Kill Switch update: The Mastermind has been Kill Switched due to an issue with Virulent Bound. The Mastermind will be re-enabled once this issue is fixed.

http://dbd.game/killswitch

combo Perks Problem

Dear Developers,

there is a serious balance issue that heavily favors Survivors. The combination of Resilience (especially because Survivors leave healing at 99%) together with Deja Vu makes matches feel almost unplayable from the Killer side.

Games are extremely short: the time it takes to complete a single chase is often enough for a generator to be finished solo. On top of that, after filling the maps with pallets, the game has become frustrating and unfun for Killers.

If we then add more perks that grant Endurance, body-blocking perks, and similar effects, chases are extended even further with very little counterplay. As a result, the Killer role feels increasingly unrewarding.

Please analyze the data on the most-used perks and take action. These perk combinations make the game repetitive and boring, and the current situation is honestly hard to watch. This imbalance inevitably pushes players toward tunneling and/or relying on only a small number of viable Killers.

Comments

  • Elan
    Elan Member Posts: 1,770

    I posted thread about tuning down everything progressing gens to make games more enjoyable, but people nowadays prefer rushing gens than looping killer, which on the other hand makes sense as 60 % of killers are so boring to go against that you just wanna go next.