http://dbd.game/killswitch
I’m really happy that can win without camping, slugging, and tunneling.
It really shows a lot about other players if they say that they can’t win without choosing boring, low-skill tactics. I know most people typically reply with MMR insults, but it’s enough of an epidemic that I see comments on other social media platforms saying that the game is so “broken” they have to slug. Those comments typically have a bunch of likes, which means that there are a lot of people out there who have to rely on those methods to win.
As I said in the title, I’m glad I don’t have to slug, tunnel, and camp to win.
Comments
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which killer? there are a few that are easy wins and dont need tunneling or camping or slugging….nurse, ghoul, blight for example dont need to use these tactics because they are S tier
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Realistically, you don't need it in most of your matches with any Killer.
Just makes thing easier, hard to say no to an easier game with no downside.
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Do you mean you are playing bad on purpose and beating worse players? Sounds normal.
I am hoping for people to get over this tunneling/camping/slugging/genrushing boogeyman nonsense.-3 -
As an experiment, I tried to play Legion, whose power encourages not to tunnel. What did I get? A ton of teabags at the exit gates. So survivors force the killer to tunnel, punishing him otherwise.
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i think the hundreds of killers that end up with 0k and tbagging survivors at the gate match after match will disagree with you.
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Obviously, it is difficult to be objective when you are in an emotional situation.
It'd be like asking me if I was happy with how I played during the Community Cups right after I lost haha. I was pissed and felt that I played like utter garbage.
Years on? I feel pretty good about it, and I'm happy I did it.
Same goes for those Killers. Hard to get a good read when you're emotional.
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im not emotional at all but even i got fed up with losing match after match. the time it takes to get good enough to win without tunneling is too long. people rather quit the game than spend that much time losing. which was the situation with me, i had a choice, lose match after match or make a stand, throw the survivor rulebook out the windown and do what i need to do to win….hence why i tunnel. was that or quit
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Then that's your call, but you don't get to say it isn't possible.
It just wasn't convenient for you, and it was easier to use tunneling as a fast track to victory.
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didnt say impossible, i said its needed….which it is. its needed to keep me playing lol. Before someone can get good enough to win without tunneling, slugging, camping then in order to win you do need to use these tactics. These are straight up facts…if someone is struggling to win without these tactics and they are on the brink of quitting the game then these tactics are needed to pick up some wins to help stop them quitting the game completely.
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didnt say impossible, i said its needed….which it is. its needed to keep me playing lol. Before someone can get good enough to win without tunneling, slugging, camping then in order to win you do need to use these tactics. These are straight up facts
That's not facts, that's your personal conviction. I camped once in my life, against the first ever bully squad I faced, it did not work (it was within my first ever ten games, IIRC, so I was very new), never used it again and never tunnelled or slugged. I got my wins in.
Keep in mind that if you have tunnelled, slugged and camped, you've likely inflated your MMR above where your skill can naturally carry you.
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exactly the fact is thats my personal experience which many others have said they felt the same way.
I can only assume your either playing high to top tier killers or you have not been getting enough wins to get actual good teams
Using a legit tactic to inflate mmr beyond the skill level can be applied to literally anything….using sprint burst every match might inflate a survivors MMR beyond their skill level, or using swf with comms might have inflated a survivors MMR beyond their skill level which might be why some survivors that play SWF regularly struggle in soloq. Or that killers using S tier meta build to compete with 4 man swf swat teams have used S tier meta to inflate their MMR? Makes 0 sense to say something that is legitimatly in the game or a lgitimate tactic has inflated MMR
Not only that, but based on using tunneling to inflate MMR….how would explain it when i never used to tunnel? Based on my experience i raised my MMR without tunneling THEN hit the SWF squads over and over, so i dont know how tunneling could have been used to inflate MMR.
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You obviously think winning is impossible if you think tunneling is needed. Tunneling inflated your MMR even more than you already had before you started tunneling. If the game was getting too hot for you, your solution was to make it even hotter?
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so i go from winning 60% which is balanced to winning 20% if im lucky….no tunneling to inflate MMR and your answer is to intentioanlly handicap myself by refusing to play optimally? ok so if survivors are losing match after match they should intentionally play less optimally? i mean if its too hot and they cant handle it then trying to win will make it hotter right? makes no sense.
