http://dbd.game/killswitch
I’m really happy that can win without camping, slugging, and tunneling.
Comments
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If you're good with a killer and put thousands of hours into learning everyrhing about them you shouldn't need to tunnel. You should want to be able to play fair and be good enough to win by having solid gamesense. That's the ultimate skill expression. Hard tunneling a weak link off-hook isn't. If this is the only way I can win where I'm at than I don't belong there and don't want to be there.
They are used to playing against these "cheese" strats.
Then it shouldn't work on them, should it? Yet it seems like a killer can be mediocre and still beat decent players with cheese, which isn't how it should work. I'm losing because all four people I'm playing against are now better than me (and by losing I mean I'm still limping to the 60%). It used to be that a couple might be very good, one decent, and one not great. I could still beat players much better than me, it's only if the whole team is great that I'm losing. The survivors shouldn't all have to utterly out class the killer in order to win, especially with the lack of cordination amongst many soloqers.
But it is not "immature" to play the game to the best of one's ability and not complain about strats used.
The same people who defend tunneling and slugging complain about genrushing. People only don't complain when they're the ones using the cheese. Rules for thee and not for me.
Anyway, I didn't say cheese strats were immature. It's not what you do, it's why you do it. If you alter your gameplay based on other people's actions like BMing or chat, you are just as immature as they are. If you can't handle losing and go off the rails regularly and slug everyone at 5gens because of it you are immature. Taking your anger out on randoms is a response fitting of a mental child.
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I find their power encourages macro play, which does encourage tunneling. info is power, and all that. but I guess power comes with responsibility.
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As others have pointed out in that other thread, that Bubba wasn't very skilled, so it didn't take much skill to loop him. He also wasn't tunneling, so that video did nothing to prove that tunneling was counterable. If that's the average Killer you get, I can see how you'd think it's counterable. If that Bubba was seriously tunneling, he wouldn't have dropped the chase, no matter how much you looped him.
I got hard tunneled by a Nemesis the other day. I looped the hell out of him, but he never dropped the chase. A teammate bodyblocked after my second hook and even got downed, but the Killer ignored him and kept coming after me. I even gained enough distance to try stealth, got into a locker, waited for his terror radius to fade. But he still found me before I could get healed. So either he followed my pools of blood, heard my grunts of pain or maybe even stream-snipped, who knows? In the end, even after all of that, I still died. The teammates escaped though, so good for them. That's the best outcome against a Killer who tunnels, but still not good for the tunneled Survivor.
As for Mario Kart, sure, the CPU opponents aren't going to care if you take shortcuts, so by all means, go wild.
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When I said “used to” i mean that they expect you to play like a tryhard. Not necessarily win. If you are maintaining wins without tryharding this means you are better than the survivors overall. You may be worse compared to one or two or three of them, but this is a team game.
If the team has a weak link which causes the loss, then this is not a problem of tunneling, this is a skill/matchmaking issue. There are many different games in which a weak link alone can cost you the match and dead by daylight is not unique in this matter. Why shouldnt the survivors all have to be better than the killer?
If you want a 1v1 game, dbd is not it. Instead you can play ranked ladder where all they do is timed chases or a different 1v1 game altogether.
If you told me that tunneling is a problem because blight can return to the hook from 40 metres and then down the savior then immediately after tunnel the unhooked then i’d agree with you because that is truly unbalanced.
Your argument boils down to a weak link or lack of coordination which is in essence an issue of matchmaking and lack of comms for solo, on which I agree with you. Again not a problem of “cheese” strats. Also I defend both killer and survivor, check my first comment in this thread. i think that, outside of biased mains, many players also dont care, so your generalization is unnecessary.
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The amount of gaslighting and empty arguments in this post is absolutely astounding ><
Y'all should check NL stats and tell me what you think would happen to them if hypothetically BHVR somehow magically removed tunneling from the game:
1) Do y'all think killers will get better, cause you know, obviously they arent performing well enough right now, or at least that is what many of you think. Maybe in a few months timespan who knows, PS the current average of all killers combined is aprox 51% killrate.
