http://dbd.game/killswitch
Back after a month break
Played 4 games after taking a month break, either me or another survivor gets tunneled out at 5 gens, proceeds to take another break.
Good thing those anti tunnel changes didn't go through though right? :)
Comments
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Please keep commentary respectful, on topic, and constructive.
-14 -
unfair how you get downvoted for no reason. Dw about it mod i appreciate you keeping the forums safer
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I myself haven't really played much since the day or 2 after the patch dropped. After seeing the results of pushing those untested tile changes to live I'm pretty much done bothering with this game until the Winter event starts. Even then, it's just FOMO and not really wanting to play that'll be bringing me to matches.
With this new change they just didn't remove pallets, they changed the remaining ones to be completely unsafe and even updated tiles and buildings without pallets to be less loopable. I'm feeling very discouraged from playing any survivor matches after 9.3. Meanwhile I'm still 4King every killer match I've played. No one has even gotten hatch against me since the update dropped. Basically every match either has me feeling like I'm being steamrolled as a survivor or punching down as a killer. How am I supposed to find either scenario fun?
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The upcoming bugfix next week apparently will also include another update to pallet density
-3 -
I've actually been doing surprisingly well as survivor. I think it's cause I already sucked at looping and there might as well be no pallets anyway lol
What's trash though is I've seen an uptick in anti-looping perks like Blood Favor. Like really guys, how easy must it be?
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Maybe it was just the Gas Heaven maps or a bad string of random tile selection then. I was mainly playing those map showcase modes and really wasn't even seeing tiles that were particularly loopable besides just running around a stack of cars to squeeze a few more seconds out of a chase. I guess I could give things another chance but I'm dubious.
Blood Favor is ridiculous though. Killer complaints got most pallets turned into unsafe, stun only, party pallet equivalents and they can't even deal with that. A killer can literally just walk around them and get a hit, and they're still not worthless enough for them. Is there any survivor mechanic or resource a killer will not cheese, wait out, or otherwise negate via perk to where it may as well not exist in the game in the first place?
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Some maps are defintely rough. Yamaoka is atrocious.
Yeah there's been a general uptick in anti-loop and anti-pallet. Bamboozle, Dissolution, Spirit Fury. It's kinda wild.
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the pallet density update was really good move from bhvr, all they needed to do from there is to buff the weakest killers and the game would be fine, the revert was unnecessary, but the change of the pallet structure and making them shorter was a mistake which can be corrected, hopefully.
-3 -
I would argue that players discussing why they've stopped playing the game as much, their experiences in playing the game contributing to that fact, and their frustrations at broken promises from the developers time and time again on the feedback forum for the game could not be more on topic or constructive.
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The anti slug and tunneling should of came to live, yes change is scary, yes it may need adjustments once its live but something needs to change
I play basically only soloq survivor, i used to play more with friends but they either stopped playing or moved to the killer role due to the state of survivor. and good luck trying to get new people to pick up the game and play with you because they play a few matches and get sick of it (because they are the tunnel out over and over)6 -
Can't agree more. "Respectful" as a modifier to allow people to lose access to the forums gives free reign to individuals to just prune and ban with no line or rule to reference as it's completely subjective. Not something I would normally do but even chat gpt can't find how the post is being disrespectful.. snarky yes sarcastic yes
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There might have been something here that's gone. The offending comment has often already been deleted when you see these messages from mods.
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This was in reference to uncivil commentary that is no longer on the thread; players are allowed to express their thoughts here regarding how they feel about the game positive or negative and it is not in my purview to censor anything unless it is a violation of community rules.
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Me? The Houndmaster main? If you have moderation concerns, you're free to DM me, otherwise, please maintain respect of the Forum Rules.
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Just wanted to point, that we don't blame you or any other mods for developer's awful choices that were implemented into the game and people definitely should not throw a blame to any other side of players either if they're survivor or killer main. Everything that happens is on devs responsibility
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And it's important to me that people share those thoughts here! <3
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I'm glad the changes didn't go through. Just ran into a match of compy survivors. All 4 same name with 8-10k hours each. I was able to beat them by slugging strategically here and there and some camping to force 2nd stage. Almost lost it towards the end but I forced them off gens by tunneling.