Logically if someone is losing then they should do the opposite of what you suggest. Its not the first time you have suggested people should intentionally perform worse than they are able to. In what world does your logic make any sense? cant win? dont try to win because you will get harder matches? If this is the mentality of survivors then its no wonder they are getting steam rolled so often.
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And then there goes killers that basicaly have build in slugging or camping because they cant do anything else like twins they can be played without slugging sure but they will be worse and feel worse than even krasue and at this point no one plays them because of how sluging they are and its annoying (for both sides), oni who just has very limited power gain and must cause the most damage with his blood furry because its timed and if he doesnt than he has no blood and cant have more powers fast which makes him pure m1 who has nothing and survivors just predrop and do gens which isnt fun so he must slug little bit but unlike twins his power has some reduction build into it so he cant slug whole team unless they arent so bad they give the slug directly to him (onis blood furry last 45 seconds and for each hit that instadowns he looses 7 seconds and this includes even when survivor has endurance effect and doesnt goes down so it still robs him and he looses 7 seconds).
Hag cant chase normaly because even in 2026 she is 110 speed killer (while having one of lowest pick rates with twins and artist) and her only option is to trap area and get some down with her traps and than just trap that hook to slow rescue or trade because she has no mobility (unless someone triggers her trap) and no chase power even lacks normal m1 speed she is just camping simulator because she was made like this its not players fault but more of her desing same as twins or oni.
So we have killers that are partly or just almost made around those things (strategies) no one likes and thats fact.
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Well if you go against good survivors with killer that isnt super strong like wraith or knight,dreadge and have 0-1 hooks while survivors did 3 gens and are doing last two and you struggle to get downs because many strong loops are in the games with pallets still up because they did those gens fast than you must tunnel or do something to gain preasure because 12 hooking wont save you here (unless you have strong killer and somehow pull multiple downs and hoooks or slugs in short time but those killers I mentioned cant do that compare to billy,blight,dracula,ghoul so they must use those strategies unless they basicaly loose or just end up on having one guy hooked when gates are powered and having to fight for that one kill).
If you think tunneling inflates someones mmr that I believe its good thing isnt it? Why? Because these people will eventualy hit a wall and face teams that are beyoned their skill so its less baggage for avarage survivors or survivors that would normaly play against this killer. In my oppinion its god thing they go up to stars and hit a wall because they aim for it so Idk whats your problem with it because these people want to win and they wouldnt play nice even if tunneling would be nerfed hard (probably sluged hard or just played strongest killers for getting that win because in every game the best stuff is picked by people that want to win and have the best stuff its just normal thing you cant change).
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You almost never need to start your game with plan to tunnel.
If you have strong build, or killer, then you can get away most games with spreading hooks and you just kill someone, if you happen to find them without caring much about it.
On higher gens, I usually either drop chase, or slug them if they are dead on hook. Yes, it backfired me few times…Sometimes you have games, where you can either tunnel someone, or lose. You simply need to remove survivors at some point in order to win. Endgame against 4 survivors is unrealistic to win for most killers.
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The problem is the timing.
If you play a game with the purpose to win but play fair this is a common occurence.
You go into the game and go into the first chase. You get your down with the first gen to pop. So you pick up and get blinded. Okay no problem, my bad for picking up in the open. You down the person again and two gens pop. Now you are at one hook with 2 gens left. This game won´t be a twelve hook game no matter how good you play. You should have started this game serious and play scummy if your pupose is to win.
Next game goes the following.
You insta down a survivor from a gen. Get your first hook while another Survivor rushes at the Unhook in your face. You down this one too and the unhooked survivor instantly dcs. Well it seems you played to good from the start. Should have waited longer to give them a fighting chance.
So you see in this "Simple theoretical" example. That the point of no return is crossed pretty fast and decides if a game snowballs into a walk of shame or a dc party.
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Slugging, camping and tunneling are situational, and you're intentionally conflating "situational" with "excessive".
