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Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

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When will we hear ANYTHING from the devs, mods etc regarding tunneling?

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Comments

  • BongoBoys
    BongoBoys Member Posts: 350

    That's pretty much why Chaos shuffle is pretty loved by many both sides are given random perks instead of meta perks we get perks nobody uses and which creates a freshness when they actually are finally used.

    Since the next Chaos Shuffle will feature randomized add-ons and items with add-ons that's gonna be even more chaos.

  • BongoBoys
    BongoBoys Member Posts: 350

    Killer mains did a massive quit campaign though they complained on forums and other socials medias and content creators making clickbait thumbnails labeled death of DBD or the death of Killer, in my time of dbd (6years) I have never seen this level matches by survivors yeah they complain too but nowhere near the level I've seen from Killers in the recent anti tunnel scrapping.

  • BongoBoys
    BongoBoys Member Posts: 350

    We know tunneling will always be apart of the game but it shouldn't always be the best option in most scenarios. We just want it lessened because it's to frequent Killers do it.

  • drag27
    drag27 Member Posts: 194

    its something I wouldnt want. Cause I understand that demanding unnecessary nerfs comes with consequences or simply put: "if you want something, you have to give something in return", if you demand they nerf killers then you'd best be ready for them to nerf something on your side for compensation or just to make it fair

  • AcesSpeedo
    AcesSpeedo Member Posts: 292

    what was that? tunneling is having a negative effect on your games? here's 1 singular blood point to make you feel better.

    have you considered buying our 10th year anniversary sable and huntress DBD bundle?

  • cogsturning
    cogsturning Member Posts: 2,239
    edited December 2025

    Because SWF comes in a lot of shapes and sizes and blanket nerfs don't make sense. There are far more people partying up for the sake of fun and socializing than there are psycho cordinated teams with clock callouts. The game would make no distinction between extremes, like those psycho teams and two people who added each other in-game from different platforms and have never been on comms. All this would do is make SWF players just as miserable as many soloqers. Communal misery is not a solution. Lifting soloq up is.

    You saying "survivors constantly ask for killer buffs" is super biased. I play both. There are killers I absolutely want nerfed, and others I want buffed. Everyone should be an A-C killer. There should be nothing above or below that.

    Post edited by cogsturning on
  • runningguy
    runningguy Member Posts: 966

    should these fun, social SWFs be able to win? And if they dont win, is it ok to complain about it?

  • runningguy
    runningguy Member Posts: 966

    you seem to be jumping the gun lol. im just curious on your take….the "try hards" get a bad rep due to being overly competitive and going for the win. should people that dont really try that hard be able to win matches? And if they dont win, are complaints appropriate?

    The reason i ask is because SWF that use call outs and try hard to win can be a dominant force to deal with but they are using everything they can to win. Casuals often say they dont use comms or try hard in SWF…even casual killers that say they meme around and want a relaxed game have said they get frustrated by the try hard players. Doesnt it make sense for the ones that try hard to actually win and the ones that dont really try that hard to lose?

  • terumisan
    terumisan Member Posts: 2,213

    lifting soloq just makes killer in general weaker btw across the board this game breaks and is made way sweatier with swf since voice communication supplements perks like kindred bond aftercare ect and boost efficiency it doesn't help that survivors caused this sweaty meta in the first place by calling for gen regression to get gutted over the years and the 8 kick limit being implemented leading to less variety since survivors in general see this as a 1v1 x 4 instead of a 4v1 but when gen regression and the 8 kick limit get implemented and don't make distinctions between killers (it shouldn't it leads to more complicated and worse balance down the line since the devs can dumpster a killer at any time) but lifting soloq is a bad thing since swf also benefits through these passive buffs to bring up solo a good nerf would be an action speed debuff that increases the more members are in a swf

    i also play both sides btw and i mainly play solo the problem with solo is incompetent teammates

    but to your point of >everyone should be an A-C killer i personally believe dracula/kaneki/vecna should be the floor for strength so there is more variety than nerfing everyone to skull merchant tier since with your A-C killer list the a tier will be the new s tier and people will demand nerfs till their B-C and killer will be more misrable as a result

  • cogsturning
    cogsturning Member Posts: 2,239

    You've heard my take, brother, many times.

    That's a bizarre question. If you're a tryhard you'll end up in upper MMR. I couldn't care less what happens up there in psycho town. If it's all comp 4mans with clock callouts and tunneling, slugging killers they can absolutely have one another. The conversation around the game shouldn't be about its tiniest percentile. People in parties should be able to win against people on their levels, same sa anyine else. I'm not going to win against a tunneling p100 Blight whether I'm in a party or not.

