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How are we feeling about the pallet density v3?

MoZo
MoZo Member Posts: 773

genuine question. after going into customs and doing a quick view over the listed realms that got updated in todays hotfix, the pallets seem in a much more balanced state compared to last update. if you get the chance to see the changes feel free to comment in this thread about your experience and opinions with the changes!

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Comments

  • sizzlingmario4
    sizzlingmario4 Member Posts: 7,846

    I'll definitely check out the update tonight after work and share my thoughts!

  • theMasafe
    theMasafe Member Posts: 49

    Ngl, I'm enjoying what I'm seeing so far. I think now they're getting this right but I noticed a weird thing. If you look closely, you'll see they used the same filler pallet in different locations in some maps like Autohaven and honestly it's not a bad thing just kinda funny. Swamp and Yamaoka still feels off but I don't know exactly what it is (I think I need more time to analyze both of these maps). Crotus sometimes pallets can spawn close to each other but it's not something super crazy since they're kinda unsafe and lead to stronger loops (maybe now we might see mindgames a bit more on both sides). It's challenging but interesting at the same time and the only thing that worries me is Blight shredding all these pallets but this is not part of the topic.

  • ThatRyanB
    ThatRyanB Member, Administrator, Community Manager Posts: 619

    If you're able to, it'd be incredibly helpful to see screenshots of the dead zones and unsafe pallets you're referring to on these maps. That way, I can share them with the team.

  • ThatRyanB
    ThatRyanB Member, Administrator, Community Manager Posts: 619

    I appreciate you getting so in-depth here! If it clicks why Swamp and Yamaoka are feeling off, definitely let me know here and I can make sure it's noted down as feedback.

  • ArkInk
    ArkInk Member Posts: 1,046

    I had a couple matches on Autohaven and Macmillan that seemed a lot better. Less pallet dead zones but not overloading any specific area as too safe.

    On Ormond it felt like there were more pallets but they weren't placed in many useful spots and most ended up being junk. I had to fall back on shack tile since it became clear the Houndmsster didn't really know how to play it.

  • OrangeBear
    OrangeBear Member Posts: 3,512

    I havent seen much but i've noticed the edge map pallets on pale rose are much stronger than theyve ever been.

    Pallet quantity also didnt seem to go down

  • Ghosti1521
    Ghosti1521 Member Posts: 34
    image.png

    Im a simp for the "L Render"

  • terumisan
    terumisan Member Posts: 2,209

    the ultra long log loop should be removed since every survivor runs to it since it wastes a ridiculous amount of time if you aren't running bamboozle or an add-on that does something similar

  • Abbzy
    Abbzy Member Posts: 2,247

    Or just playing s-tier killer like blight who can just get around the whole log in few seconds and get that hit anyway, rip m1.

  • tes
    tes Member Posts: 1,223

    But that's the point. It's on the edge of the map.

    You can’t play this wrong. It's a window so it's not wasteful resource. It's on the edge of the map, so killer have big disadvantage downing survivor in corner, and it waste much more time than average z tile or corner fillers.

    It shouldn't exist there. Corner tiles should be unsafe and desperate because you already wasting a lot of killer time bringing them there.

    Would be more meaningful to place them in triangle between pale rose, boat and docs instead of some jungle gym if you want to keep uniqueness.. Usually there are 3 gen having a tendency to be spawned and based on my experience after one pallet dropped there are a really huge dead zone.

    This log also have RNG be spawned beside docs, so with some lithe and +1 pallet you can make it infinite. Because you can connect this window to filler and another window without lithe, with it it's free W

  • Ghost77
    Ghost77 Member Posts: 50

    Sorry Ryan, I'm a console player and it would be difficult for me to upload those kinds of pictures to the forum. Many photos above show the unsafe loops and dead zones that remain on many maps. I hope you can achieve a balance like it was before the first palette update. Thank you.

  • Langweilig
    Langweilig Member Posts: 3,139
    edited December 10

    Not necessarily about the pallet density changes, but would it be possible that you discuss bringing back the one house you removed a while ago from haddonfield. The map feels too small and the Myers house is all alone on the other side of the street.

