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The new update makes loops unreasonably weaker for survivors

Kaydo3153
Kaydo3153 Unconfirmed, Member Posts: 1

Now there is basically no strong loops any more only 50/50s, the maps should have some strong and soms weak ones

Comments

  • JPLongstreet
    JPLongstreet Member Posts: 6,977

    They definitely need to tweak those killers yes, but there are now problematic pallet spawns on a few maps.

  • Sow
    Sow Member Posts: 73

    I've noticed that instead of geeting L-shaped loops or wider loops, I'm getting more of those tiny unsafe loops. Now the killer either fakes me into vaulting than doubles back for the hit OR faking/continuing the loop just allows the killer to catch up enough that when you do go for the vault… He essentially gets a free hit. The double L walls are rough as well cause I feel like Killers have gotten pretty good at countering them.

    It just feels like every update is measured in how can we make Survivor a more "skill-based" side AND how can we make Killer side "easier for them". It's been the trend for a few years now where killers are getting pampered with updates that make the game increasingly more challenging for survivors. From anti-loop killers to buffing speed + shrinking maps, etc…

    Don't get me wrong there are some aspects of survivor SWF that results in some unfair advantages. Like the locker tech stuff is rough and I get that. Easy solution. Make it so Killer can't be stunned by the same perk more than once within x-amount of time. I have no issue with that and believe that is a fair and balanced change.

    but ya pallets being screwed with is rough. I feel like I am forced to be super conservative with them because the moment one is thrown. That area feels like a barren wasteland and you run around only to feel like you can't find another pallet sometimes. I think if they really don't want to add pallets due to balancing issues. Then they should consider adding more windows in the map. They are limited via the amount of times you can vault and the killer still has the ability to counter them via perks.

  • Elan
    Elan Member Posts: 1,402

    I think that the old long tiles were a bit too much. New are defienetly not as good, but they can be indeed tweaked. We just need to stop ignoring how those 4 killers completely break balance of the game and that everything is caused by them being so much stronger than others. And I will say it again, but Ghoul is not only ovepowerd but also requires almost no effort to play. Which is bad design at first.