2) … Or do you think the entire average will drop below 50%?Ask yourself what would be the most logical consequence? Cause if you are asking me, I'm pretty sure it will be the latter. And if anyone thinks a 'power role' should drop below 50% average, I don't know what to say. Bottom killers are alrdy scraping close to 40% as is…
Sure top killers are near 60%, but everyone alrdy complains they only see killer S & A tier… If killrates drop more due to artificial reasons, even killers that play B C & D will get pushed towards playing killers S & A. you can't have it all ppl…People keep arguing for the death of this game and they don't even realize it.
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Y'all should check NL stats and tell me what you think would happen to them if hypothetically BHVR somehow magically removed tunneling from the game:
You take away tunneling, and it gets a lot easier to see which killers they need to balance. Take away what is inflating the winrates, and see where the averages land.
I am pretty sure we will see more killer buffs if they take away the ability to tunnel
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What's the point of these threads. "I never" posts are made up bullshit
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Temporarily the killrates would drop (either a little, or a lot, it depends on how many killers rely on tunnelling for their wins) and then stabilise back up after players adjust.
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Your argument boils down to a weak link or lack of coordination which is in essence an issue of matchmaking and lack of comms for solo, on which I agree with you.
Most games are poorly matched. If three survivors are good, one is bad, and the killer is average, the killer is likely to win. Matchmaking shouldn't be what maintains kill rates. The game is beyond broken if everything comes down to bad matchmaking and almost nothing comes down to skill.
Why shouldnt the survivors all have to be better than the killer?
Why should four people be better than one to win? If two are better and two are on the same level they shouod also win. If all five are equal it should be anyone's game. It shouldn't be that the killer just wins unless every other player is more skilled than them.
Also I defend both killer and survivor, check my first comment in this thread. i think that, outside of biased mains, many players also dont care, so your generalization is unnecessary.
Don't care about what? I don't know what you're referencing, nor did I call you a killer main or anything.
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Most games are poorly matched 100% agreed here. Imo if it’s a situation like you describe where two are better and two are equal the killer isn’t always likely to win. There are many RNG factors and which killer is being played also matters so it’s not right to be certain of who would win. Either side could make a blunder. A ghoul on say coal tower is probably likely to win because he’s easy and powerful but you can’t say the same for every such matchup.
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If there was a rule in golf that said you got -1 on every hole if you played naked with a rubber chicken sticking out of your butt, no one would argue that it wasn't the optimal way to play. You could ask, "Why wouldn't I take every advantage that's afforded within the rules?" and you would have a point.
You'd still look ridiculous, though
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I wouldn’t bother trying to argue with the people who claim that you should be able to win consistently without ever tunneling or camping. Yeah, maybe against a squad of potatoes, but try going against 4 decent survivors who know how to loop and crank out gens and let us know how that goes. None of these people ever provide any evidence that they are able to do it themselves (with a couple exceptions). You’ll just get a bunch of anonymous downvotes from those who rarely, if ever, play the killer role.
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OK. Can you post just one match of your killer gameplay?
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the skill level is irrelevant, the bubba wasnt skilled but neither am i so increase the skill level of both of us and its the same situation. Again the fact he wasnt tunneling is irrelevant because he COULD have tried to tunnel….he may have if he could catch me thats the point, he didnt, he couldnt….how? because he couldnt catch me. If he didnt drop chase he would have ended up losing the match and getting 1k. why would killers use this tactic that loses them the match? they often wouldnt because they use tunneling to win. You know this.
As for the nemesis match your skill level failed you…. or rather your stealth skills failed you. Thats something to work on which would help counter tunneling because if the killer didnt find you then you would have countered the tunneling attempt. If your advertising your streaming then you cant be surprised if they stream snipe, your just making things harder for yourself and you really dont need to. If your going to stream you then expect the killer to be seeing it…. or dont stream if you want to actually want to win.
The mario kart example has nothing to do with cpu opponents, its a multiplayer game….. real people racing eachother so no idea where the cpu point comes from. Would you make up rules like "dont take short cuts" when racing real people? or maybe "dont use the lightning bolt"? This is what you are doing in dbd, playing against real people and giving them your own made up rules on how they should or shouldnt play.
