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Hot take: Fillers SHOULD be weak to loop

The main tiles (like TL's, jungle gyms etc.) should be the preferred loops for survivors, whereas fillers should just be…well…*fillers.* I think it's fine as-is.

Comments

  • AssortedSorting
    AssortedSorting Member Posts: 1,537
    edited November 2025

    I agree, since I feel the game has been heavily leaning on looping than respecting the terror radius, though I would prefer them adding things like dead-zones with extreme LOS blockers in some of those zone, be it foliage/fog etc, line-of-sight play (like you would do against the Nurse).

  • Elan
    Elan Member Posts: 1,780

    Not a hot take, it's true.

  • tes
    tes Member Posts: 1,223

    Some maps are completely lacking of constructions. Some of them build in a way only to be on edges, some inly in middle. And fillers still should be playable, it just should be less of them but with better quality.

    I think less people complained on current maps if there were more consistency

  • random1543
    random1543 Member Posts: 688

    Yeah that's the main issue I've noticed with the pallets it would be ok if the fillers where weak if we had a fair amount of jungle gyms in the map that where not just in the corners of the map.

    Yamaoka Estate Family Residence from what I tested was spawning 4-5 jungle gyms spread over the map which I think is fair

    meanwhile Temple of Purgation only had two jungle gyms each in opposite corners of the map when I tested in customs.

  • PetTheDoggo
    PetTheDoggo Member Posts: 2,387

    Weak in a way that it comes to 50/50, but right now we have many spawns that are more like 0/100….

  • Skitten56
    Skitten56 Member Posts: 560

    Fillers should be weak for m1 killers, average in general, and against S tier killers be strong. Probably would take years for BHVR to implement though.

  • Rokku_Rorru
    Rokku_Rorru Member Posts: 3,391

    Yeah I agree with this specifically, I honestly want more consistency with the maps these days. That's why I like RPD/Gideons/Dead Dawgs etc

  • Deadman7600
    Deadman7600 Member Posts: 429

    I agree, there should be more interesting tiles. I like the idea of landmark tiles. Small tiles that are stronger than the current fillers and more recognisable, but they occur on multiple maps and realms and they are smaller and still less preferable than a shack tile or a jungle gym. That way we can consistently learn them and how to play around them and they might be cool little set pieces or props, without them being OP. Could even have licensed landmarks.

    The only consideration would be ensuring they don't clutter up maps so maybe around 1 or 2 per match.