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Does anyone actually like playing against new Myers?

Just looking for opinions here, not trying to start any arguments, but does anyone actually like playing against new Myers?

He seems to be a combination of nothing but some of (in my opinion) the most irritating parts of many other killers' kits.

If anyone has any tips on going against him, they would be much appreciated.

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Comments

  • CompetitifDBD
    CompetitifDBD Member Posts: 839

    It's pretty much W key simulator with this killer and praying you don't zone yourself near the edge of a map or near no resources. His Strike cooldown is really short now, breaking pallets pretty much gives his power back immediately and Incarnate lasts for an entire minute, while taking almost no effort to build stalk. He's easily jumped from a C tier to a low A tier cus of the number buffs

  • THE_Crazy_Hyena
    THE_Crazy_Hyena Member Posts: 1,346

    To be fair, as a Myers main myself, I like his new kit.
    But there are a few aspects around it that is not particularly great to go up against. That being Slaughtering Strike, and how easy it is to land, especiaclly when you play on PC. It is definitely a very strong ability that is hard to play against, if you don't have a very tight loop to use against him.

  • Aven_Fallen
    Aven_Fallen Member Posts: 17,653

    I dont really like him, but I am also very biased, since I do not like how they reworked him. I felt he lost his identity a bit with becoming somewhat of a Dash-Killer. Also I feel that the Lock of Hair Add On now grants him Tier 3 very quickly, since most Myers I face are using it and they get back to instadowning so quickly.

    Also for some reason he does not show when you can get instadowned/are exposed.

    But to be fair, I did not like to play against Myers before because Tombstones were a thing and I also really disliked that back then you got instadowned or outright killed just because another Survivor was careless. So overall Myers got better to play against and my dislike is mainly because I dont like the way they reworked him.

  • Xray
    Xray Member Posts: 295

    I dont like playing or going against him now. For the longest time he was basically my main he is my most prestiged killer at p27. I know he was not good before but as a fan of Halloween he was perfectley adapted from the film and strangely enough it feels like i did better playing as him before this rework. But now with this update he just feels so off, Michael never full on charged at his victims first movie its how Laurie managed to survive against him because he walked everywhere. Now in the big 2025 where everyone is sick of dash killers Michael Myers is just Chucky if he was tall and his killer identity has stripped away to make room for a dash.

  • MashedBroccoli
    MashedBroccoli Member Posts: 278

    myers used to be one of my go to killers to play but they ruined him. He used go be fun to play as and against now he’s neither. It is depressing really. I dread the thought of them touching any of the other killers I still play.

  • Abbzy
    Abbzy Member Posts: 2,276

    He is stronger but in my opinion his purple tombstone was more stronger because he must now still get you and even he charges faster with instadown when using strike he is still slow so camping pallets counters it and its easy to stun him compare to other killers (like billy charging at you and he hits overdrive before you get it he just slams your reactions and gets you) and his mori he needs to earn it its just as he could have normal mori basekit nothing more (the grab mori but thats now way weaker than old tombstone that ignored any endurance etc.). So he is stronger but not as his strongest version before with tombstone that could just delete any survivor even after hook safe without anythng to worry about, now he is stronger in chase (faster vault,breaking speed, small boost to stun recovery and increased lunge plust in incarnate mode he gets his strike with sntadown and mori finisher which someone like pyramidhead has and he has it stronger or vecna has some for 20 thing items like his hand and eye) just better killer in my opinion, his fans maybe like it because he isnt movie accurete or doesnt feels like that to them but in DBD accurate killers are mostly bad like old freddy which only was strong against survivors that didnt know how to stay woke.

  • Abbzy
    Abbzy Member Posts: 2,276

    Strike is slower than chucky so just camping pallets is easy strategy that is used for almost any killer except those that can hit you while you camp it like huntress,springtrap,xeno, etc. and for experienced survivors getting stun on him is easier than on bubba,billy,chucky.

    From my view more better than before when you didnt met killer like half the game than he found you and chased you and killed you on spot because everyone run tombstone, without it he was worse than ghostface only better at camping thats just fact.