    But as far as I'm concerned, a comp 4man should be the dominant force in this game if they're all that good, as killers are the dominant force at every other level. The 4mans aren't though, because plenty of killer-players have 80-90% KRs and can clearly deal with these teams.

  • runningguy
    runningguy Member Posts: 966

    But a killer needs to work their way up to high mmr….during this process they will go against people of all skill levels. the killer will be trying to win. So if there is a team of casuals that are only interested in having fun with the rest of the team, you think they should still be able to win v a killer that is actively trying to win to work towards higher ranks?

  • 100PercentBPMain
    100PercentBPMain Member Posts: 2,798

    I haven't played Fredster in a while, but I was using All Shaking Thunder pretty religiously I can confirm that extendo lunge Freddy is fun. Freddy can charge it while teleporting

  • cogsturning
    cogsturning Member Posts: 2,239

    Lifting soloq doesn't mean they're gonna instawin. They still have to learn to play decently. The biggest issue this game's players have is gamesense/macro. Soloq needs a better tutorial and in-game tips that are actually useful, about things like smart unhooks and focusing on key gens.

    since voice communication supplements perks like kindred bond aftercare ect

    i run the same build as solo or swf, which includes Empathy for info. Swf isn't supplementing that for me. I need to know what's happening for myself. But I am 100% an advocate for giving soloqers a fifth perk slot limited to team info perks like the ones you listed. It would help a ton for soloers just to feel less lost. Doesn't mean they're gonna win every match. It would also be something they have that I don't, cause I'd still use a slot for Empathy while others will get it for free. But that's fine.

    i also play both sides btw and i mainly play solo the problem with solo is incompetent teammates

    So how does nerfing SWF help this? Those people will still be just as bad, you'll just have even more discontent, disgruntled survivors because the way they like to play has been nerfed.

    but to your point of >everyone should be an A-C killer i personally believe dracula/kaneki/vecna should be the floor for strength so there is more variety than nerfing everyone to skull merchant tier since with your A-C killer list the a tier will be the new s tier and people will demand nerfs till their B-C and killer will be more misrable as a result

    Dracula and Vecna are okayish (though Vecna's fly didn't need a buff) but Ghoul isn't. The amount of low-skill players I see get 4ks with him is stupid. Nurse and Blight at least take some skill to play. If a killer is going to be strong they can't be skill-less too.

    Some killlers should stay low and simple because some people want a challenge, and you need killers that are easier to learn. Vecna, for example, is strong but is not that easy for an inexperienced player, since he has quite a lot going on. Dracula as well.

    I mean, people will always ask for changes. Doesn't mean they get them, and that shouldn't be a reason to do nothing.

  • cogsturning
    cogsturning Member Posts: 2,239

    Just because you're casual doesn't mean you don't want to win, some people are just trying harder than others. Going against different types of opponenets is part of working your way up, if that's your goal. I go against parties way more intense, aggressive, and coordinated than me as surv and I generally win against these types and I'm not a tryhard. It's not some impossible task. And when I get outplayed, I learn. That's how it goes.

  • runningguy
    runningguy Member Posts: 966

    and you dont see an issue with the fact that that people are actively trying to win and trying hard to do so but still get beaten by people casually playing the game not even that bothered if they win?

  • CrypticGirl
    CrypticGirl Member Posts: 1,466

    Why do you think that's an issue? And what do you suppose should be done about it? Is it really an issue that requires dev intervention?

  • runningguy
    runningguy Member Posts: 966

    How could it not be an issue? when casuals can beat a try hard player then what happens what happens when both sides try hard? killers are already losing to casuals that dont really bother so when they get people actually try it tips the balance.

    it makes sense that if you want to win you should compete and try. if you dont try to win then you shouldnt be able to win unless both sides are not trying to win,

    i think anyone that says they want casual fun matches and be able to mess around, bring whatever perks they want and do whatever they want then complains they never win should accept if they want to have fun and mess around meming, thats fine but you cant expect to win aswel if the killer doesnt want to play the same way as the survivors and just wants to win.

    As for what can be done about it? nothing….some will play casually just for fun, some will play competitively and go for the win. people just shouldnt complain about losing if they are not trying hard.

  • FerrousFacade
    FerrousFacade Member Posts: 96

    You are conflating try harding with skill. I have faced many try harding killers that were terrible at the role, same for survivors. Just because you are playing in a try hard fashion doesn't mean you are skilled and just because you are skilled doesn't mean you are try harding, some ability simply becomes muscle memory and unless you go out of your way to tamp that down you will still play better.