No one is complaining about twins having to walk across the map to pick you up, or Oni finishing their power before hooking. People are complaining about slugging for the 4k and getting bled out for 4 minutes while being humped by the killer for no (gameplay) reason.
No one is built for camping or tunneling. If you're standing around admiring your trapestry you just spent a minute drawing on the ground then you're objectively awful at hag. You can use her power in chase as anti loop, you can use add-ons to extend the teleport range or even body block for you. Camping with hag shows zero imagination or understanding of how to use a kit, on top of just demonstrating how much time people commonly waste on "doing nothing useful" as killer. And I'm not even a great hag player, personally.
People choose to camp and tunnel on really any and every killer because it's simple and gets them wins against similarly skilled opponents. Which then boosts their MMR until we have people, like in this thread, who are so far over their heads that the "easy win" button becomes the crutch. They never learned fundamentals, or any other strategies (or when to switch tactics at all) and just hit the "tunnel harder" button while blaming game design.
Refuse to even consider adapting, absolutely shut down any attempt to limit these strategies, then project all of this onto "the other side". Usually in the most condescending way possible. And I mention that part because the "usual suspects" who have been pushing the "git gud to avoid tunneling" narrative for months are now here in this thread defending tunneling yet again. Shocking.
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Thing is bully squads are hard to deal with and slugging with tunneling certain memebers of the team (like the one who sabbos because you cant counter him like dude with flashlight when others are bodyblocking you so he can denny you that hook) to beat them faster because good bully squads can do gens while dennying hooks well and only the ones that are more amateur or just dont care for win only for you to suffer as killer while they have their fun dont do gens (I went against sfw sabbo squad once as singularity and they were super good the lowest hours have one guy that had like 4k hours and rest was above that even one had 10K hours or almost 10k I belive and they did gens quite fast while their coordination and looping skills were incrediable and almost escaped but they missplayed hard in endgame so sometimes you dont have much options to left if you want to win and thats not only in DBD but in other games too).
If you play trapper and you have few hooks on last gen left you can just try to get few more hooks and go gg or just try to get that one kill and if you get that fast than there is some chance you can get someone in endgame and you will have 2 kills atlest so its your choice to loose with hooks (you will have probably same hook count as if you tunneled but with tunneling there is less threat of dealing with more health states and that means faster chases), its your choice what will you choose 3 more hooks and gg o kills or 1 kill (potencionaly 2 if you play it well).
For your inflating your mmr theory Yes you can inflate it but is is bad? it just means these people hit wall faster and your chances you meet them are getting lower which is good thing I would say. And if someone does hit a wall becaue he tunneled like pro comp killer and now is facing way better survivors well its his problem.
One of reasons tunneling is problem is because the games goals are kills not hooks so kills matter, if the hookjs matter people would mybe still tunneled but mostly because they would find some "weak link" that goes down fast or because someone did something or they are obsessed with them (survivor used flashlight or whatever) but it would happen less.
Same for survivors escapes matter no time in chase for looping the killer so thats why genrushing exist and both sides sweat onewants to win and get as many kills as they can and other just wants to do all gens fast as they can and open gates so they can escape, its just because of goals are set like this and people do what they usualy do achiving goals through the shortest and easies way possible like in real life they do this in video games to, its just thing you cant influence much.
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Tunneling isn't "playing optimally," it's taking a shortcut. Instead of running faster to win the race, you cut across the track.
Survivor is a completely different game, so the comparison doesn't hold here. Survivors are always expected to improve, loop better, play better, etc. Why are Killers not held to that standard? Why are only Survivors' skills expected to improve while Killers' skills are expected to remain static?
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And Survivors face the same dilemma all the time Killers have everyone on death hook and Survivors still have five gens to repair and they struggle to get on a gen because they constantly have to save each other and unlike Killers they have no cheesy strategy to fall back on to catch up so it's basically game over and there's nothing they can do about it.
Inflating MMR isn't a good thing if you don't have the skill to keep up with your opponents that's why Killers cling to tunneling like an addiction and they just can't stop Killers hit the wall but they rely on tunneling to break through it and that's why they do it because they just can't stand the wall getting in their way the whole reason the wall exists is to keep players on both sides to an equal level but when Killers break the wall everything goes off balance and that's why tunneling is busted and complained about because Survivors have no way to break through said wall.