They were so desperate to keep their mate in the game that they all kept taking hits. It's very VERY fun to be able to play in interesting ways to beat a very good team. Rewarding brains and tactics instead of brainless plays. Needless to say I would've lost badly if all the handholding mechanics were implemented.
Id rather we not water down the unique aspects of this game for people who don't have the skill to counter these things. That team almost beat me anyways and other teams have beaten me despite me using those tactics. I think we need a causal mode for the people who don't want to learn how to play against those things. Then the "ranked" mode would just be normal DBD.
-6 -
Ok - why is nobody on your team working on gens? Is that the killer’s fault? It takes an awfully long time to tunnel someone out unless they only last like 10 seconds in chase. If you are dead at 5 gens then your teammates are literally doing nothing. Even if you are really bad at chases as survivor, there should be at least 2-3 gens being completed before you’re dead. That’s not an issue of killers being too strong.
Post edited by Classic_Rando on-1 -
As a 50/50 survivor/killer player, I fully agree. Well said
-4 -
do you think i really give a damn. this guy silenced me for DARING to speak up and defend myself and have the unmitigated Gaul to say killers deserve a voice and we should be heard . oh im sorry for the high crime i committed for that . forgive me oh godly survivors .
-7 -
should anti gen rush measure be implemented in return ? or do you just want your hand held even more then it is now
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What is bro even on about
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since you need it spelled out . the mod balrog or whatever his name is , silenced me for daring to say killers need to be heard. he didnt like that at all . acting like a true reddit mod that one .
-4 -
Chill dawg. No one is persecuting you.
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I don't see that in this thread?
You certainly do have opinions though, and you do seem to attack anyone who disagrees even slightly.
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the thread was mine and he deleted it cause he couldnt handle a non golden child survivor speaking up. i will say what i want to say when i want to say it and how i want to say it . if people dont like that .. to bad . the killer community has been harassed and bullied for years and now that we are starting to talk people have a problem .
-6 -
Seems to me that you've created some ideas in your head. Have you tried being less biased and aggressive? Perhaps that would better illustrate your points.
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can you please explain to me how saying quote " killers deserve to have a voice and need to be heard" is bias and aggressive?
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Well, that statement is rather redundant and baits the audience into thinking BHVR favors Survivors, which is laughable.
Killers have quite the voice. Perhaps, when I started, you would've had a point. Now though? And for the past few years? The game has shifted to be designed around Killer enjoyment and their experience first.
We see this in the Kill Rates. We see it in their absolute fear of their Killer Content Creators riling people up. We see it in their response to Fog Vials and we see it in their response to Pallet Density; where they killed most safe loops and removed pallets from maps entirely.
So, once again, the idea that BHVR prioritizes Survivors is absolutely laughable. The game is Killer-favored by design.
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laughable you say ..hmm.. im gonna assume you saw the last survey right ? pray tell.. where exactly was the option for killer feedback ? let me answer that .. it didnt exist . but is was sure to ask what killers survivors didnt like cause thats very important to them . secondly when you uninstall on steam .. tell me where it asks why a killer would uninstall .. oh it doesnt … all we get is a little box called "other" . in their more recent dev streams they stated they were basing decisions off of the uninstall survey .. the same survey that gave killers 0 voice. if you honestly think the game is killer sided i got a bridge i think you'll absolutely love .
-8 -
Have you considered that their metrics have shown that, perhaps, Survivors are leaving and they wish to hear feedback as to why?
Feedback Surveys aside, how would the game NOT be Killer-sided? Statistically, it absolutely is.
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Most of us have had posts removed at some point and/or gotten warnings. It's not that deep, nor is it personal.
You watch too many YouTube videos. In the 5 years I've played I've participated in a number of surveys, some geared more towards survivor and some geared more towards Killer. If the devs are specifically wanting to hear from survivors at this stage, then whatever. They see more than we do and have their reasons.
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The problem with a rank and casual mode that unless there are significant differences between the two you are gonna have sweats go into the causal que just to get easier matches on both sides.
