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Why I’m Hanging Up My Medkit: Reflections After 2,500 Hours

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Comments

  • crogers271
    crogers271 Member Posts: 3,268

    I hope things improve before May, but realistically if we get improvements by May of 2026 I'd be happy given how long some other things have taken.

    Oh, wait, that's not how you used the word May (that is how I read it at first and I was wondering if I had missed an announcement of something happening in May).

  • TicTac
    TicTac Member Posts: 2,731

    It seems like that but the best start is to have the most gen progress before the first down.

    So as experienced player i will run into the middle of the map and search for the killer. Then i will act like i certainly dont want to be chased (teabag as aggro could work, but i dont bm) and loop as long as possible. If im later on deadhook, i will disappear and play it safe. But if i have zero hooks i will just do gens 10m next to a chasing killer.

  • runningguy
    runningguy Member Posts: 993

    i know you have played solo, but now you dont….why? because you have said you dont want awful team mates. you must know how rough soloq can be to actively avoid it and prefer swf. your even against comms in solo because you think people will be toxic for the sake of being toxic. Yet you think aura read would help and no help people to be toxic? maybe the people taking no aggro all match struggle with looping? leading the killer to them sets them up to be downed fast and potentially tunneled out. It makes sense so avoid the killer if you cant loop that well…only loop when you have to but your in the mindset that anyone avoiding the killer is a rat and should be snuffed out or forced to take chase which is utter nonsense and part of the problem with soloq and part of why killers tunnel. no need to even look for the weak link, the team has lead the killer to them, easy down.

    you avoid people like me? the ones doing gens? not the greifers? not the cheaters? not the awful people that cant loop more than 10 seconds? i think that says a lot to be honest, thats what come across as bitter. there are far worse players than me out there lol im the one doing gens when no one else is, im the one making the killer look around for me wasting their time, not being tunneled out instantly. But im the type of player you want to avoid.

    im winning my matches, i dont need swf to win, i dont need auras to win, i dont need perks to win, i dont need comms to win. you dont seem particularly happy that other people are doing fine to be honest. very anti tunneling, anti stealth, anti soloq in general by suggesting people should win or lose as a team knowing full well soloq players can often get awful team mates so these people with bad team mates end up losing because the rest of the team is bad. You even said about people giving up often in matches…. these people will give up over anything, i have seen it with maps they dont like. These people that give up should impact the whole team because they dont like the map? you dont see it as much in swf because atleast some of the team are on the same page but it is seen much more in solo and when playing killer, you must have seen players give up when you as killer have done nothing to prompt it. you cant seriously think that giving people aura read and making it a team win/loss will suddenly make people play like a team when they genuinely dont care if they win or loss. change the win con and you will not find improvement. if i have a challenge to do totems or do gens and im solo player, im using that aura read to bring the killer to the injured survivor on a gen so i can do my challenge. it will not make me any more of a team player by changing the win con. the team might lose, but i wouldnt care because MY goal is still not the same as the teams goal. Think of me in your SWF team on comms….my playstyle, using info gained from you so i can throw you all under the bus last min so i can get my hatch challenge. obviously i would be kicked out of that SWF team instantly….that would be what happens in soloq, match after match.

    This is why dbd will never have a team win/loss condition. To change it would mean changing the entire game, perks, challenges, hatch, Everything. You can wish for it and hope for it but i can say right now it will never happen.

  • runningguy
    runningguy Member Posts: 993

    any good killer would abandon chase and go for someone else, or that killer could get a down pretty quick. if your a pro looper yes that can work IF your team mates are doing gens. if they are not doing gens then your looping will amount to nothing. A common issue in soloq is peoples refusal to touch gens because they are boring. they want chases, they want interaction. but when they go down in 10 seconds and they find out they cant out loop the killer then its "dont tunnel me".

    i have looped the killer for ages, enough for multiple gens to be done….were they done? nope, there are people hovering around with a flashlight waiting for a save or spinning in circles on the edge of the map or doing totems, maybe doing gens but failing every single skill check somehow. That is why stealth is my first and foremost tactic, dont get chased, do gens and only loop if i have to because i often cant rely on my team to do gens. i cant even rely on them to loop very well which is why i bring hatch offerings a lot. i cover my bases and rely on the team less than most. Thats how i survive and escape and avoid being tunneled. all 3 of these things are something many survivors complain about. i found my own way to play that works for me.

