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2v8 Gen Speed is a Massive Problem

Matches only last 3 mins in this gamemode Gens fly and it's a massive issue Devs need to look at and Tweak also listening to 2 gens pop every 30 seconds also has a slight insanity effect to it

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Comments

  • chknTM
    chknTM Member Posts: 90

    Simply just how the gamemode is designed, mathmatically if the survivors do gens they just go fast, and its not like Survivors cant hold long chases in 2v8 cause Escapist is one of the strongest things Survivor has ever had, better SB on demand, thats also AOE with less Exhaust/CD, Windows, Better Selfcare.

    If im on Escapist i normally dont get downed in under a couple minutes unless both Killers focus me at once, and even then if i have my SB off CD i can likely earn some time.
    Medic and Scout are also really good, not as busted but solid.

    But yeah, theres 2x the Survs, but not 2x the Gens, so obviously Gens go faster by design, especially if Killers ever group up it basically lets everywhere else on the map grind gens.

    Only thing keeping it balanced is the fact most survivors are just messing around in 2v8, so times when your entire team is actually doing the objective are sometimes rare.

  • UnicornMedal
    UnicornMedal Member Posts: 1,561

    Gens have to be able to go fast to keep up with 2 Killers. Gens can slow down, but to balance it fairly, you'd have to scale Killer down to compensate.

  • BongoBoys
    BongoBoys Member Posts: 350
    edited November 2025

    Literally only some killers can keep up (Nurse Blight Oni Billy Dracula) Other killers like (Slinger, Ghostface, Pyramid Head Nemesis) Can't either the weaker killers need to be buffed to be able to keep up or Gen speeds need to be tweaked in general so it's more fair to the killer side or maybe the 10 gens can be a thing since we're short changed already then that way they can stay fast

  • UnicornMedal
    UnicornMedal Member Posts: 1,561

    But then you create a condition where an 8k is much more possible to achieve than an 8e. Keeping it a wildcard, where 4k/4e is most likely, is the best for the mode.

  • runningguy
    runningguy Member Posts: 993

    killers q up for like 30min to have a 3min match, i can see that being frustrating. im already getting bored to be honest, spending most of my time playing as survivor, not because i want to but because there isnt anything else to do while waiting for killer q.

    That being said, if the gens took longer and the match as a whole took longer you know there would be complaints from survivors and killer q times will be worse.

  • Abbzy
    Abbzy Member Posts: 2,276

    Many games I had as survivor when we done 7 gens fast but my teammates werent thinking and last gen was almost impossible because the 4 or 5 gens were all togeather and killers could patrol them.

  • Zuiphrode
    Zuiphrode Member Posts: 536
    edited November 2025

    I don't play 2v8 because of this. It is comically stacked in favor of the survs and I have no interest in waiting for a long queue just to be 8 peoples punching bag.

  • Rokku_Rorru
    Rokku_Rorru Member Posts: 2,796

    If we nerf the S-tiers who are in the mode I'm for adding more gens but y'know I'm sure you'd be against that lol

  • Classic_Rando
    Classic_Rando Member Posts: 263

    Killer queue times are still insanely long, so as long as that remains true, there needs to be as much incentive as possible for people to choose the survivor side. Seeing some complaints about the killer side being too difficult is a good thing because killer queue times will never get better unless more people choose survivor side over killer side, or if some people who want to play killer decide to just not play 2v8 at all.

  • The_Count
    The_Count Member Posts: 167

    Exactly. This crap is the reason gens fly in this mode.
    It's the same stupidity present in almost any fighting game that punishes the winner for winning and in other games like RE4 and RE4R makes things easy if you're having a hard time. How am I supposed to improve if the damn game keeps making things easier?!

    Anyway, only way to win in 2v8 as killers is:

    A: Getting a team of bad survs.
    B: Hard tunnel one or two out of the match ASAP. As soon as you hook someone triangulate the position you hook and where is your partner or simply go to the directly oppose diagonal where you hooked and you'll find this surv 85% of the time. Since gens start to go faster by the number of hooks if you 1 hook each of the 8 survs before anyone dies you'll certainly lose the match. And if one surv disconnects your priority shifts to tunnel out the bot FAST.

  • JohnNemesisMan
    JohnNemesisMan Member Posts: 61
    edited November 2025

    I said that if a killer wins, they're more likely to win with the 8k (the stomp) than it is to tie with a 4k, I didn't say Killers are winning most of the matches because that's not what's happening at all in the current state of 2v8. I guess its also just okay to ignore the fact that survivors have consistently managed to get everyone to escape whenever they win.