And also its not that people don't want to "learn" its that solo q lacks information that swf can do. If survivors had a comm wheel and could see each others perks in lobby it would take away a lot of frustration of "omg what are my team mates doing" where swf can just call it out on mic.
edit: i also don't think it good to compare a 4 man 8- 10 k hour each lobby with a standard match. the majority of matches you have are not 8-10k hour players.2 -
you say 5 years … i'll raise you 8. i have been in this games community since 2017. i have seen things and experienced things in this game that you wouldnt even begin to understand. this dev team has always been favouring survivors, never once has the dev team referred to survivors players as "evil" before but they did exactly that to killers .
when asked by a player who said that killer was too stressful and asked if the devs had a plan to address killer problems
matheiu cote famously said
"I would say maybe try survivor for a bit. It's true, change it up, maybe you are just tired. Maybe play something else for a week, try civilization or something " - this quote wasnt from last year , or the year before that , or the year before that , it was from 2018. things have not changed .
if your a survivor player the devs will drop everything to cater to you . if your a killer " go play something else " and maybe we should . every single horror ASYM that has come out that has catered to the side that isnt the 1 person has died .VHS -dead , Killer clowns from outer space - dead, TCSM- dead , evil dead : the game - dead , dead by daylight - on its death bed .
piss the killers off and you wont have a game to play . history has proven this .. without us your game dies .-4 -
Tunnel and slug prevention can't be introduced until it's no longer possible for gens to be completed in less than 4 minutes.
Address the primary reason that killers get conditioned to tunnel and slug (which is comically fast gen speeds), then you can apply restrictions/penalties to tunneling/slugging and both sides will be in a better place. Put people in a desperate situation and they'll resort to desperate measures, this problem is not complicated (no disrespect).
The 9.2 PTB was actually on the right track by incentivizing going for hooks and making it more practical (in a competitive sense) against gen speed, the foul-up was trying to stop the killer from punishing bad plays that led to an early kill (virtually trying to codify 'the amateur survivor's rulebook for killers'). It's good that there's an awareness that the Patrick Harris philosophy of stomp or be stomped is recognized to do nothing but breed resentment for the game and I encourage the exploration of where the 9.2 PTB was headed.
Survivors complete gens, killers go for hooks, make these two things intertwine competitively at the highest skill levels, this is the only realistic progressive goal at this point short of adding an entirely new game type. Good luck.
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Replied to wrong person soz
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killer clowns is dying because they dont add new content.
TCSM died because they tried to charge more then dbd for dlc and let players see who they where going to verse and if they where on comms leading to mass lobby dodging if you are comms. also as a Australian there servers sucked and would boot you 90% of matches due to high ping because they couldn't even do a oceanic server.
evil dead nobody played, didn't even know it existed until it was cancelled.
dead by daylight will die if they don't do something for SURVIORS this whole year they have gotten nothing
fog vials nerfed due to killer complaints
both of the last ptbs reverted because "the update was too hard on low tiers"
they have to deal with the ghoul who its been crickets on if he will be changed.0 -
It cracks me up when people compare these small, niche games to DbD. I'm a big horror fan and also hadn't heard of the Evil Dead game until it was gone. TCM is one of my favorite films but the game had like three maps and was super repetitive. I'd assume Killer Klowns is too. These are all too one-note. VHS never even went live. These pale in comparison to the beast that is DbD.
And yeah, this has been an awful year of broken promises for survivors. I gave up on soloq this year. I'd probably drop the role entirely if I didn't have friends to play with.
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I think one of Hens' latest videos spells out the problem quiet well. He doesn't say it specifically out loud, but I think any intellectually honest person can take their conclusion from that vid. I'm talking about the vid of his Asian server experiment btw. To me that vid is just massive proof that western players (in this case survivors) are massively entitled. Instead of instantly going-next, play the game and notice how easy survivor has it. I personally quit playing for a multitude of reasons, but mostly because you literally cannot get a single match without at least one survivor going-next, and it has nothing to do with any specific playstyle from the killer.
