Just some multiple ideas to add some new game mechanics. Its not concrete so adjustments r needed.
All Killers should have survivor radius similar to the terror radius that survivors can see. This radius should be part of the base kit of all killers without using perks or add ons. The survivor radius is fully audio and a 360 radius, it would a big radius to make it that survivors can still escape . The survivor radius is attached to the killer to detect survivor by uisng noise and not sight. It only happens when they are chasing a survivor. The killer would also detect all survivors in the survivor radius not just the one getting chase. It also activities if the killer sees a survivor(s) that he isnt chasing.Once the survivor radius is activated, If the survivors make any noise in the radius, from healing, screaming, lockers, breathing, vaulting, jumping from high heights and windows, crows, opening toolpox. When they right next to a hook it creates a noise, the hook would have radius. If they are running it doesn't show up in survivors radius because its already visual thing. The survivor radius shows the killers hud an arrow pointing in a direction where the noise came from but not directly at the survivor. Would be a general direction. If any survivor is super close the hud does a full circle to indicate that that are close. If multiple noise is coming from that direction the arrow becomes bigger or brighter. Basically its a noise indicator. If they make a noise the killer can go hunt them but because its mainly noise based survivors can make a noise far and by the time the killer gets there they would be far from it.
This is needed to make it more balanced between each role. Plus it's purely sound base and the arrows dont fully give away exactly where they are. It only activates when chasing a survivor or when the killer sees a survivor. Add perks and add ons that effect the survivor radius.
For all killers base kit this should be added and not as a perk or add on. While playing killers generators should have specific color hud to indicate how far along the generator was. That can be seen from the distance. The hud for the generator changes colors only after the killer discovers it. So if the generator is half completed it still would have the half completed colors hud even if it gets to 75% , the moment the killer gets near the generator and is now 75% then it gets marks as that.
.So the generators colors would be different with this completed, red would be for the ones that aren't work on, 25% for orange, 50% as blue, 75% as yellow, when 100 % its black. Add perks and add ons that effect this hud..
Can all killers be able to see where all totems are on map just like the generators. Without a perk or add on needed.
For all survivors Without a use of a perk ,add on. If an injured survivor is working on generator by themselves,it should take longer to fix. If the survivor is injured and working on a generator with another survivor that is injured / not injured they fix the generator slower. If all survivors are healthy fixing the same generator they fix the generator faster. They fix the generator the same speed if by themselves and are healthy.
This would help to nerf gen rushing a bit but only if the killer was able to injury survivors if they cant injury them they get to fix generators faster because multiple healthy survivors fixes generators faster. Add perks ,add ons to reduce and increase the amount of speed the injury survives can fix the generators for both roles.
Can u add Terrifier as a playable killer. He would fit perfectly
Comments
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- What problem with the game do you think the Survivor radius would solve? From my POV, if anything Survivors could afford to be a bit stealthier basekit, this is the opposite.
- Basekit Generator repair progress indiactors also IMO just removes skill expression from the game. Basekit Killers needing to rely on generator noises and the visuals of the pistons to track repair % is a good system.
- Killers being able to see where Totems are is fine, but seeing Dull Totems by default would be visual clutter. Seeing all totems can just be tied into a Perk if it's important for that Perk's design.
- The idea of basekit Survivor slowdown for injured Survivors is interesting. I think I'd be fine with it as long as it's a minor effect, like a 2-5% difference, I still want Survivors to be tempted to skip healing. I also don't think healthy Survivors working on the same gen should be sped up, that will make the start of games more polarising.
- And yeah, Art the Clown would be a great addition!
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So...this is just nerfing survivors and buffing killers.
I dont really get the vision with this, sorry.
Sure, you can nerf toolboxes, but...this is just a bit too much especially when last year survivors got nothing but nerfs.
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They would fix generators faster if all survivors were healthy.
And the new killer sense for survivors would only activate if they were in a chase or could see the survivor, so it wouldn't be constantly on.
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The killer would only know how far the generator has progressed if they had already seen it. So if they didn't see the generator, it would still be shown at its last known progress. If the progress changes when the killer wasn't there, then the HUD color wouldn't change. It's more of a way to not memorize every generator's progress. It would help new killers and make the role more user-friendly. It would also help to prevent gen rushing and indicate which part of the map they should patrol. It would still leave the skill expression of looking at the generators.
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