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For Hag, that is where builds like "Chag" comes in. It might not feel the best, trading the ability to teleport for moving at 117.5%, but you'd do a lot better in chases with the extra speed and the path blockers.
At least that is how I was able to adept her fairly easily, without resorting to cheese strats.
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People tend to mix these both even the devs balance changes for these two were off because devs couldnt clearly tell which of these are they aiming for to make them less viable (the situational with excessive) and I know it because I watch that stream of theirs where that one dev couldnt clearly say which one the antichanges should counter.
Some people do or mostly miss why these killers do this, because they dont have other options or its jus as you pointed out with twins walking across the map to get pick up but that survivor will mostly be hidden or can be picked by other one before you reach him and if you reach him you will loose so much time in which 50% of the gen can be done by one survivor and you have other 3 there to worry about.
Hag is build in camper because she cant use her power in chase, survivor will just run of but unlike trapper she is 5% slower and her traps arent singularities biopods in terms of power and effectivenes so her only option is to place traps and wait untill some survivor will run into them just like big fat spider making webb and waiting for flyes to come there (and for the record survivors tend to save those catched "flyes" in that web,reffering to hooked survivors that are in the traped area, so she is camper naturaly). Hag has bodyblocking addon that changes her traps and her whole playstyle but its actualy worse than her basic one and she cant catch servivors in chase by setting traps mid chase ,all what will happen survivor will run off and she is slow and that loop becomes super unsafe but it wont get her that down unlike artist with setting a crow.
Hag is in general are controling killer with slow speed and her ability is just traps that need to be spead in are to have some power and work, so she is naturaly great camper if that downed survivor is hooked in her webb of traps (area that has been traped by hag). Thats like you would say "clown isnt good tunneler because he is chasing killer" yeah but winning a chase means better tunneling because if you tunnel you need to win that chase again so killer that does that well is naturaly good tunneler because he can get downs well.
People choose to camp and tunnel on really any and every killer because it's simple and gets them wins against similarly skilled opponents. Which then boosts their MMR until we have people, like in this thread, who are so far over their heads that the "easy win" button becomes the crutch. They never learned fundamentals, or any other strategies (or when to switch tactics at all) and just hit the "tunnel harder" button while blaming game design.Thats their problem and their choice of playing the game, I mentione above how people usualy want to reach goals with smaller effert and maximum effiency and thats tunneling in this case and on other side its gen effiecy by genrushing or doing multiple gens at once because goals are set in forms of kills/escapes so its logical people will tend to wan to reach them with these strategies because they work.
Refuse to even consider adapting, absolutely shut down any attempt to limit these strategies, then project all of this onto "the other side". Usually in the most condescending way possible. And I mention that part because the "usual suspects" who have been pushing the "git gud to avoid tunneling" narrative for months are now here in this thread defending tunneling yet again. Shocking.Maybe I just Im of that opinion its everyones choice if he wants to do this or doesnt and no ones to tell others how they should play. If they want to tunnel well go on and tunnel but dont sream than if it didnt work out thats it. If there is something in the game and its not aginst its rules like cheating, being not nice to others (I would wrote it only if that auto censorship didnt delete post that have certain terms in them or words) that its not a crime to do it.
Personaly I dont get those people that say others "i dont tunnel or slug and do well so you are less skilled because you do" like if its your moral code by palying video game good for you but Idk why you bothering others with it.
I will deffend tunneling because incertain situations there isnt anything better than tunneling and if there is opportunity created by survivors for like tunnel or slug than its on killer if he takes it or not and its not his fault if he does, the hardcore tunneling on 5 gens like in comp match or hardcore 4 man slug is something different i dont view as good and needed but some people do this and you cant do anything about it only deal with it if you meet it thats it but you can still beat it or when being hardcore tunneled you can buy enough time for others to escape that something you can do too.
