Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

http://dbd.game/killswitch

We know "aim dressing" robs Killers of fair hits - let us disable it.

Bad_Medicine
Bad_Medicine Member Posts: 67
edited December 2025 in Feedback and Suggestions

We know this feature only exists to make hits more visually "attractive" and appear more "legit", and that it will never secure a hit you otherwise would have missed, only make you miss hits you otherwise would have gotten. I didn't notice it as much when I was mostly playing Huntress and barely using my M1. Now, it's constantly apparent and a source of endless frustration. I cannot help but wonder how many times, while playing Survivor, a killer "whiffed" an M1 on me and hit the environment, but they really just got robbed by aim dressing. It's most obvious when I play Slinger. Nothing like what should be a perfectly fair, clean Iri Coin down just for the aim dressing to jerk my camera 90 degrees to the side at the last possible second with no camera input from me whatsoever.

Not once ever have I gone, "Thank goodness for aim dressing, it's so helpful." It has lost me chases and, at critical points, entire games.

It is the Year of Our Entity 2025, LET US TOGGLE AIM DRESSING OFF.

Edit for clarity: I know I said "autoaim" in the video. I misspoke. I am not referring to actual autoaim. Autoaim and "aim dressing" are two different mechanics that serve entirely different functions. Autoaim is actually meant to assist the player, "aim dressing" is meant to be a visual enhancement, but can rob you of fair hits. This has been acknowledged by the devs as something they'd "like to fix," at least as far back as 2020.

image.png
Post edited by Bad_Medicine on
Tagged:

Comments

  • ReverseVelocity
    ReverseVelocity Member Posts: 5,532

    We know this feature only exists to make hits more visually "attractive" and appear more "legit"

    No? It's the reason lunges actually hit Survivors instead of you having to manually let go of the attack key to start a swing.

    Ever gone too far past a Survivor while swinging as Chucky? That's because he doesn't have Aim Dressing on Slice and Dice.

    Granted the system has its hitches, but it's one of those things that you won't notice it at all if everything's going well, and it'll be obvious when it goes wrong.

  • Chrarcq
    Chrarcq Member Posts: 81

    We've been asking them for years to make certain aspects of the game a toggleable option such as aim dressing, chat filter or volumetric fog. They simply refuse to.

  • Bad_Medicine
    Bad_Medicine Member Posts: 67

    I know I said "auto aim" in the video, but I misspoke. I meant aim dressing. They are two different mechanics and serve entirely different functions. From the actual devs…

    image.png

    …and the thread, itself…

    So, as @Chrarcq stated, the community has been begging them to fix this (or at least make it optional) for actual years, and they just haven't. And, as stated by the devs themselves, it is NOT auto-aim, it does not help you get hits, but it can (AND WILL) rob you of hits you otherwise would have gotten.

  • Zuiphrode
    Zuiphrode Member Posts: 542

    Well this explains why I sometimes miss hits for no apparent reason. Thanks for this, devs.

  • Anti051
    Anti051 Member Posts: 881

    100% with the OP. I can't describe how annoying it is when you're locked in, trying to guide your lunge and this dumb mechanic wrests control from you, jerking you into the corner you were trying to steer around.

    It's been a royal pain for years, so what's the actual situation on this problem?

    Like…does the studio want to do something about it, but the bosses said no? Any information would be great.

  • kit_mason
    kit_mason Member Posts: 691

    I don't really get why you can be aim dressed into a miss at all. The game is admitting you're deserving of the hit, that's why its dressing the aim to make it appear more legitimate than it was.

    Surely the game should recognize that it's giving you a hit and then give you the hit, no?

  • Emeal
    Emeal Member Posts: 6,636

    This logic would work in a singleplayer game, but in an online multiplayer game its not likely the server validates it.

  • CosmicScarab
    CosmicScarab Member Posts: 253

    It is amazing that it has been almost 6 years and this still hasn't been addressed. When I would play killer, at least every other game I miss a down due to auto-aim dragging my aim to another survivor, someone on hook, or, more often, just into a wall. It is especially bad when you play Legion, Pig, or Myers for whatever reason too with their long lunges.

    On a similar note, grabs turning into swings that just miss also desperately need to be looked at. There is nothing better than grabbing someone at a pallet or window and sitting there for a second while the game decides if you get the grab, then deciding you should swing while they are on the other side.

  • Neaxolotl
    Neaxolotl Member Posts: 1,788
    edited December 2025

    It's so weird why they are so adamant about it, are they hiding something?

  • Coffeecrashing
    Coffeecrashing Member Posts: 5,690

    Aim dressing makes proximity checks, to see if a hit is "likely" to happen, and a successful proximity check can forcibly yank the killer's camera, and forcibly change a killer's lunge into a short M1 attack.

    The game afterwards makes a completely separate hit validation check, which can fail because the proximity check forcibly changed the killer's camera and attack.

    Ideally, aim dressing should only forcibly change the killer's camera and attack AFTER a successful hit validation check.

    My current theory is still that the proximity checks are done on the killer side, and the hit validation checks are done on the server side. Because if the proximity checks were done on the server side, then there really isn't a good reason for them to happen before the the hit validation checks.

    And it should be noted that killers don't want the entire aim dressing mechanic to be removed, because if it was removed, then killers would need to manually let go of the M2 button during a lunge attack, if they wanted to swing their weapon before the entire lunge duration has happened.