  • cogsturning
    cogsturning Member Posts: 2,239

    when casuals can beat a try hard player then what happens what happens when both sides try hard?

    So it's fine when I as a casual killer beat tryhard aggressive sabo squads, but it's not okay when casual survivors beat killers on the same level as them becuase they're in a party? Again, I'm not likely to beat a killer who is much better than me. I often can't beat ones that are much worse, thanks to cheese tactics.

  • runningguy
    runningguy Member Posts: 966

    that would be an issue with matchmaking though. the idea is that matchmaking matches people with similar skill level. my point still stands, if a killer is trying hard to win v the survivors they have been matched with, regardless of the skill level…if the survivors are not trying hard then they cant complain about losing. if they wanted to win then why not try harder? Its the whole mentality of entitlement, wanting to bring as little as possible to the match, no items, no perks, mess around with the team…they end up getting killed and its like "killers are op using unfair tacticts that cant be countered". Sorry but no, skill or no skill, if you want to win you should try and if you dont win enough, try harder. When you are trying hard and still lose then complain but casuals are not trying to win

  • runningguy
    runningguy Member Posts: 966

    try hard aggressive sabo squads is not trying hard to win. quite the opposite actually, if they trying that hard to do that they are not doing gens. A casual killer just looking for fun and meme around shouldnt be able to beat a try hard team that is going for the win like gen rushing teams….people that actually do the objective

  • cogsturning
    cogsturning Member Posts: 2,239

    Most intense players find sitting on gens uninteresting and not a test of skill. And in my experience, these squads will have one gen jockey with a gen build slamming gens while the others try to do pallet saves and use things like MfT, DH, WGLF, and Soul Guards to waste the killers time with endless Endurance. It can be pretty effective if you aren’t used to dealing with it. But soloqers aren't playing like this.

  • runningguy
    runningguy Member Posts: 966

    intense players yes, they do think gens are pretty boring but again they are not looking for the win specifically. they looking for fun first and foremost. the fun being the intention to get chased and prevent the killer from hooking. same with the head-on locker teams. a while back there were 3 of them doing it on hawkins and 1 on gen. after i ignored the 3 and went for the one on gens the other 3 straight up DC. No different to sabo squads.

    i find gens boring but i crank them out asap if need be because i do what i need to do to win.

  • cogsturning
    cogsturning Member Posts: 2,239

    You find gens boring but you don't want to engage with any other aspect of the game? What is the point of winning an unfun game?

  • runningguy
    runningguy Member Posts: 966

    you might not understand it but some people enjoy winning…at all costs. i do what i need to do to win. the satisfaction i get at the end is whats fun. When the tunneling killer gets 1k and 3 of us walk out the gate because we actually did the objective…thats what i play for. when my team do nothing all match and give up while i get the hatch….thats what i play for.

  • cogsturning
    cogsturning Member Posts: 2,239
    edited 12:36AM

    Yeah, you're right, I do not understand. It's a game, not a war. The people you play with and against are often kids. "At all costs" is a wild approach to gaining internet points that have no value and no one cares about. You're not even playing comp, where people at least have the same mindset. You're proud of one upping players who probably don't even care that they lost.

    But if you're the one that gets tunneled and the other three walk out, you're satisfied?

    Post edited by cogsturning at
  • runningguy
    runningguy Member Posts: 966

    its pvp the entire concept is player v player….not coop. dbd is rated 17+ so if young kids are playing it thats not on me. i think in uk there are certain platforms that actually require the player to hold an adult account before they can play the game. im proud of winning yes. If people dont care they lost then it makes every complaint about not being able to win void because why complain they cant win if they dont care?

    like i said i play to win, i make sure im not the one tunneled out first. If there is one thing i can rely on in dbd its the mindless sometimes idiotic things people can and will do in matches that will result in their death. unhooking too soon, giving up, making too many mistakes, their loss is my gain. i view anything in life the same way. work hard, win, enjoy the satisfaction of my hard work paying off.

  • cogsturning
    cogsturning Member Posts: 2,239

    Just cause they shouldn't be playing doesn't mean they aren't. The people who you get tilted about tbagging may very well be 12.

    Some people care and some don't. You never know what you're getting. That's why I can only care so much. If I were making money streaming, or playing comp where everyone is on the same page, then cool, but until then, it's just a goofy game that I play too much of and not a single thing more.

    Gonna take that answer as no, you're not satisfied.

  • runningguy
    runningguy Member Posts: 966

    im just a player, im not a dev. its not my reasonability to monitor peoples ages that play. im not going to treat everyone like a child just incase they are. i play, i win. dont care who they are