Change the conditions required for a mori.

AshleyWB
AshleyWB Member Posts: 4,061

Moris change games and they are really powerful.

Moris encourage camping in it's current form.

Can we instead have a new system for moris.

My idea - Bloodlust fills up a bar which has 4 segments. Each segment represents a mori (max 2) you can do or a bonus added.

Being in chase for a considerable amount of time and losing track of the survivor fills up the bar giving you progress towards attaining a mori.

If you use a mori at the earliest opportunity you will only get one and that's it. If you fill the bloodlust bar full enough you will grant 2 moris and a speed bonus in a chase against your nemesis(longest chased surv).

Bonus can be passive brutal strength, stacks with brutal strength.

System would work like this: Bloodlust 1 - bonus of 2% speed bonus while in chase with your nemesis(most chased survivor)

Bloodlust 2 - Grants 1 mori

Bloodlust 3 - Brutal strength passive

Bloodlust 4- 2 moris

If you use up a mori you will deplete all your progress on bloodlust. If you attain bloodlust 4 you get 2 moris banked. If you mori twice the bonus will be removed.

Sounds complex but it's simple I've just explained it pretty bad.

Thoughts.

Also mori offerings would change - ebony (bloodlust progression considerably increased and resets on mori use) - ivory (bloodlust progression slightly increased resets on mori use) - cypress (slightly decreased bloodlust progression resets on mori use)

By reset on mori use, I'm referring to this bloodlust system resetting itself so progress can continue as if you started the match again.

You could earn 1 mori, use it to reset bloodlust then re earn bloodlust.

Thoughts?

Comments

  • DwightsLifeMatters
    DwightsLifeMatters Member Posts: 1,649

    Your idea sounds like a compensation if you fail as killer. Don't like that concept tbh

  • AshleyWB
    AshleyWB Member Posts: 4,061

    Insta heals should just be a really quick progress bar which requires no skill check. Almost like the cure sickness action but faster.

    Instas use syringes, it should be an easy heal where you put it in and wait 1 second then bam. None of this insta rubbish.

  • AshleyWB
    AshleyWB Member Posts: 4,061

    Compensation as in balancing the game inside of the actual match that's being played. I call it balance-ception.

  • AshleyWB
    AshleyWB Member Posts: 4,061

    Ebony moris will no longer be free kills on the camped survivor. It'll give you a boost in achieving bloodlust but ultimately require you to play well.

  • PreGum
    PreGum Member Posts: 64

    If you camp and have a mori, then you’re definitely boosted. The only mori I feel is too strong is ebony and imo, just remove the hook requirement and make it available once per game only but this idea seems too difficult to implement and be practical.

  • DwightsLifeMatters
    DwightsLifeMatters Member Posts: 1,649
    edited April 2019

    I call it a stupid idea for pvp games to attempt noob players beeing hand holded to destroy skilled players.

    Its like that stupid blue shell or rocket from Mario kart. You suck and someone is better than you? Haaa, use that item to boost yourself towards and destroy that skilled player on his 1st place. You don't deserve it, but hey who cares right?

    Yeah, stupid concept.

  • AshleyWB
    AshleyWB Member Posts: 4,061

    It just sounds difficult, its just a bar which fills up. It has 4 segments which form a entity vine in the top right bottom and left edges if the screen.

  • AshleyWB
    AshleyWB Member Posts: 4,061

    Except balance isn't a stupid concept. For someone who has a lot to complain about when it comes to balance you contradict yourself by not wanting it.

  • DwightsLifeMatters
    DwightsLifeMatters Member Posts: 1,649

    What? What are talking about, it doesn't make sense lol

  • AshleyWB
    AshleyWB Member Posts: 4,061

    Having a mechanic which helps to maintain a level playing field in game is a good concept for balance mechanic.

  • DwightsLifeMatters
    DwightsLifeMatters Member Posts: 1,649

    No its not. A good working ranking system should do it. Are you a professional troll who successfully baited me or a 4head without enough experience of actual good working pvp games?

  • JetTheWaffleCat
    JetTheWaffleCat Member Posts: 284

    I was just going to say make it 2 hooks to unlock the mori. Not hook states, like you have to hook the survivor twice.

  • AshleyWB
    AshleyWB Member Posts: 4,061

    If killer is struggling and not hooking or downing survivors they get a slight push to bridge the gap in skill. Nothing extreme.

    If killer is playing really well they will be penalised by receiving less bloodlust as they are in control.

    Mori offerings can make for a new strategy of playing killer for moris rather than hooking. Calling for more diverse games.