Slugging for 4k is situational to ad depends like when killer is fighting for adept achiveament than its logical he will want to make it sure he will get that achiveament instead just gladly fight the odds dealing with hatch and than gates, if killer downs one survivor and sees the other or has info on him and goes for him to get 4k (there are 2 last survviors) than its not a crime he just want that 4k some see it as criminal offence and others dont care, personaly for it it depends on the match how did those survivor played and if it was someone very annoying than i will go for him if i can but lately its just bully squad, cheaters or normal game so I dont care for 4 k and even I give hatch.
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Thing is that race you compare with tunneling has rules and cutting and taking a shortcut is against them which is like cheating in DBD more as simularity or using some glitches for your own benefit thats more simular to taking a shortcut in race with rules but tunneling and slugging isnt against games rules its just shortcut but its not against the rules, if it was than you would be punished for it or it wouldnt be possible (like facecamp or staying to close to the hook isnt a option nowdays as it was back in old days because of anticamp).
Everyone (meaning both roles) are expected to improove but both of them have some certain ways which are shortcuts like tunneling, massive slugging or genrushing, even hard stealthing wont inprrove you in other activities and wont help your teammates in 99% of time unless killer is dedicated to find you and only you so he is wasting his time, each killer is different and tunneling is only shortcut to win (or can be considered) but we cant denny killer is not getting better while tunneling because he is being in active chase and he is using his brain for mind games or working with his power to get that down which isnt any different when he doesnt tunnel and is chasing fresh survivor that is injured.
Both roles are expected to improove in skill and experience and if they dont than they will have harder time some day be we cant denny that tunneling doesnt improve your chaseing ability and slugging improoves your macro gameplay (your sence of guessing or memorising others survivors whereabouts on the map) that just fact that these things are there so it cant be called skillless even if you despise it very much.
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This is quite a bad argument. If someomne somehow inflates their mmr by doing these strats to a point where they will lose anyway, it means they haven’t inflated their mmr, it meams they were playing against bad survivors the whole time. Because we know that even the best players tunnel and camp and nobody complains about it up there because there is clear counterplay and legit tactics.
the right way to respond to this “inflated MMR” talk is to tell a survivor main to grab a flashlight and loop the dracula for 5 gens. Oh wait, you cant do that? And you escaped by holding W with sprint burst, playing stealthy rushing gens, and predropping pallets to avoid unsafe loops? Your mmr is inflated. Except even the best players do these “cheese” strats on survivor. So stop with this MMR inflation argument.-1 -
I never go into a Killer game with the intention of tunnelling, but sometimes the trial will take a certain turn and tunnelling becomes a very straightforward and tempting proposition. It's usually when a Survivor makes a mistake like unhooking in my face, not healing or making themselves scarce after being unhooked, not protecting vulnerable Survivors when they could or simply not bringing perks that will help them or their teammates in favour of gen jockey or chase perks (there's also some perks like Adrenaline and Hope that, once you suspect them, make letting a Survivor reach the endgame a bad idea).
Sometimes I do actually choose not to exploit an opening the Survivors present me, and I don't think many Survivors often recognise that I've deliberately made my game harder to make theirs better, let alone appreciate it. Conversely, there's no incentive in the game for me not to exploit Survivor misplays, especially since I dislike the top-tier Killers that don't need to exploit Survivor misplays to win. Moreover, part of me thinks that some Survivors need to learn about these macro features of the game, how a Killer can probe for weaknesses in the Survivor side and then punish them, and how Survivors need to think about the broader objective beyond looking for the next pallet to drop.
I definitely think more can be done to rein in the worst impulses of some Killer players whose primary objective is getting someone out of the game as soon as possible, but that simply isn't the mindset of most Killer players, even the ones who do end up tunnelling at some point in a trial.
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Yeah she can be chase killer kinda but its still I would say weaker than her regular gameplay but she in more situations is palying as trap killer and doesnt have anything other for her than her traps and even if she is small height so she can mind game more than tall killers she is still 110% speed killer so she is worst in chase and only thing thats even worse is nurse that cant blink (back in a day people that picked nurse and didnt have any clue or experience how to play her and chased you with her 98% speed while messing every blink they were called "baby nurse" in slang), compare to onryo hag has nothing to deal with loops she can only set there trap and that counters that loop but survivor just (if he is not stupid or new) pulls uno card and holds W to another loop and thats hags chase without certain build.