    Point is, right now, a lot of matches don't last very long. Its not fun to sit around a 20 min lobby only for a match to last 3-5 minutes.

    The first 2v8 didn't have the overpowered survivor classes AND there was no way to save a downed survivor, yet queue times then were as long as it is right now.

    It has been 5 2v8s since the first one where they diminished the killer role, added ways to save downed survivors, added very powerful classes for survivor, nerfed shadow, and even removed one of the kilers survivors were complaining about. And YET queue times haven't changed. Your argument holds no weight.

  • Reinami
    Reinami Member Posts: 6,611
    edited November 2025

    The thing though is they doubled the amount of killers and amount of survivors, but only increased the amount of gens needed to escape by 60% while more than doubling the amount on the map.

  • Reinami
    Reinami Member Posts: 6,611

    The queue times are long because of the novelty. People aren't playing the killer role here because its OP.

  • JohnNemesisMan
    JohnNemesisMan Member Posts: 61

    That's my point(…?) People play the killer role because its the only way killer players can interact with each other, be it with randos or with friends. Yet, for whatever reason, people want the solution that to deal with queue time is to make that role miserable.

  • Rokku_Rorru
    Rokku_Rorru Member Posts: 2,796

    I think gens going fast are only an issue when people are going out of their way to not pop gens when they have the adaptive difficulty. Now guide's been nerfed survs can't bypass the slowdown. A surge m1 gen regression esque class, or an eruption or pop one would be welcome tho

    Killer is very much strong in this mode however, especially with a friend, it's just learning to communicate and when to work together.

    It does very much depend on the killers and classes you combo tho

  • The_Count
    The_Count Member Posts: 167
    edited November 2025

    Precisely.
    Just lost 3 in a row here because we didn't tunnel enough to bypass this crap.

    EDIT: 5 now and in the last one I and a random Pyramid scored 16 and 15K respectively on how fast the match was.
    7E and for some reason all survs started to insult each other for some reason.

    Post edited by The_Count on
  • Deadman7600
    Deadman7600 Member Posts: 433

    I agree a 4k is the best outcome for a balanced fun match and should be the target range, but that doesn't change the fact that a ton of killers cannot compete. Slinger, trapper, ghosty all get directly countered by the on command sprint burst, cannot patrol gens with any level of convenience and ultimately are just outmatched by the abundance of resources and speeds of gens.

    They need to be made better. I personally only want the mechanic where hooks make gens faster to be toned down (although it is the arcade mode they can't let the matches go on forever) other than that, buffs for ghostface seems like a good start (since he barely got any to begin with).

  • Philscooper
    Philscooper Member Posts: 326

    You already gutted guide which was the only class that made soloq bearable

    Screw over anyone who prefers actually doing the objective over something boring, you could do in 1v4.

    Even if you get your wish, queue times would increase and i doubt you want to wait another 15mins out of the alr 30.

  • Philscooper
    Philscooper Member Posts: 326

    "The first 2v8 didn't have the overpowered survivor classes AND there was no way to save a downed survivor, yet queue times then were as long as it is right now."

    You forgot the 2nd iteration where its the only time we got actual new content and not just a quirky side objective nobody cared,

    it decreased queue times and made survivor mains actually bother playing survivor to try out the new classes.

    Now all we got was qol, which wont make anyone play the game, legion shouldnt have been added in the first place and instead make more classes unique to 2v8.

    If they bug-fixed killers, you wouldnt say "oh they got new content" its just made killers playable. Thats not the same thing.

  • JohnNemesisMan
    JohnNemesisMan Member Posts: 61
    edited November 2025

    It still doesn't change the fact that the killer role has only lost content. First they lost the unique killer coop powers from the first 2v8. Then out of the 4 classes, Shadow was the most fun one and it got nerfed. And finally they removed a killer from the roster. All this while giving survivor the strongest tools they ever got in any game mode like mid chase healing or rebuilding pallets.

    And as all of that was happening, queue times never got better. Its been a whole year since 2v8 v2. Making killer miserable won't help queue times as clearly shown from the lackluster updates.

  • The_Count
    The_Count Member Posts: 167
    edited November 2025

    Exactly.
    Pretty bad matches today for me and my friend today. We only won 2 out of 7.
    This never happened before and now we "leveled up our kits" for this 2v8 (went from a Wesker-Nemesis duo to Dracula-Blight).
    ALWAYS 4 SB on command and the fact you need to only do 6 normal 1v4 gens to escape on top of the accursed anti-snowball… god damn it!

