No Mither's interaction with Oni's Power
I was playing a few matches as survivor and decided to do the David King adept achievement. Then, I got paired against an Oni and, since I was injured, I started giving blood orbs right as the match started and, in the end, the killer could cicle through his power all the time thanks to that. This might seem just me being concerned about little details of the game, but in the perks description says that your blood clots more:"Go on out, kid, it is just a scratch.Your thick blood coagulates practically instantly." Soo, imo, No Mither shouldn't drop blood orbs.
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Well if it was like that, theoretically 4 people with No Mither would turn Oni into a powerless, M1 killer, outside of hooking blood orbs, which are very miniscule. He would at least need to get the 40% that he'd typically get from hitting healthy survivors if they were to remove passive blood orb generation, but also removing passive orbs makes his frequency add ons useless. In short, just keep thugging it out for the achievement. Oni is pretty rare, and if you get him with No Mither, you should just accept the fact you're likely not winning and pray for anything but Oni next match.
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I still think No Mither should be changed to start the trial helathy and only make you permanently broken once injured, instead of injured from the start of the trial.
At least then you can adjust your strategy to playing much more cautious if you are against certain killers, and could be hidden as Moment of Glory or an Invocation, or other such perks. Maybe even goes unnoticed via Forced Penance, or Plague.
Would also stop people complaining about it every single Chaos Shuffle cycle.
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Unfortunately it's just sods law that if you run No Mither, you'll be paired against an Oni.
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Kinda like trying a healing build or challenge etc. Seem to always get a Plague or Legion every attempt. 🤣
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Yessss! I'm not sure if the devs have some secret evil matchmaking setting that nobody knows about, we are really unlucky, or our opponents are psychic
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Bro, are you serious? Forget about Oni's power, if there were 4 No Mithers in your match it doesn't matter if you're Nurse, Oni or Trapper, killer's won! The survivors cannot go and unhook safely, chases would be considerably shorter and the only hope for survivors would be gens or stealthing. If you lose against 4 No Mithers, you seriously need some improving to do.
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Bro, are you serious? Forget about Oni's power, if there were 4 No Mithers in your match it doesn't matter if you're Nurse, Oni or Trapper, killer's won! The survivors cannot go and unhook safely, chases would be considerably shorter and the only hope for survivors would be gens or stealthing. If you lose against 4 No Mithers, you seriously need some improving to do.
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Not true. Survivors being injured all match is not a problem if they can just crank and spam predrop pallets. You'll never catch them, and if you do, you're likely getting 1 kill at best since every save would just be either a 1 for 1 or just not at all since Oni can proxy camp.
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This MAYBE applies to plague, ghoul or legion AND provided killer decides to be extra nice and does not (proxy) camp. Realistically? One hit means that survivor is dead, because you just can't rescue him ever. Especially if you take any killer, who's primary power is not getting 1st hit for free.
Realistically, no mither should not be part of the game (maybe outside custom matches or 4man swf). By taking the perk (or getting it in chaos shuffle), you actively ruin game for 3 other survivors (and yourself in chaos shuffle) by being easy target to tunnel out by killer.
The perk's downside it waaay too big and consistent for the super rare benefit of killer not being able to slug you. Maybe if killer did not see broken status effect, then it would come closer to "almost as good as not taking any perk", but in current state the perk is equivalent of killer getting his ability removed but getting 5% movement speed boost. Worse then garbage
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Rapid brutality is actually a pretty good perk. No mither is too, if you run things in unison, otherwise you're just nerfing yourself. The entire purpose of No Mither according to the Devs is to have a survivor hard mode for yourself. Survivor being as easy as it is already, No Mither can have almost no effect on the outcome of a match if players are just competent about winning.
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Survivor is so easy, that 60% kill rate and 2000 kill streaks with 100 on low-tier killers…
No mither is not fair to survivors provided, that it's not 4man SWF that scrims together daily for number of hours. So as I said before… No mither should not be allowed in soloQ. Or duoQ. Or chaos shuffle. It just robs survivors of already low chance to actually win.
As for rapid brutality - I agree that for most killers, it's outright nerf. But it can be beneficial and you can make it work. Comparatively you can't make no mither work if you are not in a group that creates build around it (like say full sabo squad).
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That 60% killrate is severely skewed by horrible survivor players. Survivor is the stronger role, whether you're good enough to accept that or not.