Other 110% speed killers have stronger chase powers or range powers that cna be used in chase like huntress, chucky,spirit, slinger (now suffering because of many invisialbe walls and textures but he has one of best 1v1 in the entire game) and than there is hag that has just her traps and thats it only killer who is the most reliable on her power way more that 110 killers are is nurse because she is slower in base speed that running survivors by 2% but thats why her blinks are so strong because she is just all about her power instead chasing normaly compare to other killers.
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Would you kindly elaborate how tunneling is a shortcut?
And please dont tell me you mean "choses same survivor multiple times in a row" or "focuses down one survivor. Thats hillariously the same as "playing normally" on survivor by sitting on the same gen as much as possible.
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Yeah, once you've forced that one Survivor out of the game at five gens, it's an autowin for you at that point.
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Ye im not sure how you run faster when the killer has no speed ability. shortcut is quickest route….being as dbd is a race, gens v kills, think of it as a racing game. If a driver takes the shortcuts that are allowed by the rules of the race and another driver decides not to take shortcuts then the one taking shortcuts will probably win by racing optimally. You dont have to like it that the other racers are taking the shortcuts but this is part of the game and you can take shortcuts too, you can gen rush for example. But saying a shortcut isnt optimal is just wrong, because it clearly is playing optimally if it gets good results. Its crazy how many people are willing to say "dont tunnel, dont kill too fast, when im hooked do something else, go for someone else" but then they are baffled when the killer says "dont do gens too fast, after 1 or 2 have popped take your time, stop doing your objective so well." Likewise it works both ways, killers shouldnt complain about gen speeds if they are not willing to tunnel essentially playing less efficiently than they could be.
killers are expected to improve, part of the improvement is learning new ways to play, new tactics. Not only that but killers have to succeed in downing the survivor to start with which is the skill part, take too long to down someone and not even tunneling can pull it back if people do gens. That being said Survivor is supposed to be the harder role, the devs have even said this multiple times. Its a horror game where 1 killer is a force to be reckoned with and the 4 survivors have to struggle to survive and escape. This is the game that was created and has been since day one. It is not 4 survivors have to escape while the killer struggles to get a kill. It makes it sound like a joke when its said in that way.
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These topics pop up all the time and everytime the OP doesn't provide any evidence of their claim.
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To be fair if the Killer manages to
- find a survivor
- hit him twice, while the Survivor got a Sprint for getting hit
- picks them up
- carrys them to the hook and hooking them
- waits till the survivor gets unhooked (this can take up to 70 seconds)
- hits the borrowed time which gives a sprint burst again
- downs the survivor again
- picks them up again
- carrys them to the hook and hooking them again
- and repeats all that for a third time
and still no Gen is done. Well… either the game was missmatched from the start or your mates did nothing at all.
Aunt Edith says: Remember this is the first chase aswell, which means the whole map is still intact.
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Im gonna camp, tunnel, proxy and slug 99.9% of the time and have absolutely 0 regard to what you feel about it. I bought and play this game the same as any other, to enjoy it and I enjoy it alot more when I win! No matter if im using nurse, clown or trapper, the worst or the best killer my strategy has no need to change. Why? Because this is the game and how I choose to play it. My intent isnt to make your day bad. If you dont like how we play and can't emotionally handle being hammered by a pixel then go play Pac-Man on Atari where the only competition is your self or go break some bricks in mortal kombat 1 on Sega genesis an internet free system and learn how to test your might a/c/a/c.
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Yes, all of this is a problem. What would your solution be? Assuming you have no communication with your solo queue teammates...
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What "shortcuts" do the Survivors have? Genrushing isn't a shortcut. Spreading hooks puts a stop to that real quick. Tunneling out the first Survivor also puts a stop to that real quick. Slugging everyone puts a stop to that real quick, and then the game is over. What equivalent do the Survivors have?
Killers have no speed ability? They're always faster than Survivors at base, even before bloodlust comes into play. And all those dashing Killers (Blight, Nurse, Wesker, etc.) and all those teleporting Killers would like a word.
