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Tunneling & Slugging Update is basically worthless!

I swear so many people are going to stop playing this game, multiple PTB’s just for tunneling and slugging to NOT go through! This is the biggest issue survivors are having right now and once again you listen to your biggest playerbase (Killers) even in the community stream there was nothing but killer mains in the chat when they asked to tell them which side we mained, nothing will ever change, this is so ridiculous - survivors i honestly think we need to stop playing this game and play something else. BHVR literally does NOT care about the community as a whole, they just want to make sure they keep the other side happy.

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Comments

  • Ragna_Rock
    Ragna_Rock Member Posts: 202

    Try playing killer for once. And I mean really play it.

  • Is it tho?

    Is it the biggest issue? I play survivor in solo q and 95% of the time and I just…cannot agree with the hysteria which is going on for the last 3 months now. What I see is survivors disconnecting for literally NO REASON like there's no tomorrow.

    THAT is an issue. Especially in solo q.

    People acting like every freaking trial is a Blight hard tunneling out the survivors one by one…and it just is not the case.

    I am getting more and more confused by this community because it seems like I play a different game that for some weird copyright reasons is called Dead by Daylight as well.

    Yes, I play far less at the moment, but the reason is that I am just overfed with 2v8 and then there is other (singleplayer) games I really enjoy at the moment.

  • BlackRabies
    BlackRabies Member Posts: 1,294

    Try playing killer yourself. There's a player controlling the killer as well the game can't just favor survivors. If you punish the killer role for just doing their objective, then the survivor players should be punished as well for doing theres.

    Best way for survivors to counter tunneling and slugging is to stop D/C over every pity thing and get good at looping and knowing what to do but with solo que you're stuck with random team mates that act like they don't know what to do.

    There's a huge difference between survivors that know what to do and how to loop vs a team of potatoes that won't even touch gens.

  • Meg_Survivor
    Meg_Survivor Member Posts: 230

    maybe we dont d/c over every “pity” thing some of yal killers deserve the d/c yal tunnel like noobs, still camp and slug its going to continue to be a issue and they not gone resolve it. You cant just say get better at looping, even if you are good at looping 90 percent of the time most survivors dont escape this game will continue to be killer sided

  • Ragna_Rock
    Ragna_Rock Member Posts: 202
    edited November 22
    image.png

    Yh about that…

    Also I would love for you to show what "good looping" looks like.

  • ObsidianButterfly
    ObsidianButterfly Member Posts: 209

    It's not that simple.

    The pallet density thing wouldn't be a problem if the gap in power between killers wasn't so astronomically big. Sure, it helps survivors against some of the top level killers like Blight, Billy, etc. (not by a huge amount, but it's noticeable). But is also renders a majority of the killer roster exponentially weaker than they already were. It hurts the weaker killers far more than it hurts the strong killers. That's the problem.

  • cogsturning
    cogsturning Member Posts: 2,023

    First, I'm not saying the pallets don't need adjusting. I'm actually deeply indifferent. They're not hurting me as killer. My last 30 days I've played as Wraith, Spirit and, mostly, Dredge, with no pallet-break add-ons or perks and I'm sitting at a 78% KR. So the problems other people are having just aren't happening to me. I'm also at a 39% ER as survivor, so they're not helping me there either.

    My point is there are people saying they have thousands of hours and they'll quit the game over an update that's new and will clearly get nerfed. These sort of hyperbolic (and, I'm sure, disingenuous) drama displays are so embarrassingly over-the-top but somehow super common. I'm always hearing the word "adapt" when a new overtuned killer comes out yet the adaptation only seems to be expected of one side.

    And the pallet thing is one example. Survivor mains on this forum tend to be mostly thoughtful and poignant and what they need to be is obnoxious and loud.

  • ObsidianButterfly
    ObsidianButterfly Member Posts: 209

    Survivors are often told to "adapt" because at the end of the day, they are just skins. They all play the same, do the same thing, etc. They are balanced among each other because there is no uniqueness, therefor it comes down to individual skill (what what perks they chose).