  • Straker
    Straker Member Posts: 37

    Myers is way more fun to play and to play against now. He needed those changes. He used to be the only killer who could run out of his power. There was nothing special about his base power. It was just haunted grounds he could do a limited number of times. He still creeps around stalks survivors. He's still got the core Myers stuff there.

    Tombstone and the mirror add ons were the only thing that made old Myers unique and most players hated facing the tombstones. Glad he got to keep scratched mirror. Map offering change kinda ruins it though.

  • BorisDDAA
    BorisDDAA Member Posts: 525

    Nope. Predropping simulator cus if you don't you die. Another victim of death of skill expression in dbd

  • littlehoot
    littlehoot Member Posts: 157

    Maybe this is a hot take but I absolutely loathe playing against new Myers.

    I'll preface this by saying that prior to the rework, Myers was the killer I enjoyed playing against the most (well, tied with Xenomorph, as I'm a diehard Alien fan). This isn't to say that I escaped against him particularly often compared to other killers—I probably died more than I escaped against pre-rework Myers.

    I don't hate new Myers because he's OP or I want him nerfed, I hate him because the rework removed every single thing that made him unique as a killer, that was fundamental to his themes and identity as a character, removed everything that made him frightening or made matches against him tense. On top of that, the rework added accessibility issues that disabled survivor players have highlighted several times.

    I hate the Slaughtering Strike, I hate that there's no Exposed status when it's in play, I hate the changes to the musical sting, the speed increase, and I especially hate the basekit Tombstone.

    One of the things that made Myers scary was the potential threat of being tombstoned. Nothing was more terrifying than an eerily quiet beginning to a game, only for abruptly, one of your teammates to get tombstoned. The tension, the panic, the fear, it was unparalleled. And the way survivors adjusted their playstyle when they didn't know if Tombstone was in play or not? Brilliant. Now it's just an annoying inevitability. It's not special, it's not scary, it's not tense. If you get hooked for a second time, you just kind of automatically assume you're gonna get grabbed and stabbed.

    And truly one of the most terrifying and excellent games of DBD I've ever played was against an infnite tier 1 wallhack Myers, shortly before the rework. Me and my three friends all died, of course, but it was incredible and horrifically scary. Truly if that Myers player is out there, you're amazing.

    Additionally, a key aspect of Myers in the game has been the slow stalking approach—it's unnerving because it's unlike any other killer in the game. It's persistance hunting at it's finest. It's the same uneasiness that's provided by the creature in It Follows. Which is something fairly unique in DBD. Or it was, anyway.

    After the re-work, Myers just feels…generic. Nothing about him stands out as distinct from other killers in the line up. He's boring. I'd say I like going against him more than I do Plague or Legion, but y'know, that's the bar being on the floor and managing to step over it. Not much of an accomplishment, y'know?

    So yeah, I hate new Myers with my entire bitter little soul. He's spectacularly mid and very boring.

  • SoGo
    SoGo Member Posts: 4,259

    As a killer player, I despise the overabundance of audio queues, and the fact that the one visual queue was removed is kind of backwards.

    And no the glowing knife does not count, I hate that crap.

  • vol4r
    vol4r Member Posts: 907

    I don't enjoy it really, but I am not whiny about him.

    He could have longer cooldowns, because after adjustments he is really deadly, while being kinda very easy to use.

    I would start with longer cooldown on power, so he can't spam it as much and maybe longer "stun" after he breaks a pallet.

  • SoGo
    SoGo Member Posts: 4,259

    I can get the turn rate being kind of too much, especially now that he can freely use it.

    But for the love of the entity, do not increase the cooldown between his strikes again.

    The 6 second cooldown felt awful.

    In those six seconds, you have no power, and the survivor has ample time to hold W especially if you broke a pallet.

  • Aven_Fallen
    Aven_Fallen Member Posts: 17,653

    Yeah, true, you are right. Didnt even think to compare it like other Killer Powers who instadown, this thought honestly did not cross my mind, lol.