And for the record, my personal escape rate in the last 30 days is almost 80% and that is just pure solo queue and duoing with people off comms. My lifetime is 61%. Talk about "Killer-sided Game." My overall Killrate is over 75% for lifetime. (includes some of the most broken metas the game has seen) Point being that communal stats like that are not reliable or realistic as to how matches are expected to be playing out. Now I'm not saying all people should be on a competitive level of skill like I am, but statistically survivors are 4 times more likely to suck compared to a killer, and that's why the killrates are so over inflated. That's why Skull Merchant pre buff still had an almost 70% killrate when she was the worst killer in the game. Survivors are genuinely bad at the game, and it's proven by these stats and is common sense in the sense that there are 4 times more survivors in a match than killers.
Post edited by CompetitifDBD on-2 -
low mmr - killer sided
Average mmr - killer sidedHigh mmr - survivor sided if swf
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No, and I just proved you wrong. Reread the comment
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Lets be real here, the only thing you proved is you have an ego problem. You states your “stats” but you never proved them. Not like you can since the stat tracker doesn’t track things properly.
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Again, whether you're willing to accept it or not, that's up to your own agency, but it's very much true, so no point in lying to yourself. As for the point you seem to be proving is that OP and people who agree with the No Mither adjustments recommended by them, simply lack skill if they're complaining about something like this.
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How am i lying to myself? By not blindly believing a stranger on the internet who posted no verifiable proof?
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It's easily verified proof, notable by playing the game yourself or watching someone else play, and it's common sense, coming from someone you could optionally find on Discord (if you rly want to debate this so bad I'll dm you) who is telling you they're a comp player with over 11K hours of experience and a player of DBD since 2019. Quite a credible source as I myself have been at all skill levels at some point, seen most metas, though I have a bias of expecting near best interactions from my teammates, as per my MMR confidently being maxed and my competitive background. I can confidently say that MMR is definitely not working as intended, which is why Survivors for the most part are awful in all MMRs and because of this, killrates are overinflated.
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You just posted your personal stats and call it "gospel" (proof). The thing is by definition anecdotal. The only thing it proves is, that you are better survivor then killer.
But I have actual stats for you. Best killer fell short of 2000 kill streak on blight. Best killer on freaking ONRIO got to I think 200 if I remember right. Best soloQ survivor? After years of trying. He's somewhere around 42 escapes in a row (and quite a number of those games were killer's win AND it included heavy "rat" playing).
The truth is, the game is killer sided by default so long, as players on both sides don't change that fact. Sure if you pick nurse in beginner MMR or say legion in competitive, the game is survivor sided. Sure if you take 4man SWF that scrims together daily with busted build vs trapper, the game is survivor sided. But if you take random median game, it's absolutely killer sided - because "killer fantasy" is more then survivor's fair chance to escape according to devs
One more thing. Competitive play and pubs are so different, that they can be a different game altogether… I never saw competitive where 4man SWF could not communicate and never played a game together. VERY DIFFERENT to actual pub
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No, it proves that if you're actually good, you escape at the rate you actually should, rather than way less as reflected by the inaccurate collective killrates the devs post.
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Asking to play the game only if you can find 3 friends willing to play together with you daily is not realistic expectation.
Also being any competitive name and not stomping ALL pubs means you are REALLY bad killer. Or you deliberately handicap yourself. As stated before. A lot of killers get kill streak in pubs. At this point having at least 100 kill streak on a killer is nothing special for basically any competitive player playing outside of "me and my friends" league. Yet the game is "survivor sided". Well 100% not in pubs it isn't
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This might clear things up. Though I don't do this anymore, since these perks don't give me any extra bp. regardless though, the game is not killer sided, most players are just bad. Why can't you accept that?
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Cool. You are showing beginner's stats (clearly all the common perks when nobody has anything remotely better).
Now are you disputing 2k wins in a row on blight? Or any other message I posted here before? Or are you still going to cherry-pick your narrative and deliberately ignore everything else?
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Streaks are meaningless. They are only about how lucky in a row you can get in the game. Momo wouldn’t have same streak if suddenly ending up on Asian servers for example, as much as Willie ending up in SA for instance.
IMHO, what’s the point of streaks, when the majority of players refuse to pick meta that always was a solution of tunneling, slowdown or slug being unbalanced? You aren’t playing with actual potential or balance this game has, while yourself on streaks consciously bringing meta or very sophisticated playstyle. And if you see how such people losing this streaks, it’s happening by the silliest reasons possible, like hit not being validated or RNG being too inconvenient. Invictus lost to damn Legion passing through Nurse, Ghoul and Blight waves.
