Correct injustice in the lobby
In DBD Mobile, the killer cannot see what items the survivors are carrying, just as the survivors cannot see which killer they will be playing against.
Why, even though the game has been around for nine years on PC/consoles, can the killer still see what items the survivors are carrying before the match?
I mean, why is this done in a one-sided and unfair way exclusively to please the killer?
Either give survivors the opportunity to see which killer they will be playing against before the match starts, or remove it for everyone.
Stop babying the killers and serving them everything on a silver platter. They still complain that it's a “survivor-biased game.” Make everything equal, at least in the lobby before the match starts.
Seriously, in nine years, couldn't you have figured out that this is somehow unfair?
Comments
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This is by design - the killer player able to react to what the survivors bring to the game is part of the core gameplay.
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I will try to not take this as rage bait and will try to explain it.
No, Survivors should never see which Killer they are playing against. The Lobby dodging would be enormous and quque times are long enough without survivors lobby shopping till they find a Trapper.
The reason why Killers can see the Items from Survivors is to give them options how to play. Seeing 4 Medkits? Maybe bring Franklins or Sloppy, 4 Toolboxes bring more slowdown, 4 Maps don´t play a boon build, 4 Flashlights bring Lightborn and so on.
Now you will scream that it is unfair why the Killer should see the items and have the "handholding" to adjust his build.
Pretty easier answer, cause the Survivor playstyle doesn´t need to addapt to the Killer they are facing. Trying to Sabo hooks? No difference between Trapper or Nurse, Trying to gen rush? No difference from Trapper to Nurse and so on.
If the Killer is willingly up to sacrifice 1/4 of his build to counter your items, the items have already given you use.
The whole discussion would be a different one if the Killer could swap between Killers but thats not the case anymore.
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"babying killers" yet getting about 3 perks basekit isnt "babying"?
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Sure, except the only actual use I see is for the killer or survivors to dodge things they don't like.
Please just get rid of the lobby. We would have faster queue times at the very least.
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You still need the prepare time.
As I stated you need other perks as Killer for each Situation.
Imagine equipping Lightborn and get thrown in a Match against 4 toolboxes.
You sacrifice 1/4 of your item build hoping that the survivors have atleast 1 flashlight.
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I bring Lightborn to every single game. I don't switch it out simply because they don't have a flashlight. Four toolboxes can equal four Flashbangs. There are also other perks that can make flashlights appear suddenly and unexpectedly.
That being said, the killer doesn't need their hand held. Sometimes I am sandbagging myself by bringing Lightborn. I am aware enough of that I do it anyway because I know I can still slaughter the survivors regardless. I have an 87.5% kill rate right now on Shape, with the build Lightborn, Bamboozle, Enduring, and Brutal Strength. Should I be given more help in doing so or less?
The Lobby is unnecessary.
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If it works for you doesn´t mean anyone is so talented.
"I guess Otz played some winstreaks without perks, 30 seconds afk as a weak. I think we should remove perks for all killers cause it works for him." /s
Yeah doesn´t sound right
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Sure, except like I said in my original post. Killers aren't using it to change a perk here or there. Both survivors and killers use the lobby to DODGE people. Making the queue times enormous. I regularly have to wait as killer and survivor at least two minutes per match while the players that abuse the lobby get their act together.
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Why is it that the player on the killer has more rights and priority than the four players on the survivors?
Are you officially confirming discrimination against the rights of players on the survivors?
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Same issue other wording but here I go again.
If some players use this to dodge the lobbys than it is still not everyone.
Killer have most of the time the longer quque wait time and fill the lobby instantly back up when someone dodges.
Survivor is a bit more difficult and to be honest I prefer that some survivors dodge the lobby because they don´t like the Sable. I prefer to wait 20 seconds longer and not play with someone who refuses to unhook someone because of a Skin.
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Because it’s only one player?
Also you gave it away too quick, you got me at the beginning but it’s clear this is ragebait
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It is an async game…
Both sides have stronger things than the other…
Please stop it or I have to explain the next one why Killers don´t have exhausting Status effect after Bloodlusting
or why the Survivors can´t expose the Killer…
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Why can this one player negate the entire usefulness of an item taken by a survivor?
