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What can be done for Krause

What are some ideas that can make Krause an interactive killer to play as and against?

Krause at the moment desperately needs changes to give her more depth from her power, like a mini rework, cause right now she really has non whatsoever

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Comments

  • Massquwatt
    Massquwatt Member Posts: 627

    I don't know about reworks but I saw somebody here had the idea that hooking an infected survivor keeps the infection, however it get transffered to the person who unhooks said survivor so that would be a pretty nice change.

  • Abbzy
    Abbzy Member Posts: 3,090

    I still thik she is good killer but her bodyblocking counter is just too bad like its worse than nemi because you need to hit 3 hits with head form to infect so lowering this to 2 should be fine and her vault well in 95% of pallets situations I just wish i could break them instead of vaulting them because they are good against her and its better to get rid of them than just keep them.

  • Steakdabait
    Steakdabait Member Posts: 1,386

    Killer was doomed the second they gave it scamper. Think they would have learnt from having to straight remove it from chucky and then massively nerf it on the ghoul when they tried again but oh well. Killer is still absolutely brutal in the 1v1 after 3 nerfs but you just get so cucked by body blocking that it doesn't matter if the survivors actually play as a team

  • CompetitifDBD
    CompetitifDBD Member Posts: 1,011

    I haven't had a problem with the killer since her second nerf wave, but her mushrooms are completely useless, and should get a new effect, or a massive reduction on the timer to remedy at least

  • CensingBug
    CensingBug Member Posts: 33

    Honestly, I feel that the Chucky nerf was brutal. I wish they had just slowed scampers speed so it was similar to vaulting windows. That would allow survivors to still slow him down without completely gutting one of the two things he has an advantage in during a chase, and he would be able to avoid things like Chemical Trap a bit more easily.

    Now his height is the only bonus he has, which is still very useful. I personally just liked scamper more than a crazy lunge attack. Since the nerf, they’ve kept slightly buffing Hidey-Ho to improve his stealth, but I really didn’t want him to become just another ambush killer.

  • jasonq500
    jasonq500 Member Posts: 481

    While the idea he gave could use some adjustments, the idea itself is actually interesting

    Would definitely like to see infected pallets be incorporated from her kit

  • ControllerFeedback
    ControllerFeedback Member Posts: 678
    edited January 20

    More (basekit) utility in her infection mechanic, some change that makes bodyblocking head form less infuriating to deal with (headlong flight collision loss comeback?) but also less necessary on the survivor end of things, disconnect mushroom spawns from form switching, and adjust lethality accordingly (good luck with that). Also adjust animations properly when changing numbers instead of making her feel as clunky as she feels now. Essentially lean into more macro options instead of raw lethality, since let's be honest, going against head form mechanics (when they're strong, especially the whip) kinda blows compared to a lot of other powers that have more engaging back and forths.

    Bandaid fixes might include the aforementioned mushroom thing, removing the head form pallet vault in favor of a break since it's currently incredibly useless, and adjusting how hook infection removal works.