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Well first of all… this isn´t a Killer Playstyle issue. Thats an issue in the solo player base. There are more examples like this like people tend to give up when only 1 gen is left and 2 or sometimes 3 survivors are up. Leading to the "Gens U" meme.
Sadly nerfing the Killer or the Strategies won´t fix soloque problems. Communication wouldn´t fix this either because in Soloque everyone gets their way even if you would try to tell them the other way.
Example:
- Hey we need to finish the last gen…
- Yeah but I want to finish my totem challenge
And randomly a winnable game becomes a lose because one person didn´t play for the win.
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Here are some objective facts for you: The BEST Blights on the planet STILL use "low skill tactics" both in competitive and public settings, because they know they need to. These are ppl that know how to chase and get quick downs, on arguably one of the strongest killers in the game.
Now ask yourself… if that objective fact is true, how would the average low-mid tier public killer fare in most matches if they would not use "low skill tactics"? Honest question, I just want to see your (hopefully) rational answer to it.
This is the lowest quality bait I have seen in a while. Stay rational my guys. Defo stick with the "git gut" arguments if you want to be taken seriously /s.
Edit: I will add tho, since the poster is a bit vague and deceptive. Of course you "can win" some matches by just going pure for the chase. That is because MMR forces you to get some wins and some losses. What a post like this suggests tho is that "if killer is good at the game, they can win every match", which is a blatantly false lie.
And if you Still believe killer is easy, I'll happily show you in 1v1 what a high MMR survivor is like ;) You know, you can tunnel me, which you claim is the easy tactic :) Just you and me, I'll record and post it so you can prove everyone that you are right. No? Didn't think so…
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What "shortcuts" do the Survivors have?
Up to 16 second-chance perks per team, that give several additional lives
Saves and sabos, that also essentially give unlimited additional lives
Using external software to gain in-game advantage (e.g. discord)
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The two biggest excuses for this are MMR and certain killers need it.
I recently seemed to have shifted to a higher MMR bracket. Every match has been against skilled, cordinated meta players. There hasn't been a weak link or potato in sight. For the first time, I'm having sessions where I'm losing more than I'm winning. I'm not going to change how I play, I'm either going to play normal and loose until it goes back down or I'm going to sweat and try to improve. MMR isn't some trophy you should be scared or ashamed to loose, it's just your matchmaking bracket. If it's higher than it should be it needs to go down until you're good enough to increase it properly.
No specific killer needs to tunnel, slug, or camp. A good player can win without cheese with anyone. The only killer-players I play against who really impress me are the ones with such fantastic gamesense and prediction ability that they can 4k with zero cheese. A player with 10k+ hours that's still using cheese is an embarrassment. But developing gamesense and real skill is harder than making up excuses, I guess.
I think a big part of the issue is also that people refuse to be satisfied with a moderate win/loss ratio close to the target 60%—they want a 90% KR. Losing matches seems to be really hard for some people, which is a maturity issue to me.
Tbagging being a motivation to win at any cost is the most embarrassing reason you can give for playing like this and I dont know how people can even admit that. That's how an emotional child responds and is also a maturity issue.
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The addon doesnt change the fact thar she is a setup killer. Trapper is 115%, that doesnt mean that you should chase normally. At this point you can just play a different killer. Artists crow also "block" the path and can be faster placed (+ the other obvious advantages)
A better way to make hag more viable in chase is PWYF. You have your setup, but you can still get a few downs chasing normally (similar to Trapper).
In the end it doesnt really matter. Against most teams you are completely fine anyway. Against the few people which know the counter you get destroyed anyways. And they are good enough to loop "Chag" into oblivion.
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once again you are showing double standards by suggesting the fastest way to kill is a shortcut but refusing to acknowledge the equivalent being survivors bringing full gen build and toolboxes being the exact same thing (optimal method of completing the objective).
You using S tier killers to try and prove that killers can just "run faster"? really? there are far more killers with low mobility than there are with high speed and teleport ability.
