http://dbd.game/killswitch
Modify Gen Regression Limit
I feel only 8 generator regression limit is too little for most games as Killer, and really limits how much gen regression you can apply in a game.
Which is why I suggest the following:
Either up the gen regression limit to 10-12 times per generator.
OR
Keep current limit, but once the limit is reached, let Killers still be able to do basic kick interaction on generators but no gen regression based perks will apply. For example, if the Killer has Overcharge and the gen regression limit has already been reached, the Killer can still kick the generator but Overcharge will no longer apply to the generator.
Comments
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I dont think this should be done, since it would open the door to 3-gen strategies again, which are pretty unwinnable for survivors.
5 -
I agree with previous comment 3 gen strategies especially with the second option because you can no longer gen tap to stop regression (which I think is good but not without a limit otherwise its abusable)
I don't understand how a gen could be kicked so much tho unless
- the survivors where already loosing (ie the gen is just getting regressed over and over no progress is being made)
- the killer is trying to force certain gens not to be done and survivors are just baiting the gen (killer chases two people off gen, kicks, chases survivor 1 away, survivor 2 comes back to stop regression, killer leaves chase with survivor 1 unpressured to kick and chase survivor 2 off gen then survivor 1 runs back and stops it regressing again)
I'm genuinely curious tho when the gens being blocked have come up in your games because I just feel like its hard to get to that limit of 8.0 -
depends on the perks but if you have perks like pop+ eruption thats like 2 regress events (bc the eruption hit thingy counts as one) and add surge ontop thatl be 3 down the drain
1 -
But even then you are getting a good amount of regression Eruption and pop are 30 % surge adding a further 8% too that as well as the aura off eruption for 3 regression events (4 if you kick for eruption before you get pop and kick it again for pop)
that's a good chunk of regression and you can do it 2 times plus 2 kicks to spare (1 to spare if you kick for eruption before pop) on every gen so I feel like either the survivors would be already loosing or the survivors outplayed if a gen is being blocked from being kicked.1 -
imo they should change it:
now the kick limit is only "decreasing" when actually KICKING it not any regression even that happens after. (exceptions could be made for pain res)-3 -
it should be removed entirely
-5 -
nope eruption by itself counts as 2 (the kick and the explosion) but you are correct that gen perks just eat through the limit
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funny how were being downvoted for having an opinion….
forums should be recoded (or altered as i know its hosted by a third party) to make it so you can only downvote if you comment on their initial comment so there is an actual discussion instead of: i dont like your opinion >:( to the void you go1 -
not the first won't be the last
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they literally just need to make it to where the gen 8 kick limit doesn't activate until 1-2 gens left, it being activate right at the at start is just stupid.
-1 -
I would suggest a solution that involves both sides.
In addition to the regression event limit, survivors could have a healing limit, meaning that after a certain number of injuries (of course counting only from healthy to injured, not downed or mending), they become permanently broken.
Correctly tweaked, this is, in my opinion, not only the fairest solution but also the most thrilling.
0 -
I would change it so it counts only gen kicks, not perk triggers.
Basically so Eruption doesn't half your limit.0