  • Straker
    Straker Member Posts: 34

    W changes on the maps I was on. The short crappy unsafe loops are gone.

  • Nazzzak
    Nazzzak Member Posts: 7,351

    Seems fine from what I've seen so far

  • Leon_van_Straken
    Leon_van_Straken Member Posts: 478

    It is better in the most part.

    I like the mix of variables of the filler pallets. Some are good some are trash but thats okay since they shouldn´t be as strong as gyms.

    The only thing I disagree with is the swamp. Don´t get me wrong it is great that we get m more pallets there but… shouldn´t this map get an update first before it gets new pallets? I am afraid if we balance this map and get a rework this will get another "Now this map has become even more X sided"

  • vol4r
    vol4r Member Posts: 907

    I believe that farm fillers should become stronger overall.

    Didn't have much more time for further testing.

  • terumisan
    terumisan Member Posts: 2,209

    this loop spawns in cornera and next to an exit gate and a variation of it spawns next to big boat. its a broken structure in general. imo the log needs to be shortened to it can be a 50/50

  • BloodBird
    BloodBird Member Posts: 261

    I liked it when there were more pallets, my Wraith was even stronger than before because of it 😆

  • ChaosWam
    ChaosWam Member Posts: 2,087

    I think it's okay as far as I can tell, but I haven't played every changed map so I can't be fully sure.

  • BloodBird
    BloodBird Member Posts: 261

    I don't disagree but as a killer player I did find it funny as I 4k'd playing pig with no perks or addons 😄

  • CrypticGirl
    CrypticGirl Member Posts: 1,462

    Am I the only one who finds it odd that there was no pallet in this entire tile? Or am I blind and just didn't see it? This was like a tunneler's dream…

  • Ghost77
    Ghost77 Member Posts: 50

    I think they've weakened too many loops with the latest updates, they should try to balance it for both sides.

  • Abbzy
    Abbzy Member Posts: 2,247

    How can killer that is very higly effected by pallets (less with breaking addons but still must play around them) stronger when there is more of them? Wraith can bodyblock but more pallets mean more options so survivors that are blind and know usong their surraundings in for of other objects can make wraiths 1 second of 150% of speed way shorter can still outplay the wraiths block and get to other pallet because there is more of them, other thing is at the end of the day wraith plays mostly as m1 killer and can use hit power to gain easy hits only if he sneaks up on survivors or if he. body blocks the pallet or window that coul that survivor use to outplay his attack. He can use his power in chase but its not that good and only he can do is create like 50/50 where he more likely just is trying to 99 cloak and force pallet down or bait survivor into thinking it will be another fake uncloak but the fully uncloak and get that m1 or pallet at worst but his power has only two addons that help him break pallets faster and short speed boost that can max help him get hit on very unsafe loops or maybe mind game hit on unsafe loop (these are rare and survivor must make mistake by staing at that loop or having slow reaction or doesnt know where some closer loop is or what check spot is because even when wraith is fast for like nearly covering 8 meters in 1 second he still is way slower around loops due to hom having bigger and thicker character model compare to survivor so his effectivenes is way smaller than in open where he needs to bodyblock for guarantee hit most of times).

    I cant understand how having more pallets make wraith stronger its like saying more los blockers make huntress or billy stronger (meaning more objects and random clutter that can block their powers and makes them worse than open area).

  • edgarpoop
    edgarpoop Member Posts: 8,720

    Shattered Square is way over-tuned since the v3 update. I think I counted 8 safe fillers in addition to the conventional tiles. Way too many

  • ArcT
    ArcT Member, Alpha Surveyor Posts: 209

    Apparently it's every indoor map. Hawkins and Lerys are also just flat out missing like half their pallets.

  • jmwjmw27
    jmwjmw27 Member Posts: 829
    IMG_0644.jpeg

    wow, good catch… 2 planks and I had to zoom in and trace them to see it 😂

  • BloodBird
    BloodBird Member Posts: 261

    For me to answer this question you're going to have to be willing to accept that what I am telling you is true.