Hens literally played survivor solo q recently and build up 75% escape TEAM rate without any comms. And I’m pretty sure many people would use “him being lucky during this 50 games” argument, at the same time hysterically pointing on some killer streak. Where the truth both kinda lucky.This game is meta and macro sided. And if one survivor in team doesn’t understand the value of meta, you are doomed to lose in specific circumstances. Especially when killer against you embrace this meta play. And to fix this you must nerf killers to oblivion to make such play forgetful. You can’t balance game around casual survivors players because game will return to it’s ridiculous release state. And well… survivors are survivors. Name of the game literally hinting you likely gonna lose playing this role, other question how make it feel actually dependent on you and not random to bring feelings of unfairness.
If you wish to balance game around people loving to run meme builds and barely progressing, you would more likely still gonna get op killers and miserable solo. Because currently there are no reason for average survivor learn how to loop or improve in macro, while killers get cheesy rates thanks to that and also barely improving.
And ofc it’s gonna be easier to blame others in your fails. Yeah sure, it’s always gen rush and tunnelling being so unfair and not u refusing pick proper perks,
and game having meaningful mmr. It’s always your killrate and escape rates being a definition of average player. It’s always me trying my best when some L just cheese. Sure. Yeah. But when other claim same? Oh no, here the problem…Survivors indeed harder role by winning. But they have extreme compensations in face of sfwing or abundance of second chances. You can’t give them simple games without completely removing such compensations. And BHVR will never try to ruin sfw advantage.
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Winning 10x in a row is luck. Winning 1948x in a row is no luck. It's a VERY CLEAR pattern. In and 1948 you are guaranteed to also get tryhards, comp players, 4man squads and all that. It's too high number to dismiss like you did. That's basic mathematical statistics.
Even Hen's 50wins in a row clearly state that very good players have odds stacked for them. But you can't compare those to 1948. That's 2 orders of magnitute different. It means that if Hen's group needs roughly 90% win rate + luck, Momo would need 99,9% win rate and same amount of luck. A huuuuuge difference. One is winning vast majority of matches while other is almost guaranteed to win.
And for:
survivors are survivors. Name of the game literally hinting you likely gonna lose playing this role
That's exactly what I am saying. The game is already stacked against survivors. Yet there are people who see it in a different light. And use their own anecdotal experience as "proof".
As for:
This game is meta and macro sided. And if one survivor in team doesn’t understand the value of meta, you are doomed to lose in specific circumstances
is precisely why I wrote no mither should not be in open rotation of perks anyone should be able to take, but those that are already likely to win (4man squads). The perk basically ruins the game for everyone else in the team.
It’s
alwaysyour killrate and escape rates being a definition of average player. It’salwaysme trying my best when some L just cheese. Sure. Yeah. But when other claim same? Oh no, here the problem…Not really. This is why I always name official stats or other things that can be verified. TBH I can't even use personal stats, because I got so fed up with how much "killer fantasy role", that I stopped playing it about 2 years ago. The thing is, I loved the game so much back when I started and it was much more fair, that I still come to forum from time to time.
Survivors indeed harder role by winning
Thanks for acknowledgement - that's what I was saying and yet "survivor is the easier role" as can be seen above…
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I’ll tell again - if players consciously refuse to pick meta, they will lose against guy who damn playing Blight with best possible perks.
Just think rational. How often you see actual meta pick on specific region? How often survivors actually sweats? This role in general much more chill and casual, they barely chasing actual tools for winning, so no wonder what’s wrong.
He wouldn’t have this bs number playing on other server with higher meta pick. Simply facing different mind set.
I stopped playing it about 2 years ago
This game feels the same yet too different at the same time. I played only one year for around 850 hours. Yet, it felt vastly different every time. When they nerfed map offering, when go next system died, when Ghoul appeared. This ping pong leads to the point you don’t feel any point in victimising specific role. There are no killer or survivor are miserable in general. It’s balance being random in general.
I started playing DBD as surv on British server with my friend. Played few weeks, return to my hometown in Central Asia, ending up playing against East Europe and Asians on really high ping. And I mostly played survivor in solo, maybe switching to Ghostface, because on low MMR killer q is miserable. I had the best and worst experience as solo surv possible.
And I felt the difference later. When became more confident, finally having own moments of looping guy for 5 gen or helping team. I also leveled up as killer. Switch time when I played, regions. Before leaving the game last month my killer q was instant, tho I felt zero desire to play this role because matchmaking at some point was broken and I was constantly having weird matches with new players (doesn't mean I didn't face good players still). On survivor side I was getting a lot of difficult killers yet I was pretty spoiled by Asian teammates and disappointed in EU one. When I started the game - my rate was around 38%, when played on Asian it was solid 50%, on EU it dropped to 43%. I felt this extreme differents on my own within this one year, so don't believe you can be rational in comparing it with experience of 2 years ago.