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Pretty bold to say my skill or stealth failed me without actually seeing it. You're also forgetting that the game is designed so that Killers will get you eventually, regardless of skill. If I shared that match, would you be able to tell me what I should have done better, or just differently? I doubt it.
Stream sniping is quite rare, and pretty impossible to tell is even happening. We can suspect it's happening, sure, but we can never know. Maybe that Nemesis did just follow my pools of blood, and Survivors don't really have a way to hide those, apart from running No Mither.
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its bold but true because you were found… stealth means not being found which you failed at. true you never know if people are stream sniping or not, im willing to bet many do and you just dont know about it or you cant prove it. The point is, you intentionally handicapping yourself yet again and dont like it when the killer gets the upper hand….atleast in part, thats on you for willingly and knowingly choosing to put yourself at a disadvantage.
your still avoiding the mario kart question….would you play with random people in a matchmaking and expect them to follow your made up rules? no shortcuts or no using a certain item, because you deem it unfair or unfun. Or any game for that matter…. would you play something like chess and make up rules stating "you cant get checkmate unless all pawns are removed from the board too"? Based on your unwritten rules that you make up, this sounds like somthing a child would ask, it does not sound like something an adult would suggest…. maybe if it was universally agreed upon between friends yes, but v random people? no.
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Well, to be fair, NightLight isn't a good way to find stats.
You can maybe point out broad trends, but other than that, it isn't usable data.
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Why should four people be
betterthan one to win? If two are better and two are on the same level they shouod also win. If all five are equal it should be anyone's game. It shouldn't be that the killer just wins unless every other player is more skilled than themThis comment says that if 2 survivors are better than the killer and 2 are on par with the killer then they should win…..so someone in SWF could be on par with the killer but they win due to their team mates being better? Would this not be a case of survivors using better team mates to carry them giving them wins?
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Not tunneling is not "losing intentionally."
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Even if I didn't fail, I still would have died, because tunneling is just that busted. Otherwise, the anti-tunnel perks would actually work. And then the Killers would have stopped a long time ago. Tunneling is a cancer that is harming the game as a whole for both roles. If by whatever miracle Survivors are countering your tunneling, then you absolutely deserve to be teabagged at the exit gates.
Use certain items, fine. Shortcuts, no, that's just cheating. It makes no difference if it's technically allowed in the game.
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Your previous post stated not tunneling is not losing intentionally….if tunneling is so effective and busted then your actually asking the killer to not use the tactic that gives them wins. Ye i dont think everyone intentionally puts themselves at a disadvantage as you seem to do, thats why killers tunnel, not doing so can put the killer at a disadvantage.
You consider a shortcut in mario kart cheating?? the game has multiple routes players can take lol literally part of the track design and you consider it cheating…wow. If this is how you view pvp games then good luck to you because not many will share your view and they certainly will not follow your requests to play by your made up rules. i think its clear your losses or struggles are self made because you created this imaginary rule book which you follow but not many people will follow your rules. Bottom line is, this is not your game, not your rules. You play how you want but be prepared to lose or not have as much fun due to your own self made rules and restrictions which apply only to you
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This isnt about SWF, it applies to any survivor team, but if you're on par with the killer how is it carrying? It's only being carried if one great teammate somehow brings a team of people worse than the killer to victory, which is unlikely in this game unless the killer over commits, which means they weren't very knowledgeable to begin with.
Using is an interesting word choice, though it suits you well. Idk where one shops for friends in order to find superior teammates. Like, who is actively seeking that out? Most people play with people they like. I can bring up the opposite scenario, where I play with many people who are reckless and usually die and are thus detrimental to my ER.
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because being on par mean the should win or lose…not just win because the other team memebers are better. if this is the case then people would win v a killer they are on par with and get higher mmr going against harder killers when they are not ready for that level due to winning off the backs of other members. It makes more sense that the weaker players have equal chance v a killer they are on par with which would mean they win some, they lose some. getting wins just because others are better than the killer is being carried by the team, they dont need to be better than the killer, they can still win….thats being carried.
People lobby dodge like crazy in soloq, partly because they want to find good team mates then can do the work for them so they get easier wins.
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Those aren't shortcuts, they're just alternate routes. Cutting through the middle of the track, NOT taking those alternate routes you speak of, is cheating.
