Does anyone actually like playing against new Myers?
Just looking for opinions here, not trying to start any arguments, but does anyone actually like playing against new Myers?
He seems to be a combination of nothing but some of (in my opinion) the most irritating parts of many other killers' kits.
If anyone has any tips on going against him, they would be much appreciated.
Comments
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I don't mind playing against the new Myers, but then again I can probably count on two hands that I've actually versed him and I typically like to have in-game experience against him, so I don't have as much game time against him.
I do think he traverses the map in a more fast way, it's nice to not have to jump into lockers and it prevents the old I'm going to hide in a locker to prevent the mori as he can now insta-mori survivors on death hook.
I don't mind him, he's obviously stronger than what he is but I might be a little biased as I always liked versing Myers in general, I still enjoy facing him regardless but that's just me.
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I do, the added advance warning and wind-up to the instadown makes it substantially less annoying when Myers comes at you with Tier 3 ready
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Seems a lot like Krasue. Braindead, soulless, boring, with 0 skill expression potential. There's a very worrying trend where they're making killers both too easy and too strong at the same time with no interesting depth to allow any skill expression potential. Myers isn't necessarily the latter, but I think he could use some tweaks to be a little harder to play and unique. I don't agree with removing the turn rate cap, the cooldown needs to be longer, and that addon (I think it's the brush) needs to be nerfed.
Versing him is literally just camping or predropping every pallet preparing to stun/make him break it on the other side and never greed unless there's something to chain into as giving him pallet control results in instant death.
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I don't miss the tombstone instakills, but I really don't like slaughtering strike either. I'd like that aspect adjusted a bit.
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It's pretty much W key simulator with this killer and praying you don't zone yourself near the edge of a map or near no resources. His Strike cooldown is really short now, breaking pallets pretty much gives his power back immediately and Incarnate lasts for an entire minute, while taking almost no effort to build stalk. He's easily jumped from a C tier to a low A tier cus of the number buffs
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His dash reminds me of Wraith and Chucky, and in some situations I find windows better than pallets. He also feels a bit like Bubba to me because I'm exposed 90% of the time...
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I do. Being a biased Myers enjoyer aside, I legit feel like I get enough warnings to be able to react. We have the stalking stinger to know when he's watching someone. Activation animation for the evil incarnate, he has to charge up the strike etc.
There's actually a lot more warnings than with old school Mikey who could just sneak up on you and pop his 99'ed tier 3 that your team mates fed him. No time to react, you just go down. That used to happen with tombstone too. Instant death with no time to react.
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To be fair, as a Myers main myself, I like his new kit.
But there are a few aspects around it that is not particularly great to go up against. That being Slaughtering Strike, and how easy it is to land, especiaclly when you play on PC. It is definitely a very strong ability that is hard to play against, if you don't have a very tight loop to use against him.1 -
He kinda lost everyrthing that made him unique and got to a dash Killer.
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I dont really like him, but I am also very biased, since I do not like how they reworked him. I felt he lost his identity a bit with becoming somewhat of a Dash-Killer. Also I feel that the Lock of Hair Add On now grants him Tier 3 very quickly, since most Myers I face are using it and they get back to instadowning so quickly.
Also for some reason he does not show when you can get instadowned/are exposed.
But to be fair, I did not like to play against Myers before because Tombstones were a thing and I also really disliked that back then you got instadowned or outright killed just because another Survivor was careless. So overall Myers got better to play against and my dislike is mainly because I dont like the way they reworked him.
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I dont like playing or going against him now. For the longest time he was basically my main he is my most prestiged killer at p27. I know he was not good before but as a fan of Halloween he was perfectley adapted from the film and strangely enough it feels like i did better playing as him before this rework. But now with this update he just feels so off, Michael never full on charged at his victims first movie its how Laurie managed to survive against him because he walked everywhere. Now in the big 2025 where everyone is sick of dash killers Michael Myers is just Chucky if he was tall and his killer identity has stripped away to make room for a dash.
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I like him more than old Myers. Some people just can’t let go of the nostalgia. But if the only way to counter a power is to hop in a locker then that’s poor design.
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myers used to be one of my go to killers to play but they ruined him. He used go be fun to play as and against now he’s neither. It is depressing really. I dread the thought of them touching any of the other killers I still play.
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He is stronger but in my opinion his purple tombstone was more stronger because he must now still get you and even he charges faster with instadown when using strike he is still slow so camping pallets counters it and its easy to stun him compare to other killers (like billy charging at you and he hits overdrive before you get it he just slams your reactions and gets you) and his mori he needs to earn it its just as he could have normal mori basekit nothing more (the grab mori but thats now way weaker than old tombstone that ignored any endurance etc.). So he is stronger but not as his strongest version before with tombstone that could just delete any survivor even after hook safe without anythng to worry about, now he is stronger in chase (faster vault,breaking speed, small boost to stun recovery and increased lunge plust in incarnate mode he gets his strike with sntadown and mori finisher which someone like pyramidhead has and he has it stronger or vecna has some for 20 thing items like his hand and eye) just better killer in my opinion, his fans maybe like it because he isnt movie accurete or doesnt feels like that to them but in DBD accurate killers are mostly bad like old freddy which only was strong against survivors that didnt know how to stay woke.
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Strike is slower than chucky so just camping pallets is easy strategy that is used for almost any killer except those that can hit you while you camp it like huntress,springtrap,xeno, etc. and for experienced survivors getting stun on him is easier than on bubba,billy,chucky.
From my view more better than before when you didnt met killer like half the game than he found you and chased you and killed you on spot because everyone run tombstone, without it he was worse than ghostface only better at camping thats just fact.
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I haven't faced him that much since the rework, but I like him just fine.
Outside of the pallet break he got, he still basically represents the same kind of danger, just a bit more potent. Still slow and stealthy until he hits his maximum where he becomes louder, capable of swinging at you from further, and capable of instadowning you. The new sound effect is cute, and otherwise he has enough warnings and wind up to react.
Not that I do, but you could, lolKnowing for a certainty that he won't be instakilling anyone with Tombstone also makes Myers matches a lot more enjoyable at base, without the uncertainty as to whether it'll be a fun match or a boring one based on a single addon.
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I don't mind him, but it's very much map dependent. His strike is fine, if you have any resources around you can probably hold W and be safe, but if you're on a map with a lot of nothing (many maps as of the recent update) then you're in for a bad time. If you have a decent amount of windows on the map then you have a lot of outplay potential. Not having to hop in a locker to outplay random tombstones and not having someone get mori'd at 5 gens in solo queue is nice. And I actually like that he's able to mori anyone on death hook in tier 3.
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Myers is way more fun to play and to play against now. He needed those changes. He used to be the only killer who could run out of his power. There was nothing special about his base power. It was just haunted grounds he could do a limited number of times. He still creeps around stalks survivors. He's still got the core Myers stuff there.
Tombstone and the mirror add ons were the only thing that made old Myers unique and most players hated facing the tombstones. Glad he got to keep scratched mirror. Map offering change kinda ruins it though.
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Nope. Predropping simulator cus if you don't you die. Another victim of death of skill expression in dbd
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You are technically not exposed, its like a billy chainsaw or oni power, it just downs. However when he is in that mode his knife glows A LOT, that way you can tell if you are in danger.
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I like him just fine
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