You also ignoring the core issue, you want killers to not play in a way that is effective yet you never suggest survivors should do the same by playing in a way that is not effective. You seem to disapprove of killers trying to win but also wanting survivors to win without trying. I repeat my previous point… killers are the power role and should be easier. survivors are the underdogs and should struggle. For a horror game it makes far more sense for survivors to struggle to escape than a killer struggling to kill. I believe this is where people are getting frustrated, they think surviving should be as easy as getting kills. They want to be able to stand toe to toe with a killer and not struggle, be able to loop with ease, to not even try to counter the most common effective killer tactics intentionally not bringing the appropriate perks and still be able to counter it. This is not what dbd is, and the day survivors are able stand toe to toe with the killer and not struggle is the day dbd dies.
Put simply, know your role, pick your role and accept your role for what it is. Survivor role should be a struggle so people need to accept that when they decide on that role.
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Ah, another "killer main" who claims to never slug, tunnel or camp and always gets 4ks. And when you rip off the mask scooby doo style it's always a surv player underneath.
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Yeah, we like to struggle, but tunneling even removes that. The tunneled Survivor gets eliminated, and the other three get to push the gens without the struggle. There is no double standard here.
Yes, Killers are supposed to be the power role, but they're not supposed to be My Little Oni.
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for real. whats the point for a KM to post and gloat about not using strategy on the forums here. Thats how you know their just survivor mains posing as KM's
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tunneling is counterable so the only way the survivor gets eliminated is if they are not good enough at stealth, not good enough at looping, not good enough at losing line of sight. You make it sound like tunneling is 100% death for that survivor that gets tunneled but thats not the case at all, i even showed in the bubba match that looping long enough can make the killer either give up chase. Therefor tunneling does not remove the struggling at all. i have been tunneled myself, hard tunneled at 5 gens. i have been able to escape due to team mates doing gens or i have lost line of sight and put a stop to the tunneling forcing the killer to find someone else.
I really do think people need to stop the blame game and take responsibility for their own decision, their own skill, their own role of choice, their own tactics and not expect the opponent to play according to some unwritten rules someone has made up.
Think mario kart for example…if im racing im going to take every shortcut i can. To ask me to race but dont take shortcuts is absurd and something i would expect a child to say. Enough with the unwritten rules.
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No specific killer needs to tunnel, slug, or camp.
This is your opinion. It's not a fact. The truth of 1v4 is that the killer has to exert pressure without being in 4 places at once. Add in the fact that survivors can last a long time in chase and camping is pretty much unavoidable. You can afford to not camp if you predict and find survivors with almost no downtime between chases. However even the best killers don't have wallhacks and realistically it is r impossible to predict exactly where a survivor is going to be 100% of the time without wallhacks. I have not met a killer like this so far both in and out of my gameplay. This would be considered cheating tbh. Even if you did have wallhacks on every survivor, if you dont have the means to down them quickly, you might still not chase them simply because it would lose you the game.
You might be holding yourself back from what you consider "cheese" strats, but those survivors that you are playing against did not get to their MMR level by only playing against "nice guy" trappers. They are used to playing against these "cheese" strats. If you want to hold yourself back because you don't mind losing a bit then that's your choice. But it is not "immature" to play the game to the best of one's ability and not complain about strats used. What is immature is losing a few times here and there and and ranting and getting toxic about it especially in the end game chat, but most people i think don't do that anyway, they just move on.
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If we're sticking to the objective facts, the only part that counts is that the best Blights on the planet (or if we're being sticklers, the players commonly agreed to be the best) still sometimes tunnel.
The claim that it's because they "know they need to" would be conjecture, not objective fact. Those players themselves may even make that claim, but that wouldn't make it a fact, still just opinion.
You could, for example, just as easily argue that the best Blights on the planet still tunnel because there's simply no reason not to. It still gives them more value for less effort even if they know how to effectively play the game without it - the basic reason it's unbalanced doesn't go away just because you don't need to use it - and there's absolutely nothing even incentivising them not to, so… why wouldn't they?
If you can win the hard way or the easy way, what incentive do you have to win the hard way unless you want to show off?
As an aside, I don't think anyone would claim you can win every game without tunnelling. I'd hope it isn't possible to win every game even with tunnelling, otherwise it's far more unbalanced than it seems.
The more reasonable claim is that you can reach a reasonable and balanced winrate without tunnelling, which is entirely true.-2