    Only shows how much I cared about reworked Myers 😅

  • Khastrx
    Khastrx Member Posts: 247

    Old Myers felt more exciting even if he was not the strongest. Is it scratch mirror or tombstone, or just a baby killer? It actually added some suspense to the match because you didn't know what you would get. New Myers doesn't feel the same and is just a dash killer with stealth, not that we haven't seen that before… chucky…

  • Abbzy
    Abbzy Member Posts: 2,276

    For me now he is less boring before you had minimaly 75% chance that the mayers you go against has … tombstone (who would it guess he would have it right) and so you could get deleted whithout being hooked even once by him because some meg did chest and fed him power when he stalked her (which felt great, now he must hook you twice to get that mori), he could just proxy if survivors were atruistick and stalk the whoever came for trade save would get deleted by his addon (miried because he poped 99 evil withing 3 while having tombstone as addon) or he could even delete that poor survivor that just got unhook either by his teammate or just by himself with anticamp meter (which felt even better) so he could do something even facecmaping bubba cant even do (maybe if you are hooked in open area without even single window or pallet in 20 meter radius but thats not so common), for me as "old timer" in DBD it was just loop him like m1 killer, dont give him stalk for free and then jump into locker or on gen when he has tier 3 because everyone didnt want to get moried only because killer had just one addon (his tombstone was something with same logic as old syrange just pop it and boom downed survivor into full health sate very fun to go against indeed). Was it more horror?? kinda it was because he was only one that could just kill you without any reason (unlike sadako that has to spend time to condem you or any other killer getting mori for hooking you 2 times) so in short now atleast the chase is just more fun because you must think and make some actions then just run around wall and just hide when he stalks then drop or vault and repeat until he finds you in open or breaks everything and you are in open and if you dont have luxury like gen or locker near you then its tier 3 and gg for you.

    I more think people hate it because its like removing old dead hard,ds,bpn, syrange or styptic its just removing old part from old og DBD which was fun and super chaotic but thats nothing many people want (unless you want powerless m1 killers that cant get you because of infinits and busted perk combos or items with addons or going against killers with same bs things or just 3 blinks nurse, 7 with addons).

  • CautionaryMary
    CautionaryMary Member Posts: 808
    edited December 2025

    I mean, from my experience the Tombstone Myers was much more prevalent than Scratch Mirror Myers, especially with the map offering update.

    I truly do not mind the new Myers, sure - he can delete pallets and everything but that's the only strong aspect of his kit if he isn't Scratch Mirrors. He is still fundamentally loopable, I mean you have to drop pallets to prevent being downed with his power. The man is literally 7 ft tall, you can see him across the map and he can be avoidable to prevent stalk. I much, much prefer him to let's say a Ghostface simply for the fact that you can stare at a Ghostface and still be exposed.

    I still prefer him as he's genuinely the only killer that keeps me on my toes and gives me the jumpscare moments that other killers do not. I can still win against him and get out of the trial against him, I don't think he's unfair at all and the changes where he can mori the last hook makes the game much more dynamic. If you truly want to waste his time, just jump a locker, allow him to place you down, and then mori - he's truly not as bad as many other killers, he's balanced to me from what I've played against - then again, he's much more oppressive if you're willingly just dropping resources or you're stuck in a three Gen scenario (which can be survivor induced if you don't break the three Gen early - which should always be a priority for survivors against any killer, mind you.)

  • dpg910
    dpg910 Member Posts: 4
    edited December 2025

    Refuse to fix what actually needs fixing, yet you randomly tamper with what should be left alone! Michael’s the first crossover killer—when the hell did he ever sprint after kids in any of his movies?! I’d rather you keep nerfing Tombstone—even if it required draining four survivors to trigger his one-hit kill—than strip away that instant kill mechanic entirely!Why is Michael the most iconic killer in Dead by Daylight? Because he’s the only one who doesn’t need to chase survivors or play mind games with them. After your ridiculous changes, Michael will never lay in wait again—his uniqueness is gone! Now he’s just like every other killer, running around slashing survivors. He’s become totally generic!Do you even realize? My damn youth is over!