Why can this one player view the profiles of survivors before the match starts and thus choose a target for tunneling based on personal bias?There are 5 players in the match, each of whom paid the same amount of money for the game, each of whom may have spent money on skins, and each of whom should have equal basic rights.
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That’s cool man.
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You have the same basic rights…
You can choose to pick the Killer or the Survivors.
The one has an ability the other has Items…
The one can see the others in the Lobby, the others can Chat in the Lobby.
Each side has something for it and against it.
Your right is it to play each side.
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And what is this asymmetrical game?
The killer already has enough basic advantages to level out the difference in numbers.1. The killer is only responsible for their own mistakes in the game, while in the survivor's game, your teammate's mistake can cost the whole team the game.
2. The killer does not get stunned after falling from a height, which helps a lot in many chase situations.
3. The killer does not suffer from “fatigue” after using speed-boosting perks, and perks such as “Trail of Torment” have a ridiculous cooldown time of only 30 seconds, which is completely insane.
4. Even without perks, the killer has information about the location of all generators, which greatly simplifies control of the entire map.
Imagine if you didn't have to take perks to find generators when playing as a survivor.So let's not encourage discrimination against survivors in the lobby before the match starts under the guise of “asymmetric gameplay.”
Why should I take a flashlight and build for rescuing teammates if the killer can see my item before the match starts and simply render not only my item useless, but my entire rescue build?
Then give me the opportunity to see which killer I will be playing against before the match starts, too. I also want to choose my builds based on who my opponent will be.-4 -
I can't make the killer's perks or add-ons useless before the match starts by taking something to counter them.
But the killer can make not only items useless, but also the entire build of survivors.
It's like you're comparing things that aren't quite the same.
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You very much could, just vigil ruins any hinder effects(so goodbye Freddy and Clown) or just any exposed build.
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Dude you are trying to nake this an us vs them while it is only a you vs understanding but here I go again
- Why does a Survivor vault faster as the Killer?
- Why doesn´t a Survivor get stunned when he is close to a pallet which is dropped.
- Why can´t Killer drop a pallet?
The simple reason is as Mandy stated. It is part of the game deal with it or leave if you don´t have fun with the game.
Nah sabotaging hooks against hook builds or using boon exponantial against slugging builds or killers don´t ruin their playstyle and so on.
Dude really rage baiting won´t bring you much and us vs them is out.
Next question why does the Killer move faster than the Survivor?
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OP's previous topic about playing against AI was way more fun to follow.
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Funny phrase: “It's part of the game: if you don't like it, deal with it or leave.”
Why don't you write this in threads where killers complain about survivors, after which developers who love to mess with killers IMMEDIATELY rush to nerf survivors?
Or is this “something else”?Listen, the game is 9 years old and it's still full of flaws and injustices because the developers DON'T PLAY their own game and have no idea what players are facing.
For some reason, streamers close to the developers are all, without exception, main killers. Why is that? Why don't the developers ask themselves what's wrong with their game that survivors need to be encouraged with constant bonuses in order to have at least some motivation to play as survivors?I'm talking about real problems with the game, since I bought it and spent over 9,000 hours playing it.
So if you don't like it, what are you doing in this thread?Follow your own principles — take everything for granted and play, instead of sitting on the forum trying to tell people how to express their opinions, which they have every right to do.
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DBD is a horror strategy game with two different sides that have different strategies for winning. Killers have passive abilities that help them kill/pressure survivors(bloodlust, gen auras) while survivors have passive abilities to help them survive/escape the killer(pallets, windows, hatches). Survivor perks/items are made to be used in any trial, against any killer. Killer perks/add-ons are to help counter their own weaknesses and whatever survivors bring to the trial.
When making a build for a killer, you have to take into consideration the weaknesses that come from a killer's power/abilities. You make up for said weaknesses by equipping add-ons and perks. On top of that, you need to equip things to help against survivors and what they bring. Once survivors know the killer, they immediately known how to counter the killer. Killers do not know how to counter survivors unless they have studied the perks and can recognize them in game. They only have the ability to counter the items survivors bring.
