing healing under the hook is still doable, you'd just chase the healer instead, which is the entire goal of this system so that's entirely fine.
A survivor on comms can already just sprint around the map and relay where the killer is after an unhook, it might be slightly safer with this new system but it's only ten seconds, that'll run out pretty quick.
I'd also point out, it's not like the unhooked survivor can use this info to help a teammate in chase or something, mindgames need quicker reactions than you can feasibly communicate verbally.Frankly, ten seconds might be too short for this to really work for what it's meant to do, but I'll wait to see it in action before committing to that. There may be some potential abuses I can't predict to be concerned about.
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You can only ignore it for ten seconds after an unhook, though. It's still completely intact for chasing any other survivor at any other time.
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I expect game look like this:
— Survivors with already low ER will die anyway, and such changes wouldn't help them at all
— Survivor with ER above average will skyrocket their results
— Killers will get rid of idea opportunistic tunneling and will start commit to hard tunnel only on 5 gen or ping pong 2 people
— Killers will start to play on S tiers even more
So… like it was on last PTB, at least I felt so.
Overall, result of the match will be defined after first unhook
But hey cool devs will get increase of numbers they want to see from their broken data
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I'd have honestly taken a nerf to the s-tiers than to make tunneling harder, coz I feel those are the ones who enable tunneling the most.
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Will you be able to see the Alien below the map in the tunnels ? Or Springtrap "in" a door ?
If so, this is going to be very funny to see
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its very clearly a patch that greatly benefits the survivor side objectively looking at it.But anti-tunnel is going to do that. It's meant to be a survivor sided change.
BHVR tried giving an array of buffs to both sides and it got shot down.
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so you do know most killers are still faster right at 115 while the surv is 110 with that boost
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Some Killers are 110 like Hag, Huntress, Springtrap, Chucky kind of.
And even some Killers that are 115 are fully M1 Killers like Skull Merchant, Trapper, who will never catch a 10% haste Survivor.
The 'rewards' from unique hooking are completely irrelevant gameplay wise, Bloodlust T1 (4.8%) for 15s that is cancelled upon doing any ability, or entering chase with a survivor (So a worse bloodlust cause it doesnt benefit chases), and Bloodpoints, something that doesnt affect the match at all, this is like if BHVR gave Survivors extra BP for being the first to die in a match instead of anti tunnel changes.
Compared to the 9.2.0 PTB, Killers had some basekit benefits like pop and a much worse bbq, they basically removed as much from the killer benefits as they did the survivor benefits.
Survivors went from MASSIVE benefits to Great benefits (4 Basekit Perks, + Antislug)
Killer went from Okay benefits to Negligible benefits. (15s of worse Bloodlust, Bloodpoints)
Survivors get basekit OTR, Babysitter, sidegrade to Wicked, a worse Kindred (anticamp meter visible), and the antislug ontop of that. (Potential INF UB)
Killers get 15s of worse bloodlust and some BP.
If we simply look at these changes i dont see how they are gonna make the game more balanced, Trapper is affected much more than a Killer like Blight from this aswell.
Honing Stone (One of his strongest addons) isnt a free Down cause if u leave them slugged they might get UB for the rest of the match, so Trapper now has to hobble over and pick every survivor who gets downed from that, killing his momentum, the AntiCamp makes basement plays worse, without even mentioning how the Unhook protections make you completely safe from a m1 killer like Trapper.
Seeing as these changes will just push more people onto stronger Killers or off of Killer if they play Lower Tiers.0 -
Cause surely no one ever would use the free basekit OTR, Babysitter, Wicked to Bodyblock the Killer aggressively with 30s of Endurance and then speed across the map at 10% haste they get for 30 seconds?
Like your argument is good, yes you could target the unhooker, if we didnt have the best perk combination for aggressive unhook bodyblocking basekit now.
Cause they did remove the collision removal with the changes, so now they can be abused to bodyblock again.
And if your response is to then Punish the Bodyblocker, it will take a while to even catch up with 30s of 10% Haste, and then they can run DS and StB so not only will it be impossible to complete the chase in reasonable time, and you cant slug them either to outplay DS, cause antislug exists aswell, you also wont get anyone out, you lose regardless of the decision you make.