I simply don’t believe in underpowered state of survs only thanks to some winstreaks. I know potential of players in solo q, and you can win consistently as soon as team picking meta and playing right. At that point you actually can feel game being interesting.
If you want comparassion with win streaks that much - yeah, killer role can have bs numbers. As much as survivors can continuesly having extremely fast matches with gen rush, while killer role can’t continuously finishing every match within 4 minutes. Hens team beat that time record and if you tried to watch their VOD they do it continuously and really fast. This is another extreme, yet some players like to victimize survivor role that much because can’t reach even 40% ER, that refuse to believe in this extreme existence
You can’t balance game around such ridiculous numbers. It will be a tag war. Always. Streak doesn't have any meaning. This is just content farming
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I own and have owned all characters in the game, even when I was using the BP build. I know that I'm good enough to still win without relying on perks, which is why I ran these in the first place to reward myself more for winning with no perks anyway.
Idk why ur talking abt Blight. No ones talking abt Blight. And I'm going to keep telling you the game is survivor sided because it is. You're acting like I'm the only veteran or high hour player who says this. Pretty much every content creator knows that the game is survivor sided, and most of them aren't even good at the game themselves.
If you really think the game's killer sided, prove it. Because all you've done is deny my evidence without any backing.
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Short streak means nothing. Long streaks gives statistical significance. Are you trying to say nobody ever in eu wants to win on survivor? That nobody ever takes meta stuff and plays sweaty? Or that the percentage of those players is in realm of 1 in 2000 games?
if the streak number gets too ridiculous, it actually indicates things and not just and outlier or tendency.
and once more - this thread is about no mither. If we presume you are perfectly correct that survivors ruin the game by picking non-meta perks. Then why is no mither allowed to be in the game? To spread the frustration more? Is that the worthy goal we should aim for?
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2k win streak on blight. 500 winstreak on nurse no perks. 60% average kill rate and by official stats there is no combination or mmr where killers as whole have below 50% kill rate. The game is killersided everywhere but in competitive where there are special rules and only 4man swf squads (a thing almost nonexistent in soloQ).
the game is without an argument killer sided.
the fact you are watching truetallent and similar misguided streamers does not change anything. And you should not base your argument by your favorite streamers - that's just catering to more biased population. Use valid stats/facts instead.
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I’m just curious - have you ever seen survivor teams doing streaks? Like same Invictus? Have you ever heard what they themselves claiming and doing? Have u seen players actually doing streaks, what they do, what they think? Usually it is unserious mess with rare gem matches that later going for channels…Most of players who do this streaks belongs to comp and doing it entirely for content, not even hiding it.
Or you just seen someone having high number and never actually was searching about such content? Invictus literally lost over 100+ wins because one member in team started to meme for Legion and traded every pallet for iri button for laugh…
“Short streak”, “long streak” - they both contain bs numbers and extremes you would see in game. Killers can more consistently win, survs can more consistently speed up match tempo and also escaping. My own games when I get good MMR lasted 6-8 minutes when killer tried the best… You can’t cherry pick something specific and only cry about this. You have to accept the fact that both roles have ridiculous potential.
Survivors on EU maybe want to win, but they play extremely selfish or refuse to be acknowledged about meta. BUT, even with such play…
Even on EU servers you can play 100 games with one perk and solo q, escaping around 80 times. Where only 16 was related to hatch. So nuh… purely matter of perspective. If you wish to choose playing in the most ineffective and casual play - you wouldn’t win a lot as surv. And this, as some chemical reaction, will gift casual matches for killer. That’s the point of surviving. You can’t return to past time, where one button and BNP complete whole gen or you can keep killer hostage hiding in bush. As much as killer can’t bodyblock unhook prompt and camp 3gen anymore.
As much this game is about RNG factor, as much every win streak possible is a definition of luck. In other games streaks have much stricter regulations. In DBD comp scene is not supervised properly and became absurd play of handicapping each other. People do it for fun, money, and bragging
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I've already told you those stats are not reliable or realistic.
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That 60% killrate is severely skewed by horrible survivor players.
In a fantasy world where survivors play 100% perfectly (with a notable lack of killers doing likewise?) you have a good point. I hadn't thought about it like that. I don't think ANYONE else has sat down and thought about that, for some strange reason
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You don't even have to play "perfect" just a slight bit of competence in survivors and i'd be happy. I just don't see any good survivors like at all. As teammates, as opponents, most are just terrible and that's why killrates look so high when in reality killers like Sadako or Skull Merchant are straight garbage and only look so good because people don't understand their powers.
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