    Telling killers to "adapt" isn't so simple because every killer is different and functions differently. Because of that, a new thing (perk or playstyle or whatever) that survivors get may be flat-out un-adaptable because of how a particular killer works.

  • Crowman
    Crowman Member Posts: 10,089

    Actually Killers adapting would just be not playing weaker killers. Which is sort of the fundamental problem with the changes BHVR was testing on the ptb. They hurt weaker killers who need help far more than they hurt stronger killers who have the tools to deal with everything survivors have access to.

  • Classic_Rando
    Classic_Rando Member Posts: 127
    edited November 22

    BHVR is trying to keep both sides happy (as much as this is possible). People often forget that a lot of players play both sides and they want a game that is balanced for both sides. Many of the prominent voices in the community also play both sides, so they understand when certain things break game balance, especially at higher skill levels. You’re making this an “us vs them” thing as if every player either plays only survivor or only killer. BHVR needs to listen to people who have experience playing both sides, not those who exclusively play one side or the other.

  • ObsidianButterfly
    ObsidianButterfly Member Posts: 209

    I'm not shifting from the point. I have nothing to say about it because I agree with it. Hyperbole is a problem that BOTH sides are guilty of. Don't act as if survivors don't do the same. They screeched and cried so insanely hard they got a low pick rate, mid-tier killer completely gutted into the worst killer in the game for no good reason.

  • Ragna_Rock
    Ragna_Rock Member Posts: 202

    Which is based off BHVR's versions of stats and when they try to establish a tunnelling definition he forgot on stream so I don't consider them to be great either.

    Also the Japanese stats have a lower kill value compared to the rest of the world by a decent margin showing that unless the Japanese player base are just better at DBD then there has to be a better reason for the worlds kill rate on the fault of the surv side.

    image.png
  • BongoBoys
    BongoBoys Member Posts: 265

    Then revert the pallet changes and Nerf the top level and buff the low levers literally Blight has been S-Tier King for 4 years proper balance needs to happen

  • OmegaXII
    OmegaXII Member Posts: 2,415

    I play in many Asia region, and in my experience Japanese Survivors are actually the weakest compared to other Asia Regions, like Korean and Hong Kong….

  • Anti051
    Anti051 Member Posts: 871

    As long as the door is wide open on broken gen speeds, there can't be restrictions on "tunneling" and "slugging."

  • The_Count
    The_Count Member Posts: 153

    I play until the end no matter the odds and role I'm in.
    Stop whining and do your best every match and if you do get tunneled use the opportunity to improve and go to the next game.

  • crogers271
    crogers271 Member Posts: 3,241

    Also the Japanese stats have a lower kill value compared to the rest of the world by a decent margin showing that unless the Japanese player base are just better at DBD then there has to be a better reason for the worlds kill rate on the fault of the surv side.

    How do you come to that conclusion?

    Maybe they are just worse at killer. I think a more logical explanation is the increased amount of players who play on console and killer is harder on a controller than survivor is.

  • UnicornMedal
    UnicornMedal Member Posts: 1,509

    I get a ton of backlash for it every time, but I'm saying it again—it won't happen because as cocky as Survivors can absolutely get, their ego is nowhere near as big (in my opinion).

    If you see how Killer mains behave when they congregate anywhere, they always feel incredibly victimized over the slightest things. I've seen people threaten to do drastic things to themselves over bagging at the gates. There is an unhinged desire for control. NOW let me say: if this does not apply to anyone reading, don't take it as such. I'm just saying, it's been my experience across multiple platforms.

    How does someone with genuine concerns about game balance or someone experiencing burnout compete with that? I'm not entirely sure myself. BHVR has already started to set the precedent that they can replace Survivors with bots and other Killers via the interim queue (I'm just gonna call Play While You Wait that lol).