Putting an aggressive amount of great Survivor perks into basekit with no downside leads to alot of Lose-Lose situations for the opposite side.2 -
It’s pretty unrealistic for me to people expect both things will happen. Because if you want to cater to casual players, you have to do so with killers as well
Yet no one seems happy to see Krasue or Ghoul. Even without tunneling. I wonder why.
Between harder mechanical killers and enabled tunneling and no tunnelling but braindead killer mechanica I’ll always prefer the first one
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I would be so glad for Blight nerfs, make him lose tokens like Ghoul when breaking pallets so he cant rush right after.
Make Nurse unable to see aura when using power.
PLEASE no one wants these overtuned killers to bring down every other killers experience.2 -
Survivor can vault pallets and windows much faster than a killer can. Also, the smaller hitbox makes the survivor "faster" than the base mov speed when compared to the killer.
I'm not contrary to having haste after a unhook, but even 5% speed for a survivor can make a huge difference in chases, specially against weaker killers.
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Just another huge info buff for swf against stealth killers like ghostface lol, wonder how far it will go.
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The MFT crisis was like year ago and some still dont understand what cause it just 3% haste when survivor was injured which made catching survivors on loops way harder and some mind games that normaly give you barely hit to be countered by this perk yet many screamed when they nerfed it like they would buff ghoul.
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Thats enough time for swf to make good plays and counter you compleatly, oblivious was made to make killer basicaly stealthy and immune toaura perks thats same as you could heard survivors super laud through elusive effect would it be good, no because whole point of elusive is to make survivor quiet.
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I think the aura reading is set to 32 meters because Billy/Blight/Kaneki can be back to the hook in just a few seconds. Would you prefer BHVR hide the unhook notifications again? Because that's the only alternative to this that I can see (though I suppose it could be set at 24m for Killers without mobility / teleportation, but that's probably more effort to code that it's worth).
Why does the anti camp matter at all if the plan is to hard tunnel a Survivor off hook anyway? The safest place for a targeted Survivor to be is on the hook, so I guess the worry is that the Survivor will see a Killer proxy their hook and will wait until the very last moment to unhook with anti camp to waste as much time as possible (so, the same as it is now).
The Killer should really be using this time to patrol nearby gens / pressure Survivors elsewhere, not proxy camping their only hook. If they do decide to go all in on the hard tunnel strategy, Survivors can now better see more of what the Killer's game plan is with the anti camp bar and they will likely just stick to their gens. Tunnelling is strongest when combined with other powerful strategies like proxy camping and slugging to secure second hook states or exchanges. I think the new system makes it a bit fairer and for better flow of the game because it pressures Killers away from the hook and weakens hard tunnelling.
Yes, the incentives not to tunnel are very weak. But they're not there to be rewards any more because there's also no punishment to balance them out. They are more of a passive bonus and not meant to dictate behavour. The last system BHVR proposed was more along those lines and it got shot down completely. Killers can't expect to have their cake and eat it too (to be rewarded for not tunnelling but also have the option to tunnel whenever they want to as well).
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Yes I want them to delay the unhook notifications.
Better than Object basekit for survivors.
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They've already taken out every mechanic to discourage tunneling from this 'anti-tunnel' update. The only thing left is to help individual survivors fight tunneling themselves with some base-kit tools and you're arguing even that should be taken out? What's the point of any of this then?
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Me too. I thought the delayed unhook notifications was one of the less controversial aspects of the first system but perhaps they got lots of feedback that said otherwise. I guess the idea is to keep back to hook tunnelling on the table for Killers while also giving Survivors early warning that they need to start running to safety or towards a nearby loop. Tbh, I don't think the aura read off hook will survive the PTB without being toned down anyway.
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i do see your point now but at least its an attempt on a fix right?
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fair enough, they did nerf the Gabriel soma perk a while back that gave 3% boost which was somehow still super OP
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The colision removal only works if they also remove aim assist. Anyone that played with the OG Freddy knows this. When you swing for a sleeping survivor and a awake is closer the swing goes towards the closer survivor.
Unless aim assist is disabled while the survivor has no closion, I rather have the means of hitting the body blocker.
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yeah that's what I'm meaning, I'd prefer the other if I had to chose one. I think the game would be in a much easier to balance state if A's were the new S-tiers. Current ceiling for killers is unrealistic for any of the older killers to strive for without redesigning all of them drastically.
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