  • cogsturning
    cogsturning Member Posts: 2,256

    i know you have played solo, but now you dont

    I played some solo to get that last cosmetics during Haunted by Daylight. I played some last season to wrap up my iri for the month. I'm playing some now to get used to my new Steamdeck. Incidentally, that's a new-to-me device with different controls and a small screen and I'm on my regular MMR getting p100 killers, yet I'm still managing a 50% ER. So it's going okay.

    because you have said you dont want awful team mates.

    So, again, I don't play in just 4mans. I get plenty of randoms, many are awful. I am not outside of this world.

    you must know how rough soloq can be to actively avoid it and prefer swf.

    Do I not play soloq and not understand it or do I know how it is because I've played it? Choose.

    your even against comms in solo because you think people will be toxic for the sake of being toxic. Yet you think aura read would help and no help people to be toxic?

    I'd rather someone drag the killler to me in the world of the game than scream slurs into my actual ears, yes.

    It makes sense so avoid the killer if you cant loop that well

    You just said people should take opportunities to improve at looping. If all you do is stand behind a rock the second the TR starts you are never getting better at anything. I myself don't loop well, but if three people are on death hook it's time for me to take a hook. If someone is being tunneled I will stand in front of the killer and give them a free down if I have to to try to deter them. Hook states are a resource.

    i think that says a lot to be honest, thats what come across as bitter.

    Miss me with the innocent act. I've seen what you have to say. You call teammates tools, want the chat wheel to trick them into going towards the killer, and just recently said you pretend to be helpful so you can surprise people with a betrayal. You will never advocate for anything that doesn't benefit you. You just now implied what you would do with free aura. And I'm pretty sure what you actually do is twice as bad as you say because you of all people know there's rules in this forum and this game.

    you dont seem particularly happy that other people are doing fine to be honest.

    I know its realllllly hard for you to grasp this, but some people don't care how may notches on the escape side of the board you have. As far as I'm concerned, when I get hatch or I go through the gate alone, thats a loss. So, to me, you're probably loosing most of your matches. Most people play games of zero importance for the experience, not the stats. If anything, I just feel really bad for your teammates.

    the team might lose, but i wouldnt care because MY goal is still not the same as the teams goal.

    The game would change, yes. Quests would change, playstyles would change. Many soloq players are deeply discontent. The fact that the happy ones are the selfish and snake-like is pretty telling about the state of the experience.

  • runningguy
    runningguy Member Posts: 993

    if your doing ok thats great, we all have our own ways of playing that works.

    it doesnt matter that your not in a 4man swf. even 2man swf means half the team is swf which means there is less chance of getting teamed with a bad solo player. it also means 3 man swf that just go into matches to grief like sabo squads are out of the question because your in a 2 man swf.

    You claim to play solo and claim to do ok and also claim to know how bad it is but everything you say says the opposite. you say you prefer SWF, you say you avoid solo, you dont want solo to have comms, you want team win/loss condition, you think aura read wouldnt help people be toxic. literally everything you say is pro SWF and bad for solo so i think my confusion on where you are coming is understandable. Even when the option to tuen comms off so you dont have slurs in your ear, you still find ways to deny soloq something but support the use in SWF.

    i probably do much worse in your eyes yes lol i learnt from other soloq players. However, i advocate for game mechanics that cant be abused by either side. Have you noticed all suggestions i debunk are things i openly say how i can use it in a way you disagree with? its to make sure these things dont go through so people like me cant do what i would do. when you suggest something that i cant find a loop hole for then your on the right track. i have already said how i would use aura read in a way you disagree with, you think its a good idea adding that knowing how it can and would be used by me?

    if standing behind a rock doesnt help me improve then i wouldnt be able to loop the killer AND use stealth. its not one or the other people can do both which is what makes a good survivor not just a one trick pony that can only stealth or only loop and have no back up for when that playstyle fails.

    like i said, you can consider what you want a win or loss….consider it a team win condition. nothing wrong with that, but we all know thats not really true and its no different than saying if i last 20sec in a chase i consider it a win. so you can consider most of my matches a loss, doesnt mean they are losses and the amount of people that want the stats tracker to show accurate results says they do care about escape rates, wins and stats not just what they consider a win or loss.