Tunneling may give you wins, but it also stunts your growth as Killer. You're not improving, you're not learning anything about the game or the Killer you're playing as. When you actually spread the hooks and the pressure, you might lose some games, but that's not intentionally losing, is it? When you stand there and just let the Survivors do their thing, that is intentionally losing. It's not just made up rules, it's ruining the game as a whole, and it needs to be addressed.
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To be fair, anytime people do provide any evidence aiding their point, people are quick to say that they’re just in a low MMR and dismiss it. It’s not real evidence that people really want, it’s whatever fits what they’re trying to say and the minute it doesn’t it can’t be considered real evidence because “x,y,z, etc.” I mean the killrates are a great example of that.
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It would be nice if tunneling was balanced the same way other things in the game are. But judging by how people reacted to the possibility of any kind of anti-tunnel changes, I wouldn’t hold your breath.
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Would love to see people post their stats here.
We have personalized stats now.
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- alternate routes can be longer or shorter….some paths need a boost to be able to access the shorter route, these by definition are shortcuts, shortest route to the finish line. With this in mind you would be ok with people these alternate routes even if they are shorter than the main track?
- i really dont think you can be saying anything about stunting growth as a player when you stunt your growth at every available opportunity by creating your own set of rules. going on your basis anyone using perks or items are stunting their growth, they should be winning matches without these things…relying on them is holding people back.
- When a killer knows that spreading hooks is too hard, they have the choice….tunnel and pick up a win or not tunnel and take the loss. choosing to not tunnel is intentionally throwing a win into a loss.
- It is made up rules, you have made them up. bhvvr has not made these rules up, you did. bhvr could say tunneling is reportable but they dont because it is allowed. But your rules say it shouldnt be…..your rules based on your opinion. Like i said, you play by your rules if you want but dont expect people to play by your rules, when the killer tunnels you its your own rules you set yourself that limits your ability to counter it. Self imposed. Its like me playing perkless trapper limiting myself to using 1 trap only and then complaining that survivors are op and need to be nerfed because i struggle with the limits i set myself.
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Survivor gameplay isn't Killer gameplay. Using items does not guarantee a win for them like tunneling guarantees a win for Killers, so that's comparing apples to oranges.
If it was just me, you would have a point. But you have people who use all the anti-tunnel perks, and Killers tunnel right through them. That shows how busted tunneling is.
Just think of all the other strong stuff that got nerfed despite all the counterplay. Why did Dead Hard get nerfed? Because it was too strong. Why did MFT get nerfed? Because it was too strong. Why did FTP+Buckle Up get nerfed? Because it was too strong. Why did COH get nerfed? Because it was too strong. All of those had counterplay, but were still too strong to remain in the game as they were.
It's well past time for tunneling to receive the same treatment.
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They should win or lose, yes, but that's rarely how it goes. If the five are equal in skill the killer will more likely win.
I'm not saying they should win every time automatically, I'm saying four people shouldn't be required to all be better than one in order to win. Win doesn't mean 4e. It could be a 3e and the one who dies might be the on-par one. If I, myself, am on par with the killer, my better teammates won't carry me. It's going to be a 1v1 at some point. They might survive but I might die. If you have a 4man and everyone's in a different MMR bracket, and the game throws you a mid killer, those weaker players are still in danger. It's not like they just rat the whole match while the stronger players do everything. This isn't just a party thing either. There's duos and trios too. You don't know when a 3man is quietly carrying your soloing self to victory as well. I think it happens a lot more than people realize.
You also use your teammates as shields, so you're not really in a position to talk about being carried while you take zero aggro and let people die so you alone can escape. They're carrying you without knowing by you refusing to play as a teammate.
If you gain MMR you aren't ready for you'll be in the exact scenario I'm currently in as killer—you'll lose until it goes down. That's how it goes.
People lobby dodge like crazy in soloq, partly because they want to find good team mates then can do the work for them so they get easier wins
You seem to always know exactly why everyone does everything.
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Trapper? I feel he can go toe to toe with a lot of B/A tier killers. S? Nah, no one really can. That's why they're S.