  • Abbzy
    Abbzy Member Posts: 2,276

    Pretty much whole 2v8 mode is about which killers are against survivors and who plays them like slinger and huntress duo is almost lost from the start and they would need to tem and hit every shot, get downs super fast unlike wesker/oni duo which has more tools for chase and mostly mobility which is hell needed on such giant maps.

  • I don't necessarily think, gen speed is too fast.

    It is the circumstances which are a bit unfortunate in this game mode which then make it feel bad or worse than it is on average.

    • If you want to play killer - especially without a duo - you wait ages to get into a game.
    • And then, when the game is one of those where the killers get stomped (due to whatever reason), it just feels bad. Because the thought is "And I waited 30 minutes including playing two survivor games for THIS?!"

    Maybe a solution to dampen this issue a bit is not the gen speed itself but maybe the spawn logic of survivors. Very often you just spawn in and can instantly jump on a gen with two or even three others.

  • Nun_So_Vile
    Nun_So_Vile Member Posts: 2,809
    edited November 2025

    Agreed. Well written.

    It's pretty insulting imo, the fact devs are now removing killers from the mode after constant nerfs. The elephant in the room being that Legion provided the best slowdown and most consistent gen pressure was removed with no compensation, and a negligible effect on queue times. I'm not quite sure what to call that, but it probably isn't good. Maybe I'm mistaken though and killers were only supposed to be grateful to have the opportunity play with another killer.

    I think recent decisions show they are operating without an actual plan for balance, which is even more egregious. It's the equivalent of them shooting wildly in the dark, hoping to hit anything that will help reduce queue times. It's not working; it's time for a new approach. Even when the balance is tilted in surv favor for 2v8, the classes give them super powers, and it still isn't enough to bring the wait times down. And yet again its still somehow the killer's fault so they get punished and their fun stuff taken away in a game mode that is supposed to have broken things on both sides and be silly.

    Here's an anecdote. My buddy and I were playing a round of PH and Neme yesterday, and even with the best start it still came down to the last gen. Felt like we had to sprint the entire game and always be in chase, try to keep chases as short as possible, and immediately start new ones after hooking, and there was absolutely no room to miss your power it felt like. It felt like we had to be near perfect in so many different areas and even with that strong performance, it came down to every second counting. Who likes waiting 20-30 minutes in queue for a match that lasts 5 to 7 minutes?

  • Nun_So_Vile
    Nun_So_Vile Member Posts: 2,809
    edited November 2025

    Just put more killers into the mode with good mobility and anti-loop. Simply opening up the roster would do wonders for a lot of the gen problems.

  • JohnNemesisMan
    JohnNemesisMan Member Posts: 61
    edited November 2025

    I don't mind the game mode being in the survivor's favor, but they have been treating killer like trash. The most insulting part was them nerfing Shadow and removing Legion in the same update, while giga buffing Escapist and keeping the ability for Medics heal mid chase. Not only that, Withered Isle is still bugged with fog, making it much easier for survivors to hide. This bug was in the prior 2v8 and it still is in the mode.

    And even then, ALL of this wouldn't matter if it wasn't for the fact of an absolute lack of mechanics for the Killer side. The classes offer absolutely nothing for most killers.

  • BongoBoys
    BongoBoys Member Posts: 350

    Idk who your referring to but if it's me I'd gladly take that deal

  • BongoBoys
    BongoBoys Member Posts: 350

    The comeback mechanic does not make a difference enough speeding or slowing down gens.

    Survivors can do 6 gens while having the boost on and the so called adaptive difficulty would not do enough to slow down the last remaining gens cause Survivor efficiency Trump's it by fair when you can stack 4 people on a Gen.

  • Deadman7600
    Deadman7600 Member Posts: 433

    literally, give me a springtrap or a xenomorph and all my issues with the mode go away. Besides on command sb because bhvr just loves bad ideas.

  • BongoBoys
    BongoBoys Member Posts: 350

    If Devs released the Stats I Guarantee the Escape/Kill ratio would 70%/30%

  • thrive2survive
    thrive2survive Member Posts: 322

    The Survivor role dictates game balance. Killer role is just there.

  • CrypticGirl
    CrypticGirl Member Posts: 1,468

    I would have thought the "play while you wait" feature would incentivize more people to play Survivor while they're waiting for their Killer games, and thus (maybe slightly?) reduce the Killer queue time. Is that not the case?

