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Fog Density Idea

I've had this idea for a while now, before the two Pallet Density stuff, but just now, I've finally gotten around to putting it to paper. I know this idea will ruffle feathers, especially with the second coming of Pallet Failure, but just try to imagine Pallets are okay and most things are holding hands and singing kumbaya. I just picked a REALLY inopportune time to launch this little post.

What Does 'Fog Density' Mean?

So basically, a long time ago, I was (forcibly) watching Comp Dbd. They make their callouts accurate as they clearly indicate exactly where they and the Killer are. Later on, I'm playing Survivor myself on Gas Heaven and I can see the Oni from nearly the other side of the map, so I easily just run into main and start working because I know I'm safe for a bit. Then came the idea.

What if Survivors couldn't see as far as Killers can?

FogDnsit.png FogDensity.png

Above are two images, one is (very roughly) edited, of course. I took it during 2v8 when I remembered "Oh yeah, I gotta do that one of these days!" This is an example of what Fog Density could mean as a Survivor. The Killer can see perfectly through it all, but Survivors have a limited sight distance.

The reason for creating this goes back to that Comp match. For an awful lot of maps, you can see a majority of the environment from one place because it's usually flat land with very little line of sight blockers. So the idea is to put a little more horror back into the game because you don't exactly know where the Killer is from a mere glance.

Technical Stuff

For the range, I'm thinking anywhere between 24-48 meters. Big ballpark answer, but wiggle room is kinda needed for something like this. What makes it different from Lights Out and Dredge's Nightfall is that it's not like 8 meters in front of your face (and the Killer isn't suffering from it either) and your overall vision isn't affected or darkened.

Auras, of course, are gonna show up easily. The dense Fog ain't stopping that whatsoever. In fact, it might be easier to spot Auras if they're directly on the Dense Fog. Additionally, Generator lights and Exit Gate Switch lights will pierce the Fog as well. This is so you can actually find Generators. Indoor maps are also a weird section. In most cases, you probably can see across the room you're in and the Fog Density doesn't do anything. The only things I can think of are Lery's LOOOOOOOOONG hallways, The Game's middle section upstairs, RPD Foyer and Front Outdoors, and Midwich's terribly long hallways. Other than a few spots, you probably won't even see the edge of the Dense Fog.

Some Killers would also get some pretty hefty benefits. Stealth Killers like Ghostface and Chucky could easily use the Dense Fog to their advantage. They can see you, but you may not see them until it's too late. Trapping Killers like Trapper and Skull Merchant may also get a buff as you can't see them place Traps from the clear-cut other side of the map. Now, some Killers like Ghoul and Blight might abuse this Dense Fog to jumpscare, but that mostly goes to adjusting the Dense Fog to a certain distance. Their Terror Radius might take hold before they appear through the Fog too, as well as very loud noises to indicate what's going on and if you should be on high alert.

There could also be Perks to increase or decrease the distance a Survivor can see. Some Perks could even be buffed like Object of Obsession (which works wonders in SoloQ btw! Seriously, try it!), Fogwise, Bond, and other such Perks.

If you don't know the exact position of the Killer, you don't know if it's completely safe to run, if they're actually coming for you or not, if they're watching you just out of your sight. I want Survivors to be a little uncomfortable again, and not in the '4 Slowdown Nurse/Kaneki 4k 5 Gen Speedrun Any%" uncomfortable. More of the "I don't know if I'm accidentally running towards the Killer or not." The "scared" uncomfortable instead of the "annoyed" uncomfortable.

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Comments

  • Lexilogo
    Lexilogo Member Posts: 781

    I think an idea like this is very reasonable so tracking Killers across the map isn't as easy, I really like it.

    My one concern is that I don't love the idea of this interfering with seeing the map as a whole. It's pretty easy to imagine maps looking a lot worse thanks to the dense fog wall.

    I think maybe the ground-level fog could be changed to be much, much thicker at longer ranges instead, rather than a full opaque wall?

  • Chrarcq
    Chrarcq Member Posts: 46

    We really need an unranked mode with different balancing at this point. Fog for the casual players, visual clarity for the hardcore players.

  • AssortedSorting
    AssortedSorting Member Posts: 1,518
    edited November 29

    It'd be better atmosphere for sure, and also reduce the amount of information for both killer and survivor on maps with large line of sight. (without the use of Auras).

    It may also help some newbies, I know a few times early on when we were getting someone into the game, they lost sight of a hooked survivor because they ran into the open and suddenly couldn't see the survivors aura anymore (because now there was nothing blocking it to provide a distinct indicator).

  • IareRubberDucky
    IareRubberDucky Member Posts: 39

    If it's just on the floor, then yes, Chucky, Pig, and Ghostface get a pretty sizable buff, but you're still gonna be able to see clearly across the map as a Survivor.

    The Fog Wall itself isn't actually fully opaque. It's high, but if you squint, you can make out some objects and possibly people. You can't do that on the images in my post because, well, hastily put together edit, so, ya know.

    The Fog won't nearly interfere with the map as much as Nightfall or Lights Out does/did. It could possibly be a gradual fade to full opaque-ness, but the important things like Generators will STILL break through the Fog, kinda looking the boat section of Silent Hill 2 where you're rowing across a lake to a bright light.