I wanted to play some with ya but couldn't get anything to stick. But if we could do some customs, I'd be happy to play some trapper and see what happens. :)
Not withstanding, I could still get my butt kicked, but in general I don't think Evan is bottom of the barrel like the chambers think.
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well your not the only one that can make assumptions, you assume i do worse than i admit to so i can assume people lobby dodge for that reason.
i often do know when a 3 man is carrying me….because they are my tools to victory…then i walk out the victor. i often know because there is a pregame chat, they do say if they are swf and i use that for my gain. im just curious because you once said swf cant carry people and doesnt make an individual player better…yet you now say that a good team (2 or 3 strong players) can carry the 1 weaker player. Not always, but they can, especially if the killer is going for one of the others when last gen is done and the weaker player opens the gate. That weaker player won, walked out the gate all because the stronger ones were able to keep the killer occupied, that is being carried.
i already hit that mark your in as killer long ago. i turned to tunneling which allowed me to win. it only means you lose until it goes down if you impose your own restrictions on yourself and dont adapt to higher levels.
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its only not comparable because you say tunneling is guarantee win which it is not or all tunnelers would win every match and i can assure you they dont based on me tunneling as killer and based on killers tunneling in my survivors matches.
At some point people need to acknowledge skill issue….use stealth better.
If the time comes that tunneling is against the rules or gets nerfed to the point its useless (it wont) then your made up rules might have a standing. untill that point, killers will do what they need to do and will not take your rulebook into consideration. Its up to you to adapt, to be prepared to do the things i do, throw out your moral compass and do what you need to do to counter it. Your choice at the end of the day, keep get beaten down by tunnelers or make a stand and adapt. It can be done, im doing it, survivors do it sometimes in my killer matches.
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The same people who defend tunneling and slugging complain about genrushing. People only don't complain when they're the ones using the cheese. Rules for thee and not for me.
You are making a sweeping generalization that is not true.
Killers can tunnel and slug if they want, it is necessary at a high level. And “genrushing” is survivors doing their objective. If they bring perks and items to do it faster, good for them.
I also disagree with your notion that tunneling is not playing fair. The notion that something is “unfair” should stem from what is fair play (playing within the rules and regulations of the game), not some arbitrary opinion of what your opponents like and dislike.
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There's no skill issue. Tunneling is busted, period. And you've become so reliant on tunneling that it's poisoned your mindset. You won't acknowledge that it's a skill issue, you're not willing to adapt and improve, and you chide Survivors about their made-up rules when you made up the rule that playing in a SWF is considered cheating. If anyone has the double-standard here, it's you.
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i did adapt, i learnt the best way to win, can you say the same? have you adapted to counter tunneling like i have? technically swf with comms is using 3rd part apps that are not included in the game so its not doubke standards. But regardless of how i personally feel about SWF, i adpated and i stand toe to toe with them and tunnel. i have no issue as killer or survivor because i have learnt to deal with both sides. have you?
Your the one that has an issue with tunneling, your the one that refuses to bring anti tunnel perks, your the one the streams allowing the killer to potentially stream snipe….you are allowing these things. you cant complain when the issues your having are of your own making. If you have an issue, deal with it, dont complain, dont try enforce rules that you have made up….adapt
again your saying im not willing to improve, you sound like these people i constantly get in matches that just lost and they say "get good"….to which my answer is always "why does the winner need to get good, makes more sense that the ones losing need to get good and improve, not me" if you didnt have an issue then i would say each to their own, we do what works for us but you do have an issue with tunneling and have yet to adapt.
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you assume i do worse than i admit
You kinda said it:
i often know because there is a pregame chat
People usually say nothing in pregame chat from what I've seen. Are you just interrogating everyone in every lobby?
yet you now say that a good team (2 or 3 strong players) can carry the 1 weaker player.
You can rat your way to a personal escape with any teammates. You're using other people, doing the exact ratting I said partymates don't do, and if they're dying while you manipulate your way to an escape, your team is losing.
i already hit that mark your in as killer long ago. i turned to tunneling which allowed me to win. it only means you lose until it goes down if you impose your own restrictions on yourself and dont adapt to higher levels.