    I forgot to mention that when a mori is available killer base speed is 110% 4.6mps the same as hag. And the chase music becomes slightly more intense and quicker paced.

  • AshleyWB
    AshleyWB Member Posts: 4,061

    So killer balance isn't needed because noed exists?

  • KillermainBTWm8
    KillermainBTWm8 Member Posts: 4,212

    Noed is a trash perk but highly popular in my opinion atleast.

  • PunL
    PunL Member Posts: 136

    Wouldn´t it then be possible to mori someone each game?


    Let´s have an game example:

    I use Hex: Ruin as a way to delay the game at the start and some sort of tracking perk (Whispers, Discordance, etc.) and then chase my victim across the map and use the mori as soon as i can.

    I will only have this mori in this game cause i used it that early, but if i am lucky my Ruin did its job good enough that only one or two gens are done, but one guy is allready dead which puts the Survs on a sirious disadvantage.

    Would that be possible? Do I understand it correctly?


    Ok, i like the idea of beeing able to mori someone at my own will without having the offering burned. My personal experience is that if there is someone really annoying you usually don´t have a Mori, and when you do have a Mori the survivors are "harmless" (lacking a better word for it).


    My idea is to make the Mori a build-in mechanic, that has to load over several games (with a method yet to be defined, maybe your way is a good one) and is banked up to 4 Moris. A killer can then choose to Mori someone if he sees it appropriate (maybe cause of t-bagging or because he needs the slow down the game a bit).

    The positive side effect, you would have another way of punishing toxic survivor behavior beside the classic facecamp and tunnel.

  • Shad03
    Shad03 Member Posts: 3,732

    @AshleyWB You had me right until you said:

    "I forgot to mention that when a mori is available killer base speed is 110% 4.6mps the same as hag. And the chase music becomes slightly more intense and quicker paced."

    So does that mean Nurse too? Or does her movement speed stay the same/get even slower? What about already 110%? Do they get 5% slower too? Or stay at 110%?

  • malloymk
    malloymk Member Posts: 1,554

    Posted this numerous times, but ebony mori's should be removed. Ivory mori should be base kit and reward the killer with more points. Ivory mori activates when each survivor has been hooked once.

  • artist
    artist Member Posts: 1,519

    the way you proposed it sounds like moris would be basekit, it also sounds like it rewards you for losing chases as u said "being in chase for a considerable amount of time and losing track of the survivor fills up the bar giving you progress towards attaining a mori." i dont really like the idea of that or a 5th perk basically being basekit, lastly the idea of having 0 killer interaction because the killer got his mori from chasing other survivors, then found you and had a 1 shot ready or something, then u get morid, sounds really boring and not something this game needs

  • xChrisx
    xChrisx Member Posts: 917

    Instead of 1 hook should require 2 hooks

  • AshleyWB
    AshleyWB Member Posts: 4,061

    Moris can only be used once without a mori offering. Whether you built it upto 2 moris or just 1.

    This idea is about activating chases as much as possible and building up bloodlust in chase. When you are getting looped you are being fed bloodlust to then punish the survivors.

    I said before about dropping chases rewards you, i meant it as in dropping chase will bank your bloodlust.

    Pallet stuns decrease your bloodlust saved up by quite a lot making it NOT a helping hand for lesser skilled players. If the killer has earnt a mori, they can be pallet stunned to make them require more bloodlust to mori.

    This works with other stuns too except blinds.

  • AshleyWB
    AshleyWB Member Posts: 4,061

    Nurse will have a slightly decreased blink window and increased fatigue to make up for her killer tier.

  • Shad03
    Shad03 Member Posts: 3,732

    Annnnd you lost me.


  • artist
    artist Member Posts: 1,519
    edited April 2019

    now I'm really against this. you're encouraging people to respect pallets, which will lead to longer chases, and punishing survivors for trying to evade the killer in a chase. this concept wouldn't be healthy for the game

  • AshleyWB
    AshleyWB Member Posts: 4,061

    We'll give legion a top hat

  • mcNuggets
    mcNuggets Member Posts: 767

    Make KILLERS VIABLE first.

    Please, don't nerf killers anymore, before actually giving them any chance to compete in low ranks.

  • AshleyWB
    AshleyWB Member Posts: 4,061

    I'm still waiting for Billy and nurse nerfs. Freddy buff, hag, trapper everyone else buff. Spirit is fine. Legion needs rework. LF needs rework in terms of a more meaningful power.

  • Thunk
    Thunk Member Posts: 35

    You just sound like a ######### that gets caught and can't except it so you make up excuses to save your damaged ego.

    You do that to mori you may as well make ruin a forever perk and not a hex totem.