If DBD makes it so no one sees what they're bringing to the trial, then Killers would be at a major disadvantage. As soon as a survivor knows who the killer is then they already know how to counter their powers. But now, not only can they counter their power, but also the core objective of their role. Killers would not know what to bring to slow down the progress of survivors, they can only bring what they think would be good for the trial. Survivors can equip whatever they like, and it would work on the majority of killers in addition to the knowledge of knowing how to counter that particular killer.
If this was to be implemented, then we would most likely see an increase in frowned upon killer behaviors that most survivors complain about today like slugging and tunneling. It would also close off experimenting with builds and create stagnant gameplay as all players would gravitate more towards killers that don't have many weaknesses and force them to choose common perks that help in most trials against survivors.
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If you would read my post history than you would see that I don´t take side for either side. I am just looking for the bigger picture.
But your post is in the same category as someone writting why are Survivors are able to croutch, run or just walk while a Killer has a fix movement speed.
If you really play 9000 hours and you biggest problem is that the Killer could bring a perk against 4 identical items or that you have to wait 10 seconds more because someone dodges the lobby, than must the game be well balanced at all.
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This is not about seeing the killer's perks or add-ons in the lobby for survivors. Please reread my post carefully.
If the killer sees what items the survivors are carrying, they can render not only the items completely useless, but also the survivor's entire build.I already wrote about this above: when I play with a flashlight, literally all my perks are chosen for flashlight rescues.
And the killer simply negates my entire build, not just the item.As for the ability to see the killer before the start of the match, it literally does nothing, because his perks and add-ons remain unknown, but that would be equivalent to the killer seeing the survivors' items before the start of the match.
As for camping, tunneling, and slagging, as long as there are no built-in systems in the game to counteract this, killers will continue to abuse it, destroying the entire basic gameplay of survivors without making literally ANY effort.
Why do killers aggressively tunnel/slag on 5 generators? Because the game does NOT punish them for it in any way.
Impunity breeds crime.
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This reads like someone has just finished their first college politics lesson but to be honest, I kinda agree even if their language is extremely hyperbolic.
Skip the entire campfire phase, you click ready and then you're in the game once it's matched you up. No surprise load out switching, no backing out because you don't like someone's character or username.
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I did read your post, and it is about the killer's perks and add-ons because, when it comes down to it, survivors can counter a killer based on their power without needing any perks or items to counter their abilities. Think of it this way - a survivor chooses their power based on the item they bring, killers get inherit powers based on their killer selection. Survivors can counter killers based on their knowledge of the killer and any equipment given to survivors based on the killer(EMPs, med mist, vaccines, etc.). Killers can only counter survivor items(power) by seeing the item itself before the match.
If you based your build solely around flashlights, then it's on you that you didn't even out your build to account for other core components to the gameplay. You made the build knowing it can be rendered useless. Just like if a killer is weak around map pressure and they base their build solely around chases then it's their fault gens are popping every 5 seconds. So, let me ask you - do you think your flashlight build gives you the same survivability rate as a survivor who takes a build to account for chases, gen progress, co-op, and some other 4th perk?
Regarding tunneling and slugging, if it wasn't meant to be strategic then it wouldn't be in the game. I didn't say that it would cause tunnelling/slugging. I said it would increase the behavior, making it worse, and it would cause players to play more common builds and killers ultimately making other lower tier killers and perks useless.
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The same could be said for the survivors who take a healing build and then play against Plague for example - that's just one of the RNG aspects of the game.
The killer is the power role, they are the true solo player - they're stalking their survivors in the lobby, adapting their builds to what they see in the lobby. That's part of the intention and the fantasy around the role.
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The game should start when the killer readies up, then. Give survivors maybe 15s, and then they auto-ready. It's ridiculous that we have to wait the full minute on almost every match.
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"Impunity breeds crime"
"Full of flaws and injustices"
"each of whom should have equal basic rights"
"discrimination against the rights" [of players on the survivors]The histrionics are on point.
Showed these to my pal and she asked if I was watching Law & Order.
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What's up with all the talking down and abusive language?
You're not supposed to talk to people like that on the forums.
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