I'd rather work on improving, thanks anyway. It's also a bit hard for me to believe you're in uppermost MMR as killer after seeing that Bubba match.
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The same exact people that complain about gen speeds in this forum defend tunneling.
A low-hour killer can successfully tunnel a survivor with 10x the hours. The games whole structure is currently unfair. Survivors are expected to have way more knowledge and skill. It's one thing for the killer to have more in-game power, it's another for low hour players to win against higher ones through only one single method because they wouldn't manage against them any other way.
The notion that something is “unfair” should stem from what is fair play (playing within the rules and regulations of the game), not some arbitrary opinion of what your opponents like and dislike.
Or you could just decide for yourself to have decent sportsmanship, or notice that people constantly complain about it and it's making the playerbase unhappy. Just because a thing is legal doesn't mean it's right. Most people also think spawn sniping is gross and skill-less, yet it's still within your ability to do it.
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The same exact people that complain about gen speeds in this forum defend tunneling.
I am sure those people exist. As do people that complain about tunneling yet defend infinites. But you made the claim that “the same people who defend the killer strategies complain about the survivor ones” which is just not true as a whole. When you paint with broad strokes like this you won’t be able to have level conversations with people because everything gets reduced to tribalism.
Or you could just decide for yourself to have decent sportsmanship, or notice that people constantly complain about it and it's making the playerbase unhappy. Just because a thing is legal doesn't mean it's right.
We’re already back to opinions by “decent sportsmanship”. How is tunneling poor sportsmanship? Who decided that it’s unfair and being a poor sport to chase and attack someone who just got unhooked? The idea that you have to go after someone else in between hooking one guy is a completely arbitrary expectation set early in this game’s growth when players were bad and you could actually facecamp people to death or mori on first down with zero counterplay.
Also, who said anything about legality and rightness? You mentioned fair play, this is a term that mentions specifically playing by the rules of the game. Tunneling is not unfair like exploiting or something else would be, they are playing the game as designed without abuse or exploits, and the other side has counterplay.
And complaints alone should not be used to justify anything, people complain about everything. 2 years ago 1000 survivors were asked what killers (not playstyles, killer powers) they didn’t like to go against. And the conclusions as you can see were that there was an 87.3% chance at least one of the survivors in your lobby would not like going against the killer you picked. A lot of the community complains about Ghoul, for example. Does this mean I’m not a decent sport if I decide to pick ghoul and play a public match, because people online complain about the character?
https://www.youtube.com/watch?v=gEY438O6ToU
You are trying to force a completely arbitrary set of moral standards on the way people play dead by daylight. Spawncamping with a sniper rifle is really not comparable, it’s not like a survivor team against a tunneling killer has zero options (BHVR has added several mechanics already to assist you here) or that the killer is exploiting somehow. I think your point of view that people have to play the way you want them to play or that others complaining want them to play or they’re an #########, even if they’re not doing anything that is actually wrong, is the problem.
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I can only assume your either playing high to top tier killers
My favourites are Pig, Dredge, Pinhead and Pyramid Head.
or you have not been getting enough wins to get actual good teams
That's Crogers' law.
Using a legit tactic to inflate mmr beyond the skill level can be applied to literally anything….using sprint burst every match might inflate a survivors MMR beyond their skill level, or using swf with comms might have inflated a survivors MMR beyond their skill level which might be why some survivors that play SWF regularly struggle in soloq. Or that killers using S tier meta build to compete with 4 man swf swat teams have used S tier meta to inflate their MMR? Makes 0 sense to say something that is legitimatly in the game or a lgitimate tactic has inflated MMR
If Sprint Burst every match consistently improved your winrates, that'd be indicative of Sprint Burst being OP. If tunnelling every match consistently improved your winrates, that's somehow relegated to a 'valid tactic'.
It is simply true that tunnelling to net yourself wins that your competence at chasing, pressuring and game sense won't get you will push your MMR upwards, to a point where you will find that this shortfall in these skills makes them feel insufficient. The problem with the claim of 'tunnelling is necessary' is that it's effectively a self-fulfilling prophecy: The more you tunnel, the more dependent you become on it.
