One of the worst years for Dead by Daylight (if not the worst).
This is personal feedback, but it takes into account the opinions of many players I've seen commenting on 2025 and its various problems. We'll separate and comment on them by category. I sincerely hope this post is seen by a high-ranking member of the Behavior team, as the goal is to make the game better for everyone.
1- Events with little innovation and useless offerings:
2025 ended up being marked by a year of extremely repetitive events, with changes so small that it seems the team only dedicated 1 or 2 weeks of development. One example is this year's Halloween, which simply brought nothing new. It's the same Void with a slightly different layout, the same fog bomb, and the same killer abilities we already know from the previous year's event. Furthermore, the offerings are not very rewarding, and seriously, the login bonuses were a joke this year. Behavior's 1000 fragments barely give 1/4 of an original killer, and 25,000 bloodpoints? How about at least doubling the amount next year?
Solution: The team needs to be more creative with each event theme (barbecue, Halloween, Christmas, birthday, blood moon); the "quality of life" year seems to be more like a "life recycling" session.
2- The problem of spaghetti coding: With an immense number of bugs and terrible optimization, I expected that after the engine update to Unreal Engine 5, we would see some major new features in the "technical" aspect, such as "graphical improvements, more stable gameplay, and easier work for developers themselves in the DBD, since Unreal Engine 5 has more recent plugins and resources..."
The result? An even buggier game, still stuck at the supported 120fps, no optimization improvements (the game runs poorly considering its graphics and requirements), no updates to upscaling (Nvidia users without DLSS).
Solution: My suggestion is that, at least within one chapter and one mid-chapter (3-5 months?), Behavior should focus on just one patch. This patch wouldn't bring any buffs, nerfs, or reworks. The reason for doing this?
This "technical" patch would focus on the team completely rewriting the DBD code. With a more simplified and optimized code, the team could focus on (reducing the game size with better file compression, performance optimization, and improved and simplified code to facilitate future DBD development).
Extra suggestion: this technical patch could have 2 PTBs instead of 1 as we normally have:
The first would occur after 2 months of technical development, where the team would send it to collect data and reports from players. The second PTB would occur a month and a half later, and would be to check the "current polish" and get help from players on what has been improved and the problems that are still present. With about another 40 days of development and testing, the developers could release this "technical patch".
Comments
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I just believe they should focus more on bugs. Act faster.
Houndmaster is still veeeeery bad because of the bugs.
The event offerings… yeah, we are buying a lot of those and never use them - that's sad.
I think every event offering should be for everyone, we should never have personal event offerings. Make them worth using bhvr!
That was another event that I only used survivior pudding, escape cake and anniversary cakes.
It is time of celebration! Let us have a little more.
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Another big thing for this year was the pushback of lots of content in order to fix things with quality of life, only for most of it to cause more problems, the content held back to end up more broken or of lowest quality the game has ever seen, the unnecessary nerfing of p100s when it comes to event offerings and 2 of the most hated killers by the entire playerbase since skull merchant - within the same year.
But atleast we got Jim
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the unnecessary nerfing of p100s
That pissed me off so much… Definetly wanted to waste all my BP into p100 character, it would make sense for them to find more cakes, not the opposite
and they had audacity to call it "slightly less" cakes, lol
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The big problem with "new features" is that old bugs accumulate over the years.
The twins, Houndmaster, are still extremely buggy... and the Behavior team doesn't care at all about fixing them.
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