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Where's our Anti-Tunneling and Anti-Slugging?

SkylarPup
SkylarPup Member Posts: 121
edited November 26 in Feedback and Suggestions

I get that it is a tricky situation, but we won't know how well it will work unless it gets put out in live. Having adjustments made a bit can make things better. If you look at the Hit Validation, that took a long progress and when it went live it had some issues, but over-time it got improved and changes were made. The constant cancellation is hurting the community.

Survivors are unable to defend themselves from the slugging and tunneling.

Syringe Nerfed

Septic Nerfed

Off The Record Nerfed.

Reduce Amount on Pallets

What are survivors supposed to do? Everything that a survivor had to defend from these situations were nerfed. What benefits from the Mid-Chapter helped survivors?

We were supposed to get a new license this month, but it got pushed for the mid chapter.

I want this game to be great, to drive new players into the game while still keep the current. I know it easy to do, but it's feeling like all those months were wasted for nothing.

I hope something happens soon, because right now it's been very difficult to enjoy the game that I love most.

Post edited by SkylarPup on

Comments

  • PetTheDoggo
    PetTheDoggo Member Posts: 1,922
    edited November 26

    Tools for antislugging are about the same, no?
    Unless you want to tell me survivors were using Syringe as antislugging tool…

    Unbreakable, WGLF are still great.
    I really enjoy using Plot twist, which was actually buffed for some reason.

    Sure conviction got nerfed, but only requirement not the effect. As someone who was using it, I 100% think the change was deserved.

    Slugging is not really an issue since abandon feature in my opinion and the feature on PTB was problematic.

    Camping went live and I really like we can finally see it on HUD. Tunneling at least got 5 extra seconds of unhook protection which is not really a small increase.
    I was using Babysitter before and just keep using it. That alone makes tunneling way more difficult. Don't really care if killer tries to tunnel me.

    I would be fine with the patch if they did not screw pallets so much.
    Well, not really. Massive changes that needs to be reverted are always bad, because they were not supposed to even get to PTB…

  • Elan
    Elan Member Posts: 1,402

    Anticamp didnt need changes, antislug? You can abandon. But no antitunnel feels awfull. Just make it so no survivor can be killed before 4th hook. Therefore you can still get rid of someone fast, but not by three hooking them in a row.

  • colossusqw
    colossusqw Member Posts: 55

    I do feel like while slugging in general was fine, specifically slugging to deny hatch was absolutely not. If there's two players left, they should get unbreakable to stop people from denying hatch.
    I also don't like what they did for tunneling, instead of 15 seconds of endurance that people more often than not just use agressively, they should give you 10 seconds of 50% haste, 5 seconds of endurance, and no scratch marks. That would make actually getting away from hook and healing much more feasible.

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  • TheTom20
    TheTom20 Member Posts: 675

    Good looping skills and good team work have always been the best strats

  • random1543
    random1543 Member Posts: 221

    That honestly sounds like a great change for slugging

    because 4 man slugs you can just abandon now.

    imo the biggest annoyance in slugging is that slugging for hatch scenario, making it if there is just two people left it works sounds great, with a timer before it activates of course to avoid it being abusable