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Why wont you give solo queue the same info even now?

Isn’t that being disadvantaged for only playing the game? The HUD is nice, but it’s crumbs compared to what is possible.

Comments

  • Raptorrotas
    Raptorrotas Member Posts: 3,384

    Because ingame swf and solo were never balanced differently. Theres no swf and solo, but only survivor.

    ~ Discord isnt a game mechanic ~

    Adding anything to emulate cheat comms is a straight buff, be it ingame chat, chat wheel, ingame map, radar or permanent free bond.

    Its asking to break the balance lol.

  • jesterkind
    jesterkind Member Posts: 9,795

    Not that I disagree with you, necessarily, but what information in particular are you referring to?

  • Knowing your teammates perks ould be a good start. Then knowing where the killer is when one other teammate spots him. Knowing where totems are. Etc. nything that talking allows.

  • Royval
    Royval Member Posts: 1,310

    the problem is that there’s no voice chat solo q will always be terrible every problem would be solved with voice chat.

  • jesterkind
    jesterkind Member Posts: 9,795

    Voice chat doesn't solve any problem, let alone every problem.

  • Then i suppose we should just tuck our heads between our knees and suck our thumbs, because there is no solution to it besides the obvious solution!

    Also there is a thing called text chat.

    Any coop multiplayer game this day features some kind of way to verbally communicate with your team, whether it be voice or text chat. This is a feature since decades ago but dead by daylight is behind it. As it has been behind with gamma settings, fov settings, colorblind settings.

    What would it affect you to give people the option to voice chat or text chat? Seriously, what would it impact if the person mutes it and doesn't engage? Literally nothing.

    Even resident evil outbreak online from ps2 had no text or voice chat but had in-game ad libs which you could use to communicate with your team. That is a game from ps2 when multiplayer wifi games were a new thing.

  • So is the game already in perfect balance now with the lack of comms for solos?

  • jesterkind
    jesterkind Member Posts: 9,795

    For the record, I'm not at all against ping wheels or forms of passive, game-given information. In fact, my follow up to pointing out voice chat won't fix any problems is always to point towards that kind of solution, because that kind of solution will help solo queue.

    Obviously, voice chat brings all kinds of negativity with it, from toxic teammates to obnoxious music to someone's parents arguing in the background, but that's only half of the reason it's a bad idea. The other half is that it won't help.

    Any game with voice chat usually also has a lot more information given to players through other means so they don't need voice chat, and they do that specifically because of how unreliable and ineffective voice chat would be if it were the only way of getting that information.

  • Your points about voice chat are valid, but why are you completely ignoring my suggestion for text chat? Text chat would allow communication without the problems that come with voice chat such as revealing one's voice, background noise, verbal abuse, etc. You can be toxic in textchat but this already exists and obviously there would be a mute option, so it's not gonna be a big problem. Just mute like every other game if you want to not communicate.

    Any game with voice chat usually also has a lot more information given to players through other means so they don't need voice chat

    This may be true for some games but not all. Especially fast paced shooters like counter-strike, apex, all benefit from the voice chat immensely even though there are other ways to communicate such as pings.

  • jesterkind
    jesterkind Member Posts: 9,795

    Text chat is fine for PC, but not so much for console. Not against it, but much like voice chat it's a very specific tool that only works some of the time, so a more robust base of information would need to be set up before adding it if that were a road BHVR wanted to go down.

    I can't speak to CS or Apex, but I can speak to Overwatch. Back when I played that game, in the early Cretaceous period where dinosaurs still ruled the earth and that game was brand new, it was extremely common not to be able to use voice chat for all the expected reasons; not everyone had a mic, not everyone wanted to use one, many people had to be muted, and it was very common for the language barrier to get in the way.
    Overwatch, though, deserves credit for one thing despite any other flaws it might have: It was very good at making sure you didn't need to use voice chat all that much.

    Overwatch had, among other things I'm probably forgetting:

    • The ability to see teammates' positions through walls
    • The ability to see teammates' health and ultimate charge at the press of a button
    • Active ping-wheel callouts that your teammates didn't have to speak your language to understand
    • Passive character-based callouts for various things (EG, "there's a sniper", I remember that one the most)
    • A killfeed that gave you a good idea of what was happening at any given time

    And so on.

    DBD needs things more in that vein. The HUD we got is a great first step, but by my estimation we still at least need the ability to see our teammates' perks mid-match and also ideally some form of limited basekit Kindred for coordinating saves easier before we're in the spot we need to be.