  • littlehoot
    littlehoot Member Posts: 157

    THANK YOU. I HATE THE GLOWING KNIFE THING.

    Like on top of everything else in a chase you want me to be squinting to see whether or not his knife is glowing white? Especially when the 'glow' is basically invisible on certain cosmetics?

  • littlehoot
    littlehoot Member Posts: 157

    Look I'm not saying other people can't enjoy new Myers. I'm just saying that personally, for me, the changes removed everything about him that I enjoyed.

    I'm sure a lot of the changes probably feel good in terms of killer player QOL. But for me as a survivor? It just made him boring as hell. He's now spectacularly generic for me to go against. When I load into a match and I see that it's a Myers now, I'm not excited, I'm not scared, I'm not tense. I'm mostly just annoyed because I know I'm going to get insta-downed with no decent audio or visual cue and Mori'd as a guarantee. Every game against him feels exactly the same.

    As a lifelong horror fan and an academic who specialises in horror media, I'll die on this hill. The Myers rework was one more huge step for DBD AWAY from being a horror game.

  • MashedBroccoli
    MashedBroccoli Member Posts: 278

    it also just looks bad too. Like bhvr when i bought these things i didn’t intend too see them coated in white.

  • UndeddJester
    UndeddJester Member Posts: 4,970
    edited December 2025

    What saddens me the most is that Myers got reworked to remove all the unique things that a good number of people loved playing him for, despite his flaws... all in the name of making him more "competitive", so that players who play competitive killers can play him twice before dropping him to go back to their usual A and S tiers killers...

    But what's done is done, and one has to accept when you aren't the target audience. GeneralV warned us not to get too attached, that the things you love can get taken away from you any time... I should have listened more carefully.

  • Abbzy
    Abbzy Member Posts: 2,276

    The glowing is just thing from devs which give to every killers action just some warning and some of them are there for no valid reason (cant wait for global sound cue warning when trapper sets a trap or merchant puts down drone after their rework).

    I dont like the look of it too and if I remember corretly there is sound warning when mayers starts charging his slaughtering strike I think.

  • Abbzy
    Abbzy Member Posts: 2,276

    DBD isnt horror for many years (its horror but soft except few brutal mories like true forms, krasue or larrys) and mayers like horror? For survivors with hours he was just guy staring at you and when he had tier 3 just jump into locker or hold a gen. For scratch mirrors jumpscares personaly survivors gave me biggest jumpscares since the games start like getting pallets stun ou of nowhere or 3 sables apear from 20 meters distance with flashlights when you pick up under pallet.

  • littlehoot
    littlehoot Member Posts: 157

    Myers was one of the final remaining things about the game that actually had any kind of horror to it, and it was something I, obviously, enjoyed.

    For some survivors, sure, maybe that was the case. But you can't claim "for survivors with hours" this inherently the case. Because I have friends who've been playing the game for 5+ years, have thousands and thousands of hours, who feel exactly the same way about it that I do.

    I think the re-work was a thematic gutting of him as a licensed character and as a killer who's been a part of DBD for most of its lifespan.

    So agree to disagree I guess.

  • littlehoot
    littlehoot Member Posts: 157

    It looks terrible, it's less convenient for survivors, and the lack of the exposed indicator on the screen has been highlighted as a problem by HOH survivor players.

    All in all it's just not great.

  • ShanoaLegendaryPlz
    ShanoaLegendaryPlz Member Posts: 1,270

    I like it more than freddy's rework, but i wouldn't say it's fun to play against

  • jasonq500
    jasonq500 Member Posts: 449

    I'm not really feeling the slaughtering strike ability as giving killer a dash is just repetitive now, and even when he got buffed I still don't like him since he's just watered down of his previous iteration

    so whenever I do play as Myers I will always run fragment tuff of hair add-on that gives him that same old myers feeling

  • squbax
    squbax Member Posts: 1,751

    I really want to understand how old micheal was iconic, as a player since 2016 he is probably the simplest design in the game? His power is literally achieved by other killer using perks, he doesnt need to chase? Wdym I have looped myers for literal ages. You can get any m1 killer, put coup on them and exposed perks and you have old myers, he was literally just m1 with hounted grounds, how is that uniaue?