    Like i said, these changes will never go through….team win con for reasons i have already said…a complete overhaul of the game from top to bottom. We all know bhvr will not be doing that based on the patchwork bandaids they keep putting out there. They would sooner make a dbd2 than change the entire game. And aura read would be used by people like me in ways you dont like, so add them, dont add them im good either way, would you be good knowing im using it in a bad way especially if im in your match? not likely

  • runningguy
    runningguy Member Posts: 993

    people cant hear me now so how would muting me allow me to abuse comms even they could set it as if a player mutes it then then cant communicate or hear other people. makes no sense, your just giving odd what ifs that defy logic and reasoning. even lying to people means its up to the people to believe me or not same as chat wheel. aura read i cant lie but it will show me where people are so if need them out so i can get hatch it will help me in that way.

    Most people are not like me? tell that to the people that abused the anti slug mechanic time and time again resulting in it being scrapped or the people abusing infinite loops years ago which resulted in them being stopped or the amount of killers that would literally face camp and grab any survivor that went for the unhook which they have no removed. give people an opportunity and they will use it in ways you least expect. It always puzzles me that you have this pessimistic view that people are toxic and use comms to shout slurs so much that your against comms for solo but you also seem to have this conflicting thing that most people are honourable players that wouldnt abuse certain things even when they can. its very conflicting points of view. are people scummy or not? if not then whats the big deal with comms? if they are then you should be thanking me for pointing out the potential flaws in suggestions mentioned and how i would be able to use them much to your dislike.

    if win con was changed it wouldnt change the fact that people have personal challenges. if win con changes and no one has personal challenges, no hatch (why have hatch where 1 person can escape if its a team win/loss)…then yes things might be different but you creating a whole dofferent game. Like if i said what if survivors had weapons to attack the killers and defend themselves? its a big change but its not what dbd is no matter how much you want it to be ad the more you suggest dramatic changes the effect not just a little part but the whole game then you are basically saying you want to play a different game to dbd.

    how i would use basekit kindred? i would stay on gens like a good boy, people can see im not hiding behind a rock im contributing to the team. if people decide to throw me under the bus, the one person doing gens then it would be a bad move for them because im often the only one doing gens. without me gens often dont get done. or i can make it look like im going for save but cant quite make it…. stealth is being sneaking, unseen, im good at deception, i can make it seem like im doing one thing but im actually doing something else. like heading to the gen but im actually not looking for a gen im looking for a totem for my challenge. eve when in chase i find the best way is to lose line of sight, use misdirection to confuse the killer so they lose me. when i say im a stealth player i mean im a stealth player, even when the killer has an aura read on me i can manage. trick is to not raise suspicion, not to look like a rat in the corner, do the objective….gens, totems, stuns, whatever that may be. once again you seem to jump to the hide behind a rock thing which is not stealth…..or i can just go afk and killers like you will leave me alone for a while lol who needs stealth when i play dead?

    all of this is a non issue because its all a fantasy, the win con wont change, stealth will not be removed from the game any more than tunneling will. nerfed maybe but not removed and as long as its not removed i will find a way to maintain my stealth play. IF the game changes that drastically then might as well give survivors weapons or maybe make it 4 v 4 game….survivors v killers.

    Personally i rather think about how the game is and adapt to that. any changes that happen, im sure i will adapt as i always have. its more constructive then reinventing the game from the ground up to form a perfect game in the hope to snuff out playstyles you dont agree with because it just simply wont happen. But you are free to dream.