  • tes
    tes Member Posts: 1,223
    edited November 2025

    People play. Few people want to stay afk for 20 minutes in lobby. I can’t find the player ratio being a problem, especially now, where survivors in 2vs8 is the easiest role possible. I mean, literally, if you look at lobby in 2 vs 8 on survivor side — it’s not a separated mode with lobby of 8 people. They connect two lobbies of 4 players. I don't believe the issue is in ratio, clearly it is technical flaws.

  • MDRSan
    MDRSan Member Posts: 748

    Honestly, every match is just miserable. Every match I've been in this morning, killer or survivor, has been an absolute sweatfest. I had an 8 out against my nurse earlier. NURSE. I'm not a bad nurse either.

    Then in my play while you wait survivor matches I've been pitted against killers who are coordinating so closely I wouldn't be surprised if they're sitting next to each other. Alternatively they aren't coordinated but I'm one of the ones they seem to want to latch on to and tunnel out for whatever reason.

    Misery for everyone.

    (I realize it's just the most recent matches and I've been doing fine otherwise but I'm in the middle of a really annoying streak right now and in a very F this game mood.)

  • Philscooper
    Philscooper Member Posts: 326

    i mean if you gonna bring up things they removed or gutted,

    herbs from the resident evil 2v8, fog-crystals or the fog-vials and guide class.
    (or the older classes back in v1)

    meanwhile killers new addition every new iteration while survivors get temporary things that wont even last long,
    we get lucky if survivors get a class change which they love to do for some reason.

    nobody asked from anyone for them to change and remove these things from survivor, besides legion

    i kinda dont see how this even conflicts or make the good arguement of "survivors shouldnt get new classes"
    or defending the "survivors qol is new content".

    survivors are miserable to play since its just mostly a 1v4 copy with increased numbers, atleast killers get new stuff within just their kit, classes or being able to duo with a killer, liecensed killers aswell for free.

  • Rickprado
    Rickprado Member Posts: 893

    The biggest issue seems to be on the "catch up / Anti-snowball" mechanics: if you spread too many hooks survivors get a nice boost in gen repair speed without too much hidrance. They really should just give a minimal increase for hooks and a big boost in case someone dies early.

    There were scenarios where almost everyone were on death hook but no one were dead yet. We lost 3 gens within minutes. Considering how fast heals and saves happes in this mode, i believe the anti-snowball boost should focus more in scenarios where someone is taken out of the game early than where most of the survs is close to death but not dead yet.

  • Deadman7600
    Deadman7600 Member Posts: 433

    I agree. This mechanic is kinda necessary in an arcade style mode because you need them to be over faster and paced faster, but it feels a bit overtuned or misfocused. Like If you do well it feels like you get punished, maybe there's room for a less intrusive on core mechanics way to get a catch up. Maybe a secondary objective to revive one teammate.

  • Green_Sliche
    Green_Sliche Member Posts: 822

    4k and 4e is an average for high mobility killer combo only. Replace any killer who is slower and you get 2k 6e average instead.

    Not to mention if you don't eliminate someone asap, chances of getting kills goes down significantly.

    Lets not forget about instant healing with medics and speedrunners with escapists who make chasing people even more harder. Survivors can also repair pallets. Killers don't have such reliable powers, as well as gen regression, other than a gen kick.

  • BongoBoys
    BongoBoys Member Posts: 350

    It has actually before in iterations it used to be 1 hour for me and few iterations later it was 30mins and now with play while you wait it's now 20mins.

    While this is not everyone experience i can say it has improved vastly for me

  • JohnNemesisMan
    JohnNemesisMan Member Posts: 61
    edited November 2025

    Herbs could be used by both Killer and Survivor, while Fog Crystals were replaced by Fog Vials. And while Guide class was nerfed compared to its first apperance, its still very good as it encourages teamplay between survivors to come to your gen to speed the process up.

    Meanwhile the new killers that are added for the mode are not even all that strong for the context of 2v8, Dracula is actually bugged and doesn't work properly. The first two times Wesker was added into the game mode, he would softlock the game, forcing both killer and survivor to have to disconnect.

    I am not saying survivors shouldn't get new classes, but Escapist having on demand sprint burst or Medic healing mid chase is WAY past a QoL.

  • BongoBoys
    BongoBoys Member Posts: 350

    Guide had to go cause it was very good for gen rushing and if it stayed with how insane gen speeds are now matches would be over in a minute. Fog crystal could be brought back tbh and new survivor classes should come I've been wanting a Boon/ hex class for awhile now

  • Roco45
    Roco45 Member Posts: 344

    Yea it's a massive problem for matches against SWF's but not in matches against all randoms or mostly randoms, as per how the game usually is.