    If the uniqueness came from his addons maybe there is an argument altho getting instakilled because your teamates fed myers was a horrible experience, and scratch mirror only worked on people with <10 hours or people who had no object permanence.

  • squbax
    squbax Member Posts: 1,751

    Dbd stops being horror as soon as you get half decent at looping, who on earth got scared by old myers, maybe the little jumpscare when he was tier 1 but after that you knew the match was gonna be easy af if he didnt have tombstone, like looping him was literally one of the easiest things to do, he was just man with knife lmao.

    As for the indicator I literally fail to see how the glowing knife is not clear, it glows A LOT, like you have to literally be looking at the sky to miss it, idk if you maybe play low on gamma or something cuz to me that weapon be glowing like a beacon.

  • MashedBroccoli
    MashedBroccoli Member Posts: 278
    edited December 2025

    Scratched mirror and stealth killers still scares people who can loop.

    I hate the glowing weapon, ruins the cosmetic and should be removed. He already has a different stance that can be a visual queue.

  • Straker
    Straker Member Posts: 37

    Word.

    Old Myers was a basic M1 you could loop for days. Dunno where all this unique talk comes from. His kit was basic af and he could run out of his power. I guess that's unique because it never happened to other killers. Tombstone and scratched mirror were the only things unique about him and ain't nobody gonna seriously say tombstone was loved. Survivors hated it. He still has the scratched mirror but its cucked by map offering nerf.

  • MrPsych
    MrPsych Member Posts: 282

    Haters be damned, I like his rework. Being able to go undetectable at will and stay there using Stalker mode is the best part of his new kit. Being able to switch between Undetectable mode and his Pursuit mode gives all the benefits of the first two Tiers without the drawbacks.

    Slaughtering Strike I don't like as much however. I preferred having him expose everyone and have an extended lunge. Eventually, SS will get the survivor without much thought, all it takes is perseverance and breaking enough palettes with his power. This is the only part I'd change because it's not great to use or play against.

  • littlehoot
    littlehoot Member Posts: 157

    No offense my dude, but like half the killer roster can be summed up as "man with knife." That's not saying much.

    Console experience is very different to PC, for starters, constantly swivelling the camera is not anywhere near as fast, and the visibility of the glowing knife varies depending on:
    -Weapon cosmetic
    -What map you're on
    -Where on that map you are
    -Killer cosmetic

    And once again, a lot of HOH players have flagged the lack of Exposed status as being an accessibility issue, which I do agree with, but I also think that when people flag things as accessibility issues for their particular disabilities, they should be listened to.

  • Skitten56
    Skitten56 Member Posts: 560

    I hate playing against him, and I hate playing him. One of the worst reworks BHVR has done due to how they ruined his uniqueness and drove him into being a completely different killer.

    It wouldn't be as bad if it was a power for a new killer but losing the old Myers which I loved play against and occasionally played for fun, new Myers just feels like a massive punch in the gut from BHVR. The lack of thought towards existing players who liked old Myers with the rework really upset me and made me lose a lot of faith in BHVR. It reminded me of the Onryo rework us Onryo mains had to deal with in the past where BHVR just completely changed how she felt to play and it left a very bad taste in my mouth.

    Overall Myer's new power is fine from a killer perspective. He is very strong in 1v1 but still lacks the mobility to be stupidly oppressive like Krasue or Ghoul. It just pisses me off they took away his old power and add-ons for it. And no, the one add-on is not enough to restore old Myers to how he was. Should have left Myers how he was and gave this new power to a new killer, or reworked Tombstone Piece add-on into this new power instead of replacing old Myers across the board.

    As a survivor, when playing against someone who can use his new power well, he just feels horrible oppressive in chase. Feels like I have to just pre-drop and hold W a lot of the time. Not very engaging gameplay. It creates a fun tense chase at some tiles but most of the time there is nothing engaging you can really do.