  • jedimaster505
    jedimaster505 Member Posts: 392

    You have 4-5 hooks with 5 gens because the game is terribly balanced in favor of killer.

  • TicTac
    TicTac Member Posts: 2,731

    Of course they will abandon after a while, but its still better than them chasing someone else immediately. Stealthing would only buy more time if an entire swf does it.

    It also means i have more time for gens. I can run to the best gen and do it out in the open. I do not need to waste time with stealth bc the killer doesnt want to chase me anymore. Like is said i use stealth only in special situations.

    And yes, people sometimes do no gens. But they also wouldnt do it while someone goes down in 10 seconds. And if they are going down that fast i cant do all gens in time. If im spawning alone on a gen, im doing it. There are good loopers out there and then its a great start. But sadly the risk of a 30-second-down, no gens finished and gen-regression kicking in is too high.

  • cogsturning
    cogsturning Member Posts: 2,256
    edited 10:49PM

    So what about when 3 gens pop and there's no hook? Is the game favoring survivors, or is the killer bad? Or is there a whole spectrum of options in between?

    Post edited by cogsturning at
  • runningguy
    runningguy Member Posts: 993

    the whole team doesnt need to use stealth for it to be effective, if there are 3 strong loopers and 1 weak looper it makes sense for the 1 weak looper the play stealth instead of being tunneled out fast. the strong loopers can do the looping. And like i have said before, soloq is exactly that, solo. if playing stealth doing gens means i survive longer than everyone else which allows me to get a hatch or even walk out the gate when the hatch is closed…its effective. It might sound harsh but as a solo player i dont know who is a good looper and who is not, i dont even know if im good enough to loop that particular killer or not, i might be, i might not be. My number one priority is gens and out live the rest. its helped me escape many times. some play differently and it works for them, thats great but i play my own way, escape doing it and actually enjoy my matches which is something many survivors seem to not be able to say.

  • jedimaster505
    jedimaster505 Member Posts: 392

    you have to really screw up badly as killer for that to happen. any average killer should get their first hook before a single gen pops with the current game balance.

  • cogsturning
    cogsturning Member Posts: 2,256

    So if the killer does bad it's always their fault but if the survivors do bad it's always the game's balance?

  • jedimaster505
    jedimaster505 Member Posts: 392

    Not always. But since killer is the power role you have to screw up worst in most cases to lose against opponents of equal skill level.

  • cogsturning
    cogsturning Member Posts: 2,256

    Of equal skill level is the key phrase. Having all five players be at equal skill level is unlikely, and the MMR system being based on just kills and escapes--which aren't necessarily a judge of true skill--is inherently flawed to begin with, even when the matching does what it's supposed to. Matchmaking is a bigger issue than anything else in this game's balance.

    We're these people in the screenshot a poor match for me? Yeah, I'd say so. Do I also get matched to sweaty 4mans that I feel are above where I'm at? Absolutely. But that's the game we have right now. The whole point of that convo was that there should be a way for people to feel less beaten down and hopeless in bad matches for the sake of player morale, or to have some sort of comeback mechanics in play.

  • Classic_Rando
    Classic_Rando Member Posts: 264

    Hey can you show us just one video of you getting your first hook with any killer - pick the most S-tier, “OP” killer you want - before first gen pops? It should be no problem for you since it’s super easy according to you. I am really looking forward to seeing this 😂

  • TicTac
    TicTac Member Posts: 2,731

    Yeah, you should be stealthy if you are the weak link. But with the current state of matchmaking you need to be quite bad to be the weak link. It makes sense to not run into the killer, but you shouldnt outstealth weaker players.

    You seem to have played some hours. So you know a lot about the game. If you really care so much about escaping (and count hatch + exit gates after hatch closing), why do you not hide with a hatch build? That would be better for your statistic.

    Im just curious, bc i do not count it. I still play the hatch game seriously, but if its two survivor i normally take the chase (except i get slugged once, then i will hide until eternity).