… respectfully, just learn how to loop, so you don't get tunneled. Also, if you get tunneled that hard and frequently, maybe you should insert some chase and anti tunnel perks… just an idea. Sprint burst meta is meta for a reason, hint hint.
edit ps: 50/50 player since 2016 btw
-2 -
The important part of this is "since 2016"
We are not the average player.
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The point you should take away from that comment is that I know the game inside out and as a 50/50 player I'm telling you survivor is the easy side. Unless you continuesly verse blights and nurses, which is rarely the case these days since everyone shifted towards ghoul.
-5 -
Survivor is more difficult by design.
Maybe YOU have an easy time, but the broader picture suggests a very different story, even amongst good players.
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Play few more games then.
Somewhere out there there's a person who came back from the break and their first 5 matches consisted of 4 man escapes, bully squads or 0ks. It goes both ways.
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I don't understand why I hear this so much. I can't speak about my survivor matches because I'm in parties, but my killer matches have almost no DCs (and I've been writing the details down.) Where are all these DCing people i never see?
If you're not playing anymore, are these your overall numbers?
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I've spoken to many "good players" that have even higher survival rates than I do… Most survivors are at 40-45% cause they DC/gonext all the time, refusing to learn the loops. The fact that I cannot find a single match where not at least one survivor goes next is proof of that. The average survivor is bad cause they want to be bad. And secondly I cannot overperform on my killer stats, not anywhere near as much as I do in comparison to the average survivor stats.
-7 -
Those were the last 30d stats I had saved, from September'ish this year.
I heard a streamer recently make the argument that its probably an MMR thing. As in higher MMR survivors are more likely to DC, cause they (as long time vets) can usually tell in the first minute how a match will go depending on a few factors. Since I have an embarassing amount of hours as a 2016 vet, I would like to believe I am in that category. But feel free to come up with other theories ;)
For me it will always be clear as day that killer stats are massively inflated due to all the gonexters. Hens Asian experiment kinda proves that. Since killers there tunnel a lot more (cause they know they have to), and yet survivors escape a lot more there. Asian Survivors play a lot better generally.
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I despise the upper MMR argument being used for literally anything. Until we can see our brackets and can compare notes based on those brackets, I'm not going to entertain these ideas. It also clashes with the popular narrative that people DC over any little thing, like the chosen killer, the map, or being first down, which are the most common reasons I see people giving for DCs in their matches.
As for stats, bots don't ruin a match. They're productive, they just suck at chase. But I'd take a bot teammate over half of soloq. They also don't include matches with DCs in the stats they give us. If anything, KRs are deflated by how many stomps are cut from the data.
You can make the same argument against personal stats for survivors, which are inflated by abandons, which is why I no longer trust anyone's stats besides my own because I've almost never used the feature. But most people do, so most personal survivor stats are wrong.
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I cant agree that surv is more difficult
The core gameplay of surv is mechanically easier than many killers and game sense is also pretty simple. Do gens if killer is chasing, hide when needed, do not chase near other survivors. It does become more dynamic and complex when both teams are tryharding but generally it’s pretty simple.
Whereas killer has to learn the ins and outs of his power, which can be vey hard. I mean i think the biggest proof of this is that survivor on controller and m/kb is relatively same if you’re experienced, but some killers on controller are insanely hard.
Also macro for killer is harder too because you have to know when to do what on top of knowing where survivors could be because you dont have voice chat.
If you meant harder as in it is harder to win, then i would agree with that.
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It is harder to win, but dumbing skill down to simply mechanical skill isn't a good argument either.
As a Killer, you can pick someone like Ghoul and win 90% of your matches if you get good enough. You never have to learn anything else, just Ghoul.
As Survivor, you have to learn EVERY Killer. Is Survivor as mechanically intensive as some Killers? No. It requires a LOT more knowledge, however.
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it is just a knowledge check in the end and many killers share similarities. Think of it like this. Deathslinger counterplay is breaking los and putting an object between. This is far easier to do than actually playing and aiming with deathslinger.
And dont undersell the knowledge killer equires of survivor perks. May not be as much but it’s there for sure.
what you said about ghoul applies to most killers and i agree with that anyway.
survivor is definitely the more casual role in this game. Much downtime just holding m1 or waiting.-1