    @Straker

    Tombstone and scratched mirror were the only things unique about him and ain't nobody gonna seriously say tombstone was loved

    I actually loved going against Tombstone. Purple Tombstone Piece did need to be reworked since it was bs a lot of the time in soloq, but Judith's was completely fine. I had a lot of fun countering old Tombstone Myers since no other killer worked that way. I know a lot of people hated it but honestly I don't see why. Even if he only insta-downs you still get hooked, so going in a locker or staying on gen to force grab is the same result. I think survivors were just not aware or unwilling to adapt to it. Soloq Tombstone Piece though again was bs since he could get it fast and it could come out of no-where.

    If BHVR made a few simple changes to Tombstone mechanics, it would have been fine. No need for BHVR to remove it.

    • Remove/Rework Tomstone Piece add-on.
      • Stops Myers from removing a survivor at 5 gens due to free stalk from bad survivors.
    • Make it so Myers can't use the Tombstone mori on survivors with Endurance status effect.
      • This would stop Myers from being able to mori survivors off hook, and would allow for more counterplay with perks like Deadhard.
    • Make it so in order to Tombstone mori a specific survivor, Myers needs to stalk them up to at least a specific % first.
      • This would stop Myers from Tombstone moring a survivor out of the game that played well while their teammates feed him stalk.
  • Straker
    Straker Member Posts: 37
    edited December 2025

    If that's what excites you bro. Boring af to get grabbed and taken out of a match. Also boring to have to jump in a locker and give a free hook so you don't get instant killed. It was stupid add on and came from a time when Dbd had lots of stupid crap in it they've gotten rid of ages ago. It shouldn't have last til 2025.

    As a Myers player I thought it was boring to use. Just grab and kill someone. Yeah you put the match in your favor but it felt dumb to just take survivor out like that. Glad its gone. Shoulda been given the heave ho years ago.

    Myers wasn't unique in any good way before this rework. He was unique because he could run out of power when no other killer did. He was unique because of a boring busted add on that just insta killed survivors. Bhvr did a W getting rid of all that. I ain't missing an M1 killer with limited haunted grounds as his power that could be looped for days. Unique alright. Uniquely crap. Myers is a beast in the Halloween flicks and in Dbd he was one of the worst killers for years. He feels closer to his movie self now than he ever did, dash or no dash I feel more like Myers being able to stomp with the strike than being run around a pallet while my 60 seconds haunted grounds power runs out and I can only use it again finite more times in the match.

    Post edited by Straker on
  • Skitten56
    Skitten56 Member Posts: 560

    Just don't get grabbed by going into lockers and engaging in the counterplay; if you position yourself well and play attention to HUD and surroundings getting Tombstoned should basically never happen to yourself. You do you though and keep getting killed by refusing to use the counters for various killers. As for stuff like running out of stalk, that is something BHVR could address without completely reworking his power.

    I understand that you found old Myers boring, but some players finding a power boring is not grounds for just gutting them and removing it from the game. It is an insult to those who enjoy playing against or playing with those powers. For example, I find Trickster to be very boring and unfun, but I would not advocate for BHVR to completely rework his power into something else like they did for Myers, because that would be horrible unfair for those Trickster mains who enjoy him.

    At any rate, BHVR should get rid of Myer's dash so he isn't just insta-down Pig that can also break pallets. Myers dashing is just so silly and not at all what Myers should be. Give him the T3 exposed status back and also infinite T3 as well with add-on or basekit.

  • squbax
    squbax Member Posts: 1,751

    Difference is when I say man with knife thats all there is, for example, wesker is man with knife but his power is unique and gun af to use and to dodge. Clown is also man with knife but his power while not as fun as weskers to counter has a lot more depth than just m1 chasing. Myers was literally just an m1 killer with a status effect and some bonis effects, simplest looping there is and boring chase.

    The epitome of man with knife, no complex nor adrenaline fueled chases, just an m1 chase with sprinkles on top, it was boring to no end.