An additional issue is that, in pretty much every conversation on these forums, killer skill is regarded as a singular static point, which somehow assumes that all players are at the exact same level. Forum killers see no issue with pointing at specific matches they've had where they felt the need to tunnel and then proclaim it as proof that tunnelling is necessary, without considering the possibility that someone more competent would likely be able to win that match without tunnelling, disproving a 'need' to tunnel.
And if anyone bucks that trend, well: 'You must only play S-tier killers, or go up against bad survivors'.
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But you made the claim that “the same people who defend the killer strategies complain about the survivor ones” which is just not true as a whole.
It's obviously a broad statement. If you want to cling this desperately to semantics, show me where I said every single person who complains about gen speeds defends tunneling. We regularly have lengthy posts here where people give their reason for tunneling being gen speeds, so complaining about gen speeds and defending tunneling in the same sentence. It's not as though this isn't a weekly occurrence.
BHVR has added several mechanics already to assist you here
Do tell me what basekit, non-perk mechanics kick in for the 3 remaining survivors when a weak link is early tunneled, or all 4 players get slugged. There were going to be some comeback mechanics, but this community is terrified of change and will screech until every even minor effort gets shut down.
I think your point of view that people have to play the way you want them to play or that others complaining want them to play or they’re an #########, even if they’re not doing anything that is actually wrong, is the problem.
And I think people believing anything that isn't reportable is perfectly fine despite years of discontent and multiple efforts by BHVR to address it is the problem.
The notion that something is “unfair” should stem from what is fair play (playing within the rules and regulations of the game), not some arbitrary opinion of what your opponents like and dislike.
Fair as a concept is actually pretty arbitrary. Look up the definition of that word in multiple dictionaries. You'll find all sorts of vague, moral-based terms like "honorable", "justice", and "honest", or phrases like "treating someone in a way that is right and reasonable" or "without cheating or trying to achieve unjust advantage." Very subjective definitions. I'm not sure who would argue it's honorable to shove someone out of a match early.
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The broad trend is exactly what is consistent and should be taken serious on NL. Every single month all the killrates are within the range of 40-60%, with the overall average aproximating 49-52%. it rarely if ever deviates from this. Whether it is pulled from a small or a big match pool is irrelevant at this point after years, cause the stats are obviously as accurate as they will get. So dismissing NL is just a poor jest from people that have no idea how to handle those stats, or it simply doesn't fit their agenda.
My personal experience as a 2016 veteran with thousands of hours complies perfectly with what I see on NL. I main Chucky, you know… that little low-mid tier killer guy. Great chase ability, I demolish the average lobby in chase with 30sec back to back downs (I actually make many ppl DC), but god dayum is it hard to actually win matches based on killrate with him. It's the absolute genrush sweat fest at high MMR he cant deal with. What many ppl here suggest is that I should actively handicap myself to not get to that high mmr bracket… Makes no sense, people like winning and I am defo competitive minded enough to be one of those.
-3 -
We wouldn't or at least not fast enough.
Most people don't have any patience nowadays and even more importantly bhvr is notorious for their slow update/balancing pace outside of hot fixes every now and then. And even those take way longer than in many other lives service games.
Just like blizzard is doing right by removing something (combat add-ons API Access, burning the addon creators) and seemingly not getting their replacements done in a satisfactory or timely manner.
If bhvr takes out camping, tunneling and/or slugging and wait their usual time to address emerging trends for individual killer characters and only AFTER that start to create and implement fixes for that (which might be aimed at the wrong aspects like it has happened before many times) or god forbid try to lazily blanket balance everything with global killer changes once again, it really might end up breaking the game.
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I would like to see you play twins
-3 -
also with double hooking, even if there is that one evading survivor with no hooks while all others are on death hook and i keep jsut avoiding all death hooks to find that one, i'll slug to bring the evader out, i might hit one on accident too and on purpose but i won't kill until all on death. " most my matches i play that way but sometimes i let loose" yeah, gotta add double hook to the win without not double hooking "gotta add it" also… let me stroke my ego too,.. i do it all with cracked primer bulb"
-3 -
NightLight is far too small of a sample size to be taken seriously. It has always underreported kill rates.
There's usually only 10,000 games per month reported. There's probably 10,000 games per HOUR in DBD.
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