  • CornChip
    CornChip Member Posts: 540

    There is nothing worse than a killer bringing in an ebony mori, downing you then coming straight back for you after the unhook for the easy kill.. Its so freaking boring.

    Insta heals go hand in hand with them though. They would both have to be nerfed/changed together.

  • ItsYourBoyGuzma
    ItsYourBoyGuzma Member Posts: 797

    So you want moris changed again?

    So your idea is similar to Michael's stalk, So what happens when a killer just chases one survivor and fully builds up his bar to completion ? He'll just moris whoever has been tunneling. ..


    What about if he keeps chasing/breaking chase on the same survivor? Again tunneling and that survivor is now dead.

    If anything this idea is just as bad as legions ability

  • Chicagopimp2019
    Chicagopimp2019 Member Posts: 458

    For everyone who thinks that you should only be able to mori someone after they are hooked twice, that would be absolutely pointless. At that point, i might as well hook you the third time and get more points as you are already out of the game. The mori in its current state gives you less points because you are being removed from the game earlier than usual. You act like you are getting moried every match. The only time i use a mori is for a daily ritual or to get rid of it before i prestige.

  • Plu
    Plu Member Posts: 1,456

    They are fine as long as Instaheal exists.

  • AshleyWB
    AshleyWB Member Posts: 4,061

    You obviously can't just chase one survivor all game and mori everyone.

  • RoKrueger
    RoKrueger Member Posts: 1,371

    Yes, change the condition so you can mori any survivor without the need to hook them first but only if you don't like their face

  • PeepingPeacock
    PeepingPeacock Member Posts: 354
    edited April 2019

    I like this because it encourages going after all the survivors equally, the survivors always know when the killer has it and it stops killers from getting a free win because they spent a bunch of BP.

  • Jonathanskilz
    Jonathanskilz Member Posts: 403

    How about this you not allowed to be within 30-40 meters or then you wont get the mori for that survivor all the other requirements apply aswell

  • slingshotsurvivor
    slingshotsurvivor Member Posts: 943

    Excellent examples and ideas!

    My only real problem is how as a survivor you depip with mori's 9.5/10 times due to tunneling.

    To me changing that would make the game 10X better.

    How about instead of mori-ing the hooked survivor how about instead:

    Hooked survivor no mori allowed

    The survivor that unhook no mori allowed

    Instead ANY survivor that is still alive can be mori'd.

    If there are only 2 survivors then the mori activates for all survivors.

    This will help with tunneling and folks complaining about BT and DS.

    Thoughts?

  • HURRI_KAIN
    HURRI_KAIN Member Posts: 358
    edited April 2019

    Moris are definitely a toxic problem in DBD, don't get me wrong everyone loves the animations and that aspect of the game, but it destroys the competitiveness. Perhaps moris should greatly decrease BP earned?

    Killer want to use Mori? That's fine, but you can only safety pip.

    Mori guarantees that survivors are having a bad time, and one if not most of them will depip or safety pip due to the OP Mori. Killer should have to face the same consequences.

    Hook Tunnel Mori is as OP and toxic as it gets.

    Also the last DS change has made DS almost completely useless. I almost never ran it before, I'll never run it now. No more unhooking a teammate at the end of the game from a hook, to get caught first time, DS and escape through open gate. I did it once, but with the almost useless state of DS now, that scenario is now impossible. Even requiring 40% wiggle for anyone with DS would've been better than this trash.

    The new perks, MoM, A lot of killers are crying about this, but comeon, it's not even as useful as DH. Both only work in injured state, DH requires some skill, partly why i don't use it. lol. But MoM requires such a prerequisite that it's just not in the same tier as DH, and many don't even think that much of DH. DH can be used every 40 seconds, and has no prerequisite. MoM if used and fully healed shows the killer where you're at the rest of the game, no such drawback to DH. Lots of whining going on with this perk, but it's all coming from career whiners. MoM is not even as good as DH, and only some people think DH is any good.

    Seeing downed survivor's healing progress, why isn't this in the game as a thing? I'm not going to waste a perk slot for it.

    Flip Flop, - This should be a default part of DBD. Think about it, if you're fully healed on the ground, you would be more capable of wiggling out, to have recovery progress and then just start wiggle as if you had not almost recovered is just stupid. It's about time this common sense is in the game, but it's unfortunate that it's added as a perk.

    PS, I do love Ash being in the game tho! Terrific addition!

  • DarkWo1f997
    DarkWo1f997 Member Posts: 1,532

    No, because killers are punished through a lower score for using mori’s. They’re intended for vendettas.

  • RoMainPuppy
    RoMainPuppy Member Posts: 507

    No