    Most survivors at any skill level, and I swear you this, refuse to predrop pallets against a Wraith, for this reason I rarely 99 an uncloak, I prefer to fully uncloak while standing still and swinging through the pallet during a 50/50. Doing this always gets me a hit at least like 4-6 times a game. This is one reason but for many reasons Wraith is what I call a pallet eater, it is so easy and quick to force surivors to either give you a pallet or take a hit for it.

    I have had games where even on the game I've removed like every pallet on the map as Wraith.

    My current Wraith build is Brutal, Enduring, Spirit Fury and Hubris. You would not believe how easy and quick it is to gain spirit fury and to trigger hubris on people. My addons also are always Swift Hunt for uncloak speed and either Windstorm for movement speed or Blind Warrior for Sloppy Butcher.

    I won't fully go into it, but Shadow Dance is an overrated and unnecessary addon and brutal is just a better all around replacement.

    Because of the pallet density changes, it allowed me with this build to trigger spirit fury on people so much my games went like wildfire. I had one match where i downed 3 people in a row with hubris and spirit fury because they gave me so many pallets i just left some for future spirit fury.

    If you want further evidence of just how effective this build was during the height of pallet density, I went on a 27 game win streak without relying on slugging, camping or tunneling using this build.

    Hope that provides a sufficient explanation.

  • Langweilig
    Langweilig Member Posts: 3,139

    I hate this new jungle gym. The window is so bad and the killer hits you most times no matter what you do.

  • Philscooper
    Philscooper Member Posts: 312

    Some maps there is 30 pallets.

    On others like coldwind there is close to 8.

    So either they reverted entirely or i cant tell the difference anymore

  • Abbzy
    Abbzy Member Posts: 2,247

    If you have whole build around pallets then I believe you but wraith is pretty easy to outplay at pallets just if survivor has pallet he must wait and mostly 99 works for pallet being put down, smart survivors that know you 99 or know the loop isnt that short and that they can still run it and make it to pallet even if you uncloak due to their smallet hitbox when hugging the loop then they will counter you and then again wraith is just m1 with some good stealth that still isnt great and can be seen by survivors in open maps (they can see your siulet like wet predator from movie and they can hear you when you are close) and solid mobility but calling him stronger with more pallets I wouldnt say its true (if you doesnt have whole build dedicated to dealing with pallets and maybe windows then he is peretty highly effected by them way more then xeno,nemesis,springtrap,doctor and maybe more than bubba) he is solid with addons (without breaking speed or uncloak speed or speed addons he is just below b-tier and requires perfect play against decent survivors due to having no basekit tool to deal with pallets and windows, less chance for pulling bodyblocks and giving survivor more time and distance to reach safety when he is uncloaking).

  • BloodBird
    BloodBird Member Posts: 261

    Some of what you say is true, the thing with Wraith is, when it comes to high level play, its a lot about predicting, strategy and outmaneuvering survivors, if they aren't giving free hits or pallet drops, than you can on some loops uncloak one side and fully swing around to the other. Ppl really underestimate just how fast and how far his uncloak lunge can get you. I don't even need bam with him anymore cause I know how to bodyblock or run people down with my uncloak lunge. Good survivors will try and outplay you so what you need to do is outthink them, which is what I like about Wraith cause I have a strategic mindset when it comes to DBD and Wraith lets me really flex it.

  • CrypticGirl
    CrypticGirl Member Posts: 1,462

    That's me with just about every pallet or window on any map. I don't know if it's a skill issue, ping issue, or what. I tend to avoid windows entirely because I know the Killer would get me before I reach it anyway. And they usually do.

  • tes
    tes Member Posts: 1,223

    Is it me or their RNG system just broke completely

    For real, it’s time to make static spawns…

  • THE_Crazy_Hyena
    THE_Crazy_Hyena Member Posts: 1,335

    I've hated it too, ever since they implemented it. It's just bad

  • Ghost77
    Ghost77 Member Posts: 50

    I played a custom game on Midwich Primary and Hawkins Lab. It's true they removed a lot of pallets and left a lot of dead zones on the map. I hope it's a mistake and that they don't keep weakening maps that were already on the killer's side.