  • Nazzzak
    Nazzzak Member Posts: 7,296

    DLCs are definitely the lifeblood, though I feel survivors are bigger cosmetic consumers than killers. That's why for every one new killer cosmetic there's multiple for survivor. I feel like DLC consumption is probably higher among those who play mostly killer. Survivors are ultimately just different skins while new killers offer a fresh experience. I could be wrong though.

    Yeah, maybe introverts and extroverts are the wrong distinction. I guess passive personalities vs assertive personalities might be more accurate?

  • D3wbieaddict_1992
    D3wbieaddict_1992 Member Posts: 4

    i cant take a meg seriously 😆 the irony is just to good here

  • Ragna_Rock
    Ragna_Rock Member Posts: 202

    How is that a logical conclusion, console is harder so it must be that killers are worse? Japan has more soloq players btw and still has a lower kill average vs world despite soloq being so supposedly terrible so its most likely a mentality among Japanese players.

    Which if true would mean that globally, surv entitlement is the issue.

  • CompetitifDBD
    CompetitifDBD Member Posts: 800

    It's an issue, but when so much is given to stop tunneling and no incentive to not tunnel in general when the whole reason people tunnel is cus of gen speeds being ridiculous, you can understand why these haven't gone through a second time now. Granted, the first iteration could've gone through with removal of punishments and number changes easily

  • crogers271
    crogers271 Member Posts: 3,241

    @FerrousFacade covers this pretty well with a few more points, but I'll just add on:

    People are people, across any large sample size you are unlikely to notice a statistically significant difference in skill without some external cause.

    Broadly speaking, to account for the difference, you have the possibility that something uplifts their survivors compared to the rest of the world, or something pulls down their killers compared to the rest of the world, or some combination of those.

    I think its illogical to presume that the Japanese survivors are just better players because, if true, why aren't their killer players also just better? And if the world players are worse in comparison, why are their killer players also just not worse?

    Now you could have a less skills based argument: something like the meta being superior for the survivors and maybe Self Care is an S Tier perk that the world is sleeping on. But now we've opened the possibility that the killer meta is also just worse given their aversion to tunneling.

    However, far more likely is an external cause. As I mentioned, its harder to play killers on controller then mouse and keyboard compared to the survivor equivalent as much more likely Occam's Razor explanation. FerrousFacade also throws in some other good possibilities. I'll even throw in that there seem to be a lot more bot farming Doctors that could be pulling the numbers down as that seems to be unknown around the rest of the world (not sure if it is a server enforcement issue or differing markets).

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  • Skeleton23
    Skeleton23 Member Posts: 506

    Maybe if you guys actually learned to looping Killer and learned how to counter Slugging without bring every Second chance perk none to man kind and stopped being so damn entitled and Learn.

    Ur DCing doesn't solve nothing. It only makes the experience worse not only for Killer but mainly ur Survivors who are also playing.

    If you want to make the game better than Try to make it better for all players and not just Your Side of the game.

  • Brimp
    Brimp Member Posts: 3,544
    edited November 23

    I stopped playing this game because my effort as killer simply didn't matter much compared to survivors who had to and still HAVE to put significantly less to get a greater reward. You're telling me survivors should have gotten like 7 perks base kit post unhook, anti-face camp turned into straight up anti-camp and pallets everywhere? Any survivor now can legit just slap on windows and go on a 1.5 minute chase easily as long as they have the basic understanding of what game they're playing.

    There's a reason why Asian servers rarely even use anti-tunnel because they realize they're playing a PVP game and agree that the best form of anti-tunnel is being good at chase.

    I sure like to play the game as a weaker killer when a survivor has 3 health states off hook and exhaustion. Did they do anything necessarily skillful to earn their exhaustion or second chances? No but they still buy as much time as killers get back from running 2-3 slowdown which *most you need to earn. The math just doesn't add up.

    Also at least on nightlight kill rates are falling to the 40's with Freddy being the ONLY killer hanging by a thread at 60%. I just wonder what BHVRs own stats would be because I bet they aren't far off.

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